Can we ask the administrator whether colonies are possible and, if so, independent?
In my test games Education could always be traded for before the beeline to Biology was finished. If we get Education in a trade before Liberalism is discovered by anyone we have to decide if we want to gamble and go for it ourselves.
I think I know what this answer will be, test it.Can we ask the administrator whether colonies are possible and, if so, independent?
Cactus Pete said:Be nice to heal our knight and find some barbs to gain promotions from.
Not having played that far, what will we need to take cities? A nuke, as long as the other civs do not have SDI, and several Cossacks, along with a couple of Galleons for transport?
Wooden Ships, Horse Cavalry and Nukes...![]()
leif erikson said:You're right! That requires Corporation, which requires Constitution and Economics.
EDIT - And Steam Power...
We should probably head there before we go for Rocketry?![]()
leif erikson said:I think you should play to the point of Caste and the Great Person out of St. Pete.
Have to also consider the value of what you might build with those 162 hammers instead. Also, isn't this a mute question if we decide to research communism?Just raising a topic because I don't remember any discussion on it. (Maybe I've forgotten). Courthouses. In some cities, the 162 hammers would pay back the gold (assuming the city would build wealth otherwise) in about 40 turns. Is it better after fission? Not at all?
Have to also consider the value of what you might build with those 162 hammers instead. Also, isn't this a mute question if we decide to research communism?
Cactus Pete said:Have no experience to draw on (Where's SCT? Isn't he due to play again soon?), but my instinct is to settle those islands with good resources (not the single tile island) and then research Communism.