It sounds to me as though we are ready to proceed?
Any place we have disagreement?
SCT, have you tested whether or not to whip and chop the 2 workers in the capital before the granary is full?
It sounds to me as though we are ready to proceed?
Any place we have disagreement?
So the plan would be, once Education is available, to determine if we could trade for it (perhaps without actually doing so), and, if we could, then assess whether we would then be in a position to accelerate research to Liberalism?
ShannonCT said:Fred's 2nd test game seems to confirm that bulbing Astro, Physics, and Bio is better than self-research. In general, self-researching techs that can be bulbed by GSs is a bad idea because we'll have an abundance of them with the NE/NP combination.
But adopting Pacifism early, before Caste, will also mean an extra turn of revolt. It seems there's really no upside to chasing an earlier GP.
ShannonCT said:The potential downside depends on which AI we face. In this test game, we had Qin, who's favorite civic is Bureaucracy, and Justinian, who will trade techs at Annoyed. And you never know how many diplo hits we're going to take for trading with worst enemies or refusing to stop trading.
ShannonCT said:I notice in your first test game you stopped trading with Boudica at Izzy's request. Boudica was the one who ended up with Liberalism, a tech the AI will never withhold if they are happy enough. I think we'd be better off trying to keep all AI at least Cautious (except Ragnar, Shaka, and Toku). Early open borders and resource trades may be key to this.
ShannonCT said:So of the two points of controversy for my turnset, it seems to me that researching PP to start is a good move, but I'll start with research at 0% because we need to accumulate some cash for buying maps and it would be better to save some money to run at 100% research when we have a library(s). And I think we will be able to work more good tiles sooner if we wait until Moscow is at Pop3 to whip the 4th worker. Is that what you did in your games Fred?
Cactus Pete said:So the plan would be, once Education is available, to determine if we could trade for it (perhaps without actually doing so), and, if we could, then assess whether we would then be in a position to accelerate research to Liberalism?
Yes but if we wait until we can do the simultaneous switch to Caste and Pacifism the calculations look differently. Mainly because the library in St. Pete will come before Caste. This means that the loss is around 3 turns (and then one saved due to one turn less of anarchy) and if the map means that we have room for 8 or 10 cities rather than only 6 the REX phase where slavery is needed will be prolonged and the switch to Caste will come even later. In this case the loss is 3-4 turns. In conclusion we will loose at least 2 turns on the Biology date by waiting to adopt Pacifism and Caste simultaneously and in some cases up to 3-4 turns. I also forgot to factor in the increased chance of getting a 2nd GE which is probably worth at least a turn on average. So it's probably 3-5 turns of delay to Biology if we do the simultaneous civic switch.
To sum up: I don't like waiting for the simultaneous Caste/Pacifism switch since it will cost us 3-5 turns on the Biology date depending on the extent of the REX and I still don't see that we can't overcome the problems with religious differences by gifting map/tech to get open borders. It worked in the test games. A compromise would be to wait with adopting religion while doing the initial scouting looking to buy a map. If we build a caravel as the first thing in Moscow (besides whipping a worker at some point) we could do quite some exploration inside say the first 25 turns and with a very small impact on the Biology date.
Zero research until we have ~100 gold shouldn't be a problem. I whipped two workers and chopped one as CP suggested and I haven't tested if it may be better to postpone whipping a few turns. I don't see that the state of the granary has any relevance, what matters is that we have enough workers to follow the pop growth so that we don't have to work many unimproved tiles. In this game I think we need at least 1.5 workers per city.
In one of my tests I could have won the Lib race and taken Biology because none of the AI were researching it. So we should probably look out for the possibility. We could gamble a little and build a temple in St. Pete with the intention of adding some prophet GPP. If we are lucky we get a GP before the AI has Liberalism and we could then bulb it after trading for Education. As soon as Liberalism is discovered we could stop adding the prophet points.
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This means you do not intend to hook Iron?improve iron
This means you do not intend to hook Iron?
If iron gets hooked, no more cheap, MP, Warriors.
EDIT - Yes to all the rest.![]()
ShannonCT said:On the other hand, we don't want so many workers that their ability to improve tiles far outstrips the cities' ability to work the tiles. If we leave Moscow 2 pop to start, it can work two high food tiles to get to Pop3 more quickly.
ShannonCT said:How do you know the AI wasn't researching Liberalism?
ShannonCT said:Moscow builds workboat, warrior, warrior, caravel with worker whipped at Pop3
Think you are going to need to build the Moscow worker for a turn or two to add hammers to the chop. Suggest doing this immediately before tiles are improved.Moscow builds workboat, warrior, warrior, caravel with worker whipped at Pop3
St. Pete builds worker (whipped), workboat, workboat, workboat
Workers: First worker chops forest 1S of rice, then improves rice, corn, cows
Second worker (whipped in St. Pete) improves rice, corn, cows
Think you are going to need to build the Moscow worker for a turn or two to add hammers to the chop. Suggest doing this immediately before tiles are improved.
It seems reasonable to wait a while with the fourth worker if your tests show that you have time to improve tiles fast enough to keep up with city growth.
We already have 3 units for land based recon - 2 longbows and an explorer so I think we should prioritize the caravel over the warriors i.e. build wb, caravel, warrior, warrior with worker whipped somewhere. This way we are almost certain of getting circumnavigation even if we are unable to map trade and have to sail around the world ourselves. It also means that we can meet the AI earlier and adopt religion earlier. I postponed the warriors in my test games and saw no problems with that.
You are correct, of course, but don't forget to switch to worker when the chop comes in.That's not true. The chop gives 78 hammers and the worker costs 81.