AVN
Deity
@ Mathilda. Nice turnset 
Got it. I will play Friday and/or Saturday. I guess that the necessary MM when the Golden Age ends and as a consequence of the rail will ask for quite some playing time.
Some points.
1) Barberian Guards don't seem to be in the cities. IMHO we should ignore them and just capture/raze cities if possible.
2) Because the barbs have ironclads I think we should move our ships in one stack defended by all our Man-O-Wars (no ship-chaining).
3) After Espionage I think we should research Replaceble Parts. The Military Academy is IMHO a nice prebuild for the Intelligence Centre. After we have that we can really build the MA in London.
4) The barbs don't seem to own 1 tile islands. Therefore I think we should consider stopping research after we have replaceble parts (necessary for fast workers and artillery). Cav combined with artillery should probably do the job. We can decide on that definately once we have more info about the number of troops (and their quality) of the barbs.
5) With our first shipment of troops, mainly army and cavs, I also like to send a settler (for a recovery city with barracks), a few (=6) workers (to make certain that we get RRs on the other continent too, if they aren't there) and 6-8 riflemen (for defense of injured cav's, protection of our recovery city and protection of the workers).
6) Mayas are prepared to negotiate, so I think we should make peace with them if it doesn't cost us anything. We can use the troops probably better on the other continent.
That are my remarks for the moment. Comments are welcome.

Got it. I will play Friday and/or Saturday. I guess that the necessary MM when the Golden Age ends and as a consequence of the rail will ask for quite some playing time.
Some points.
1) Barberian Guards don't seem to be in the cities. IMHO we should ignore them and just capture/raze cities if possible.
2) Because the barbs have ironclads I think we should move our ships in one stack defended by all our Man-O-Wars (no ship-chaining).
3) After Espionage I think we should research Replaceble Parts. The Military Academy is IMHO a nice prebuild for the Intelligence Centre. After we have that we can really build the MA in London.
4) The barbs don't seem to own 1 tile islands. Therefore I think we should consider stopping research after we have replaceble parts (necessary for fast workers and artillery). Cav combined with artillery should probably do the job. We can decide on that definately once we have more info about the number of troops (and their quality) of the barbs.
5) With our first shipment of troops, mainly army and cavs, I also like to send a settler (for a recovery city with barracks), a few (=6) workers (to make certain that we get RRs on the other continent too, if they aren't there) and 6-8 riflemen (for defense of injured cav's, protection of our recovery city and protection of the workers).
6) Mayas are prepared to negotiate, so I think we should make peace with them if it doesn't cost us anything. We can use the troops probably better on the other continent.
That are my remarks for the moment. Comments are welcome.