Dhoomstriker
Girlie Builder
- Joined
- Aug 12, 2006
- Messages
- 13,474
A Great Person spawned in Delhi
As for the Great Prophet, I would settle him in Delhi.
Great Prophets are one of the most powerful Great People to settle.
Consider that in Delhi, a settled Great Prophet automatically gains 1 Hammer and 1 Gold per turn over settling him in Grt Person Farm, due to Bureaucracy and having a Market in Delhi.
Under Representation, he'll make us:
3 Hammers, 6 Gold, and 3 Flasks plus bonuses (once Oxford is there, it'll be at least 7 Flasks per turn when we are running Representation). That's a pretty powerful boost from 1 Great Person.
Gold Surplus--How much is too much?
An alternative is to manually research part of Compass, if you fear that our Gold reserves are getting too big (bigger than 400 Gold). Consider that an AI will demand almost all of your Gold surplus in a Demand. We might never see that Gold again.
Partially researching Compass (while still maintaining a REASONABLE Gold surplus to continue on with Education and Liberalism) would also make Compass cheaper to trade for, so the Flasks wouldn't be wasted like they might be if we had planned to get Compass via a Great Scientist, for example.
World Map
That said, I'd accept any Demand for our World Map. The AI in question would have knowledge of our land area but wouldn't be allowed to leverage that info in an attack, since by accepting their Demand, there should be an automatic no-war period declared. Now, I'm not quite sure what the difference between "Demand Tribute" and "Ask for Help" means, but presumably either one would set up an automatic no-war period if we accept the request, so just go ahead and accept. If the AI trades around our World Map, not much we can do about it.
That said, think about the AIs in this game:
Isabella requires you to be Friendly with her before she'll give away her World Map, which would mean that if her World Map included a copy of all of the land that we've explored, she wouldn't trade it away to anyone.
Toku requires you to be GREATER than Friendly with him before he'll give away his World Map, which is NOT POSSIBLE without playing some kind of a Mod that adds in extra Attitude levels, so if he demands our World Map and we get peace with him, it's a great bargain--no one who could attack us would get that strategic info.
Saladin requires someone to be Pleased with him before he'll give out his copy of his World Map, while the others will give our their World Map to just about anybody. So, we won't be able to keep our World Map knowledge to ourselves forever, but for as long as we can, we should hold onto it.
One other consideration is that if we get an enforced no-war time period, we'll have plenty of time to switch into Police State, Vassalage, and Theocracy within the next 10 turns and get a couple of more defenders. Since none of the AIs have Paper yet, we'd only (until they start learning Paper) really be worried about the AIs to whom we gave our World Map.
Finally, if an AI has all of your World Map, they won't waste a "demand" on asking for it and will instead ask for something that we don't want to give them, like Gold or a monopoly tech. It would be better to "hold onto" our World Map for as long as possible, just to trick the AIs into Demanding it instead of Demanding something else that we don't want them to ask for.
Since we're playing a Diplo game, it would be nice if they all Demanded our World Map and if we got +1 Relations with everyone, instead of 30 Gold here, 20 Gold there when we can just as easily get that Gold when we have a tech that almost everyone else knows to be traded around.
University-whipping
Sounds good for the Great Engineer or the Great Scientist.If we get a Great Engineer in 4 turns (> 50% odds), I will put him on ice in Delhi. If we get a Great Scientist, I will immediately have him bulb part of Education. If we get a Great Prophet, I will settle him in Grt. Person Farm (or should I settle him in Delhi or save him for a Golden Age). If we get a non GS, I will push for another quick great person by running scientists in Delhi in the hopes that we get a GS in time to bulb half of Education. When were close to getting this next great person, I may run the slider at 0% for longer than normal to prevent researching too many beakers into Education such that a GS bulb will not waste any beakers.
As for the Great Prophet, I would settle him in Delhi.
Great Prophets are one of the most powerful Great People to settle.
Consider that in Delhi, a settled Great Prophet automatically gains 1 Hammer and 1 Gold per turn over settling him in Grt Person Farm, due to Bureaucracy and having a Market in Delhi.
Under Representation, he'll make us:
3 Hammers, 6 Gold, and 3 Flasks plus bonuses (once Oxford is there, it'll be at least 7 Flasks per turn when we are running Representation). That's a pretty powerful boost from 1 Great Person.
Gold Surplus--How much is too much?
An alternative is to manually research part of Compass, if you fear that our Gold reserves are getting too big (bigger than 400 Gold). Consider that an AI will demand almost all of your Gold surplus in a Demand. We might never see that Gold again.
Partially researching Compass (while still maintaining a REASONABLE Gold surplus to continue on with Education and Liberalism) would also make Compass cheaper to trade for, so the Flasks wouldn't be wasted like they might be if we had planned to get Compass via a Great Scientist, for example.
World Map
It's nice to be able to horde our World Map for as long as possible, as I don't really see the value of selling our military intelligence for a tiny bit of excess Gold--it's not like the AIs have big surpluses of Gold, and even if they did, we'd be better off selling techs that have already been mostly-traded-around and as just asking to be traded for Gold.Keep our World Map to ourselves. Do not trade it away. If it is demanded, give it away to Tokugawa, Saladin or Justinian. Isabella?
That said, I'd accept any Demand for our World Map. The AI in question would have knowledge of our land area but wouldn't be allowed to leverage that info in an attack, since by accepting their Demand, there should be an automatic no-war period declared. Now, I'm not quite sure what the difference between "Demand Tribute" and "Ask for Help" means, but presumably either one would set up an automatic no-war period if we accept the request, so just go ahead and accept. If the AI trades around our World Map, not much we can do about it.
That said, think about the AIs in this game:
Isabella requires you to be Friendly with her before she'll give away her World Map, which would mean that if her World Map included a copy of all of the land that we've explored, she wouldn't trade it away to anyone.
Toku requires you to be GREATER than Friendly with him before he'll give away his World Map, which is NOT POSSIBLE without playing some kind of a Mod that adds in extra Attitude levels, so if he demands our World Map and we get peace with him, it's a great bargain--no one who could attack us would get that strategic info.
Saladin requires someone to be Pleased with him before he'll give out his copy of his World Map, while the others will give our their World Map to just about anybody. So, we won't be able to keep our World Map knowledge to ourselves forever, but for as long as we can, we should hold onto it.
One other consideration is that if we get an enforced no-war time period, we'll have plenty of time to switch into Police State, Vassalage, and Theocracy within the next 10 turns and get a couple of more defenders. Since none of the AIs have Paper yet, we'd only (until they start learning Paper) really be worried about the AIs to whom we gave our World Map.
Finally, if an AI has all of your World Map, they won't waste a "demand" on asking for it and will instead ask for something that we don't want to give them, like Gold or a monopoly tech. It would be better to "hold onto" our World Map for as long as possible, just to trick the AIs into Demanding it instead of Demanding something else that we don't want them to ask for.
Since we're playing a Diplo game, it would be nice if they all Demanded our World Map and if we got +1 Relations with everyone, instead of 30 Gold here, 20 Gold there when we can just as easily get that Gold when we have a tech that almost everyone else knows to be traded around.
University-whipping
I suppose that the worst case would involve an AI asking for us to switch to Buddhism on the turn that we learn Education. Oh well, I think that in such a case, we'd just wait for 5 turns to switch back into Confucianism before whipping. Considering that we want the overflow Hammers to go into Military units under Theocracy, we'll want to be in Confucianism, or else the Theocracy bonus will only apply to Cities that have Buddhism in them, so waiting for those 5 turns would be justified two-fold.Since all of our University cities have our current state religion, we should be able to whip the Universities immediately.