SGOTM 10 - tao

DBear, I once played around going back and forth between Commie and Monarchy as India. Basically, we can get more units built faster in the far away cities but both the productivity of core cities and the research rates really suffered. Since we do not have the religeous aspect, we should not go commiunist route. The productivity loss is not much when you consider the gains in remote cities but we need to be able to research fast.
 
:thanx: for the response, gang. I'll try to get this done Saturday.
 
5 down, 5 to go

We're lookin' good. The end of the GA hasn't hurt us at all, only a slight delay in research. Our beachhead is established, a size 12 Barb city got razed, and I got another leader, who made a cav army. The only bad news so far is that we have no oil. There's some just inside the Byzantine border, but there is also some we can take from the barbs. Will play this out later, busy tonight.
 
1. 1160: Chichen Itza worker-->worker. London factory-->army. London is producing 52 shields/turn. Copan temple-->rax. Canterbury infantry-->cav. Liverpool worker-->factory. William the Conqueror's army takes Chehalis 2 (had only 2 rifles). I try to keep it and build a quick rax to repair our units. Upgrade treb to arty.

2. 1170: Utrecht settler-->lib. Coventry infantry-->factory. Norwich arty-->settler. Leeds manowar-->manowar. GA ends. Cashflow still good, but need another turn for refining. Rush rax in Chehalis. Boudicea's army razes Maastricht, redlined. Upgraded leadermaker sword to guerilla. Load galleys up for second wave of invasion.

3. 1180: Learn refining, start steel. Chichen Itza worker-->settler. York factory-->exchange. Huamanga manowar-->temple for happiness. Newcastle arty-->rax. Oxford manowar-->infantry. Chehalis 2 rax-->temple. Exeter worker-->worker. Production in Hastings sabotaged. Bad news--no oil! There is some just inside the Byzantine border by Nicaea. Rush temples in the former Dutch cities. Barbs have oil near New Zapotec. Chehalis 2 renamed Beachhead. Leet cav attacks knight and gets Cornwallis!

4. 1190: Amsterdam temple-->grain. Rotterdam temple-->court. Hague temple-->harbor. Cory arty-->infantry. Cambridge temple-->rax. Second wave shipped next to Beachhead.

5. 1200: York cav-->Pentagon. Canterbury cav-->cav. Warwick arty-->factory. Norwich settler-->settler. Reading arty-->cav. Razed New Anisazi 2, 2 of my armies redlined. Rush temple in Beachhead. Sell education for 34 + 7gpt to the Mayans, keep that cashflow up. Trade WM with Sumeria, getting 8 for it. Rush factory in Cuzco. Rush harbor in Lagartero.

6. 1210: Barbs get serious and wage a counterattack killing off my cav outside New Lupaca 2. Cuzco factory-->infantry. Vilcas cav-->cav. Lagartero harbor-->lib. Beachhead temple-->harbor. Gloucester founded.

7. 1220: Barbs land cav outside Beachhead. Ollan arty-->arty. Huamanga temple-->manowar. Leeds manowar-->manowar. Reinforce Beachhead and rush a harbor.

8. 1230: Our former Dutch towns expand. Newcastle rax-->infantry. Brighton lib-->arty. Norwich settler-->rax. Beachhead harbor-->infantry. A propaganda campaign upset Liverpool. Renew deal w/Byzants, but for considerably less per turn.

9. 1240: Chichen Itza settler-->manowar. Copan rax-->cav. Canterbury cav-->infantry. Rush infantry in Gloucester.

10. 1250: Learn steel, start combust. Cuzco infantry-->infantry. Tiwanaku uni-->infantry. Palenque aqua-->infantry. Reading cav-->cav. Beachhead expands.

We have another leader, but we have to get him to Beachhead safely. An army is set to form next turn in London. Join the cav to it and deploy it. Also try to set up the bottleneck outside Lupaca 2. And get us that oil near New Zapotec! Also, we are running a slight trade deficit. Sumeria has money, decide what we want to give them, 'cause the barbs will get it too. Good news, according to CivAssist they have no rubber. We have turn the tide, team, but much more remains to be done.

Furiey (up next)
Htadus
Tone
tao
DBear (just played)

http://gotm.civfanatics.net/saves/sgotm10/tao_SG010_AD1250_01.SAV
 
Good going DBear, I can't look at the save right now but will look tomorrow and post comments then. Looking at the screenie though it looks like there are a lot of Barbarian troops to deal with, which include Infantry, therefore they must have Rubber somewhere, we just can't see it yet hence CivAssist won't include it. Either that or they're trading for it.
 
Yes. As they are at war with everyone, there must be rubber in that black hole in the north. We may soon find ourselves coming to a halt until we have tanks. That looks like a couple of massive SoD in the screenie.

In the meantime maybe our presence on the continent will help our allies.
 
Very good progress indeed. What we now need are more troops. IMHO London should stop building armies - we get them from Leaders. Instead it can build more infantry.

More railroads are due - also in core cities. And on the Barb continent, we will connect the gems - happiness. :)c
 
Looking at the save:

The Barbarian SOD is mostly old troops, but there are a lot of them, sheer numbers will make it difficult to repel them all. I'll get London and the other cities back on troops as soon as the current Army and Factory builds are complete.

Tradewise, Barbarians have Infantry so they must already have Replaceable Parts. Sumerians will currently give us 63gpt (all they have) for it plus their cash and a WM, but there is a 98gpt deal that will expire in 4 turns. It may be worth waiting until that deal expires to trade. Alternatively trade Replaceable Parts now then Industrialisation (for which we could currently get the same gold plus Communism) when the 98gpt deal expires.

I'll wait for comments before playing
 
I'm tempted to say wait four turns (unless the price starts to drop). If the worst comes to the worst, we should still be able to get all that cash for one tech, even if they discover RepParts. The only danger is if another civ gets that gpt from them first-is that likely?
 
I say: go and get it now. We don't need the tech for any resource or lux deals and thus we should get all money available asap.
 
On second thoughts I think that you're right, tao. We can use that 250gp over those four turns.
 
I too agree with the trade.

Also I think an infantry army would be a great idea. It would act as a beacon for Barbarian kamacazi troups when deployed near the choke point.

BTW I noticed that we are building units in cities W/O barracks. Lets use them only to build artilary. We can use more artilary.
 
Htadus--good idea on the artillery. I tried to have the non-barrack cities build either arty or menowar, but one must've slipped thru. Remember that the Pentagon comes online in a few turns, so fill your infantry army to 3, then ship to the New World and add the 4th there.
 
I am not convinced about the infantry army. I would only build it, if desaster is really knocking on our door. IMHO lots of infantry (plus artillery) in a city with barracks are better, because they probably will survive attacks and promote to elite and generate Great Leaders. But of course we have to have enough of them.

And cav armies (especially with 4 units) are capable to kill infantry, if supported by artillery.
 
I spotted that Palenque and Reading were about to start building units without barracks on my quick look earlier, I'll obviously avoid building regular units unless necessary.

I'll use the Settlers to push our borders forward in the Barbarian continent, I think I may have to spend the first few turns repelling the SODs. It may be worth razing Lupaca 2 and rebuilding either where our Elite Infantry is or on the current city site. The spot where the Infantry is will block the route completely so that they have to attack the city, the current city site will enable us to reinforce the town with lots of Arty to bombard the Barbarian as they attempt to pass (I think I prefer this 2nd option).

I was hoping to play tonight but it's too late now so will have to be tomorrow.
 
I'm on turn 4, the 98gpt deal with Sumeria has expired and they will now give 111gpt for Industrialisation. I think I'll take it.

edit: The Byzantines will also give 41gpt for Replaceable parts, so with these deals we should be able to keep our research up.

Other news is we have captured, razed and replaced Lupaca 2 on the chokepoint and I have been picking off the SODs. I should have a free Army next turn to start taking the cities on the southern part of the continent.

I'll have to finish tomorrow, these turns take longer than I thought.
 
Do we agree to research flight next? IMHO it will help a lot with bombers (lethal bombardment) and airlift.

What about a court in Copan?

Edit/add: when I do <ctrl><shift>M, I see rubber SW of New Lupaca 2. And this city is also the only one to have infantry. Thus we can hope it to the only Barbarian rubber source. And the city is currently not connected. :) It might be a good idea to go for it first.
 
tao said:
Do we agree to research flight next? IMHO it will help a lot with bombers (lethal bombardment) and airlift.

What about a court in Copan?

Edit/add: when I do <ctrl><shift>M, I see rubber SW of New Lupaca 2. And this city is also the only one to have infantry. Thus we can hope it to the only Barbarian rubber source. And the city is currently not connected. :) It might be a good idea to go for it first.

Flight will definitly help us. By the time we have tanks we can start to airlift them.

We should deny them access to rubber.

Lets not forget to use Engineers to do improvements in cities.

I guess I am going to have an interesting 10 turns pretty soon.:D
 
Well spotted on the Rubber by New Lopaca 2! I hadn't noticed it but will be able to hit the city next turn (probably). I have not had any Infantry coming down from the northern part of the continent, so hopefully this is their only source. I am still picking off the large SODs in the south, but making steady progress and have used the settlers to consolidate a lump of territory between Beachhead and the choke point.

Flight is set next, I thought we had already agreed on it, the ability to airlift troops will be far too useful to pass up.

I have already switch Copan to a courthouse, it will be quite productive once it has that.

Extensive use is being made of Engineers and Policemen.

And of course we have now built the Pentagon :)
 
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