Abegweit
Anarchist trader
It just occurred to me that there is an additional disadvantage to moving inland, a far more important one. Teams that moved to A will get four strong coastal cities instead of three.
This underlines the difficulties in planning when you don't really know what's out there. How could we have known how crucial MoWs would be at the beginning of the game?
Even given this factor, I still think we made the right move. I can't wait to see our score graph in 20 turns. I will be very disappointed if we are not on top of the curve.
Edit: this issue of getting good cities on the coast has big implications for the placement of our FP.
This underlines the difficulties in planning when you don't really know what's out there. How could we have known how crucial MoWs would be at the beginning of the game?
Even given this factor, I still think we made the right move. I can't wait to see our score graph in 20 turns. I will be very disappointed if we are not on top of the curve.

Edit: this issue of getting good cities on the coast has big implications for the placement of our FP.