OK... Pick up where I left off...
MM everyone to insure they are giving us all they can.
IT:
Lots of BYZ boats floating around heading towards the Barb island it seems
Having 2 armies in Copan ends the Resistance and it riots... this will make a nice scientist farm for now
The Mayans are trying to pull an end around with a galley... have to put an end to that
Byz Building Magellans
Barbs Building Bach
Turn 6 610AD
Attack of the lose troops that were in our territory
vMDI kills 4hp Crusader but is redlined did not save last turn log so will start anew with the counting (0/1/0)
Elite MDI kills 2 hp rLB flawlessly (0/2/0)
vMDI kills rWarrior on a hill -2hp (0/3/0)
Move towards Chichen Itza with my troops Move out my Armies
vMusket on top
Send one army south to look for the Salt
The scientist did not help the Metalurgy any so I turn them to taxist... Now +25 gpt
IT:
Red Privateers show up out of the fog to the west...
a couple of Muskets invade towards Copan
York MDI to MDI
Canterbury the same
New Castle Lib to Market
Liverpool Rax to Horse
Mayans and the Barbs building Bach
Oh yeah... I get a Crusader
Turn 2 620AD:
Not much just moving and working
Those red ships were a Caravel from the Barbs and 2 Pirate Ships... I guess we need to start defending our shores
IT:
4 more of those ships show up...
London Musket to MDi
Kish Lib to Harbor
Coventry Courthouse to Forbidden Palace... THis can of course be changed (Hero Epic might be nice as well)
Akshak Harbor to Galley (I figure we will need some of these)
Turn 3 630AD
2 Muskets on the loose...
vMDI kills rMusket flawlessly and Promotes (0/4/1)
eMDI kills rMusket -1 (0/5/1)
Move for the seige of Chichen Itza..
Move some troops to the NW for landing duties.
cant turn down science yet
IT
The Barbs drop off 2 MDI's and a Pike... between London and Canterbury
Turn 4 640 AD
vMDI kills Barb Pike -1hp (0/6/1)
vMDI kills Barb MDI -2 hp (0/7/1)
Cut off the roads to the Mayans in the south to try and limit their Muskets
Seige of CI:
hit six times and still a rMusket on top. I saw 3 vets and 3 regs...
Fully Healed Sword Army kills rMusket (0/8/1)
13 hp Sword Army kills 3hp vMusket with some damage (0/9/1)
Hurry Production of a MDI in Canturbury due to more barb ships showing up...
IT:
Lose a wounded MDI to counterattack from the Barbs (1/9/1)
My MDI army on Pilliaging duty gets attacked by a long bow and takes serious damage... I will move him out.
The other Barb boats retreat and head north... Maybe they will meet up with the Mayan boat up there

Dang the Mayans still have Salt...
Turn 5 650 AD
Kill off the Barb 2hp MDI lose 1hp (1/10/1)
Move wounded MDI army into BYZ territory he should be safe this turn.
Seige...
hit 5 or six times and got caught up in the moment and forgot to keep good track of everything...
I killed 5 Muskets losing a MDI and a swordsman... But I took the City.. (3/15/2)
Now have the Great Wall...Hanging Gardens... abnd some other stuff.. no Rax
a bunch of resistor included....
This is what we have on the War front... Kind of a mess I left you but... That is my job.
Keep and eye on the Barb ships in the Northwest as I do not know if they are the empty or full ones.
Have Fun... Next better player please...
I don't know about booting the Mayans completely at this point just because of the city to the south of Lagartero
would be difficult to fortify when attacking the BZyantines.
THink about it... anyway if we leave them one we can get techs from them.
If we start a bunch of horseman right now and turn off science after Metalurgy will they stay horseman for upgrade?