Abegweit pm-ed me regarding future reseach and asked we discuss it further before proceding
edit (Abegweit's comment)
Abegweit said:
I would like a serious team discussion of the pros and cons of MT vs Nav vs Steam vs Industry before any science stoppage. I was willing to go with stopping at MT until I found out that the barbs have Pirate Ships. Since they do, I believe it would be a big mistake not to get the counter. And since that brings us sooo close to the IA, Industry (or Steam at the minimum) woudl be a huge boost.
My view
After MT comes in (this inter-turn), we turn off research to finance our horse upgrades (no point paying upgrade costs for units past their use by date.
I have rethought the disconnect / connect salt previously discussed. This will be very costly and result in quite long lag until all horses are upgraded. By building cavs (initially) we can use our commerce to upgrade the horses already built first.
Once these are upgraded I think we need to decide whether to research to MoW to counter pirate ships or whether to cont 0% research and fund horse - cav upgrades via connecting / disconnecting salt.
I would like top send an advance party of maybe 9 cavs to south in about 5 or 6 turns. If we get harrassed by pirate ships we should stop the horse cav upgrades and switch research back on (should get physics and magnetism easily in 8 turns during GA) for 8 turns then build some MoW to control the pirate ship problem.
Abegweit then wants us to consider steam and industrialisation.
My view is the wastage (not the 8 or so turns to get the techs, but the loss of bulk horse -> cav upgrades which more than doubles our unit production and loss of cav builds whilst we build factories) markedly reduces our ability to blitz Dr Evil which I think is key to early victory.
Of course if barbs have a 1 tile island we will need the research.
Please consider and discuss