SGOTM 10 - Xteam

Mad Professor said:
Any other opinions on this idea? It would delay Chem-Astronomy by the number of turns spent studying Education, but would probably speed something else up later because we'd still have Chem in the bag...?

In my test games there were no problems with acquiring enough techs for trade - actually the problem was the opposite, that the AI didn't have many techs they would/could trade. So I doubt that we gain any extra trades later from delaying our own tech progress to Chemistry and Astronomy. Note, that Astronomy will follow very shortly after Chemistry and then SciMeth will also follow fast both due to bulbing. So we would have 5 techs we can trade (PP, Rep. Parts, Astro, Chem, SciMeth) and only two of them would be known to some of the AI (PP+Chem).
 
OK. I’ve had another go.
I open the file, it’s 1695AD. I’ve resorted to the old fashioned method of note taking with pen and paper to avoid crashes like last night. That worked. I now type this up after a crash free session.
I change the Fish City coast tile to the plains hill windmill, and sell fish to De Gaulle for 3 gpt. We’re now at +9gpt on 40% science with 1 gold in the bank, Chem in 7 turns at this rate.
Press enter!

IBT
Mao founds another city somewhere
Yaroslavl’ grows to size 7, and in Moscow, the Missionary finishes and start on wealth

1700AD
WB1 nears Washington, Galley3 is nearly to Yaroslavl’.
Galley and caravel heading to Marble Island head east, spot culture from new American city on island to the south of Marble Island.
The Trireme/barb galley dance continues.
Workers near Orange City start Watermills
Galleys going to Sugar Island continue that way
Press enter

IBT
Churchill founds another city, founds mercantilism
Moscow to size 8, St. Pete to size 12, Novgorod to size 6, Fish City to size 8
A barb longbow joins the maceman staring across the water at Moscow

1702AD
I do a bit of general MM’ing due to growth, and swap an engineer for a merchant in a couple of places. In particular I stagnate Fish City, hiring six scientists. The Christian Missionary enters Fish City and succeeds in spreading Christianity there. Fish City has no chance of popping a GP before St. Pete though. Not even close.
The Trireme/barb galley dance continues
The journeys to Sugar Island and Marble Island continue, WB1 is nearing Boston
Gandhi is busy building elephant camps in his area, and now has 3 longbows, a musket, an elephant, a mace and a trebuchet in Bombay, and a musket, a galley, a longbow and 2 cats in Delhi.
WB2 leaves Yarslavl’, galley3 arrives between Yaroslavl’ and Horse City, and the elephant gets on
We’re now at -2gpt at 60% science with 8 gold in the bank. Chemistry is due in three turns
St. Pete is promising 93% likely a scientist in four turns
Press enter!

IBT
Horse City to size 7, Rostov to size 8
De Gaulle gets Nationalism

1704AD
The Trireme dance continues, WB2 now near Moscow
Gandhi is also building his silk plantation near Delhi. His countryside starting to get back in shape now.
WB1 passes Boston while the journey to Marble Island is nearly over
The elephant disembarks in Yaroslavl’ while Galley 3 heads north up the east coast
Settler and worker disembark on Sugar Island
The fur tile east of Orange City is now 64% Russian. We are slowly, slowly losing it
The iron tile near Rostov in now 44% Russian. We’ll get it eventually.
We now have 6 gold +1gpt at 60%. Chem in 2 turns
Press enter!

IBT
Novgorod Workboat -> wealth
The barb galley changes pattern, appearing within view of Moscow culture. The barb mace and longbow are right by it, maybe this is an invasion coming!

1706AD
Move Trireme and galley 3 northwards to near Moscow blocking barb galley path. He’ll have to take us in coastal waters to get past. Hope he attacks and loses the galley, longbow and mace! If he doesn’t attack, I’ll still take him out with those ships.
WB2 continues north
Settle Yukutsk NE of copper on Sugar Island. Initially building culture and put artist on until expansion in 3 turns.
WB3 heads north from Novgorod, WB1 continues towards Marble Island
Settler and Longbow land on the marble on Marble Island
Press enter!

IBT
The barb galley is still a chicken and veers off stopping next to trireme and galley 3. The barb longbow and mace stay put on barb island, so barb galley is not loaded.
We learn Chemistry
Yaroslavl’ grows to size 8, St. Pete to size 13

1708AD
Trireme attacks Barb galley at 89% and wins.
Worker1 gets on galley 3 which heads NE towards Marble Island
WB2 continues its journey, and WB3 reaches Rostov
Worker and Warrior get off galley near Yukutsk
We settle Vladivostok on the Marble. Ouch – that hurt the economy! Culture expansion in 3 turns.

Here now is my first surprise…
I wake up the Great Scientist in St. Pete expecting to bulb most of Astronomy, but instead he wants to offer me 2574 beakers towards Scientific Method. And that’s even before I trade for Education!

So. Do we go now straight for Sci Meth? Remember we have another GP next turn, hopefully a scientist. We will certainly need Astronomy at some stage since it is necessary for Fission, but it is not necessary for Biology I don’t think? So should we go straight now for Sci Meth, using the GS bulb, go onto Biology before getting Astronomy? I think the any GS after we get Sci Meth will offer us Astronomy though if we don’t have it yet, won’t it, rather than Biology? So do we just swap the order of Astronomy and Sci Meth?

The other thing is the trade for Education. Here are the options:
Opt 1: We can give Chem + PP to Churchill for Education, but no cash.
Opt2: We can give Chem + Repl Parts to Roosevelt for Education + map +120 gold
Opt 3: We can give Chem + PP to Gandhi or Mao for Education + map + less cash and a negative with various people for trading with a worst enemy.

I’d go straight for the deal with Roosevelt except that it’s Replaceable Parts we’ve got to give him with Chemistry, not Printing Press. I’m not so happy about that.

Opinions? I’ve put the save at this point (GS not bulbed, education deal not yet done) below. Oh – and our map is probably worth a little cash now too since I’ve done a little exploring

Another thing. I’m now playing the tenth turn of this turnset. How much longer should I play? I could go longer if you’re all happy for me to, or if you think I should hand it over now, just let me know.

View attachment Stalin AD-1708.CivBeyondSwordSave
 
Mad Professor said:
Here now is my first surprise…
I wake up the Great Scientist in St. Pete expecting to bulb most of Astronomy, but instead he wants to offer me 2574 beakers towards Scientific Method. And that’s even before I trade for Education!

So. Do we go now straight for Sci Meth? Remember we have another GP next turn, hopefully a scientist. We will certainly need Astronomy at some stage since it is necessary for Fission, but it is not necessary for Biology I don’t think? So should we go straight now for Sci Meth, using the GS bulb, go onto Biology before getting Astronomy? I think the any GS after we get Sci Meth will offer us Astronomy though if we don’t have it yet, won’t it, rather than Biology? So do we just swap the order of Astronomy and Sci Meth?

Obviously I didn't remember correctly how to proceed with the techs. But don't worry it's coming back :D and we are still on track. So next step is bulbing SciMeth with the GScientist and researching the remaining part (~6 turns). Then bulb most of Astronomy leaving only a couple of turns of research. Then bulb part of Physics and start research of Biology while we wait for a 3rd GS to finish Physics. When we get Physics we get a free GS and can probably bulb most of the remaining part of Biology.

Mad Professor said:
The other thing is the trade for Education. Here are the options:
Opt 1: We can give Chem + PP to Churchill for Education, but no cash.
Opt2: We can give Chem + Repl Parts to Roosevelt for Education + map +120 gold
Opt 3: We can give Chem + PP to Gandhi or Mao for Education + map + less cash and a negative with various people for trading with a worst enemy.

I’d go straight for the deal with Roosevelt except that it’s Replaceable Parts we’ve got to give him with Chemistry, not Printing Press. I’m not so happy about that.

Opinions? I’ve put the save at this point (GS not bulbed, education deal not yet done) below. Oh – and our map is probably worth a little cash now too since I’ve done a little exploring

I suggest we trade with Churchill (to avoid diplomatic negatives) or Gandhi (to get him to cautious). We know that Roosevelt has Economy thanks to the fact that he got a GS and a GM in the same turn so I prefer to keep some techs we can trade to him for this one. I don't know if he will trade a monopoly tech at pleased but we might be able to get it anyway by first gifting him Chemistry to get him friendly and then trading Rep. Parts for Economy.
 
Obviously I didn't remember correctly how to proceed with the techs. But don't worry it's coming back :D and we are still on track. So next step is bulbing SciMeth with the GScientist and researching the remaining part (~6 turns). Then bulb most of Astronomy leaving only a couple of turns of research. Then bulb part of Physics and start research of Biology while we wait for a 3rd GS to finish Physics. When we get Physics we get a free GS and can probably bulb most of the remaining part of Biology.
I don't think this will work out. The pre-requisite tech for Physics is Astronomy, so no bulbing it until we have Astronomy in hand? Also, Astronomy comes higher in the priority list than Biology, by one slot. So we will need Astronomy before we can bulb Biology. Electricity and Fission are both on the Great Scientist list and should be available to be bulbed after Physics and Biology. The question is Communism, which we need Education and Liberalism for... :crazyeye:

Not sure if we head directly for Fission or go via Assembly Line to get those hammers cooking?

I suggest we trade with Churchill (to avoid diplomatic negatives) or Gandhi (to get him to cautious). We know that Roosevelt has Economy thanks to the fact that he got a GS and a GM in the same turn so I prefer to keep some techs we can trade to him for this one. I don't know if he will trade a monopoly tech at pleased but we might be able to get it anyway by first gifting him Chemistry to get him friendly and then trading Rep. Parts for Economy.
Not sure what we do not want to trade.
RP looks like a good trade candidate as it is off of the beeline to Fission and, perhaps, one of these ace Ai will research Steam Power to help us get to Assembly Line sooner.

We should keep an eye out for a shot at Nationalism too. Would be nice to trade our way to Military Tradition and Rifling, and to Cossacks... :mischief:
 
I don't think this will work out. The pre-requisite tech for Physics is Astronomy, so no bulbing it until we have Astronomy in hand? Also, Astronomy comes higher in the priority list than Biology, by one slot. So we will need Astronomy before we can bulb Biology. Electricity and Fission are both on the Great Scientist list and should be available to be bulbed after Physics and Biology. The question is Communism, which we need Education and Liberalism for... :crazyeye:

Frederiksberg said:
Obviously I didn't remember correctly how to proceed with the techs. But don't worry it's coming back and we are still on track. So next step is bulbing SciMeth with the GScientist and researching the remaining part (~6 turns). Then bulb most of Astronomy leaving only a couple of turns of research. Then bulb part of Physics and start research of Biology while we wait for a 3rd GS to finish Physics. When we get Physics we get a free GS and can probably bulb most of the remaining part of Biology

Yes, the route would have to be:
1. Bulb most of Sci Meth (we have GS in hand)
2. Study rest of Sci Meth
3. Bulb most of Astonomy (with the GS hopefully coming next turn)
4. Study rest of Astronomy
5. Start studying Biology
6. Bulb part of Physics (With the GS that will hopefully pop in Fish City by then?)
7. Continue studying Biology while waiting for the GS which will start in St.Pete next turn
8. Bulb rest of Physics with that GS
9. Bulb rest of Biology with freee GS from Physics

I haven't counted up the turns for that, but it's quite a few yet before Biology. Having got there though we're not so far from Fission any more! (Only Electricity and Fission to go after that!)

Meanwhile we'll have to hope to get in trade:

1. Education (this turn)
2. Liberalism and Communism (As soon as avilable)

It's less certain than I'd like it to be, but it will work...
 
Couple of suggestions:

Trade fur for silk with G.

Put research at 0% for a few turns, forget about maximizing wealth production, and instead maximize (or close to it) the growth of our cities, most of which have useful improved tiles that are not being utilized. SP (and perhaps Fish City) is probably the exception. It might make sense there to share crabs to get a GP from fish city a bit quicker. If we don't get one there now, it may not happen. If we don't do that, we should go ahead and grow Fish City and forget about a GP there.

Are we going to build courthouses in our island cities or use those hammers otherwise and wait for Communism? If we chose not to build courthouses, then any forests not used for workboats might best be utilized later to chop partial wonders for gold.

What should we do to both capture barb workers and gain 10 experience points for a unit?
 
Put research at 0% for a few turns, forget about maximizing wealth production, and instead maximize (or close to it) the growth of our cities, most of which have useful improved tiles that are not being utilized. SP (and perhaps Fish City) is probably the exception.

So you're suggesting a trade off between beakers now, and growing cities to get more beakers in little while? I'd have to do some sums to see the benefits. I might do that a little later today if I get time (unless someone else wants to do it first?)

It might make sense there to share crabs to get a GP from fish city a bit quicker. If we don't get one there now, it may not happen. If we don't do that, we should go ahead and grow Fish City and forget about a GP there.

We do want a GP from Fish City. I haven't looked at the possibility of St. Pete completely overshadowing it. Again, I'll have to work it out a bit later today unless someone else does the work first.

Are we going to build courthouses in our island cities or use those hammers otherwise and wait for Communism? If we chose not to build courthouses, then any forests not used for workboats might best be utilized later to chop partial wonders for gold.

The choices are build wealth when culture expansion happens in order to get more beakers now, or build courthouses to save on maintenance and get more beakers after the courthouses are built. If Communism is a while off (and it might be if we have to wait for AI's to study it and then be willing to trade it) then this may have merit. A bit of crystal ball gazing required to work out how long it might be til Communism and State Property.

What should we do to both capture barb workers and gain 10 experience points for a unit?

Sounds like military builds would be needed for that. Necessary, but I think this can wait a little. We don't need the HE for a little while yet. We'll need a unit with the necessary experience in time to build it.
 
It might make sense there to share crabs to get a GP from fish city a bit quicker. If we don't get one there now, it may not happen. If we don't do that, we should go ahead and grow Fish City and forget about a GP there.

I had a look at the respective rates here and I think CP has a point here. Currently, St. Pete is generating 66 GPP's per turn while Fish City is generating 36. Current GP requires 540 points, not sure what the next one will want? In any case, at current rates, it looks like St. Pete will get the next GP before Fish City, and St. Pete is growing faster so that gap will only get more.

I'd like some comments about this. If we want a GP in Fish City, it looks best to get the next one, preferably about one turn before St. Pete would have. But that is going to mean Fish City using some of the food St. Pete is currently using so it grows faster than St. Pete, and puts on more scientists sooner and sneaks in ahead of St. Pete for the next GP.

Edit:
Just had a look too at tech rates for us - GSc will give us 2547 beakers of the 3628 necessary for Sci Meth leaving 1081. It would be a waster therefore to use the next GSc also on Sci Meth. Studying it *at current rates* will take 7 turns. Then we'd be able to buld about 2600 beakers towrds Astronomy, and then take 3 more turns to complete it. In ten turns therefore at current rates, we could finish Sci Meth and Astronomy. We would not yet have another GSc by then though unless we change some things.

I'll have a look at CP's suggestion of concentrating on growth instead of wealth for a few turns. We wouldn't have to set science at zero to do that though would we? We'd just have less wealth because we're using food instead of hammer tiles to grow cities...
 
I suggest we trade with Churchill (to avoid diplomatic negatives) or Gandhi (to get him to cautious). We know that Roosevelt has Economy thanks to the fact that he got a GS and a GM in the same turn so I prefer to keep some techs we can trade to him for this one. I don't know if he will trade a monopoly tech at pleased but we might be able to get it anyway by first gifting him Chemistry to get him friendly and then trading Rep. Parts for Economy.

Yes - I'm thinking it might be worth forsaking a bit of cash on the education deal because we might be able to get it from Roosevelt in trading for Economics. The question is whether he will trade it. It's almost certainly a monopoly tech. What will make him friendly? He's currently +8 pleased and we could get another +3 by giving him a tech because we're only currently got a +1 for good trades. With that extra +3 he'd go to +11 - would that be friendly? If so, we might be onto something here - give PP+Chem to Churchill for Education, then the following turn, give Chem to Roos to make him firenly then buy Economics and hopefully some cash with Rep Parts?

On the other side, how important is economics to us...?

Edit:
By the way, only Gandhi and Mao are interested in giving us anything for our map at this stage. They'll both offer 5 gold. The others aren't interested.

I can play some more tonight if everyone is happy with that - or should we discuss a bit more first...? I would like some comments on getting a GP our of Fish City before St. Pete's next one...
 
Mad Professor said:
Yes, the route would have to be:
1. Bulb most of Sci Meth (we have GS in hand)
2. Study rest of Sci Meth
3. Bulb most of Astonomy (with the GS hopefully coming next turn)
4. Study rest of Astronomy
5. Start studying Biology
6. Bulb part of Physics (With the GS that will hopefully pop in Fish City by then?)
7. Continue studying Biology while waiting for the GS which will start in St.Pete next turn
8. Bulb rest of Physics with that GS
9. Bulb rest of Biology with free GS from Physics

I haven't counted up the turns for that, but it's quite a few yet before Biology. Having got there though we're not so far from Fission any more! (Only Electricity and Fission to go after that!)

Yes, this is the tech plan. We are going to need 5 GS's for Electricity and Fission so hopefully it will be feasible to get one of them out of Fish City or Marble City.

Mad Professor said:
Meanwhile we'll have to hope to get in trade:

1. Education (this turn)
2. Liberalism and Communism (As soon as avilable)

It's less certain than I'd like it to be, but it will work...

Actually we should consider researching Liberalism (about 10 turns of research) when we have both Education and SciMeth. The idea is to take Biology as the free tech. Bad thing is, that this is a gamble because we cannot know how close the AI are to getting it. Perhaps MP should play on until SciMeth and do another break there so that we can decide together if we want to risk this?

Mad Professor said:
We do want a GP from Fish City. I haven't looked at the possibility of St. Pete completely overshadowing it. Again, I'll have to work it out a bit later today unless someone else does the work first.

I suggest that we hire one more scientist in Fish City so that we get a GS there (hopefully) in 12 turns. It may be necessary to hold back St. Pete 1-2 turns but we can use this opportunity to let it grow faster. St. Pete should then be able to produce the 3rd GS in 2 turns.

Cactus Pete said:
Put research at 0% for a few turns, forget about maximizing wealth production, and instead maximize (or close to it) the growth of our cities, most of which have useful improved tiles that are not being utilized. SP (and perhaps Fish City) is probably the exception. It might make sense there to share crabs to get a GP from fish city a bit quicker. If we don't get one there now, it may not happen. If we don't do that, we should go ahead and grow Fish City and forget about a GP there.

I think you have to be more explicit with your advice. If we are to abandon working high yield tiles for a while (and work more food tiles) in order to work more high yield tiles a bit later this optimization is far from obvious because you may invest more than you gain later.

I think the general problem is that we lack food in many cities. To improve this situation we really need State Property. Right now I suggest that OC works the grassland farm rather than coast. And note that the grassland hill mines are now obsolete and it's better to work grassland workshops. It's high time to convert these mines to wind mills adding one food.

Cactus Pete said:
Are we going to build courthouses in our island cities or use those hammers otherwise and wait for Communism? If we chose not to build courthouses, then any forests not used for workboats might best be utilized later to chop partial wonders for gold.

I think we have the work boats we need, only they have a long way to travel. A courthouse on Marble Island will pay back invested hammers in about 25 turns which is slower than a library considering that we will probably be hiring 7-8 scientists there. And that's not counting the additional beakers we may get from Representation should we get this tech in a trade. So chopping gold or library seems to be the best options available.

I see an English galley near Rostov. It may carry a settler. Should we cancel OB with Churchill to prevent him from settling the islands to the west? We may want to claim those ourselves when we adopt State Property.

Other suggestions:

MM Yakutsk to get expansion in 1 turn and then start both workers improving the same sugar tile (cancel road building).

Sail back to Ice Island and pick up the worker there. Connecting the second silver is very low priority so it's a waste to have him trapped there.
 
Yes, this is the tech plan. We are going to need 5 GS's for Electricity and Fission so hopefully it will be feasible to get one of them out of Fish City or Marble City.

When I see the points required for the next GP, I'll try to make sure Fish City gets one ahead of St. Pete, preferably without slowing St. Pete down if at all possible.

Actually we should consider researching Liberalism (about 10 turns of research) when we have both Education and SciMeth. The idea is to take Biology as the free tech. Bad thing is, that this is a gamble because we cannot know how close the AI are to getting it. Perhaps MP should play on until SciMeth and do another break there so that we can decide together if we want to risk this?

We can talk about this. the problem is that it is quite a big gamble since anyone can study liberalism as soon as they get Education if they want to. The AI very rarely beelines it like that, but by the time we finish Sci Meth it will be so many turns since the others had education that it will be quite a roll of the dice.

I suggest that we hire one more scientist in Fish City so that we get a GS there (hopefully) in 12 turns. It may be necessary to hold back St. Pete 1-2 turns but we can use this opportunity to let it grow faster. St. Pete should then be able to produce the 3rd GS in 2 turns.

Sounds good - as I said, I'll look at it next turn. Fish City will have to use some of St. Pete's food, as CP suggests.

I think the general problem is that we lack food in many cities. To improve this situation we really need State Property. Right now I suggest that OC works the grassland farm rather than coast. And note that the grassland hill mines are now obsolete and it's better to work grassland workshops. It's high time to convert these mines to wind mills adding one food.

The workers are not going to get bored I see. Always there is more work for a worker to do than first meets the eye...

I see an English galley near Rostov. It may carry a settler. Should we cancel OB with Churchill to prevent him from settling the islands to the west? We may want to claim those ourselves when we adopt State Property.

I don't see anything in the galley. I've not paid attention to that before. Do we not see what a ship is carrying...? In Vanilla, you could always see what was in it...

MM Yakutsk to get expansion in 1 turn and then start both workers improving the same sugar tile (cancel road building).

OK - that's a thought. Glad you had it.

Sail back to Ice Island and pick up the worker there. Connecting the second silver is very low priority so it's a waste to have him trapped there.

You're talking about galley 3 with one worker on board doing the about face?

If I do that, is there time then to build a missionary in Moscow to catch galley 3 before it heads off to Marble Island...
 
Mad Professor said:
I'd like some comments about this. If we want a GP in Fish City, it looks best to get the next one, preferably about one turn before St. Pete would have. But that is going to mean Fish City using some of the food St. Pete is currently using so it grows faster than St. Pete, and puts on more scientists sooner and sneaks in ahead of St. Pete for the next GP.

Don't grow Fish City just starve it until we have the next GS as I suggested in my previous post.

Mad Professor said:
Edit:
Just had a look too at tech rates for us - GSc will give us 2547 beakers of the 3628 necessary for Sci Meth leaving 1081. It would be a waster therefore to use the next GSc also on Sci Meth. Studying it *at current rates* will take 7 turns. Then we'd be able to buld about 2600 beakers towrds Astronomy, and then take 3 more turns to complete it. In ten turns therefore at current rates, we could finish Sci Meth and Astronomy. We would not yet have another GSc by then though unless we change some things.

Your numbers are a bit pessimistic because you haven't factored in the 1.2 beaker multiplier for having the minimum prerequisite techs. This number is probably factored in with the 2547 beakers from the GS but not with the self research. We get the GS in Fish City in 12 turns and there is no waste because we can start self research of Biology while waiting for the missing GS's.
 
Mad Professor said:
Sounds good - as I said, I'll look at it next turn. Fish City will have to use some of St. Pete's food, as CP suggests.

No, it can starve for many turns without loosing pop.


Mad Professor said:
I don't see anything in the galley. I've not paid attention to that before. Do we not see what a ship is carrying...? In Vanilla, you could always see what was in it...

This has changed, the galley could contain any combination of units or be empty.

Mad Professor said:
You're talking about galley 3 with one worker on board doing the about face?

If I do that, is there time then to build a missionary in Moscow to catch galley 3 before it heads off to Marble Island...

Good idea, the missionary is a two turn build. Drop off the worker that's already in the galley outside Moscow and fetch the one on Ice Island. Then fetch the missionary and sail to Marble Island
 
No, it can starve for many turns without loosing pop.

OK - it's clearly better to get the next GS out of Fish City AND keep St. Pete growing quickly. I'll look into it.

This has changed, the galley could contain any combination of units or be empty.

Mutter, mutter, mutter. If we're going to trade for Education with Churchill, we should cancel open border AFTER the deal... Other opinions on this? If we're going to do it, probably the best time is *after* the English galley passes on into Indian territory, so it's stuck :p

Good idea, the missionary is a two turn build. Drop off the worker that's already in the galley outside Moscow and fetch the one on Ice Island. Then fetch the missionary and sail to Marble Island

I guess one worker on Marble Island is adequate...? It's not like we have a couple of sugar plantations to build like we do on Sugar Island.
 
OK. I’ve played to the discovery of Scientific Method in 1720 – and left it at that with the turn yet to be played. We won’t have to decide whether or not to try to be the first to Liberalism. That has been settled for us. By who, you might ask? Read on and see! ;)

I open the file, it’s 1708AD.
I MM Vladivostok to expand culture in 2 turns, and Yakutsk to expand in one turn.
I add a 7th Scientist in Fish City instead of the grassland windmill so the city begins to shrink, but GPP rate is up
I trade furs to Gandhi for Silk.
I change the build in Moscow to Christian missionary.
I get Education from Churchill for PP and Chem. Churchill becomes pleased with us. I can see Roosevelt definitely has Economics.
I ask the GSci to give us the 2547 beakers towards Sci Meth.
We’re now +8gpt at 30% science.
Then I press enter.

IBT
Yakutsk Culture -> Wealth
St. Pete Produces a Great Scientist

1710AD
Yakutsk works two coasts, puts on merchant and workers go to sugar
Various galley and workboat journeys continue, caravels do a little exploring
Worker disembarks from Galley 3, which continues south, Trireme goes south
Roosevelt won’t trade Economics, so I sell him Chemistry for 130 gold plus his map and he becomes friendly and puts Economics on the market. He’s now willing to give us Economics for Replaceable Parts. I agree.
Mao has 2 extra gpt so I cancel the clam deal for 2gpt hoping to re-instate it at 4gpt, but after cancelling the deal he suddenly decides he doesn’t have any money any more!
Various workers move around to new tasks
Take off 2 scientists in St. Pete and use coast tiles instead so it lets Fish City get in front of it. Fish City now will get the next GP in 11 turns.
We’re now at 140 gold -13gpt at 50% science. Sci Meth in 6 turns

IBT
Churchill asks for a gift of replaceable Parts. I would rather not… :rolleyes: He remains pleased with us.
De Gaulle asks for tribute of 70 gold – pirate! :mad: I reluctantly agree to pay as this will help relations and probably avert war that we don’t need. He becomes pleased with us.
Moscow Christian Missionary -> Wealth
Vladivostok Culture -> Wealth

1712AD
Sell clam to Mao for 2gpt again now that he’s decided he’s got that much money again!
Various journey continue
Christian missionary gets on Galley3 which heads south
Put a 6th scientist back on in St. Pete instead of a coast tile because we can do this now without St. Pete getting in front of Fish City. The St. Pete GP is due a turn after the Fish City GP.
Fur tile east of Orange City now 67% Russian. We’re gaining again? Gandhi changed something.
We’re now 57 gold -3gpt at 60% science. Sci Meth in 4 turns.

IBT
Barbarians are the first to discover Liberalism!! :lol: :D Actually that may be serious if they start getting free military techs. :eek:
Novgorod to size 7
Gandhi has left Vijayanagara empty. The 2 lbs are now on the wheat farm heading towards Delhi. Huh? Never seen an AI do that kind of thing before. They always have military units in cities!
Churchill’s galley that was heading south has turned around and headed back to England by the way. I was waiting for it to appear near Novgorod before closing borders, but this won’t be necessary. Why did it turn around? Did he drop units off in India??

1714AD
WorkerA on Galley 3, journey to Marble Island starts.
Various journies continue, caravels exploring
Workboat1 has reached Vladivostok culture, but I’ll take it to the fish in the north since that’s more food than the clams.
Sell our map to Mao and to Churchill for 10 gold each. Roosevelt doesn’t want our map, and Gandhi and De Gaulle have no money they are willing to tell us about.
Now we’re at 74 gold -3gpt at 60%, Sci Meth in 3 turns

IBT
Mao founds another city
Rostov to size 9, Orange City to size7, St. Pete to size 14
Gandhi’s lb’s disappear to the north, Vija is defended by a Caravel.

1716AD
Various journies continue
Delhi culture is pressing more on Novgorod fat cross, so I swap the merchant to an artist
Sell map to De Gaulle for 10 gold
Now we’re at 81 gold -13gpt at 60% Sci Meth in 2 turns

IBT
Yaroslavl’ to size 9
One of Gandhi’s lbs appears on the iron south of Rostov.

1718AD
Various journies continue, various workers change tasks

IBT
Mao asks us to cancel deals with Gandhi. I want to keep open the option of moving through India for the moment so I refuse.
We discover Scientific Method.
Moscow to size 8
Indian galley sets sail westwards from Delhi
Vija is defended again. I think he brought units from Bombay
De Gaulle now is thinking about war! Not us though as we paid tribute. Maybe it would be us he would be lining up if I hadn’t paid tribute? Who knows? Roosevelt continues to think about war also. Surely it’s Mao?
Barb galley appears SE of Moscow! Is it loaded? The mace and longbow that have been watching are still there land bound, but are there other units on it I don’t know about?

1720AD
I’ve not played any of this turn.
The barb galley could possibly land units in the desert tile SE of Moscow next turn if it’s carrying any. What if it’s carrying 2 maces? That could pose a serious problem. At least we can move the trireme north so the galley will be killed by it, but in order to reduce the chances of any units unloading near Moscow, we need to unload galley 3, turn it around and place it in the way of the barb galley two tiles SE of Moscow. That way it is unlikely to unload units (if it is carrying any) and we’ll have a galley and a trireme handy to sink it.

This makes me realize that one trireme is not really enough naval cover for that coast when we have advanced barb neighbours nearby. Perhaps we should build another? (After the current crisis is dealt with?)

Anyhow, I think I’ve had my turnset now, and I will upload the save to the website. I will put in some screenshots in case Leif still can’t access a copy of the save, and I’ll also put in a copy of the save here too. That might happen over the next couple of messages... Stand by!
 
A copy of the save:

View attachment Stalin AD-1720.CivBeyondSwordSave

A couple of screen shots in case Leif needs them:

Barb situation.JPG

Indian Galley.JPG
 
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