SGOTM 10 - Wotan

Turn log
Global situation
wotanfull.JPG

0 – 4000BC
Here we go.
Disclaimer: This opening is courtesy of Kulko and anything that happens hereafter is fully his responsibility unless all goes well in which case the whole team will take credit for the execution of said plan. ;)

Settler NE to plains. Worker SE to bg.

1 – 3950BC
London founded, Warrior started. Sheep appears in tile within London perimeter that will give us another tile that produce food surplus (3 fpt and 2 spt). Let’s see where we put down our second location. We might have a situation where we can let a couple of locations share some of the tiles and still keep +5fpt in London on average while giving another town bonus food. Researching Writing at 100%. Worker start mining the bg.

The opposition: Maya, Inca, Byzantines, Sumerians, Netherlands and the Barbarians.

6 – 3700BC
London builds Warrior, Warrior started. The Warrior is sent east to scout.

7 – 3650BC
Worker finished mining the tile and move east to the wheat.

IBT: Barbarians are building “Technology Thieves”. The message appears just like a GW message so I guess this is a Barbarian GW. And looking in the Civilopedia reveals it to be a Great Library costing 20 shields.

9 – 2550BC
Warrior spots a purple border belonging to the Inca.

10 – 3500BC
London builds Warrior, Curragh started.

11- 3450BC
We meet the Inca. They are up CB and Masonry plus they have 2 Workers for sale and 35 gold. I stop playing and post a question to the team about choices.

We end up trading Alphabet for CB, one Worker and 10 gold. The bonus of a slave Worker is used to road the mined bg. Later this slave will make it possible to have a four turn settler factory up and running in 2590BC! One or two turns earlier than originally planned.

12 – 3400BC
Wheat irrigated, worker start on road. Slave starts on road in mined bg.

IBT: Barbarians finish building “Technology Thieves”.

14 – 3300BC

Inca learns BW.

IBT: Sumerian Settler/Warrior combo appears.

15 – 3250BC
London builds Curragh, Granary started.
Warrior turns east since Sumerians will probably be all we will meet in the north.

Sumerians are up BW but lack the knowledge of CB and Alphabet. We trade CB for BW and 10 gold. Worker finished building road and move across the river to the grassland tile. Inca learns WC. Curragh sent west.

16 – 3200BC

London about to riot when it grows to size 3. Lux to 10%. Worker start building road.

18 – 3100BC
Sumeria learns Masonry, we trade Alphabet for Masonry from them. Slave finish road, move to SE to grassland.

19 – 3050BC
Worker move to Game forest. Slave start irrigating grassland.

20 – 3000BC
Worker start chopping forest.

After action report.

Plan somewhat disrupted by the addition of a slave worker but only to our benefit. The game plains tile will be irrigated a couple of turns earlier than planned. We gain a full turn on London growth by this. When the Worker finish chopping the forest let him road the tile first. Then the slave will finish irrigating the grassland at the same time the Worker finishes roading and can switch to irrigation. London will now produce +5 fpt from 2550BC instead of from 2390BC.

Curragh have rounded a peninsula in the west and is moving south along the coastline. Warrior is heading south along the east coast searching for GHs and other tribes. No luck so far but I guess the Inca has either made good use of their expansionist trait and either found GHs or other tribes to trade with. They are up WC but we are at tech par with Sumerians.

Tech is looking good. We have all first tier techs but WC and The Wheel so in good position to have a healthy exchange from trading Writing when it is researched. Will not happen during the next turn set so no need to discuss plans for trading Writing.

London will grow next turn so please remember to increase lux next turn to avoid unrest. Also move the citizen that will appear when London grows from the game forest to the bg on the river. This will help us gain an additional beaker and we will be able to finish the Granary by producing 6 spt from 2950BC + 10 shields from the forest.

Next turn set.
Prime objective: setting up the four turn settler factory in London.
kulkop2.JPG

Follow the spreadsheet plan. A few cautions, first; each time London grows or shrinks adjust lux slider. There is one case of using a scientist and that is in 2710BC when the citizen working the oyster should be used as a scientist. Only two food are required during this turn and 4 food each the following two turns to finish the first Settler. (the spreadsheet incorrectly started 4 food for this turn and that London will reach 22 when growing) Secondly; use both workers to irrigate the game plains. We need it finished in three turns to have the four turn settler factory up and running when the first Settler comes off the assembly line in 2590BC. After 2590BC London goes on a fixed schedule. Only thing we need to do is make sure the citizens work the correct tiles each time London grows or shrinks. The basic tiles to work are: The mined bonus grassland, the irrigated wheat grassland, the irrigated game plains and the sheep plains. Each time London is at size 5 the bonus grassland on the river is added. With this solution we get a Settler every fourth turn.
wotandetail.JPG

When the first Settler is available in 2590BC I suggest it moves for two turns due east. From this position the next player can then go either southeast or northeast toward our site of choice for the next town. I have included a few dots on a map to start a discussion on possible locations for new towns. If we choose the forest or hill to the SE we should send the two workers to accomplish two things, first is to irrigate and road the plains next to London and road and irrigate the sheep plains. When that is done the new location can start using the bg London now use and have it mined. It can also borrow the wheat from London every second turn since the game and sheep will produce +4fpt for London each turn and every other turn the London citizen working the wheat for an extra +2 fpt can move to the oyster and allow the new town to work the wheat. Add the flood plain to this equation and we have a very strong position for a town located on either the forest or the hill. (Forest is my prime candidate) When the sheep plain is irrigated and roaded all required improvements for managing London are finished and we need to focus on other towns, but that is for other turn sets to do.

Secondary objective:

Find additional tribes. Continue discovering what is in the south. The area close to London will wait for Warriors from our new towns. We have enough info to found at least 3 or 4 locations before having to serach for new sites.

Let the discussion commence! Just to make this clear, the first turn set is 20 turns. From now we play 10 turns each. The next save will be 2550BC. The plan goes to 2150BC but that is just to show the settler factory in action and will be when Fredrico stop after playing his turn set.

Roster:
Wotan Just played
Killer_Klein up
Fredrico on deck
MacBaldrick
kulko
Ansar_the_King
 
Looks like it is going to be responsibility of the team for me :-). Nice turns Wotan, especially the trade, which I fully support.

I will look at the save later in the evening, and post comments in full, but one question first:

Why Do you prefer the forest over the hill. Using the forest denies the town the use of the wheat, the defensive bonus of the hill and the 10 shields for cutting down the forest. What is the advantage you see making up for that?
 
Kulko said:
Why Do you prefer the forest over the hill. Using the forest denies the town the use of the wheat, the defensive bonus of the hill and the 10 shields for cutting down the forest. What is the advantage you see making up for that?
Ahh, put it down to my confusion. When I say forest please read hill, at least in this case. Else the discussion about sharing the wheat with London (when the sheep plains is irrigated) would be a bit stupid. :blush:
 
:clap: Very nice set of turns, Wotan. I've never seen so much micromanaging in a turnset :eek: . Something tells me by the time we get to Writing, there will also be IW for trade :hmm: (besides the Wheel and WC). Very nice bonus of having a lamb, also, nice dot map, I like the suggestions.:)
 
Ansar_the_King said:
:clap: Very nice set of turns, Wotan. I've never seen so much micromanaging in a turnset :eek: . Something tells me by the time we get to Writing, there will also be IW for trade :hmm: (besides the Wheel and WC). Very nice bonus of having a lamb, also, nice dot map, I like the suggestions.:)
Thank you!

Micromanagement, especially during the opening stages is one of the most important factors. That and planning in advance is what differs the top games from the rest. And we are going to compete for the laurel, right?

If you look at the graph on the submissions page you are able to see that Team Klarius have played a very similar opening to ours the difference in point is actually 1 point in our favour and that is probably due to us having reached 4 fpt a turn (or two) before them. Maybe they roaded the bg before moving to the wheat? A mistake in my opinion and something Kulko made us avoid with his plan. ;)The dip in the following turn set shows they have produced a Settler during those turns. And X team seem to have done pretty much the same but have opened with 30 turns in the first turn set, thus not showing higher points at 3000BC.

The submissions page is a great source for info on the other teams progress and our extra worker will soon show itself more clearly in the chart. Having crippled the Inca will also be to our advantage when fighting starts. Our Inca is one town short compared to the other teams at 3000BC!!! :D
 
Ok, a couple of surprises.

First off, in 2800 BC Dr. Evil of the Barbarians was caught attempting to place a SPY in our capital. We are not amused.

Next turn, first contact with Byzantines. They have Warrior Code and will trade it and 45 gold (entire treasurary) for Masonry. Nothing else of value.

Contact occured SE of Inca borders, Spear/Settler combo

I have a screen shot, but I don't know how to post in here.

I have to head to work, so I won't be able to check in until around 5ish, my time. Should we do the trade, I think yes and should we continue south with the Warrior?
 
Yes! Trade for it! And keep looking for the remaining tribes.

The Barbarians are non standard so I guess they have a lot of extraordinary features. Good thing they failed this time... At least lets hope it has cost them something.

Granary finished now and the first settler is in production,right?

Would like us to take some time between turn sets to discuss progress and plans. We are in no rush to finish this game. Since no discussion has occured I guess you run with the plan as it stands? Our team is a newly formed team so keeping the discussion "lively" is a good way of learning to know each other too.

Uploading pics: There are a few links to different assets at the bottom of this page. The third is "upload file". Upload the picture and then use the picture icon (yellow with mountains and sun) on top of the reply window to insert it into your post.

Just a reminder:
Since this is a learning experience no player should play his turn set without first posting a plan based on the joint discussion of the turns he is about to play. We should all chip in with ideas and discuss the progress of the game. When we have a joint plan the "active" player plays his turn set. This will probably be dealt with with more relaxed as the game progresses but lets stick to it for the first 10 to 15 turn sets.

I posted a few ground rules earlier in the tread. This was one of them. Please check them out if you have not done so already.

Something else I forgot when writing the "ground rules": It is very important that each player read through the thread to catch up on planning etc. before playing his turn set. It is pretty difficult to guess what a previous player have intended for each and every unit and location. Reading the turn report and the discussion that follow it will normally make mistakes and misunderstandings almost nonexistent.

EDIT: Checked the submissions page. Cats and Dogs are the first team that apparently built London on the hill.
 
Checking - in again.

Firstly, go for the trade, they will meet somebody else soon, and then we get nothing for Masonry. We can always get the good deals for writing.

I dont think there are that many open points for Killers turnset, as your plan looks quite well thought out. The important quetsion is what to do with the settlers. I think we need a unit, to scout south as fast as we can get it from our secodn town. untill we know whats there we should press our borders against the known Civs to the east.

Third down looks stretche, but i assume we will be save there from barbarians, so lets go for the Hill nw of the olives.

Forth town should be to the east or south I think, unless we find some very nice spot before.


In general I agree with Wotan, hat it woould be nice to keep discussions going as much as possible, as this would keep everybody involved in the game.
 
I checked the Encyclopedia about the barbarians, and thats what I found:

Barbarian Guard 0(9)-8-3-3. A cannon with defense and range three. I think it costs 40 or 20 to build and seems to have no prerequesites, so expect plenty of these.

I have seen no other units or wonders that look unusual, but maybe they become visible only if they are built.

Spies may be a real nuissance, if they manage to sabotage a settler and destoy or factory this way.

EDIT: just read the Maintanace Thread, There may be lots of hidden barbarian units behind common descriptions. But at least they caan't just produce them.
 
Kulko said:
Spies may be a real nuissance, if they manage to sabotage a settler and destoy or factory this way.
That would be a dastardly way of disrupting us. And I am pretty sure we will never see a spy of our own so if or rather when they plant one successfully it is there´for the duration.
 
Hey all,

Sorry about not posting what I was planning on doing, I was just going with what was laid out before hand. Seeing all this micromanagment from the get go really shows why you guys handle the harder difficulties, :worship:

ByzantineContact.jpg


Yes, Granary is good to go and settler on the way, everything is going to plan.

And another thing, I don't have the right graphics file for the resources. I know where the resources bases on the other maps posted and it shows where when I right click the tile. I'm find for this set of turns because I know where the oysters and sheep and I'm not doing any settling, but I will need those for future turns.

Thanks
 
Killer_Klein said:
And another thing, I don't have the right graphics file for the resources. I know where the resources bases on the other maps posted and it shows where when I right click the tile. I'm find for this set of turns because I know where the oysters and sheep and I'm not doing any settling, but I will need those for future turns.
The resources will magically appear when you install the small mod pack AlanH has included a link to in his first post in this thread.

And, a pic. Impressed!!! Next time the advanced course; how to keep it within the normal width of the forum page. I usually "shrink" my pics to about 800 in width to have them fit. I am not sure exactly how wide they can be? Maybe someone on the team knows?
 
2670 BC: Contact with Mayans, same general area as Byzantines, I saw them from a top the mountain the Byzantines were on. They have no techs and only 32 gold, and we have Alphabet for trade. Do we make the trade before they get it from someone, but 32 gold isn't a lot.
 
@Killer_Klein: Check out the SGOTM Reference Thread. It's stickied in this subforum. It was written to help, honest! It includes a wealth of important information and also contains the following:

Resources and PediaIcons setup for ALL Conquests players.

You must have Conquests patched to 1.22 in order to play.
Download >>THIS<< file and unzip it into your Civilization/Conquests/Scenarios Directory. If you do this correctly you should find a Folder named SGOTM in this directory which contains the GOTM resources and the files that enable to the software to handle them.

If you have any problems with either the installation of these files, changing the resources.pcx files or any error messages playing the game of the month, then please don't hesitate to e-mail or send a PM to myself or one of the GOTM staff.
 
Killer_Klein said:
2670 BC: Contact with Mayans, same general area as Byzantines, I saw them from a top the mountain the Byzantines were on. They have no techs and only 32 gold, and we have Alphabet for trade. Do we make the trade before they get it from someone, but 32 gold isn't a lot.
I would take that at this point in the game 32 gold is after all 32 gold. ;) We are doing very well in this game guys. Up there competing with the "strong" teams.

I just love it when the unknown tribes move to meet you. I experienced it with the Sumerians and you with the Byzantines. With the Mayans we only miss out on meeting the Netherlands. Another seafaring tribe. Wouldn't be surprised if they are on another land mass.
 
Killer_Klein said:
Seeing all this micromanagment from the get go really shows why you guys handle the harder difficulties, :worship:
This is what this team is all about. Spreading the gospel... ;)

About trading Alphabet. At this point in the game all other tribes have it. And we are not going for the Republic slingshot since republic is not a good governemt to be in in an "always war" game. So, as you yourself put it; they would have picked it up from someone else for about the same price.

EDIT: @Killer I should have been in bed by now but just have to stay up for your save and report. So it is your fault I will be tired tomorrow morning. (12AM now)

EDIT2: I just passed some time reading your "Roman Moments". I guess you are our designated scribe when it is time to write spoiler reports. Great story!!!!
 
Here is a screenie of the current situation.

SetOne.jpg


2800 BC: Caught Dr. Evil attempting to place a SPY in our capital
2750 BC: First contact with Byzantines, traded Masonry for WC and 45 gold.
2670 BC: Contact with Mayans
2630 BC: Byzantines starting the Colossus
2630 BC: Contact with Netherlands, they have nothing of value, nothing at all.

Everything else went according to spreadsheet plan.

Wondering if some civs are at war or something. A lot of Warriors on the move, Mayan with a stack of four and one the went into darkness
Inca with a stack of 3 and another of two.

Oh yeah, file is posted and ready to go.

@ Wotan: A little something to help you sleep, "Rock-a-by, Wotan, in the tree tops .... blah, blah, blah". Hope that helps.
 
Killer_Klein said:
@ Wotan: A little something to help you sleep, "Rock-a-by, Wotan, in the tree tops .... blah, blah, blah". Hope that helps.
Thanks! Will have to wait until tomorrow to comment on your turns now, (snort).

Just a few things though...

Perfect! You had a most uneventful set of turns in front of you when you started to play. But you accomplished more than your share! You found the remaining tribes and managed to generate quite a pile of gold from trading.:goodjob:

So there were GH's in our area.

The pile of Warriors do suggest some form of aggressive action if it is against Barbs or an outright war is another question. Hopefully it will make the AI spend a LOT of Warriors fighting.

Next turn set is more open. Not for London with the four turn settler factory running but for new towns founded. This will require some serious discussions before moving ahead. So let the discussions commence.

Possible city placement locations:
Hill SE of London as discussed earlier.
Hill NW of Olives close to Inca capital.
SW or NW of London?
Or Hill between the two prior hills near Inca capital if they are used. Just to cover the area.

First builds in new locations?
Warrior followed by Worker? The location on Hill east of London, (SE and S of settler) should it focus on building a Barrack and military after a Warrior/Worker combo?

So many questions so many possible answers... ;)

We should start to put together dot maps for the discussion. They do tend to make it easier to reach a decision.

We are doing great in this competition. At par with Klarius and just behind X team and Cats & Dogs. X team have started on the hills so that explains their lead. C&D is less certain since their culture graph is missing.

Roster:
Wotan
Killer_Klein Just played
Fredrico up
MacBaldrick on deck
kulko
Ansar_the_King


Til tomorrow. Nite. :goodjob:
 
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