SGOTM 10 - Misfits

So Sleep

All you have to do is finish the job.

Teams we will beat
Chokonuts (right now in 2001 AD)
Geezers (right now in 1985)
Maple Sporks (1965)
Trash Team (1964)

So be sure to finish up by 1963 okay?
 
you know, honestly, i might as well finish this thing late tonight.

Reading the rules, its the finish date that matters, not the number of cities captured.

So I'll finish it.
 
Nicely finished JH. :goodjob:

Those last war turns seemed to to take an age though didn't they. :)

Just wondering if you doubled nuked Phoenician/DGs stack and how his strength went down.
:lol:

Get to look at some of the other spoilers now. Give me something to read at work. :)
 
From AlanH,

Looks good. Well done

Misfits can go and look at the other team threads now, but please don't post in them until they have finished.

---
Sleep and Hap.

Yeah, I double nuked and ICBM'ed the HELL of our france. Basically I had bad RNG luck but double nuking each city was faster than trying to bring stacks...and thats pretty much what I did...
 
Misfits Finished Game Turn 290, Year 1959
Teams Above Us
Fifth Element appears to be finishing up around 1946.
Teams Below Us
Trash Team - Retired
Team CFR - Inactive since Nov 13th
Chokonuts - Well into the 2000s. Went to Flight. Weird. Not as aggressive against Gandhi as we were

Team we have no idea about

CRC - No Save Uploaded at all.
 
Just got back from a wonderful Thanksgiving in the USA -- lots of turkey and all the other good stuff. Also had all of the family back home to celebrate my mom's 75th birthday. :D

So I come back and check the thread, and find JH has nuked the world and we have finished. Outstanding work, guys! :thumbsup:

I will have to load the final save just to see how much of the world is glowing. :lol: And I can check other threads to see how other teams are doing.
 
Glad to see you had a good time haphazard1. :)

I still haven't looked at the final save myself but looks like another mid table finish (have looked at quite a few of the others). Then again if you look at the work some teams put into it thats not a bad result. :lol:
 
Very true, Sleepless. :)

Looks like the big issues were:

- Choking Gandhi to claim most of the home continent
- Using privateers or open warfare to sink AI ships and prevent them from colonizing the islands
- Colonizing aggressively, getting cities on the AI continent

The first provided a stronger economic base to produce the research needed to get to nukes, plus greatly reducing one of the AIs -- and thus weakening the whole group's research, as Gandhi teched better than any of them. At least in our game.

The second weakened all of the AIs by denying them cities and resources, and also obviously sped up the final conquest by reducing the number of AI cities which needed to be nuked and taken.

The third further boosted the economic base, gained resources, and also contibuted to limiting the AIs. Plus providing existing cities from which to base the conquest of the other continent.

There are plenty of other smaller issues with tech path, great people production, civics, etc. But from my initial scans of other threads, those three look like the big contributors.
 
- Colonizing aggressively, getting cities on the AI continent

MW only put two cities, much later in the game. The main purpose is for chain nuking with tactical nukes. I'm not sure how useful is that really, ICBM costs sth like a settler and a tactical nuke and you need to protect the city. Did you see sth like that in some other teams?

Congrats on the win and finishing the game on time, btw. :) Deadline was a real killer this time around...:run:
 
Thanks for the positive words, Yamps. I have not had time yet to dig into the threads in detail, so my points were just my initial thoughts on what I saw several teams do better than we Misfits managed.

Very nice work on your analysis of Murky's game in your team thread -- excellent stuff. :goodjob:

And completely agree on the deadline. Those big nuke and attack war turns took forever!
 
Taken sometime to get back to this. Haven't even played a complete game of civ for well over a month now. :(

I did read a few of the posts/looked at some of the last saves posted. If you looked at our cities compared to Murkies we've probably built a lot more infrastructure than we needed. Then again if we had choked Ghandi and stole all his workers we could have kept him in the Stone Age and probably got to Lib first.

Not used to choking (or worker steals) though as I don't use it in my personal games through choice. Probably why I can win the GOTMs easily (most anyway) but not get a great score. :)

Edit post cut short as I kept getting the not logged in message. Fine if I'm at home and can write on note pad. No good at work though.
 
Sleepless,

Yes, it is very interesting to read the threads for the winning teams. Excellent demonstrations of how to play Civ as a minimalist game. :)

For fastest finish that is definitely what you need to do. One of the Murky players (can't recall which one) described it as not just evaluating if a given building will provide benefits over the remaining turns of the game, but if it is absolutely necessary to the planned victory path. It makes sense, but is certainly not how I am used to playing. I am too much of a builder to really enjoy playing that way even if it is the quickest and most efficient path to victory.

You are totally correct that choking Gandhi was key for all the top teams. I do not tend to think in terms of chokes, since I tend to overestimate the costs of war to my own economy and expansion and underestimate the gains from slowing/weaking an opponent. The immediately from turn 0 choke I avoid totally in personal games, as the AI is just too vulnerable to the tactic. For an SGOTM it is obviously the way to go, if the situation is right anyway. This game it certainly was the right choice.

We will have to wait and see what Gyathaar dreams up for the next game. Not sure how we handle it as a team, with only 3 active players. :( Maybe we should consider merging with another team which is also short of players? We were not the only group having trouble maintaining an active rotation. Not sure anyone would want us, given all of the above on our less-than-optimal play styles. :lol:
 
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