OK, BL, Irgy, UT gave explicit "Aye"s.
Mitch said "Aye" after changes by Dhoom.
Dhoom suggested changes, didn't say "Aye", but I am assuming an implicit "Aye" there.
So... I incorporated Dhoom's changes and I am going to play real soon.
For the record, the final PPP is in the spoiler.
Civics & Research
=================
Research - 100% at till PH @ T79, 0% on T79, T80, T81, T82, %100 from T83 till end. This will give writing at T92 and let us research 100% at T92.
(Mitchun - We are settling Riverdale right away because of Roads. I prefer it this way to avoid forgeting).
(BLubmuz - I know you dont like this, but I found that when I switch between 0% and 100% I tend to forget. This way I am sure to do it right.)
Civics + Religion - switch to Hinduism + OR once Delhi starts building Oracle
Units
=====
According to Dhoom's plan at #1249.
Warrior 3:
Turn 76, 2100 BC: SW PH
Turn 77, 2075 BC: S GHFor (to improve Forest regrowth chances, to defend from the best square possible if the Barbs do rush us, and to wait until Warrior 4 can come and join him)
Turn 78, 2050 BC: Fortify.
Warrior 4:
Turn 76, 2100 BC: Heal him up. If you keep an eye out for Barb units, then use the Heal command. If you don't want to keep an eye out for Barb units, Skip his turn (Spacebar) each turn until he is fully healed
Turn 81, 1975 BC: The dude has healed up! Send him N PRiv (reduced chance of messing up Forests compared to gonig 1NW)
Turn 82, 1950 BC: Keep sending him NW from here, on those Forests
Turn 85, 1875 BC: Goes NW onto the GHills. Wake up Warrior 3 and bring him to the same square.
Explore mostly on Forests with the two Warriors on top of each other.
Stop play if have a question about how to react to Barbs.
Your "target square" is on the PHFor to the N + N of the PCow, aka to the NW of the Oasis.
However, the details of how you get to this square and how many turns you want to "sneakily creep your way" in this direction are completely left up to you, based on where you last saw the Barb units in the area.
Warrior 6:
Turn 76, 2100 BC: NW GHFor
Turn 77, 2075 BC: Straight north from here onwards until you get on the Flood Plains square, Feel free to Skip your turn as many times as you need to do so along the way.
If Zara's Scout is nearby, you shouldn't need to Skip your turn at all.
Turn 81, 1975 BC (or on whatever turn you finally arrive here): Start skipping (Spacebar) his turn. After about 3 turns of Skipping turns for Warriors 1 thorugh 3, we should know for sure that there aren't any more Barb units to the
west of Warrior 3, so we could safely get away with Fortifying Warriors 1 and 2 on or just after Turn 84. That said, we shouldn't really risk fortifying Warrior 6, as we want to be
prepared for any Barb unit that appears from the NE before Warriors 4 and 3 can get into position.
Warrior 7:
Moves to Delhi and Fortifies
Worker 1:
After he's done Mining the Copper,
Turn 79, 2025 BC: Moves onto the GHForRiv to the W + W + W of Delhi
Turn 80, 2000 BC: Chops the Forest (doesn't Mine the mine)
Turn 84, 1900 BC: Complete the chop into The Oracle
Turn 85, 1875 BC: NE GFor: Chop and stop. Chop for 1 turn only.
Turn 86, 1850 BC: SE GFor (1W of Delhi), Chops the Forest (but not chopped to completeion, see Turn 89)
Turn 89, 1775 BC: ***IMPORTANT*** Make sure that Worker 1 STOPS chopping on this turn
Turn 90, 1750 BC: SE GForRiv (1S of Delhi), Chop the Forest
Worker 2:
Turn 80, 2000 BC: Moves onto the GHForRiv to the NE + E of Delhi
Turn 81, 1975 BC: Chops the Forest (doesn't Mine the mine)
Turn 85, 1875 BC: Complete the chop into The Oracle
Turn 86, 1850 BC: Build a Mine on the current GHillsRiver square
Cities -
========
Delhi -
Work tiles - Turn 76, 2100 BC: 2 Corn, GRiv Irr, PHRiv Mine (no change)
Turn 78, 2050 BC: Switch to GRiv Irr to GCopper, so that you are working: 2 Corn, GCopper, PHRiv Mine
Turn 80, 2000 BC: Switch PHRiv Mine to GRiv Irr, so that you are working: 2 Corn, GCopper, GRiv Irr
Turn 82, 1950 BC: Delhi should be SIZE 5. Ensure that you are working: 2 Corn, GCopper, GRiv Irr, PHRiv Mine
Build - Finish worker -> Oracle
(will need to chop 3 forest. 1 will be choped @ T88, one @ T89 and finally one @ T91).
Silverado -
No change to work tiles.
Finish warrior, build worker.
Riverdale -
Founding - Zara has roads, settler immediatly, 1W of Zara's cows. Will still give Writing at T92.
Important - once founded must work River Grass for extra +1 comm otherwise
Also Important - on the turn after Riverside is founded, on Turn 79, 2025 BC, the game may ask you: "Sire, the ciizens of Riverside are rightfully asking to join the Ethiopian Empire..."
Please choose the third option in the list, called "Wait, let me examine the city first." The pop-up message will be gone when you exit the City's screen
Build - Monument.
TURN BY TURN (execpt unit movement as above).
============
T76 - Research @ 100%, start moving settler towards Riverdale location, North warrior 1N, Warrior 5 towards riverdale.
T77 - Nothing much.
T78 - Settle Riverdale, make sure it works the grassland river. Worker 1 is about to finish copper-mine, start choping. Delhi works copper instead of *mine*.
T79 - PH->Writing, Research @ 0%,
T80 - Delhi: Worker->Oracle, Silverado: Warrior->Worker, Civics: Hindu+OR, Delhi: Switch PHRiv Mine to GRiv Irr, so that you are working: 2 Corn, GCopper, GRiv Irr
T81 - nothing much
T82 - Delhi should be SIZE 5. Ensure that you are working: 2 Corn, GCopper, GRiv Irr, PHRiv Mine
T83 - Research @ 100%, Delhi grows, make sure it now works mine too.
T84 - nothing much.
T85 - nothing much.
T86 - nothing much.
T87 - nothing much.
T88 - Delhi grows: work Plains Forest, nothing much
T89 - nothing much.
T90 - nothing much
Mitch said "Aye" after changes by Dhoom.
Dhoom suggested changes, didn't say "Aye", but I am assuming an implicit "Aye" there.
So... I incorporated Dhoom's changes and I am going to play real soon.
For the record, the final PPP is in the spoiler.
Spoiler :
Civics & Research
=================
Research - 100% at till PH @ T79, 0% on T79, T80, T81, T82, %100 from T83 till end. This will give writing at T92 and let us research 100% at T92.
(Mitchun - We are settling Riverdale right away because of Roads. I prefer it this way to avoid forgeting).
(BLubmuz - I know you dont like this, but I found that when I switch between 0% and 100% I tend to forget. This way I am sure to do it right.)
Civics + Religion - switch to Hinduism + OR once Delhi starts building Oracle
Units
=====
According to Dhoom's plan at #1249.
Warrior 3:
Turn 76, 2100 BC: SW PH
Turn 77, 2075 BC: S GHFor (to improve Forest regrowth chances, to defend from the best square possible if the Barbs do rush us, and to wait until Warrior 4 can come and join him)
Turn 78, 2050 BC: Fortify.
Warrior 4:
Turn 76, 2100 BC: Heal him up. If you keep an eye out for Barb units, then use the Heal command. If you don't want to keep an eye out for Barb units, Skip his turn (Spacebar) each turn until he is fully healed
Turn 81, 1975 BC: The dude has healed up! Send him N PRiv (reduced chance of messing up Forests compared to gonig 1NW)
Turn 82, 1950 BC: Keep sending him NW from here, on those Forests
Turn 85, 1875 BC: Goes NW onto the GHills. Wake up Warrior 3 and bring him to the same square.
Explore mostly on Forests with the two Warriors on top of each other.
Stop play if have a question about how to react to Barbs.
Your "target square" is on the PHFor to the N + N of the PCow, aka to the NW of the Oasis.
However, the details of how you get to this square and how many turns you want to "sneakily creep your way" in this direction are completely left up to you, based on where you last saw the Barb units in the area.
Warrior 6:
Turn 76, 2100 BC: NW GHFor
Turn 77, 2075 BC: Straight north from here onwards until you get on the Flood Plains square, Feel free to Skip your turn as many times as you need to do so along the way.
If Zara's Scout is nearby, you shouldn't need to Skip your turn at all.
Turn 81, 1975 BC (or on whatever turn you finally arrive here): Start skipping (Spacebar) his turn. After about 3 turns of Skipping turns for Warriors 1 thorugh 3, we should know for sure that there aren't any more Barb units to the
west of Warrior 3, so we could safely get away with Fortifying Warriors 1 and 2 on or just after Turn 84. That said, we shouldn't really risk fortifying Warrior 6, as we want to be
prepared for any Barb unit that appears from the NE before Warriors 4 and 3 can get into position.
Warrior 7:
Moves to Delhi and Fortifies
Worker 1:
After he's done Mining the Copper,
Turn 79, 2025 BC: Moves onto the GHForRiv to the W + W + W of Delhi
Turn 80, 2000 BC: Chops the Forest (doesn't Mine the mine)
Turn 84, 1900 BC: Complete the chop into The Oracle
Turn 85, 1875 BC: NE GFor: Chop and stop. Chop for 1 turn only.
Turn 86, 1850 BC: SE GFor (1W of Delhi), Chops the Forest (but not chopped to completeion, see Turn 89)
Turn 89, 1775 BC: ***IMPORTANT*** Make sure that Worker 1 STOPS chopping on this turn
Turn 90, 1750 BC: SE GForRiv (1S of Delhi), Chop the Forest
Worker 2:
Turn 80, 2000 BC: Moves onto the GHForRiv to the NE + E of Delhi
Turn 81, 1975 BC: Chops the Forest (doesn't Mine the mine)
Turn 85, 1875 BC: Complete the chop into The Oracle
Turn 86, 1850 BC: Build a Mine on the current GHillsRiver square
Cities -
========
Delhi -
Work tiles - Turn 76, 2100 BC: 2 Corn, GRiv Irr, PHRiv Mine (no change)
Turn 78, 2050 BC: Switch to GRiv Irr to GCopper, so that you are working: 2 Corn, GCopper, PHRiv Mine
Turn 80, 2000 BC: Switch PHRiv Mine to GRiv Irr, so that you are working: 2 Corn, GCopper, GRiv Irr
Turn 82, 1950 BC: Delhi should be SIZE 5. Ensure that you are working: 2 Corn, GCopper, GRiv Irr, PHRiv Mine
Build - Finish worker -> Oracle
(will need to chop 3 forest. 1 will be choped @ T88, one @ T89 and finally one @ T91).
Silverado -
No change to work tiles.
Finish warrior, build worker.
Riverdale -
Founding - Zara has roads, settler immediatly, 1W of Zara's cows. Will still give Writing at T92.
Important - once founded must work River Grass for extra +1 comm otherwise
Also Important - on the turn after Riverside is founded, on Turn 79, 2025 BC, the game may ask you: "Sire, the ciizens of Riverside are rightfully asking to join the Ethiopian Empire..."
Please choose the third option in the list, called "Wait, let me examine the city first." The pop-up message will be gone when you exit the City's screen
Build - Monument.
TURN BY TURN (execpt unit movement as above).
============
T76 - Research @ 100%, start moving settler towards Riverdale location, North warrior 1N, Warrior 5 towards riverdale.
T77 - Nothing much.
T78 - Settle Riverdale, make sure it works the grassland river. Worker 1 is about to finish copper-mine, start choping. Delhi works copper instead of *mine*.
T79 - PH->Writing, Research @ 0%,
T80 - Delhi: Worker->Oracle, Silverado: Warrior->Worker, Civics: Hindu+OR, Delhi: Switch PHRiv Mine to GRiv Irr, so that you are working: 2 Corn, GCopper, GRiv Irr
T81 - nothing much
T82 - Delhi should be SIZE 5. Ensure that you are working: 2 Corn, GCopper, GRiv Irr, PHRiv Mine
T83 - Research @ 100%, Delhi grows, make sure it now works mine too.
T84 - nothing much.
T85 - nothing much.
T86 - nothing much.
T87 - nothing much.
T88 - Delhi grows: work Plains Forest, nothing much
T89 - nothing much.
T90 - nothing much