SGOTM 10 - Misfits

Okay, that means I am UP for taking the last 2 chinese cities and developing our force against Gandhi. Word.

Any idea on the culture ramp up by 5th element and Maple? Weird.
 
I played quite a few turns and found out a couple of things.

The first I couldn't attack Atlanta with a nuke I guess it is because Roo has some culture/controls the tile next to it. This causes us problems as to take the last of Mao's cities we will have to attack Churchill/Roo. :(

Hmmm. I will have to try some things in WorldBuilder, maybe look for some articles. Could there have been an American unit adjacent to the city? Maybe if the blast would injure/kill a unit of someone you are not at war with, then it can not be launched?

Good news we can launch from forts if they are in our own territory. I captured York (I think this way) but can't take the other x English city because of the English tiles. :(

Nice work on taking cities. If we have to leave Mao alive for a while to focus on Gandhi, then we do that. China has been eliminated as a threat, anyway, and we will start getting some value out of the captured cities with time.

Tech path I set us on the way to Radio. At 100% we can be there in 9 turns.
Also managed to steal rr from Ghandi. :)

Excellent news! :D Should keep our workers busy with useful tasks, improve our base hammers a bit, and speed troop movement. Plus machine gunners if we need tough defenders.

We have a GE sitting in St Pete who will tech part of Indust or we can save him for a GAge?

Do we need another GP for a golden age? Can't remember if we had one earlier, I think we did. Not sure bulbing Industrialism is all that helpful. GE bulb is not all that strong and Industrialism is expensive, so lots of turns of research would still be needed. And without Combustion for oil, tanks would not be available. Marines could be useful, but I think other techs would be better uses of our beakers.

Maybe rush a wonder? Pentagon maybe for more XP? Or Broadway for happiness and resources to trade? Or save for golden age. Tough choice.

Or...has Mining Inc been founded yet? We just stole Railroad, so if Gandhi has not already claimed it with a GE we could found the corporation for more hammers. :hammer: We might not spread it much due to the costs, though. Not sure, but the corporation screen will show how much benefit we would get and how much it would cost.

DG is back in WHEOOH mode and we are the likely target although Churchill is very weak so a very slight possibility.

My suggestion is to take the last 2 Chinese cities we can then make peace for a while and start getting some units/nukes for attacking Ghandi.

DeGaulle hates us due to the nuke our friend penalties. He will attack again and again until we destroy him. Not much we can do about it except prepare and make sure he can not sneak attack us.

Agree on grabbing what we can from Mao and then make peace. We will need to finish the other AIs later, but Gandhi is much more important since he is the only real threat left. (I am not counting DeGaulle, although he does have a big army.)

Couple notes from the turnset log:

- DeGaulle adopted Emancipation. :( More unhappiness for our cities.
- Gandhi built the Statue of Liberty. More specialists for him, more research, more philosophical GPP. :( But it will eventually be ours, which will be nice. Much rather have him putting hammers into the Statue than into troops. :lol:

Okay, that means I am UP for taking the last 2 chinese cities and developing our force against Gandhi. Word.

Any idea on the culture ramp up by 5th element and Maple? Weird.

I have been wondering about that myself. Maybe they used a great artist to take control of an area after conquering it? A culture bomb could produce that kind of sudden boost. Other than that...maybe using the culture slider for the same reason, or to prevent Gandhi from crushing their borders? Culture bomb seems more likely.

Good luck, JH! I think we are going to need a LOT of troops to deal with Gandhi, and a ton of nukes. He will have machine gunners, infantry, and railroads to move his units and hit us hard from all over his empire. We may need to plan for double-nuking multiple cities on the first turn of the war, and walking in units from ships on all his coastal cities. While I would love to capture his cities (mostly) intact, I think we have to push for safety and not get caught by his army hitting our core cities.
 
Some more quick thoughts. :)

My guess the culture ramp peak is do with turning the slider up high to combat unhappiness. Something we might have to do.

Also I noticed although some tiles are becoming radioactive, some like Beijing's iron tile are cleaning themeselves.

I don't think I have left JH any nukes so he will need to build a couple of tacs for the next couple of Mao's cities. Will aslo need to get some troops up to that area as well. I don't think Mao is going to be in any position now to cause us any problems so we can strip a few defenders out. For the last bit of the war.

Ghandi got the GG from Facism so it is probably a good idea to keep our points on him and look to steal tha tech if/when possible.

For the war with Ghandi if we look to use inf/art I can't see him causing to many problems if we can double nuke his SOD before the war starts. That is if he has one. :lol:

Good luck on your turnset JH. :)

Not being able to nuke Mao's last cities I think is to do with the culture more than troops as I couldn't hit the other Chinese city taken from England. Obviously we can't attack Church/Roo until we have broken most of Ghandi. I can see us very shortly being at war with everyone. Another possibility for the culture slider being ramped as we won't have any happiness from trades. Unless there to scared to attack us of course. :lol:
 
Looking at the graphs again. It seems XTeam have been able to start there war much earlier than the rest of us so far. Just wondering if they went the bulb the fission line and tech the rocketry line?

If we hadn't had so many early GE's we wouldn't have had to self tech so much of the fission line and perhaps could have got there a lot earlier?

Also notice Murky Waters have a little bit of a blip in there score early on. Woner if they lost a city somewhere.
 
Turnset Plan :

Main Objective : Prep for War against Gandhi
We accomplish this by building Tact Nukes and more Cossacks. Amass at Indian Border.
Spy on Gandhi and attempt to steal Facism
Pull excess forces from China back to mainland if possible.

Secondary Objective: Finish off Mao, take last two cities
Need 2 Tact Nukes to do this


Tertiary Objective: Start Building Sea Defense


Other Objectives:
Tech Radio
Have workers build RR's
Found Mining Inc w/ GE, where? St. Pete?


Hammers seem very important. Thus, more hammers.
 
JH please note Mao still has 5 cities. At the moment we can only take 2 of them due to the non nuke ability. Once we have them then is the time for peace.

GE. We don't need Mining as we are going to stay in SP for the rest of the game. Or at least we should do.

As for the forces on the Chinese mainland I wouldn't bother to much. Look to get Factories/Coal Plants built. I have done a few. We can then build/draft another armyfor taking on Ghandi. Remember when we start nuking we are going to ge a lot of unhapiness from Church/Roo so we need some forces there anyway. Plus when we declare on Roo/Church or they declare on us we can get the last 3 chinese cities as well.
 
My guess the culture ramp peak is do with turning the slider up high to combat unhappiness. Something we might have to do.

This is a good possibility. Gaining more control over the battlefield (bomb or just slider) also could be a factor.

Also I noticed although some tiles are becoming radioactive, some like Beijing's iron tile are cleaning themeselves.

Maybe the "radioactive dust" notification I got was part of this? Random events are off, but maybe this is just part of the general world behavior with lots of nuking, like global warming.

Beijing's iron was never nuked, as far as I know. It was clean when I started my turnset and never changed.

I don't think I have left JH any nukes so he will need to build a couple of tacs for the next couple of Mao's cities. Will aslo need to get some troops up to that area as well. I don't think Mao is going to be in any position now to cause us any problems so we can strip a few defenders out. For the last bit of the war.

We need to be careful, since as soon as we start nuking Gandhi we are going to get big negatives with Rosie and Churchill for declaring war on their friend, plus nuking their friend. With 4-5 nukes (or more!) right away to spring sneak attacks on multiple cities, we could easily get -6 (or more!) with both AIs. Even if Gandhi did not immediately spend a couple of techs to bribe them into the war, they would likely join fairly quickly.

We were lucky with Mao, in that only DeGaulle was offended by our massacring him. And DeGaulle could barely reach us with a ship or two. We are pretty much going to have to fight the whole world once we declare on Gandhi, so we will need more troops in key places, more nukes in reserve (we were able to use all we had against Mao and not need reserves for stack busting), and especially a much bigger fleet. Gandhi, Churchill, and to some extent Rosie all have much more naval units than Mao did.

Ghandi got the GG from Facism so it is probably a good idea to keep our points on him and look to steal tha tech if/when possible.

Agree that Fascism would be very nice to have. Rushmore definitely, and maybe Police State as well, are likely to be very useful as our happiness problems increase. Maybe Gandhi will even trade? Not likely for a monopoly tech, but maybe he will trade it to one of his friends.

For the war with Ghandi if we look to use inf/art I can't see him causing to many problems if we can double nuke his SOD before the war starts. That is if he has one. :lol:

Do not underestimate Gandhi. He has consistently had a rather large military rating compared to us (1.0 during most of my turnset, and us with nukes), and we know he has quite a few ships around. Plus cavalry, machine guns, and infantry. He can also reach St Pete, Moscow, and Novgorod in 1-2 turns, plus Rostov and Yaro in same time by ship (potentially).

We have done pretty well, I think, against Mao. Let's not get over-confidant and get surprised by Gandhi.

One advantage for his nearest cities is that once they are captured our own culture should immediately expand and give us a deeper "buffer zone" of controlled territory.

Not being able to nuke Mao's last cities I think is to do with the culture more than troops as I couldn't hit the other Chinese city taken from England. Obviously we can't attack Church/Roo until we have broken most of Ghandi. I can see us very shortly being at war with everyone. Another possibility for the culture slider being ramped as we won't have any happiness from trades. Unless there to scared to attack us of course. :lol:

Our happiness situation will be tricky. A couple steps on the culture slider is likely to be needed. We should make sure we have theaters and colosseums in all large cities to get full benefit of running the culture slider.

We should also have some attack forces and tac nukes ready to take the last Chinese cities. If Churchill and Rosie declare on us shortly after we start fighting Gandhi (a large probability, I think), then we can eliminate Mao's last remnants quickly. This will help us avoid Mao declaring at an inopportune moment and suddenly crippling us with all the war weariness from the current war -- it will not decay significantly during the peace before we declare on Gandhi. Need to be ready to defuse that time bomb.

Looking at the graphs again. It seems XTeam have been able to start there war much earlier than the rest of us so far. Just wondering if they went the bulb the fission line and tech the rocketry line?

If we hadn't had so many early GE's we wouldn't have had to self tech so much of the fission line and perhaps could have got there a lot earlier?

Quite possible. With all the good teams participating, surely someone will do better than we did on managing their GP gene pools. 2 or 3 GS instead of GE would certainly have sped up the tech path to nukes. Someone could also have gotten luckier with AI trades, and managed to pick up a tech or two more than we did. We did OK on trade, but I am sure it was possible to get more with a little more luck (natural or manufactured by skill).

Also notice Murky Waters have a little bit of a blip in there score early on. Woner if they lost a city somewhere.

Would be very surprising for Murky to make that kind of error. I think it is more likely they had a major whip/draft fest and the population drop cut their score. We had a similar drop at one point due to mass whipping.

Turnset Plan :

Main Objective : Prep for War against Gandhi
We accomplish this by building Tact Nukes and more Cossacks. Amass at Indian Border.
Spy on Gandhi and attempt to steal Facism
Pull excess forces from China back to mainland if possible.

Secondary Objective: Finish off Mao, take last two cities
Need 2 Tact Nukes to do this

See Sleepless' note about Mao's cities -- 5 left, only 2 can be taken for now. Also, see my note above about leaving some forces in China, to grab the final 3 cities once Churchill and Rosie declare on us. We will be fighting everyone all too soon, so our Chinese cities need some defense.

On nukes...if we can finish Radio in reasonable time and load tac nukes on our new subs, then we probably do not need ICBMs to take cities. But it might be useful to have 1 or 2 just in case we need to smash a surprise stack which appears and threatens us. Tac nukes need 2 turns (rebase, then strike) unless you happen to have one in the right place. An ICBM or 2 sitting in St Pete can hit the entire globe instantly in case of emergency.

On where to mass troops...if we can get the subs and tac nukes on them, then we should arrange a mass naval strike to hit every coastal city and amphib attack it on the first turn of the war. Double nuke only if necessary. But we could take 8-10 cities from Gandhi -- or even all of them! -- in a single massive strike. A LOT of setup required, and a lot of subs, nukes, ships, troops...but even if we only take all of his mainland cities, we could effectively decapitate him in a turn or at most 2.

Cleaning up the remaining AIs at that point would be pretty easy, as we would have an unchallenged tech advantage. I think we should avoid a long bloody war with Gandhi if at all possible.

Tertiary Objective: Start Building Sea Defense

:agree: All the remaining AI have more ships than Mao did. We will certainly need a larger navy. If we can hold off on building naval units until subs, that would be good. Subs will smash essentially anything out there and can carry missiles (tac nukes) as well.

Other Objectives:
Tech Radio
Have workers build RR's
Found Mining Inc w/ GE, where? St. Pete?

Sleepless is correct, of course -- we want to stay in SP, so corporations are useless to us. :crazyeye: Shows how often I use SP in my personal games, doesn't it? :lol:

I am tempted to try to grab a happiness wonder: Broadway if still unbuilt or Rock-n-Roll once we finish Radio. We can build Eiffel ourselves (industrious + iron in St Pete would build it quite rapidly) for extra happiness from modern "hit" resources and free culture from broadcast towers. We are definitely going to have happiness problems later. Although as we capture the resources we do not already have, that will help. But WW will be terrible, and Emancipation unhappiness is already an issue.

As for the forces on the Chinese mainland I wouldn't bother to much. Look to get Factories/Coal Plants built. I have done a few. We can then build/draft another armyfor taking on Ghandi. Remember when we start nuking we are going to ge a lot of unhapiness from Church/Roo so we need some forces there anyway. Plus when we declare on Roo/Church or they declare on us we can get the last 3 chinese cities as well.

:agree: with all the above. Depending on how fast/what Gandhi is teching (can't let him get nukes of his own!), we should set up a massive single-turn attack on Gandhi. If we can spare more subs/nukes/ships/troops, we should include Churchill and Rosie in that assault. At least their capitals and top 2-3 cities.

Nuke 'em! Nuke 'em all! :nuke: :nuke: :nuke:
 
gotcha. Okay. Two more Mao cities, peace there, then massive building. I will not be playing until monday night, but my mind is more than made up

Spy what I can on Gandhi
Finish up Mao (First, get two nukes over there)
Get Tact Nukes and units built quickly. Ill throw in some factories since we're gonna need em
 
Gang,

Played 4 turns. Bad News.

Well okay, not super bad news. First, Good news!

We have Broadway

Okay now the bad news.

Umm, we can't nuke any Chinese cities. We can't nuke friendly culture, so either the cities we want to take have civs that we are not at war with currently's culture in the 8 box or they have a unit, or we can't reach the city.

My rec it so make peace with Mao now. Move the nukes back to mainland. Get ready to knock out Gandhi.

I stopped here for that reason, just to make sure. If I missed the cities were supposed to nuke, my apologies, but I couldnt find any.

I'm awol until Friday at noon. After that I'll be much more helpful (I'll be done with my last big PhD Macro test...this one is an all-week-test and I am not kidding the PhD program screws my balls with a vise)

Save Uploaded.

No real big events.
Roose asked us to convert. I said no. No harm done. No diplo pen.
Gandhi asked for electricity for 15 gold. I told his cheap bass to go away
 
Good luck with the test, JH!

I am also going to be busy for the next couple days due to work. So if you want to play some more turns, Sleepless, go for it.

AlanH has emphasized several times the December 7th end date. Not sure if anybody is going to make that one, but maybe everybody else has finished and we are just lagging terribly? :lol: Who knows? Anyway, we should play on if possible and get as far as we can.

Schedule note: I will be unavailable for about a week, starting next Tuesday (24th). Travelling for US Thanksgiving to my mom's place, which has very (very) limited connectivity.
 
Well, honestly, the next 20 turns should be simple if we declare peace with Mao, then its alot of nuke and cavalry building to get ready for Gandhi.

If Sleepy can take a monster set, then Hap, I don't have time constraints on T-Day so I can take a monster set...we'll just play a long time.
 
I'll look to play in about 30 hours time. Haven't looked at the save but as JH said a builder set I will be looking to build units/nukes/factories and fend off the likely war with DG.

P.S Good luck with the test JH. :)
 
Managed to play a few more turns but stopped as I think we should declare war on Roo/Mao as as as possible rather than Ghandi.

Reasoning behind this. Roo has a lot of island cities and for the last few turns I haven't been able to take any cities or nuke anyone. :)

Advantages is we can start taking some more cities which we need to take anyway. Roo doesn't like us anymore because we nuked Mao who changed religion.

Ghandi/Church have a def pact so we declare on one we have to fight both. No biggie as we will have to fight shortly anyway but I think we should get some of Roo/Mao out of the way.

Tech path. I finished radio then started combustion, part way through I noticed Churchill had become friendly and was also teching combust so I switched to industrialism. We ideally need 2 move units for attacking after nuking so tanks/marines will be no bad thing. Also moved the spy to Madras and was able to steal fascism from Ghandi. Do we want to build Mount Rushmore and change to PS? Probably wreck any hopes of Industrialism if we do it now but PS can be delayed for a little while.

Anyway back to the turnset. Decided to whip the ICBM in Moscow so we could nuke Libyan the next turn for the loss of one cossack. Then took Tianjin and made peace with Mao. Note we will have to wait till this treaty finished before we can declare again.

Other than that I concentrated on getting some more units/nukes built/whipped.

Still not sure if you can fire nukes from subs but you can certainly load them on to them so I don't see why not. :)

Had to also build a few workers for our mainland as we don't have very many and lots of rails to build. I also think it would be wise to build a fort somewhere in our lands from which we could Tac nuke Bombay to start our war against Ghandi.

I don't think we would have enough troops to take a lot of his cities in one turn unless we double nuke them and just have 1 unit to move into them. Thinking about it that is not a bad idea. :)

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Here is your Session Turn Log from 1914 AD to 1928 AD:
Spoiler :

Turn 504, 1914 AD: You have trained a ICBM in Moscow. Work has now begun on a Grocer.
Turn 504, 1914 AD: You have constructed a Factory in Yakutsk. Work has now begun on a Tactical Nuke.
Turn 504, 1914 AD: Gandhi adopts Free Speech!

Turn 505, 1915 AD: Stalin launches a ICBM 116 (Moscow), and it explodes!!!
Turn 505, 1915 AD: The borders of York have expanded!

Turn 506, 1916 AD: Stalin's Cossack 69 (Moscow) (18.00) vs Mao Zedong's Rifleman (26.32)
Turn 506, 1916 AD: Combat Odds: 9.1%
Turn 506, 1916 AD: (Extra Combat: -20%)
Turn 506, 1916 AD: (Plot Defense: +65%)
Turn 506, 1916 AD: (City Defense: +45%)
Turn 506, 1916 AD: (Combat: -25%)
Turn 506, 1916 AD: (Combat: +25%)
Turn 506, 1916 AD: (River Attack: +25%)
Turn 506, 1916 AD: Stalin's Cossack 69 (Moscow) is hit for 25 (75/100HP)
Turn 506, 1916 AD: Stalin's Cossack 69 (Moscow) is hit for 25 (50/100HP)
Turn 506, 1916 AD: Mao Zedong's Rifleman is hit for 15 (65/100HP)
Turn 506, 1916 AD: Stalin's Cossack 69 (Moscow) is hit for 25 (25/100HP)
Turn 506, 1916 AD: Stalin's Cossack 82 (Yekaterinburg) (18.00) vs Mao Zedong's Rifleman (21.38)
Turn 506, 1916 AD: Combat Odds: 36.5%
Turn 506, 1916 AD: (Extra Combat: -20%)
Turn 506, 1916 AD: (Plot Defense: +65%)
Turn 506, 1916 AD: (City Defense: +45%)
Turn 506, 1916 AD: (Combat: -25%)
Turn 506, 1916 AD: (Combat: +25%)
Turn 506, 1916 AD: (River Attack: +25%)
Turn 506, 1916 AD: Mao Zedong's Rifleman is hit for 16 (49/100HP)
Turn 506, 1916 AD: Mao Zedong's Rifleman is hit for 16 (33/100HP)
Turn 506, 1916 AD: Mao Zedong's Rifleman is hit for 16 (17/100HP)
Turn 506, 1916 AD: Stalin's Cossack 82 (Yekaterinburg) is hit for 24 (76/100HP)
Turn 506, 1916 AD: Stalin's Cossack 82 (Yekaterinburg) is hit for 24 (52/100HP)
Turn 506, 1916 AD: Stalin's Cossack 82 (Yekaterinburg) is hit for 24 (28/100HP)
Turn 506, 1916 AD: Stalin's Cossack 82 (Yekaterinburg) is hit for 24 (4/100HP)
Turn 506, 1916 AD: Mao Zedong's Rifleman is hit for 16 (1/100HP)
Turn 506, 1916 AD: Stalin's Cossack 82 (Yekaterinburg) is hit for 24 (0/100HP)
Turn 506, 1916 AD: Mao Zedong's Rifleman has defeated Stalin's Cossack 82 (Yekaterinburg)!
Turn 506, 1916 AD: Stalin's Cossack 88 (Yekaterinburg) (16.50) vs Mao Zedong's Grenadier (17.76)
Turn 506, 1916 AD: Combat Odds: 42.2%
Turn 506, 1916 AD: (Extra Combat: -10%)
Turn 506, 1916 AD: (Plot Defense: +65%)
Turn 506, 1916 AD: (City Defense: +20%)
Turn 506, 1916 AD: (Combat: -25%)
Turn 506, 1916 AD: (River Attack: +25%)
Turn 506, 1916 AD: Mao Zedong's Grenadier is hit for 18 (62/100HP)
Turn 506, 1916 AD: Stalin's Cossack 88 (Yekaterinburg) is hit for 22 (78/100HP)
Turn 506, 1916 AD: Mao Zedong's Grenadier is hit for 18 (44/100HP)
Turn 506, 1916 AD: Mao Zedong's Grenadier is hit for 18 (26/100HP)
Turn 506, 1916 AD: Stalin's Cossack 88 (Yekaterinburg) is hit for 22 (56/100HP)
Turn 506, 1916 AD: Mao Zedong's Grenadier is hit for 18 (8/100HP)
Turn 506, 1916 AD: Mao Zedong's Grenadier is hit for 18 (0/100HP)
Turn 506, 1916 AD: Stalin's Cossack 88 (Yekaterinburg) has defeated Mao Zedong's Grenadier!
Turn 506, 1916 AD: Stalin's Cossack 105 (Novgorod) (16.50) vs Mao Zedong's Grenadier (18.24)
Turn 506, 1916 AD: Combat Odds: 43.9%
Turn 506, 1916 AD: (Extra Combat: -10%)
Turn 506, 1916 AD: (Extra Combat: +10%)
Turn 506, 1916 AD: (Plot Defense: +65%)
Turn 506, 1916 AD: (Fortify: +25%)
Turn 506, 1916 AD: (Combat: -25%)
Turn 506, 1916 AD: (River Attack: +25%)
Turn 506, 1916 AD: Mao Zedong's Grenadier is hit for 17 (59/100HP)
Turn 506, 1916 AD: Mao Zedong's Grenadier is hit for 17 (42/100HP)
Turn 506, 1916 AD: Stalin's Cossack 105 (Novgorod) is hit for 22 (78/100HP)
Turn 506, 1916 AD: Mao Zedong's Grenadier is hit for 17 (25/100HP)
Turn 506, 1916 AD: Mao Zedong's Grenadier is hit for 17 (8/100HP)
Turn 506, 1916 AD: Mao Zedong's Grenadier is hit for 17 (0/100HP)
Turn 506, 1916 AD: Stalin's Cossack 105 (Novgorod) has defeated Mao Zedong's Grenadier!
Turn 506, 1916 AD: Stalin's Cossack 78 (Novgorod) (18.00) vs Mao Zedong's Rifleman (11.18)
Turn 506, 1916 AD: Combat Odds: 95.8%
Turn 506, 1916 AD: (Extra Combat: -20%)
Turn 506, 1916 AD: (Plot Defense: +65%)
Turn 506, 1916 AD: (City Defense: +45%)
Turn 506, 1916 AD: (Combat: -25%)
Turn 506, 1916 AD: (Combat: +25%)
Turn 506, 1916 AD: (River Attack: +25%)
Turn 506, 1916 AD: Stalin's Cossack 78 (Novgorod) is hit for 22 (78/100HP)
Turn 506, 1916 AD: Mao Zedong's Rifleman is hit for 18 (16/100HP)
Turn 506, 1916 AD: Stalin's Cossack 78 (Novgorod) is hit for 22 (56/100HP)
Turn 506, 1916 AD: Mao Zedong's Rifleman is hit for 18 (0/100HP)
Turn 506, 1916 AD: Stalin's Cossack 78 (Novgorod) has defeated Mao Zedong's Rifleman!
Turn 506, 1916 AD: Stalin's Cossack 74 (Moscow) (15.00) vs Mao Zedong's Catapult (6.25)
Turn 506, 1916 AD: Combat Odds: 99.6%
Turn 506, 1916 AD: (River Attack: +25%)
Turn 506, 1916 AD: Mao Zedong's Catapult is hit for 30 (70/100HP)
Turn 506, 1916 AD: Mao Zedong's Catapult is hit for 30 (40/100HP)
Turn 506, 1916 AD: Mao Zedong's Catapult is hit for 30 (10/100HP)
Turn 506, 1916 AD: Stalin's Cossack 74 (Moscow) is hit for 13 (87/100HP)
Turn 506, 1916 AD: Stalin's Cossack 74 (Moscow) is hit for 13 (74/100HP)
Turn 506, 1916 AD: Mao Zedong's Catapult is hit for 30 (0/100HP)
Turn 506, 1916 AD: Stalin's Cossack 74 (Moscow) has defeated Mao Zedong's Catapult!
Turn 506, 1916 AD: Stalin's Heinz Guderian (Infantry) (22.00) vs Mao Zedong's Rifleman (0.29)
Turn 506, 1916 AD: Combat Odds: 100.0%
Turn 506, 1916 AD: (Extra Combat: -10%)
Turn 506, 1916 AD: (Plot Defense: +65%)
Turn 506, 1916 AD: (City Defense: +45%)
Turn 506, 1916 AD: (Combat: -25%)
Turn 506, 1916 AD: (River Attack: +25%)
Turn 506, 1916 AD: Mao Zedong's Rifleman is hit for 24 (0/100HP)
Turn 506, 1916 AD: Stalin's Heinz Guderian (Infantry) has defeated Mao Zedong's Rifleman!
Turn 506, 1916 AD: You have captured Libyan!!!
Turn 506, 1916 AD: Stalin's Rifleman (16.80) vs Mao Zedong's Rifleman (11.20)
Turn 506, 1916 AD: Combat Odds: 88.7%
Turn 506, 1916 AD: (Extra Combat: -20%)
Turn 506, 1916 AD: (Combat: -25%)
Turn 506, 1916 AD: Stalin's Rifleman is hit for 16 (84/100HP)
Turn 506, 1916 AD: Stalin's Rifleman is hit for 16 (68/100HP)
Turn 506, 1916 AD: Stalin's Rifleman is hit for 16 (52/100HP)
Turn 506, 1916 AD: Mao Zedong's Rifleman is hit for 24 (76/100HP)
Turn 506, 1916 AD: Mao Zedong's Rifleman is hit for 24 (52/100HP)
Turn 506, 1916 AD: Stalin's Rifleman is hit for 16 (36/100HP)
Turn 506, 1916 AD: Mao Zedong's Rifleman is hit for 24 (28/100HP)
Turn 506, 1916 AD: Mao Zedong's Rifleman is hit for 24 (4/100HP)
Turn 506, 1916 AD: Stalin's Rifleman is hit for 16 (20/100HP)
Turn 506, 1916 AD: Mao Zedong's Rifleman is hit for 24 (0/100HP)
Turn 506, 1916 AD: Stalin's Rifleman has defeated Mao Zedong's Rifleman!

Turn 507, 1917 AD: You have discovered Radio!
Turn 507, 1917 AD: You have constructed a Factory in St. Petersburg. Work has now begun on a Tactical Nuke.
Turn 507, 1917 AD: Mao Zedong adopts Theocracy!

Turn 508, 1918 AD: Stalin launches a Tactical Nuke 114 (St. Petersburg), and it explodes!!!
Turn 508, 1918 AD: Stalin's Cossack 121 (Shanghai) (15.00) vs Mao Zedong's Rifleman (11.43)
Turn 508, 1918 AD: Combat Odds: 84.8%
Turn 508, 1918 AD: (Plot Defense: +40%)
Turn 508, 1918 AD: (Fortify: +5%)
Turn 508, 1918 AD: (City Defense: +45%)
Turn 508, 1918 AD: (Combat: +25%)
Turn 508, 1918 AD: Stalin's Cossack 121 (Shanghai) is hit for 23 (77/100HP)
Turn 508, 1918 AD: Mao Zedong's Rifleman is hit for 17 (21/100HP)
Turn 508, 1918 AD: Stalin's Cossack 121 (Shanghai) is hit for 23 (54/100HP)
Turn 508, 1918 AD: Mao Zedong's Rifleman is hit for 17 (4/100HP)
Turn 508, 1918 AD: Mao Zedong's Rifleman is hit for 17 (0/100HP)
Turn 508, 1918 AD: Stalin's Cossack 121 (Shanghai) has defeated Mao Zedong's Rifleman!
Turn 508, 1918 AD: Stalin's Heinz Guderian (Infantry) (22.00) vs Mao Zedong's Grenadier (3.07)
Turn 508, 1918 AD: Combat Odds: 100.0%
Turn 508, 1918 AD: (Extra Combat: -10%)
Turn 508, 1918 AD: (Plot Defense: +40%)
Turn 508, 1918 AD: (Fortify: +25%)
Turn 508, 1918 AD: (City Defense: +20%)
Turn 508, 1918 AD: (Combat: -25%)
Turn 508, 1918 AD: Stalin's Heinz Guderian (Infantry) is hit for 14 (86/100HP)
Turn 508, 1918 AD: Mao Zedong's Grenadier is hit for 27 (0/100HP)
Turn 508, 1918 AD: Stalin's Heinz Guderian (Infantry) has defeated Mao Zedong's Grenadier!
Turn 508, 1918 AD: You have captured Tianjin!!!
Turn 508, 1918 AD: Stalin's SAM Infantry 72 (Novgorod) (19.80) vs Mao Zedong's Catapult (5.00)
Turn 508, 1918 AD: Combat Odds: 100.0%
Turn 508, 1918 AD: (Extra Combat: -10%)
Turn 508, 1918 AD: Mao Zedong's Catapult is hit for 37 (63/100HP)
Turn 508, 1918 AD: Stalin's SAM Infantry 72 (Novgorod) is hit for 10 (90/100HP)
Turn 508, 1918 AD: Mao Zedong's Catapult is hit for 37 (26/100HP)
Turn 508, 1918 AD: Mao Zedong's Catapult is hit for 37 (0/100HP)
Turn 508, 1918 AD: Stalin's SAM Infantry 72 (Novgorod) has defeated Mao Zedong's Catapult!
Turn 508, 1918 AD: You have made peace with Mao Zedong!
Turn 508, 1918 AD: Mao Zedong converts to Hinduism!

Turn 509, 1919 AD: You have constructed a Grocer in St. Petersburg. Work has now begun on a Tactical Nuke.
Turn 509, 1919 AD: You have trained a Worker in Novgorod. Work has now begun on a Cossack.
Turn 509, 1919 AD: You have constructed a Granary in Yayoi. Work has now begun on a Theatre.
Turn 509, 1919 AD: Churchill adopts Free Religion!

Turn 510, 1920 AD: You have discovered Fascism!
Turn 510, 1920 AD: You have trained a Worker in St. Petersburg. Work has now begun on a Tactical Nuke.
Turn 510, 1920 AD: The borders of Macau have expanded!
Turn 510, 1920 AD: Abu Bakr (Great Prophet) has been born in Paris (De Gaulle)!

Turn 511, 1921 AD: De Gaulle's Golden Age has begun!!!

Turn 513, 1923 AD: Bernard Montgomery (Great General) has been born in Delhi (Gandhi)!

Turn 514, 1924 AD: Roosevelt adopts State Property!
Turn 514, 1924 AD: Gandhi has completed The Pentagon!

Turn 515, 1925 AD: The borders of Libyan have expanded!

Turn 516, 1926 AD: The enemy has been spotted near Vladivostok!
Turn 516, 1926 AD: Moscow has become healthy.
Turn 516, 1926 AD: St. Petersburg has become healthy.
Turn 516, 1926 AD: Rostov has become healthy.
Turn 516, 1926 AD: Yekaterinburg can hurry Artillery for 1? with 47? overflow and +1? for 15 turns.
Turn 516, 1926 AD: Vladivostok has grown to size 6.
Turn 516, 1926 AD: Vladivostok can hurry Tactical Nuke for 2? with 4? overflow and +1? for 79 turns.
Turn 516, 1926 AD: Shanghai has grown to size 9.
Turn 516, 1926 AD: Yayoi has grown to size 4.
Turn 516, 1926 AD: Nanjing has grown to size 3.
Turn 516, 1926 AD: Guangzhou will become unhealthy on the next turn.
Turn 516, 1926 AD: Libyan can hurry Granary for 1? with 30? overflow and +1? for 15 turns.
Turn 516, 1926 AD: Roosevelt has 70 gold available for trade.
Turn 516, 1926 AD: Moscow will grow to size 13 on the next turn.
Turn 516, 1926 AD: Yaroslavl' will grow to size 7 on the next turn.
Turn 516, 1926 AD: Xian will grow to size 3 on the next turn.
Turn 516, 1926 AD: Guangzhou will grow to size 9 on the next turn.

Turn 517, 1927 AD: Moscow has grown to size 13.
Turn 517, 1927 AD: Moscow has become unhealthy.
Turn 517, 1927 AD: St. Petersburg can hurry Artillery for 1? with 77? overflow, 56? added to the treasury, and +1? for 15 turns.
Turn 517, 1927 AD: Novgorod can hurry Cossack for 1? with 38? overflow and +1? for 30 turns.
Turn 517, 1927 AD: Yaroslavl' has grown to size 7.
Turn 517, 1927 AD: Xian has grown to size 3.
Turn 517, 1927 AD: Guangzhou has grown to size 9.
Turn 517, 1927 AD: Guangzhou has become unhealthy.
Turn 517, 1927 AD: Churchill has 130 gold available for trade.
Turn 517, 1927 AD: Roosevelt has 130 gold available for trade.
Turn 517, 1927 AD: Churchill has 8 gold per turn available for trade.
Turn 517, 1927 AD: Chengdu will grow to size 3 on the next turn.

Turn 518, 1928 AD: The enemy has been spotted near Vladivostok!
Turn 518, 1928 AD: Chengdu has grown to size 3.
Turn 518, 1928 AD: Guangzhou can hurry Cossack for 1? with 33? overflow and +1? for 23 turns.
Turn 518, 1928 AD: Tianjin can hurry Forge for 1? with 1? overflow and +1? for 26 turns.
Turn 518, 1928 AD: De Gaulle has 370 gold available for trade.
Turn 518, 1928 AD: Mao Zedong has 80 gold available for trade.
Turn 518, 1928 AD: The borders of Tianjin are about to expand.
Turn 518, 1928 AD: Churchill will trade Combustion
Turn 518, 1928 AD: Stalin's Frigate 60 (Yekaterinburg) (8.00) vs Barbarian's Galley (2.40)
Turn 518, 1928 AD: Combat Odds: 100.0%
Turn 518, 1928 AD: (Extra Combat: +10%)
Turn 518, 1928 AD: (Plot Defense: +10%)
Turn 518, 1928 AD: Barbarian's Galley is hit for 34 (66/100HP)
Turn 518, 1928 AD: Barbarian's Galley is hit for 34 (32/100HP)
Turn 518, 1928 AD: Barbarian's Galley is hit for 34 (0/100HP)
Turn 518, 1928 AD: Stalin's Frigate 60 (Yekaterinburg) has defeated Barbarian's Galley!
Turn 518, 1928 AD: Your Frigate 60 (Yekaterinburg) has destroyed a Galley!
Turn 518, 1928 AD: Novgorod will grow to size 12 on the next turn.
Turn 518, 1928 AD: Rostov will grow to size 8 on the next turn.
Turn 518, 1928 AD: Yakutsk will grow to size 5 on the next turn.
Turn 518, 1928 AD: Vladivostok will grow to size 7 on the next turn.
Turn 518, 1928 AD: Yayoi will grow to size 4 on the next turn.
Turn 518, 1928 AD: York will grow to size 5 on the next turn.
Turn 518, 1928 AD: You have discovered Combustion!


So good luck who ever is up next but I really really really really (really) think we should declare on Mao Roo asap though. Will mean getting a few transports or galleons upgraded though as well.

Just one other thing to add DG is out of WHEEOH, probably a wise decision by him. :lol:
 
Managed to play a few more turns but stopped as I think we should declare war on Roo/Mao as as as possible rather than Ghandi.

Reasoning behind this. Roo has a lot of island cities and for the last few turns I haven't been able to take any cities or nuke anyone. :)

Isn't Rosie a friend of Gandhi, though? Nuking him will start piling up -diplo with Gandhi, possibly triggering a war at a time when we are not fully prepared.

While it would be good to be expanding, I think we need to keep the focus on Gandhi. Rosie and Mao (and Churchill) are not really a threat. Those island cities don't have much production, although I guess he could draft a decent sized army from them.

Advantages is we can start taking some more cities which we need to take anyway. Roo doesn't like us anymore because we nuked Mao who changed religion.

Ghandi/Church have a def pact so we declare on one we have to fight both. No biggie as we will have to fight shortly anyway but I think we should get some of Roo/Mao out of the way.

We are going to be stuck fighting everyone, I think. About the only exception would be if we could attack DeGaulle next. But I don't think DeGaulle is a major threat to us, even though he has a pretty large army. Gandhi is by far the most serious threat to us, due to his tech and military power, and sharing borders.

Tech path. I finished radio then started combustion, part way through I noticed Churchill had become friendly and was also teching combust so I switched to industrialism. We ideally need 2 move units for attacking after nuking so tanks/marines will be no bad thing. Also moved the spy to Madras and was able to steal fascism from Ghandi. Do we want to build Mount Rushmore and change to PS? Probably wreck any hopes of Industrialism if we do it now but PS can be delayed for a little while.

Nice catch -- it we can get both Industrialism and Combustion...tank time! :hammer: Marines would be nice as well for amphib invasions after sub-delivered nukes.

Good news on Fascism as well. We should definitely build Rushmore ASAP. We are industrious and it is not very expensive anyway, and the help with WW will be needed. Police State is tougher...anarchy would be bad, and shifting out of Rep will cost us happiness and weaken our already-poor research. Once we go to war, though...we should probably revolt to it. More unit production and reduced WW will be crucial. With PS, Rushmore, and jails we will be nearly immune to WW. :)

Anyway back to the turnset. Decided to whip the ICBM in Moscow so we could nuke Libyan the next turn for the loss of one cossack. Then took Tianjin and made peace with Mao. Note we will have to wait till this treaty finished before we can declare again.

Other than that I concentrated on getting some more units/nukes built/whipped.

Sounds good. Less for us to capture later.

Still not sure if you can fire nukes from subs but you can certainly load them on to them so I don't see why not. :)

Had to also build a few workers for our mainland as we don't have very many and lots of rails to build. I also think it would be wise to build a fort somewhere in our lands from which we could Tac nuke Bombay to start our war against Ghandi.

Also sounds good. Yes, because of nuking and Mao still having cities, we did not capture many workers from him. So building some more is worthwhile.

And I like the fort idea for Bombay, if we have a good tile for this. Can always build the fort, and then change the tile back.

I don't think we would have enough troops to take a lot of his cities in one turn unless we double nuke them and just have 1 unit to move into them. Thinking about it that is not a bad idea. :)

This was what I was describing/proposing earlier. Double-nuke everything and walk into literally every city Gandhi has on the first turn of the war. If we can build enough subs/nukes/ships/units, nail Rosie and Churchill at the same time, or at least their capitals and whatever core cities are coastal. Smash the vast majority of remaining AI strength in a single strike. :hammer:

I am particularly interested in getting at least Gandhi's mainland cities, to remove the majority of the threat to our core cities. As soon as his cities as captured, our core culture from St Pete, Moscow, and Novgorod should expand and give us at least 3-4 tiles of control. Should be enough to prevent quick cavalry strikes on our most important cities.

Turn 504, 1914 AD: Gandhi adopts Free Speech!

More Indian culture. :( Good thing he won't be around long enough to take control of tiles from us again. :)

Turn 507, 1917 AD: You have discovered Radio!
Turn 507, 1917 AD: You have constructed a Factory in St. Petersburg. Work has now begun on a Tactical Nuke.

Hmmm. What would it take to build Cristo? Too long, probably. Would save us anarchy for switching to PS, as well as any other changes we might care to make. Probably not worth it, though, even with a factory in St Pete.

What about Eiffel? We have iron for another +100%. Another happy from our hit musicals, plus culture boost everywhere, as well as doubled happy from Rock-n-Roll if it ever gets built. Again, probably not worth it. But how long would it take, just for curiosity?

Turn 509, 1919 AD: Churchill adopts Free Religion!

Ah, this would be why our relations improved. No more heathen religion penalty. :)

Turn 510, 1920 AD: Abu Bakr (Great Prophet) has been born in Paris (De Gaulle)!
Turn 511, 1921 AD: De Gaulle's Golden Age has begun!!!

Wonderful...DeGaulle gets a golden age. :(

Turn 513, 1923 AD: Bernard Montgomery (Great General) has been born in Delhi (Gandhi)!

Hmmm. Gandhi is fighting who at the moment? Is he still at war with Mao?

Or was the free GG from Fascism?

Turn 514, 1924 AD: Gandhi has completed The Pentagon!

Something for us to capture. :D

Turn 518, 1928 AD: Churchill will trade Combustion

:woohoo: What does he want for it? Destroyers for us, and oil. :) If we can finish Industrialism and still have beakers, maybe Flight? Airports for airlifting units, plus planes.

Turn 518, 1928 AD: You have discovered Combustion!

Excellent! :D What did we trade for it?

So good luck who ever is up next but I really really really really (really) think we should declare on Mao Roo asap though. Will mean getting a few transports or galleons upgraded though as well.

Feel free to play more turns. I am very (VERY) skeptical of attacking Rosie and Mao, since it could trigger war with Gandhi before we are ready. Mao and Rosie will be there to conquer when we are ready.

If I am up, I can probably play Friday.

Just one other thing to add DG is out of WHEEOH, probably a wise decision by him. :lol:

Good. Some peace for a little while longer, while we prepare to annihilate all opposition, is just what we need. :satan:
 
Sorry no quotes as I'm at work. :)

Reasoning behind going for Mao/Roo now. Yes we will get negative diplo from Ghandi/Churchill for nuking Roo but it will take a few turns before they look to declare and by then we should be in a position to take Ghandi's core in one go.

Looking at his cities if we can take Delhi, Bombay and the one North of Delhi we will cripple him and most of his forces will be city garrison's. Once we have a few infantry/mg defenders they will not be under any risk from his cavalry even if he has some left. :)

I've also built a couple of arty for his fort near St Pete.

Traded Elec for combustion + little bit of cash/wm. Obviously lopsided but Ghandi already has elec and it will speed up our war. Remember we will be facing destroyers when we start on Ghandi. Also Ghandi has built a city on the 2 fish tile NE of Moscow. :(

I don't think I will have anytime to play tonight so if you want to take the save over haphazard and JH can play after you.

P.S I won't be dissappointed if you declare on Roo/Mao :lol:

I do have plenty of free (ish) time for the next couple of weeeks so don't see any problem in finishing the game.
 
JH, I am not sure about Sleepless. But I am available to play some turns today -- about my last chance before I fly off for Thanksgiving at my parents' place. No connectivity there, so I will be unable to play (or most likely even comment) until I get back December 1st.

So I am grabbing the save now, and will try to play at least 12 turns or so in the next couple hours.
 
JH, I am not sure about Sleepless. But I am available to play some turns today -- about my last chance before I fly off for Thanksgiving at my parents' place. No connectivity there, so I will be unable to play (or most likely even comment) until I get back December 1st.

So I am grabbing the save now, and will try to play at least 12 turns or so in the next couple hours.

I thought I had already passed it over to haphazard1. Certainly mentioned it in my last post.

Good Luck anyway haphazard1 and enjoy your holiday. :)

Might even be finished by the time you get back so I would personally take as many turns as you want. :)
 
OK, played 9 turns. All is in position for our declaration on Gandhi. :nuke:

I have shuffled a lot of units, built a lot of units (especially navy, destroyers mostly since some AIs have subs (invisible to most ships but seen by destroyers) and destroyers). And of course built a lot of nukes. :D

Mount Rushmore just completed last turn in Beijing, so we will have -25% WW which should help.

Gandhi has completed Mass Media, but he can not win by diplomacy in this game. :lol: He asked us for Fission...wonder what our response to that was? :devil:

I intend to play a few more turns, declaring war on Gandhi, Mao, and Rosie next turn. Churchill will be pulled in automatically by his defense pact with Gandhi. So we will be at war with everyone but DeGaulle...and he will probably join in. Could get ugly, but we are ready to take all of Gandhi's mainland cities, plus the island NE of Moscow. We should also get all of Mao's cities, plus Washington on the first turn. :D Atlanta might take 2 turns, but we should take 11 cities on the first turn and Atlanta the following turn.

We will then need to redeploy our naval forces, reload with more tac nukes, and start an island hopping campaign. Nuke everything in sight, sink everything in sight, and clean up the AI island cities. We will also need to gather some forces to smash DeGaulle, who will be the strongest AI left pretty quickly.

Save is uploaded. Turnset log below:

Spoiler :

Here is your Session Turn Log from 1928 AD to 1937 AD:

Turn 518, 1928 AD: The borders of Tianjin have expanded!

Turn 519, 1929 AD: You have constructed a Coal Plant in Yakutsk. Work has now begun on a Tactical Nuke.
Turn 519, 1929 AD: You have constructed a Forge in Tianjin. Work has now begun on a Lighthouse.

Turn 520, 1930 AD: You have constructed a Stable in Shanghai. Work has now begun on a Cossack.
Turn 520, 1930 AD: De Gaulle's Golden Age has ended...

Turn 522, 1932 AD: De Gaulle adopts Organized Religion!

Turn 523, 1933 AD: You have constructed a Levee in Guangzhou. Work has now begun on a Cossack.
Turn 523, 1933 AD: Islam has spread in Newcastle.

Turn 524, 1934 AD: You have constructed a Stable in Guangzhou. Work has now begun on a Cossack.

Turn 525, 1935 AD: The enemy has been spotted near Vladivostok!
Turn 525, 1935 AD: Yakutsk has grown to size 3.
Turn 525, 1935 AD: Chengdu has grown to size 4.
Turn 525, 1935 AD: Guangzhou has grown to size 11.
Turn 525, 1935 AD: Stalin's Frigate 62 (Yekaterinburg) (9.60) vs Barbarian's Galley (2.40)
Turn 525, 1935 AD: Combat Odds: 100.0%
Turn 525, 1935 AD: (Extra Combat: -20%)
Turn 525, 1935 AD: (Extra Combat: +10%)
Turn 525, 1935 AD: (Plot Defense: +10%)
Turn 525, 1935 AD: Barbarian's Galley is hit for 37 (63/100HP)
Turn 525, 1935 AD: Barbarian's Galley is hit for 37 (26/100HP)
Turn 525, 1935 AD: Stalin's Frigate 62 (Yekaterinburg) is hit for 10 (90/100HP)
Turn 525, 1935 AD: Barbarian's Galley is hit for 37 (0/100HP)
Turn 525, 1935 AD: Stalin's Frigate 62 (Yekaterinburg) has defeated Barbarian's Galley!
Turn 525, 1935 AD: Your Frigate 62 (Yekaterinburg) has destroyed a Galley!
Turn 525, 1935 AD: Radioactive dust fills the skies near Guangzhou!

Turn 526, 1936 AD: Rostov has grown to size 6.
Turn 526, 1936 AD: Yaroslavl' has grown to size 7.
Turn 526, 1936 AD: Vladivostok has grown to size 4.
Turn 526, 1936 AD: Yayoi has grown to size 6.
Turn 526, 1936 AD: Macau has grown to size 3.
Turn 526, 1936 AD: York has grown to size 5.

Turn 527, 1937 AD: Coventry has grown to size 2.
 
Looks like you set it up nicely haphazard1. :goodjob:

Plus once we can get that annoying Mao out of the way we can draft some infantry in the former Chinese lands which will help.

Looking foward to seeing the state of the world on your next upload. :)
 
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