We managed to capture 6 Cities and replace 3. Lost and recaptured 2 Cities. Met Barb Defenders. Barbie is sending mainly Guerillas for counter attacks.
1300 AD (Turn 0): Move MoW from Tikal to Barb North for recon. Moved a warrior and a sword (from Liverpool) across to jump point. Moved 4 Inf to the tile Northeast of Bristol.
IBT: 3 Guerillas died attacking the inf stack. 2 redlined, one promoted, one yellow. London, York, Warwick, Newcastle: Inf>Inf, Olla: Arti>Arti, Canterbury, Vilcas: Cav>Cav
1305 AS (Turn 1): Clintons army killed the Guerrilla in the south. Cav from Olemec 3 die to a redlined rifleman. War and sword fortify Olmec 2. Artilaries are moved to tile NE of Bristol w/1 inf and Fortify the 4 that was there from last turn. Load units into transport. Recon MoW sink a pirate and enslave. See a barb defender fortified on a mountain fortress with 8 bars. Change Leichester to Settler.
IBT: Barb Guard has a mean shot; red line the enslaved MoW. Cuzco: Inf>Inf, Machu P., Palenque, Hastings, Coventry, Norwick: Cav>Cav, Many quelling.
1310 AD (Turn 2): Slave MoW attack and enslave another Barb Pirate ship. Artilary units redline 3 rifles and 1 Guerrilla. Rush the settler in New Lupaco and Leicester. Baudices army kills the 3 rifles and a vet cav kill the Guerrilla. Two more Arties yellow a inf and a Guerrilla defending New Chinook. Londons army take out Another Guerrilla and a reg rifle. Two cav units take the city. Moving Inf units to defend exposed cavs.
IBT: London, York: Inf>Inf, Tiwanaku: Factory>Cav, Copan, York: Cav>Cav, New Lupaco, Leicester: Settler>Settler. Appache 2 flip and we loose 1 inf.
1315 AD (Turn 3): Abandond Cherokee2 and established Ipswich at the same spot. Abandoned New Chinook and establish Portsmouth one tile West. Arties redline 8 Guerrillas and yellow 2. Armies and cav units kill all but two yellows. Changed Bristol and Manchester to Rax.
IBT: Many Guerrillas run back. Cori, Liverpool, Leads>Cav>Cav, Warwick: Inf>Cav, Dover: Arti>Arti, Reading: Fact>Cav, Exeter: Settler>Settler, Production sabotage in Huamanga.
1320 AD (Turn 4): Move a stack of Arties, Cav and Inf to a hill 2 tiles east of New Olmec. Cav die attacking a redlined Guerrilla. Use army to kill the two. Changed the inf build in Beachhead to settler and harbor in Gloucester to settler. Rush both.
IBT: Cuzco, 13 Guerrillas block the path to New Olemec. London, York: Inf>Inf, Chichen I., Machu P., Hastings, Canterbury, Coventry, Vilcas: Cav>Cav, Beachhead, Gloucester: settler>Settler
1325 AD (Turn 5): Arti stack redline 5 units in New Olmec and 2 Guerrillas blocking the path. Two cavs kill the 2 blockers and each army take out a unit. VCav kill the last defender and get promoted. Last turn of each army was used to kill another Guerrilla. Abandon Zapotec 2 and replace with Berwick. Abandoned New Olemac and established Bath tile North. Flight next turn; reduced science to 70%. Re captured Appachie 2.
IBT: Many Guerrilla units are moving south. Maya does not want to renew aliance paying 7 gpt to us. But accepted aliance w/o pyments. Learn Flight>Mass production in 6 at 100%. Tiwa.:Cav>Cav, Oli, Richmond: Arti>Arti,
1330 AD (Turn 6): Using Arties, cavs and Cav Armies to kill many Guerrillas. Two promotions. Done for the night.
Day Two: Just noticed Summaria took the last Barb City in the south. Changed Inf in London to Army. Ferried a transport load of Cavs to the new world. I just made the connection. Changed Leicester to an Airport. Changed Chichen cav to Bomber. It has no rax.
IBT: Look like Sumeria is going after one of the Barb island cities. Finally a barb cav showed up and got redlined by a fortified Inf. Warwick: Cav>Bomber, Manchester: Rax>Airport.
1335 AD (Turn 7): Armies are still recovering. Used Arties and newly arrived Cavs to kill off about 12 Guerrillas and one redlined cav. Two promotions.
IBT: More Guerrillas move south. Cuzco: Inf>Bomber, Copan, Machu P., Cori, Oxford: Cav>Cav, Hastings, Coventry, Reading: Cav>Bomber, Olmac 2: Temple>Rax
1340 AD (Turn 8): Arti redline 2 rifles and 2 Guerrillas. Williams Army Kill two rifles and a Guerrilla. Ecav killed the last unit and capture Zapotec. Abandon Zapotec and replace with The Mumbles on tile SW. Remaining Arti redline 3 rifles in New chance. Redcoat Army and 3 cavs took the City. Lost two Cavs and promoted one. Converted irrigation to mines and chopped to set up Hastings and Coventry to build bombers every 3 turns (34spt).
IBT: Tiwa, Palenque, Canterbury, Vilcas, Liverpool: Cav>Cav. Crap...New Zapotec Flip.
1345 AD (Turn 9): 3 Cavs and an Army take Olmec. Move Arties to hit Chinook next. other Arties redline 2 Guerrillas. 2 ECavs kill the two and we get a GL. Made an army. Took back New Zapotec. Traded Incense, Spices and Furs to Theo for WM, 18gpt and 226g. Trade Incense to Maya for 1gpt+37g. Rushed 3 settlers.
IBT: More Guerrilla movements. Humanga: Destroyer>Destroyer, Warwick: Bomber>Bomber, Norwick: Cav>Cav, Olemec, Beachhead, Glauceter: Settler>Settler, Propaganda upset New Chance.
1350 AD (Turn 10): As planned, used Arties to redline the 3 rifles defending Chinook. SirDanceAlots Army and a Ecav took the city. I tested the Barb defender against a VCav. Cav hit once and got redlined, retreated. 3 Arties only hit it twice. I will stop at this point.
There are 3 settlers available. Many Cavs and several armies are available too. I wanted to use an Army to test the Barb Defender but refrained from it. We should bring some workers from mainland to irrigate tiles in the new world. Mass production will be done in 2 turns. We did not have to renew the alliance with Theo and she has been gracious to us the whole time. We should be adding workers to cities, specially the two Cities building Airports in the new world. This will allow us to have more engineers.
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