Dhoomstriker
Girlie Builder
- Joined
- Aug 12, 2006
- Messages
- 13,474
Thanks. Yes, you're up next.Great work Dhoomstriker!
So, from what I understand of the roster I guess that means I'm up? It's perfect timing in RL, as I have an unusually large amount of free time coming up (free time for me is when my wife is at work and I'm at home. I still have to look after a baby though).
As far as I understand, we've mostly planned through this coming turnset already, it's mostly just a matter of nailing the micro down. If someone who doesn't suck with worldbuilder (i.e. not me) could update the test save that would be really, really helpful. I'll then play through in the test save, write down exactly what I did, and start optimising it.
Mitchum should be able to come along and get your a World-buildered saved game soon enough.
To Mitchum
Spoiler :
A couple of notes for you: I demanded the Clam on Turn 100.
I won't bother to detail the Warrior movements, as you can always move them into their current position and then just end their turn a lot, World-building out any Barb units that appear in the meantime.
Perhaps the tricky part will be Warrior 7, since he costs us Gold per Turn for a bit... he'll be inside of our borders and in Delhi for a while. He went sraight SE out of Delhi on Turn 99, 1525 BC and exited our borders (and thus costing us 1 Gold per Turn) on Turn 101, 1475 BC. He stayed outside of our borders until the current turn.
I think that all of the other pertinent details are in the PPP, but feel free to ask for any info that you think you need.
I won't bother to detail the Warrior movements, as you can always move them into their current position and then just end their turn a lot, World-building out any Barb units that appear in the meantime.
Perhaps the tricky part will be Warrior 7, since he costs us Gold per Turn for a bit... he'll be inside of our borders and in Delhi for a while. He went sraight SE out of Delhi on Turn 99, 1525 BC and exited our borders (and thus costing us 1 Gold per Turn) on Turn 101, 1475 BC. He stayed outside of our borders until the current turn.
I think that all of the other pertinent details are in the PPP, but feel free to ask for any info that you think you need.
Other Comments for the next Turnsets
Spoiler :
I've already started on Settler 4, so you'll just continue to build it. Delhi is running a Priest for our Great Prophet.
Once the Great Prophet comes in, I fired the Priest and just had him work the GRiv Irr square. Technically, if we can get Settler 5 in the same amount of time, we could hire the Priest back for part of that time (check every couple of turns to see if hiring the Priest will lose you a turn on Settler 5), but I'd rather not run the Priest the entire time, as I believe doing so will delay Settler 5 by a turn or so, which could prove to be crucial in our tight race for the Wheat City.
Settler 4 should be able to run immediately to the location NW + W of the Stone (please don't settle NW of the Stone), sit down, and then have the Great Prophet magically exist to be able to immediately Lightbulb Christianity.
I don't remember the timing of Meditation--if we have enough Gold for 1 more turn after learning it to stay at 100% Science, then do so before switching back to 0% Science, but if we don't have enough Gold to do so, switch to 0% Science on the turn that Meditation is learned. Math is our next tech.
I think that we can safely stay out of Org Religion, Slavery, and Confucianism for now, switching into them on the same turn as each other some time in the future, when we are ready to whip the Granaries.
A Granary will be the next build in Delhi after Settler 5, followed by The Pyramids.
As a result, there is no rush to hook up the Stone. I built AT LEAST 1 Cottage using 3 Workers in Stone City on the turn that it was settled. Since it takes 8 Worker turns, we only need 2 Workers "there" on the first turn, so I think that I had Worker 4 "coming a bit late" as he probably pre-chopped a Forest (such as the one that we don't want to chop in the short run 1N of the GCopper--but, it's better pChop a Forest that we won't chop for a while in order to get in a Worker action than not to get one in at all). Worker 4 would have started on the Cottage on the next turn, still completing it in 3 turns, completing it at the same time as had he been there right from the starting turn.
It might be possible to build 2 or 3 Flood Plains Cottages before working on the Stone--you'll have to play around with the timing and figure out when you'll be whipping the Granary to know for certain.
If you have "some time to kill," for example, you could do something tricky, like: Completely Cottage the Flood Plains 1SE of Stone City (1W of the Stone), so that the City will be working a Cottage ASAP. Then, pCottage the Flood Plains square W + W of the Stone, "on your way" to the Flood Plains square W + W + W + W of the Stone. Then, work on or complete the W + W + W + W Flood Plains Cottage with however many Workers you sent that way, then pCottage on the W + W Flood Plains square "on the way back" and then work on the Stone's Road and Quarry. That way, you'd have 2 Cottages complete and you wouldn't lose Worker turns to Worker movement.
Riverdale should just keep building the Granary until it gets whipped, and then we'll have to decide if we should whip into the Library or into the Temple, based on overflow values, etc. Then we should decide if we will whip the Temple into the Library. So, there are indeed some details that need to be solidified.
Some testing should be done to figure out ideal whipping times--Mitchum has some info on the subject that can prove useful.
Once the Great Prophet comes in, I fired the Priest and just had him work the GRiv Irr square. Technically, if we can get Settler 5 in the same amount of time, we could hire the Priest back for part of that time (check every couple of turns to see if hiring the Priest will lose you a turn on Settler 5), but I'd rather not run the Priest the entire time, as I believe doing so will delay Settler 5 by a turn or so, which could prove to be crucial in our tight race for the Wheat City.
Settler 4 should be able to run immediately to the location NW + W of the Stone (please don't settle NW of the Stone), sit down, and then have the Great Prophet magically exist to be able to immediately Lightbulb Christianity.
I don't remember the timing of Meditation--if we have enough Gold for 1 more turn after learning it to stay at 100% Science, then do so before switching back to 0% Science, but if we don't have enough Gold to do so, switch to 0% Science on the turn that Meditation is learned. Math is our next tech.
I think that we can safely stay out of Org Religion, Slavery, and Confucianism for now, switching into them on the same turn as each other some time in the future, when we are ready to whip the Granaries.
A Granary will be the next build in Delhi after Settler 5, followed by The Pyramids.
As a result, there is no rush to hook up the Stone. I built AT LEAST 1 Cottage using 3 Workers in Stone City on the turn that it was settled. Since it takes 8 Worker turns, we only need 2 Workers "there" on the first turn, so I think that I had Worker 4 "coming a bit late" as he probably pre-chopped a Forest (such as the one that we don't want to chop in the short run 1N of the GCopper--but, it's better pChop a Forest that we won't chop for a while in order to get in a Worker action than not to get one in at all). Worker 4 would have started on the Cottage on the next turn, still completing it in 3 turns, completing it at the same time as had he been there right from the starting turn.
It might be possible to build 2 or 3 Flood Plains Cottages before working on the Stone--you'll have to play around with the timing and figure out when you'll be whipping the Granary to know for certain.
If you have "some time to kill," for example, you could do something tricky, like: Completely Cottage the Flood Plains 1SE of Stone City (1W of the Stone), so that the City will be working a Cottage ASAP. Then, pCottage the Flood Plains square W + W of the Stone, "on your way" to the Flood Plains square W + W + W + W of the Stone. Then, work on or complete the W + W + W + W Flood Plains Cottage with however many Workers you sent that way, then pCottage on the W + W Flood Plains square "on the way back" and then work on the Stone's Road and Quarry. That way, you'd have 2 Cottages complete and you wouldn't lose Worker turns to Worker movement.
Riverdale should just keep building the Granary until it gets whipped, and then we'll have to decide if we should whip into the Library or into the Temple, based on overflow values, etc. Then we should decide if we will whip the Temple into the Library. So, there are indeed some details that need to be solidified.
Some testing should be done to figure out ideal whipping times--Mitchum has some info on the subject that can prove useful.