Turn log
Global situation
0 – 4000BC
Here we go.
Disclaimer: This opening is courtesy of Kulko and anything that happens hereafter is fully his responsibility unless all goes well in which case the whole team will take credit for the execution of said plan.
Settler NE to plains. Worker SE to bg.
1 – 3950BC
London founded, Warrior started. Sheep appears in tile within London perimeter that will give us another tile that produce food surplus (3 fpt and 2 spt). Let’s see where we put down our second location. We might have a situation where we can let a couple of locations share some of the tiles and still keep +5fpt in London on average while giving another town bonus food. Researching Writing at 100%. Worker start mining the bg.
The opposition: Maya, Inca, Byzantines, Sumerians, Netherlands and the Barbarians.
6 – 3700BC
London builds Warrior, Warrior started. The Warrior is sent east to scout.
7 – 3650BC
Worker finished mining the tile and move east to the wheat.
IBT: Barbarians are building “Technology Thieves”. The message appears just like a GW message so I guess this is a Barbarian GW. And looking in the Civilopedia reveals it to be a Great Library costing 20 shields.
9 – 2550BC
Warrior spots a purple border belonging to the Inca.
10 – 3500BC
London builds Warrior, Curragh started.
11- 3450BC
We meet the Inca. They are up CB and Masonry plus they have 2 Workers for sale and 35 gold. I stop playing and post a question to the team about choices.
We end up trading Alphabet for CB, one Worker and 10 gold. The bonus of a slave Worker is used to road the mined bg. Later this slave will make it possible to have a four turn settler factory up and running in 2590BC! One or two turns earlier than originally planned.
12 – 3400BC
Wheat irrigated, worker start on road. Slave starts on road in mined bg.
IBT: Barbarians finish building “Technology Thieves”.
14 – 3300BC
Inca learns BW.
IBT: Sumerian Settler/Warrior combo appears.
15 – 3250BC
London builds Curragh, Granary started.
Warrior turns east since Sumerians will probably be all we will meet in the north.
Sumerians are up BW but lack the knowledge of CB and Alphabet. We trade CB for BW and 10 gold. Worker finished building road and move across the river to the grassland tile. Inca learns WC. Curragh sent west.
16 – 3200BC
London about to riot when it grows to size 3. Lux to 10%. Worker start building road.
18 – 3100BC
Sumeria learns Masonry, we trade Alphabet for Masonry from them. Slave finish road, move to SE to grassland.
19 – 3050BC
Worker move to Game forest. Slave start irrigating grassland.
20 – 3000BC
Worker start chopping forest.
After action report.
Plan somewhat disrupted by the addition of a slave worker but only to our benefit. The game plains tile will be irrigated a couple of turns earlier than planned. We gain a full turn on London growth by this. When the Worker finish chopping the forest let him road the tile first. Then the slave will finish irrigating the grassland at the same time the Worker finishes roading and can switch to irrigation. London will now produce +5 fpt from 2550BC instead of from 2390BC.
Curragh have rounded a peninsula in the west and is moving south along the coastline. Warrior is heading south along the east coast searching for GHs and other tribes. No luck so far but I guess the Inca has either made good use of their expansionist trait and either found GHs or other tribes to trade with. They are up WC but we are at tech par with Sumerians.
Tech is looking good. We have all first tier techs but WC and The Wheel so in good position to have a healthy exchange from trading Writing when it is researched. Will not happen during the next turn set so no need to discuss plans for trading Writing.
London will grow next turn so please remember to increase lux next turn to avoid unrest. Also move the citizen that will appear when London grows from the game forest to the bg on the river. This will help us gain an additional beaker and we will be able to finish the Granary by producing 6 spt from 2950BC + 10 shields from the forest.
Next turn set.
Prime objective: setting up the four turn settler factory in London.
Follow the spreadsheet plan. A few cautions, first; each time London grows or shrinks adjust lux slider. There is one case of using a scientist and that is in 2710BC when the citizen working the oyster should be used as a scientist. Only two food are required during this turn and 4 food each the following two turns to finish the first Settler. (the spreadsheet incorrectly started 4 food for this turn and that London will reach 22 when growing) Secondly; use both workers to irrigate the game plains. We need it finished in three turns to have the four turn settler factory up and running when the first Settler comes off the assembly line in 2590BC. After 2590BC London goes on a fixed schedule. Only thing we need to do is make sure the citizens work the correct tiles each time London grows or shrinks. The basic tiles to work are: The mined bonus grassland, the irrigated wheat grassland, the irrigated game plains and the sheep plains. Each time London is at size 5 the bonus grassland on the river is added. With this solution we get a Settler every fourth turn.
When the first Settler is available in 2590BC I suggest it moves for two turns due east. From this position the next player can then go either southeast or northeast toward our site of choice for the next town. I have included a few dots on a map to start a discussion on possible locations for new towns. If we choose the forest or hill to the SE we should send the two workers to accomplish two things, first is to irrigate and road the plains next to London and road and irrigate the sheep plains. When that is done the new location can start using the bg London now use and have it mined. It can also borrow the wheat from London every second turn since the game and sheep will produce +4fpt for London each turn and every other turn the London citizen working the wheat for an extra +2 fpt can move to the oyster and allow the new town to work the wheat. Add the flood plain to this equation and we have a very strong position for a town located on either the forest or the hill. (Forest is my prime candidate) When the sheep plain is irrigated and roaded all required improvements for managing London are finished and we need to focus on other towns, but that is for other turn sets to do.
Secondary objective:
Find additional tribes. Continue discovering what is in the south. The area close to London will wait for Warriors from our new towns. We have enough info to found at least 3 or 4 locations before having to serach for new sites.
Let the discussion commence! Just to make this clear, the first turn set is 20 turns. From now we play 10 turns each. The next save will be 2550BC. The plan goes to 2150BC but that is just to show the settler factory in action and will be when Fredrico stop after playing his turn set.
Roster:
Wotan Just played
Killer_Klein up
Fredrico on deck
MacBaldrick
kulko
Ansar_the_King
Global situation
0 – 4000BC
Here we go.
Disclaimer: This opening is courtesy of Kulko and anything that happens hereafter is fully his responsibility unless all goes well in which case the whole team will take credit for the execution of said plan.

Settler NE to plains. Worker SE to bg.
1 – 3950BC
London founded, Warrior started. Sheep appears in tile within London perimeter that will give us another tile that produce food surplus (3 fpt and 2 spt). Let’s see where we put down our second location. We might have a situation where we can let a couple of locations share some of the tiles and still keep +5fpt in London on average while giving another town bonus food. Researching Writing at 100%. Worker start mining the bg.
The opposition: Maya, Inca, Byzantines, Sumerians, Netherlands and the Barbarians.
6 – 3700BC
London builds Warrior, Warrior started. The Warrior is sent east to scout.
7 – 3650BC
Worker finished mining the tile and move east to the wheat.
IBT: Barbarians are building “Technology Thieves”. The message appears just like a GW message so I guess this is a Barbarian GW. And looking in the Civilopedia reveals it to be a Great Library costing 20 shields.
9 – 2550BC
Warrior spots a purple border belonging to the Inca.
10 – 3500BC
London builds Warrior, Curragh started.
11- 3450BC
We meet the Inca. They are up CB and Masonry plus they have 2 Workers for sale and 35 gold. I stop playing and post a question to the team about choices.
We end up trading Alphabet for CB, one Worker and 10 gold. The bonus of a slave Worker is used to road the mined bg. Later this slave will make it possible to have a four turn settler factory up and running in 2590BC! One or two turns earlier than originally planned.
12 – 3400BC
Wheat irrigated, worker start on road. Slave starts on road in mined bg.
IBT: Barbarians finish building “Technology Thieves”.
14 – 3300BC
Inca learns BW.
IBT: Sumerian Settler/Warrior combo appears.
15 – 3250BC
London builds Curragh, Granary started.
Warrior turns east since Sumerians will probably be all we will meet in the north.
Sumerians are up BW but lack the knowledge of CB and Alphabet. We trade CB for BW and 10 gold. Worker finished building road and move across the river to the grassland tile. Inca learns WC. Curragh sent west.
16 – 3200BC
London about to riot when it grows to size 3. Lux to 10%. Worker start building road.
18 – 3100BC
Sumeria learns Masonry, we trade Alphabet for Masonry from them. Slave finish road, move to SE to grassland.
19 – 3050BC
Worker move to Game forest. Slave start irrigating grassland.
20 – 3000BC
Worker start chopping forest.
After action report.
Plan somewhat disrupted by the addition of a slave worker but only to our benefit. The game plains tile will be irrigated a couple of turns earlier than planned. We gain a full turn on London growth by this. When the Worker finish chopping the forest let him road the tile first. Then the slave will finish irrigating the grassland at the same time the Worker finishes roading and can switch to irrigation. London will now produce +5 fpt from 2550BC instead of from 2390BC.
Curragh have rounded a peninsula in the west and is moving south along the coastline. Warrior is heading south along the east coast searching for GHs and other tribes. No luck so far but I guess the Inca has either made good use of their expansionist trait and either found GHs or other tribes to trade with. They are up WC but we are at tech par with Sumerians.
Tech is looking good. We have all first tier techs but WC and The Wheel so in good position to have a healthy exchange from trading Writing when it is researched. Will not happen during the next turn set so no need to discuss plans for trading Writing.
London will grow next turn so please remember to increase lux next turn to avoid unrest. Also move the citizen that will appear when London grows from the game forest to the bg on the river. This will help us gain an additional beaker and we will be able to finish the Granary by producing 6 spt from 2950BC + 10 shields from the forest.
Next turn set.
Prime objective: setting up the four turn settler factory in London.
Follow the spreadsheet plan. A few cautions, first; each time London grows or shrinks adjust lux slider. There is one case of using a scientist and that is in 2710BC when the citizen working the oyster should be used as a scientist. Only two food are required during this turn and 4 food each the following two turns to finish the first Settler. (the spreadsheet incorrectly started 4 food for this turn and that London will reach 22 when growing) Secondly; use both workers to irrigate the game plains. We need it finished in three turns to have the four turn settler factory up and running when the first Settler comes off the assembly line in 2590BC. After 2590BC London goes on a fixed schedule. Only thing we need to do is make sure the citizens work the correct tiles each time London grows or shrinks. The basic tiles to work are: The mined bonus grassland, the irrigated wheat grassland, the irrigated game plains and the sheep plains. Each time London is at size 5 the bonus grassland on the river is added. With this solution we get a Settler every fourth turn.
When the first Settler is available in 2590BC I suggest it moves for two turns due east. From this position the next player can then go either southeast or northeast toward our site of choice for the next town. I have included a few dots on a map to start a discussion on possible locations for new towns. If we choose the forest or hill to the SE we should send the two workers to accomplish two things, first is to irrigate and road the plains next to London and road and irrigate the sheep plains. When that is done the new location can start using the bg London now use and have it mined. It can also borrow the wheat from London every second turn since the game and sheep will produce +4fpt for London each turn and every other turn the London citizen working the wheat for an extra +2 fpt can move to the oyster and allow the new town to work the wheat. Add the flood plain to this equation and we have a very strong position for a town located on either the forest or the hill. (Forest is my prime candidate) When the sheep plain is irrigated and roaded all required improvements for managing London are finished and we need to focus on other towns, but that is for other turn sets to do.
Secondary objective:
Find additional tribes. Continue discovering what is in the south. The area close to London will wait for Warriors from our new towns. We have enough info to found at least 3 or 4 locations before having to serach for new sites.
Let the discussion commence! Just to make this clear, the first turn set is 20 turns. From now we play 10 turns each. The next save will be 2550BC. The plan goes to 2150BC but that is just to show the settler factory in action and will be when Fredrico stop after playing his turn set.
Roster:
Wotan Just played
Killer_Klein up
Fredrico on deck
MacBaldrick
kulko
Ansar_the_King