basically 1C/turn to have a priest hired.
Mainly the GP popped very soon.
I don't really think that an early Temple (i.e. built before The Oracle) is going to be an efficient scenario. We'll get the Great Prophet soon enough by building a Temple after we build The Oracle.
I'd have to see you run a test game to prove its value, but since we're building Settlers in the capitol and Warriors in City 2, I don't even see where we'd fit a Temple into our build order.
Just because Commerce was our bottleneck shouldn't mean that we should potentially create a Hammer bottleneck due to building a Temple first. From the test games that I ran, there was no "room" in the build to fit in a Temple. But if you can magic some Hammers from somewhere, maybe you can do it??? Certainly not if we build Warrior 2 before Worker 1, though, as then you throw away 9 Hammers + 8 Hammers = 17 Hammers... although you get those 8 Hammers as 8 Food, those 8 Food won't help build your Temple. If you argued that you might try to put those 17 Hammers into a Temple, you might have a stronger case for your Temple-first approach... Hint, Hint, Worker 1 before Warrior 2...
Since idea calls idea

, take this other one: We build the temple and the Oracle in Bombay.
You and what army of citizens?
In order to grow City 2, we have to work a stupid square (2 Food + 1 Hammer) somewhere, either in City 2 (one such square exists) or in City 1 (because City 2 would steal its Corn before we had a better square improved for City 1 to work in place of the Corn).
Overall, that's far less efficient than working both a Corn and a Silver.
Plus, if you take even 1 turn away from the Silver now, then you simply delay our Writing date, which we all agreed was our bottleneck.
"Can't we chop The Oracle in City 2?" you might ask. Nope. Only 2 Forests exist which will go to City 2. The other Forest chops will all go to City 1. Without much production base in City 2, we will not have enough base Hammers + Forest chops to get The Oracle there within the required time frame.
The reward is huge: around turn 110-120 we can have 5 religions, one for each city founded, hopefully.
Are you planning on not settling City 3? Because that's about the only sacrifice (no Settler 3) that I can see allowing you to possibly achieve this claim. I'd like to see you try out a few test games, and then you'll see how ridiculous it sounds to get 2 Great People in the time frame that you are talking about, while still being able to expand and fog-bust the empire.
I thought that REX was our next highest priority, after religious beelining. You'd be giving up our REXing. Do you really think that you can convince the rest of the team to do so? What would we gain? We're already going to be really safe in getting Philosophy a bit later. What's 1 more religion now going to do for us, especially that it is worth giving up REXing in order to achieve?
And since we'll adopt OR only when we need to build something in a given city and switch to "no religion" once the building is finished, if we go for culture this will help a lot.
For a Cultural game, you won't do so; you'll run Organized Religion as much as possible. The most that I'll give you is one 5-turn-period of No State Religion, to expand borders. Then, it's back to Organized Religion as much as we can (Pacifism being the only other alternative).
For a Diplo game where we gave up early Agriculture and Bronze Working, we said that one of our ways of hoping to compete with other teams was to leverage the Organized Religion trait. I think that you'll have a bunch of "unhappy campers" on the team if you try and throw away this apparent advantage over other teams.
Please tell me if i need to be restricted.
Post away. Sometimes, it's fun for me to find arguments that are relatively easy to poke big holes in...
