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SGOTM 10 - Xteam

Discussion in 'Civ4 - Succession GOTM' started by AlanH, Jul 31, 2009.

  1. rrau

    rrau Emperor

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    I tend to not build a lot of spies, but in this game, espionage could be cruicial to keep AI's cities/resources plundered.
    edit: and if we are far enough in front of them with ep points, we can see what they're researching and choose something they aren't so we have better chance of trade.
     
  2. ShannonCT

    ShannonCT Deity

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    I think we want to start in Organized Religion just to be able to build missionaries without monasteries. The 25% building bonus won't be of any use for settlers, workers, and warriors, so not adopting a state religion is fine. Later, I think we want Pacifism, so we will need to adopt a religion. We should have some positive diplo points by then that may overcome the religious negative. We'll have to pick our allies well though. With everyone a different religion, there are going to be a lot of requests to cancel trade relations with AI.

    It's going to be tough stopping the AI from settling available land. Astro isn't far away so the freedom of movement will allow the AI to settle anywhere that we don't before we can build nukes.

    On my test map, I'm seeing 45-50 AI cities by the time I can build nukes.
     
  3. ShannonCT

    ShannonCT Deity

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    I don't know that we will have many EPs in this game. Courthouses are not a good investment if we go for Communism early. I guess we could build some intelligence agencies with Communism.
     
  4. PaulisKhan

    PaulisKhan Physicist

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    settling in place and aiming for NP there allows for 19 scientists to be run, I like the site south of the rice too, the problem is that they are mutually exclusive. How long is the war phase of the game likely to last relative to the tech phase of the game.

    Also, paras+nukes is probably the quickest war combination. It removes alot of travel time issues. Does someone want to test this?

    It might also pay to build an airport in two cities close to our main troop production cities.
     
  5. rrau

    rrau Emperor

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    Does SDI stop all nukes getting through? I played a game and sent 10 nukes at one city and NONE got through. It was the first turn of the war. I"m gonna be hurting if I continue on. My army's no match for theirs. I was expecting to hurt their troops big time, but I didn't.

    I can't find the civolopedia button in this bug mod....I guess they expect you to know everything:S
     
  6. ShannonCT

    ShannonCT Deity

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    Settling in place with NE and NP in the capital should definitely be tested. Bulbing is an important part of the tech race in this game.

    Paras need Railroad, Combustion, Flight, and Fascism on top of the required techs. Maybe we start the wars with nukes and cossacks and then beeline paras while the wars are going on.

    SDI is supposed to intercept 75% of nukes. I think we should be able to finish the game before any AI gets Laser. If a far-away AI is starting to get too advanced, we can lob a few ICBMs their way.
     
  7. ShannonCT

    ShannonCT Deity

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    Welcome back Fred! :banana::dance::bounce:

    We don't stand a chance without you.
     
  8. ShannonCT

    ShannonCT Deity

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    I got them to stick by left-clicking the mouse and to go away by right-clicking. There's also a command CTRL-X that is supposed to "Toggle DotMap Visibility".
     
  9. PaulisKhan

    PaulisKhan Physicist

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    before we get too carried away, is there a downside to moving the longbows now before we start running too many tests.

    1NE and 1 SE seem like potential directions, with the likelyhood of the explorer being sent SW.
     
  10. rrau

    rrau Emperor

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    I don't think the actual game has been released yet. Just ShannonCT's test game.
     
  11. Frederiksberg

    Frederiksberg Deity

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    Signing in :).

    Sorry about the late arrival. I was on holiday in Spain and France and didn't bother to check the CFC site as I wasn't expecting a new game so soon :crazyeye:.

    I have limited time for the next two weeks so I don't expect to be able to do any testing :(.
     
  12. Frederiksberg

    Frederiksberg Deity

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    Double post
     
  13. leif erikson

    leif erikson Game of the Month Fanatic Administrator Supporter GOTM Staff

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    Welcome back Fred. :salute:

    I'm not sure we are ready to jump into this one so fast. Much to contemplate.

    Do we need a test plan? There seem to be many options available.
    Also, with the test game in BUFFY, please be very careful when the real one shows up. Do want to play on the real save... :eek:
     
  14. Grover22

    Grover22 Monarch-like

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    Thanks for the help. That wasn't working for me, though. I did a lot of reinstalling this morning (Civ IV and its patch, BTS and its patch, Buffy), and now things work. I guess there was still some old mod file hiding somewhere and screwing things up.
     
  15. Frederiksberg

    Frederiksberg Deity

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    I have read up on the discussion :).

    Cottage economy is not very strong with a late start so SCT must be right in pointing to hammer/specialist economy. It's unclear to me if Oxford is worth the invested hammers but I'm sure there is no hurry to get Education because we need to rex a lot before we have enough hammers and cities to make Oxford feasible.

    NP in the capital deserves serious consideration. This was done with great effect by CRC and CFR in the previous game. This time around we should probably also remember to get an Academy up and running fairly early although the value is somewhat reduced compared to a normal game.

    Are Cossacks better than Infantry? Perhaps due to their mobility. I'm just wondering if we would want Assembly Line anyway to increase hammer output not only for teching but also for building units and nukes faster.

    It would be an advantage if we can somehow keep the AI backward as MP suggests. I don't think we can treat the game as an AW game since it's on emperor level and since we are not allowed to capture cities that have not been nuked first. We could perhaps do some worker stealing and pillaging of our nearest neighbors. With different religions it should also be easier to instigate wars between the AI's. If we can establish a naval superiority it should be possible to keep AI's on other continents backwards by pillaging sea food and sending small pillaging stacks. We clearly don't want to engage their SODS until we have nukes.
     
  16. Cactus Pete

    Cactus Pete Deity GOTM Staff

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    Glad to have you with us, Fred.

    I've been busy, but hope to work with SCT's test tomorrow, so I can begin to contribute.
     
  17. leif erikson

    leif erikson Game of the Month Fanatic Administrator Supporter GOTM Staff

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    I think hammer/specialist is looking like the way to go. I hope to play test some this evening and experiment a bit, just to get a feel for it. Oxford doesn't look particularly appealing, I think we'll need other things based upon limited testing thus far, unless we can get it in the Holy City and have spread our religion widely?

    It will be an interesting run up the tech tree. :)

    Cossacks look awesome, save for Rifles. I think we'll need Infantry as well, to defend if nothing else. We may need Cannons to reduce enemy stacks that come to get us before we have nukes. Iron Works wouldn't hurt a hammer economy either...

    The sooner we can get Maps of our rivals, the better. In the test game, Augustus loves to trade maps, but the others do not seem to be so eager. Knowing our opponents terrain could help us in determining who should be friend and who foe?

    How many cities do we think we need? The terrain may dictate that, but I have been getting squeezed a bit in testing, Slavery may be needed at first to push out Settlers and Workers.

    I'll try tonight and see what happens... :mischief:

    @rrau - Have you found the Civlopedia? I found that the button disappears if you have any other interface window open, like one of the advisers.
     
  18. Frederiksberg

    Frederiksberg Deity

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    In the REX phase slavery is very helpful. Try to always whip workers and settlers and avoid whipping buildings and units. E.g. if you have a size 3 city it is often better to let it grow to size 4 building a unit or a building and then do one turn on the worker and whip for two pop.

    I believe the cities come with granaries, right?
     
  19. ShannonCT

    ShannonCT Deity

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    Granaries, forges, aqueducts, and lighthouses if coastal.
     
  20. Mad Professor

    Mad Professor Deity

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    I'm playing with BtS for the first time over the last few days and having not used anything other than vanilla before, I'm finding that I really don't know what to do with EP's or espionage generally. (Though inciting a city riot looks a great substitute for siege weapons in getting rid of cultural defenses in a city!)

    Can anyone point me to a good article that will help me get a hold of espionage in BtS?

    Though if SCT is right and it's not going to be a big deal in this game its importance is not super urgent...
     

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