Ready by me.
leif erikson said:Preliminary Plan to start discussion:
Research:
Bulb Astronomy with the Great Scientist in St. Pete and continue researching until it is completed. I estimate that to be 3 more turns.
With the next GS due in 6 turns, 3 additional turns after the discovery of Astronomy, begin research of Biology. In order to maximize the use of GS's my suggestion is to do do a minimum of self research of Biology. Thus I suggest that we do 4 turns of research of Physics after Astronomy and then perhaps 1 turn of researching Biology (All turns at 60%). Then turn down slider to 0% for a while
Are two GS’s sufficient to complete Physics? If so, we should continue self-research of Biology until the next GS is born and we get a free GS from Physics, which may complete Biology? Given our current beaker production, I estimate Biology would require 31 turns to complete by self-research.
Do we plan on two GS’s for Biology or one with self-research? If it is two, then we could put some beakers into Electricity or Steam Power while we wait for GS’s to be born? Steel would be a safe place to put some beakers.
Civics:
Is it worth changing civics to Free Market? We would lose our free Engineers but gain commerce from trade routes for beakers and our economy. No big advantage from FM since all AI except Gandhi has adopted Mercantilism
Cities:
Moscow - change production from Wealth to Xbow. Once Xbow complete, back to Wealth. Remember to MM otherwise we can't get the xbow in 2 turns
St. Pete – continue building Wealth until Biology is researched, then National Park.
All other cities, continue to build Wealth.
Worker actions:
Workers continue to build Windmills, Watermills and Workshops unless there is a resource they can gain.
In the St. Pete area, we can begin building Forest Preserves, the tiles with Lumbermills get converted last.
Unit Orders:
Trireme north to face Barb Galley.
Keep Workboats and Galley with Workers and Missionary headed north to Vladivostok. Let galley stay put for one turn so that it can help killing the barb galley in case it defeats our trireme. And move the knight to the hill outside Moscow to prevent barbs from landing units there.
Trades.
Trade Economics around to civs for Gold and goodwill, starting with Gandhi. Do we gift Economics to Mao for brownie points? No trading for free with Mao. Maybe we should even wait a turn or two before we trade hoping that the AI will have more gold available?
Watch for Nationalism to become available.
What techs do we want to hold onto and not trade?
Sorry, got home later than expected. Decided it would be best to postpone until tomorrow after some sleep.My plan is to play through the discovery of Astronomy for this evening. I should be able to start in about 4 or 5 hours from now.
Sorry, got home later than expected. Decided it would be best to postpone until tomorrow after some sleep.
Never a good idea start when I'm half asleep...![]()
Yes, I have enough trouble playing when I'm awake...Wise move![]()
Time to find out, I'm on the job...I'll be happy to see that barb threat removed. It's annoying not knowing whether he has two maces on board or not...
That is also what I figured. We haven't used that windmill for a while, as far as I know. Let him think he accomplished something before he dies...Wouldn't be wise to atack that lb on the hill, so we're going to have to lose our windmill for a few turns. Suggest we wait for lb to pillage and then move off the hill before attacking him (immediately, if he is on a tile he can pillage). Probably makes sense to promote the knight and heal him until the lb moves.
Yes, Privateer is in production in Moscow, iirc.Not sure MP is right about the probability of repeated barb landings, but if that's judged a likely scenario, then we should consider a privateer sooner rather than later.
How many of these teams can we afford to build?Believe this was mentioned earlier, but a caravel working with a privateer can be effective -- the caravel scouting to discover an AI or barb ship, while the privateer floats just out of sight. The AI is not programmed to recognize the obvious collaboration.
Yes, every tile we can speed up, the better.Presume you intend to chain the galleys NE of SP.
leif erikson said:I may have made a mistake in research. As we had planned to use two Great Scientists to bulb Biology, I figured they would provide about 5,200 beakers (really is 5,346) of the required 5,443 beakers to get Biology. So I researched Steel to keep from losing beakers. It turns out that our next Great Person is due in St. Pete in 11 more turns and we can most likely research that many beakers in the same amount of time. I probably should have directly researched Biology and planned to use only one GS?
Interesting.No mistake, you just followed the plan. Even if we could have gotten Biology one turn sooner by self research I think it's still better to spend a GS because there is a low limit to how many GS's we can use for bulbing. When we get the next GS and can bulb Biology we can still use 5 GS's for Electricity and Fission but after that a GS will bulb Medicine which is not very useful. Thus we hit the "bulbing" limit later by spending to GS's on Biology rather than one.
Taj has not yet been built according to the Info Screen.If the Taj Mahal has not been built we should probably trade for Nationalism and go for it. We have 150% hammer bonuses with marble and the industrious trait. Even if we miss we get some gold with nice multipliers on our hammers.
The biggest problem I see is deciding what techs to give up to make it happen.Would be interested in opinions on the pros and cons of inciting the AI to war against each other.