SGOTM 11 - Fifth Element

OK, i opened the save and tried to explore the trade options.
I used the "what would make this deal work" to see what we can have, then i exit without saving.

Sal:
Monarchy for CoL, plain
IW+Fish+Hunting for Alpha

Zara:
Fish+Hunting+AH for Math.

I propose this:
we can try to beg to the pleased Zara for fish and IW, if he refuses we can try for IW only, then for Fish only. Or:
Trade Alpha to Sal for what he offers, then wait and trade with Zara (and try to beg for sailing) next turn.

I think we must move on (in terms of turns), since when they will meet we'll have the "you have traded with our worst enemy" for both. sure like Hell. And this can move Zara to pleased to cautious.

I'm also attracted by the Monarchy trade. It's not a robbery, since an Emperor AI evaluates our techs 20% less. Sure, we don't need it, but it's tech acquired and we can see when the AIs have Feud.

For the rest my PPP (suggested by Dhoom) is:

- move the only free worker 1W, chop/stop (even if i consider more interesting to quarry the marble). if we move the worker by 2, road/stop, he can be on marble in 3 turns. If we want a galley after the settler in Bedrock, better have some hammer there.
- space on our westernmost warrior

Next turn, keep research to 0, start a worker in Dehli. Save and discuss with screenies once the trades are completed.

Trades will wait for your comments.
Please note that i want discuss all the trades for this turn and next one, so we can know where all the resources are and we can start plan the last part of my TS.

I'll wait to play until enough of you will post a comment and we'll find an agreement.

Edit for Dhoom:

I'm not a fan of OB with Sal until we have our settlers in place in the West Coast.
And rest assured i know well the diplo modifiers for begging anything and how to beg something successfully.
 
I propose this:
we can try to beg to the pleased Zara for fish and IW, if he refuses we can try for IW only, then for Fish only. Or:
Trade Alpha to Sal for what he offers, then wait and trade with Zara (and try to beg for sailing) next turn.

If you beg and are refused once, there is 0% chance that he will accept the second beg no matter how small (even if it is only for 1 gold). So there is no point to continually beg if he refuses the first time. At least that's how I understand it.
 
OK, i opened the save and tried to explore the trade options.
I used the "what would make this deal work" to see what we can have, then i exit without saving.
Thank you for taking the time to post back before playing, because there are a number of points that need to be cleared up.


Sal:
Monarchy for CoL, plain
IW+Fish+Hunting for Alpha
We are absolutely not trading around Code of Laws.

As soon as we trade around Code of Laws, several things happen:
1. We risk losing the race to Philosophy, especially if AIs are able to Lightbulb
2. An AI that has Code of Laws can start demanding Civil Service from us, which we also want to hold onto for as long as possible

We're playing a tech-denial strategy here.

The only time that we might consider trading away Code of Laws is when we have 3+ trading partners and can get something for it from each of them. It is too valuable of a tech to trade away now, because AIs will avoid it.

Once we learn Currency, the trading window for it will be short, as AIs will research it. But few will research Code of Laws, so we must hang onto this tech and we must hang onto Theology until a point in the game where we have many techs that we can get for them.

Finally, if we give away Code of Laws to Saladin, he will trade it to his Buddhist Friend(s), since he is likely to be Friendly with any AI sharing his religion, due to him being a Religious-oriented Leader and having been running Buddhism as his State Religio for a long, long time (ever since 1 turn after he founded it).


Zara:
Fish+Hunting+AH for Math.
I've spoken about 100 times and have given multiple reasons why we should not trade Math with Zara first. It is a mistake to do so.


I propose this:
we can try to beg to the pleased Zara for fish and IW, if he refuses we can try for IW only, then for Fish only.
I have made this point multiple times, but I will make it once again:
WE ONLY GET ONE CHANCE TO BEG!

TRY MY TEST SAVED GAME 7 out. Try begging for all of Zara's techs. Next, try begging for them one at a time. You will find that he will give you NOTHING.

You get ONE CHANCE to beg, that's it.

Also, if you do beg a second time, not only is your chance of success a GUARANTEED 0%, you will also reduce our chances of successful begging in the future.

Every time that you beg, a hidden variable for that AI goes down. It's a hidden variable, so exact values are not known, but let's say that it starts at 100 and goes down by 35 every time that you beg. So, after begging once, it is at 65, or a 65% chance of success.

Over time, that number climbs back up to 100%. Let us call this variable "chanceOfSuccess."

Now, IN ADDITION to that variable, there is another variable that remembers the last time that you tried to beg.

It starts at 10 for Normal, and I'm not sure for Epic, but let's say that it starts at 15.

As soon as you beg, that number gets reset to 0.

After each turn, the counter increments by 1. Only once the turn counter reaches 15 does it stop incrementing. Only if the turn counter = 15 will your begging be successful. Let's call this turn counter "turnCounter."

So the code for begging would look something like the following:
public static int Beg() {
if (turnCounter >= 15) {
randomValue = rand(100)
if (randomValue > chanceOfSuccess) {
tradeSuccessful();
} else {
tradeFails();
}
} else {
tradeFails();
}
turncounter = 0
chanceOfSuccess = (chanceOfSuccess - 35);
}


Somewhere else in the code, you will see something like:
InBetweenTurns() {
turnCounter = (turnCounter + 1);
chanceOfSuccess = (chanceOfSuccess + 1);
// A bunch of other stuff happens
}


So, if you try to Beg a second time within 15 turns, you will:
a) AUTOMATICALLY FAIL to get the things that you begged for
AND
b) You will make it almost impossible for us to beg anytime again in the future


Or:
Trade Alpha to Sal for what he offers, then wait and trade with Zara (and try to beg for sailing) next turn.
I'm totally lost here. How is begging for Sailing better than begging for Iron Working plus Fishing?


I think we must move on (in terms of turns), since when they will meet we'll have the "you have traded with our worst enemy" for both. sure like Hell. And this can move Zara to pleased to cautious.
You will not obtain Worst Enemy negative Diplomatic modifiers UNTIL AFTER THEY MEET. They are not Worst Enemies because they have not yet met. Worst Enemy trading WILL NOT APPLY yet.

You should focus on begging for Iron Working + Fishing from Zara, as our test game supports you doing so, and thus it really should work. If it works WE GET A FREE PERIOD OF TIME WHERE ZARA IS UNABLE TO GO TO WAR WITH US. He can become Furious with us for all we care, he will be unable to declare war during that time period.

That is the power of this begging.

But, if you abuse the begging by asking more than once, you waste this aspect of gameplay.


I'm also attracted by the Monarchy trade. It's not a robbery, since an Emperor AI evaluates our techs 20% less. Sure, we don't need it, but it's tech acquired and we can see when the AIs have Feud.
Abosolutely not. It makes no sense.
a) We have The Pyramids for Hereditary Rule. We have no use for this tech now. We can trade for it later
AND
b) We do not have Wine within our borders
AND
c) If we get Monarchy in trade from Saladin, he is more likely to treat it as a "give away" tech and the other AI or AIs that he knows will learn it in short order. That's only 1 step away from the AIs learning Feudalism for Longbowmen and for the chance to demand Civil Service from us


If we want a galley after the settler in Bedrock, better have some hammer there.
We are chopping the Crab Forest because now is the last chance that we can do it. It's 20 Hammers that you throw away permanently if you don't chop it now.

Further, we will similarly chop the Forest that stands on the Three Clam square, probably using the Worker that Pastures Wheaties' Cow. That'll give us part of our Galley Hammers, while growing Bedrock and whipping will give us the rest.

Slow-building the Galley using a Marble that will take 12 turns to improve will not work as well as getting two sets of 20 Hammers.


Edit for Dhoom:
I'm not a fan of OB with Sal until we have our settlers in place in the West Coast.
If there is something in the PPP that I wrote that you disagree with, we'd better have a vote on it. It's not acceptable for you to just play ahead because you disagree with a decision. The team has to be in agreement with that choice.

It's our #1 goal to get Buddhism. Open Borders with an AI that knows Buddhism increases our chances from less than a 1% chance to get Buddhism to about a 30% chance to get it in one of our 4 western religion-less Cities.


And rest assured i know well the diplo modifiers for begging anything and how to beg something successfully.
That may be true, but you apparently are new to the idea of FAILED begging, because you cannot be successful after a failed begging attempt.

You also cannot succeed the second time that you beg, regardless of whether you succeeded or failed in your first begging attempt. It's a fact of the game. "No multiple picking on the weak players more than once and a while" is the design choice here.

Try it out in the TEST 7 saved game, as I outlined above where you first ask for a ridiculous trade and then ask for something simple like "just Fishing" and you'll see what I mean: all future begging on the same turn or within the rest of your turnset will fail.
 
BLubz: We already have a very optmized PPP for the PPP2 that I wrote.

It takes our strategic goals in mind and also gets us an extra chance at techs for free by begging for Iron Working + Fishing at the same time.

It's not really going to get more optimized than that.

So, why not spend your time optimizing PPP3. We're all waiting to see what you're going to write for that one. We'd probably all love to see you play out a test game, post your completed test game, and give us the same highlights of what you did in the test game that you would do for the real game.

We can consider your test game report to be your initial PPP3 and we can work as a team to improve it within the 48 hour time period.

By trying to further optimize PPP2, all we can really do is go backwards down paths that we have already discarded. It's optimized to the hilt. The only way to improve it would be to guess the Admin password and World Build us in some nukes.

So, please trust the optmization of your teammates on PPP2 and let's see what you can give us for a PPP3, hopefully before you go to bed.
 

Edit for Dhoom:

I'm not a fan of OB with Sal until we have our settlers in place in the West Coast.
And rest assured i know well the diplo modifiers for begging anything and how to beg something successfully.
You are allowed to take TEST GAME 7, World Build in a Galley Settler Party for Isabella, and try out a couple of scenarios with and without Open Borders.

If you wish, you can ask and I will update the test saved game to have an appropriate Galley with a Settler Party in it (I'll even make you a couple of them, spaced out a bit) and you can play around. Just quote this text and ask me to do it and I will.

But if you're not going to play the test games, then I am afraid that your fears are unwarranted.


What is more important:
1. We get Buddhism and get Saladin's votes for ALL of his Cities, no matter where he settles? (Open Borders with Saladin)
OR
2. We play like a hate-the-world Closed-Borders Japanese empire, never get Buddhism, and have a 0% chance of winning the game? (do not Open Borders with Saladin and risk all of our domestic religions spreading to our Cities)

Because that is the choice that we are facing.

But, feel free to put the issue to a vote if you feel strongly about it.

Even better, play out TEST GAME 7 with some Galley-based Settler parties and prove to us that we cannot settle all 3 Cities if we Open Borders. I think that we'll be able to settle all 3 easily, if we plan our moves carefully by not settling immediately when the Settlers arrive and by tricking an AI Settler Party to first land before we settle our Crab City and our Rice City. Prove me wrong if you can.
 
I think the PPP, as it is written with a single beg for Fishing and IW from Zara is the way to go. If we get it, this will give us quite an advantage over the teams that don't think to beg like this (I typically don't do it in my games unless it is for gold, BTW).

Honestly, what can be better than getting the most expensive tech that we want (which is Iron Working--we don't need Monarchy right now) PLUS the tech that we absolutely need (Fishing) without having to trade away a single thing. On top of that, Zara will not declare war on us for at least 10 turns, which is what we don't want to happen at the moment. How much better can it get?
 
we can try to beg to the pleased Zara for fish and IW
Good. Do exactly that (beg for them at the same time as each other) and please follow the rest of PPP2.


Trade Alpha to Sal for what he offers
Why not do so on the next turn, Turn 151?

You yourself admit that it's tough to just get 1 expensive tech for either of Alphabet or Math. But how about if an AI wants both, such as Zara?


So:
1. Follow PPP2
2. On T151, check out our trading opportunities, with the intention of trading Alphabet to Saladin for what he will give us
3. Hang onto Alphabet + Math for a trade with Zara once he gets Monarchy in a few turns. In addition to Monarchy, he will give us whatever tech Saladin didn't give us. If Saladin manages to give us everything that we want, we can get Zara to throw in Archery along with Monarchy and still probably get +1 Favourable Trading relations with Zara.

There you go. Now you've contributed to the optimization. Do you feel happy? :)

We'll also still be able to maintain our Code of Laws monopoly for trading for better techs, such as Calendar and Metal Casting (we will probably have to throw in Currency as part of those deals, but if we trade Code of Laws now, Currency won't be enough to get us those techs). Can we play PPP2 now? :cool:

Or are you trying to write a brute-force hack algorithm to guess the Admin Password so that we can World Build in some Nukes? :scan: :nuke:
 
As you probably noted, i haven't strong feelings at the present.

I'm just proposing variations to ensure we have explored all the possibilities.

Resuming the trades:

T150:
OB+wine from Sal, if we have something to offer for wine (not sure on this). Can i give him our only corn? We soon can cancel the deal for cows with Zara, since we have one to improve.
No tech with Sal
Beg for IW+Fish to Zara (let's hope i can be lucky)

Worst case scenario: Zara gently refuses. What do i do?

T151
Assumed we are successful in our begging, we still need AH and sailing. Hunting can wait.
Do i have to wait until he finishes Monarchy or do i have to try to trade him something (Math i think) for those?
Or do i can give Sal Alpha for AH and sailing? it's not great, but we probably gain a "trades fair and forthright".

Sorry but it's not clear from your posts. Please try to be more synthetic.

To hack the admin PWD, i think we have 2 good elements. Have they ever try?
 
Worst case scenario: Zara gently refuses. What do i do?
The answer:
If he disagrees, trade Alphabet to Zara for Iron Working + Fishing.


OB+wine from Sal, if we have something to offer for wine (not sure on this). Can i give him our only corn? We soon can cancel the deal for cows with Zara, since we have one to improve.
Sure, Corn or Wheat, it doesn't matter. We have excess Health right now. We can afford to give up a Corn in favour of a Happiness Resource. We can always whip our Happiness if our Health level is getting close to the limit. If your Happiness level is much lower than our Health level, though, then there is no way to leverage the excess Health except to trade it away for Happiness Resources (which we are about to do with Saladin).


T151
Assumed we are successful in our begging, we still need AH and sailing. Hunting can wait.
Do i have to wait until he finishes Monarchy or do i have to try to trade him something (Math i think) for those?
Or do i can give Sal Alpha for AH and sailing? it's not great, but we probably gain a "trades fair and forthright".
The Ideal Scenario:
T150: Zara gives us Iron Working + Fishing in a single begging action
T150: Saladin will give us Open Borders + Wine for Open Borders + one of Wheat or Corn (not both Wheat and Corn!)
T151: Saladin will give us Animal Husbandry, Sailing, and Hunting for Alphabet
T15X (155?): Zara will give us Monarchy + Archery for Alphabet + Math


If begging from Zara fails:
T150: Zara tells us to climb a tree when we ask him for Iron Working + Fishing in a single begging action
T150: Zara gives us Iron Working + Fishing (+ maybe Hunting) for Alphabet. You can always ask if he'll give us Hunting as part of the Alphabet trade, but if he says no, don't worry about missing Hunting
T150: Saladin will give us Open Borders + Wine for Open Borders + one of Wheat or Corn (not both Wheat and Corn!)
T151: Zara will give us Animal Husbandry and Sailing but not Hunting (try for Hunting, too, but I'm just talking about a worst case scenario) for Math
T15X: Saladin will probably beg us for Alphabet, since we didn't offer him a trade recently. Give it to him for +5 Relations


The whole point, though, is that we can plan for T150, but not beyond that point. The ideas that I presented for T151 are just suggestions. If you pause play before you trade on T151, then we can debate the options that are presented to us.



Do i have to wait until he finishes Monarchy or do i have to try to trade him something (Math i think) for those?
Normally, you can't see what an AI is researching, so if you delay trading, they might either:
a) Complete the tech themselves and take away your trading opportunity
OR
b) Partially complete the tech themselves and trade their partial research with another AI

Since we KNOW that Zara is still researching Monarchy, we don't really fear this scenario. So, we can safely wait until Zara learns Monarchy in our best case scenario (the sceanario where begging for both Iron Working + Fishing at the same time actually works).


T151
Assumed we are successful in our begging, we still need AH and sailing. Hunting can wait.
Correct, Hunting and Archery are our lowest priorities and if we can't get them in trade now, we can get them in a future trade down the road, perhaps when we meet another AI. Obviously, if you can get them when we are trading, go for it, but don't try adding Hunting to the begging with Zara.
Zara refused me in the test game when I tried to beg for Iron Working + Fishing + Hunting. I am pretty sure that the best deal he will give us is begging for Iron Working + Fishing (begged for at the same time as each other).


To hack the admin PWD, i think we have 2 good elements. Have they ever try?
I haven't tried, but I don't know who those 2 elements are, so you'll have to ask them directly.
 
OK, got it.
Playing now.
Report soon.
wish me luck

:cry:
 
Good luck!

Here are screenshots that I was making before you said that you understood:
Spoiler :
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And lucky i was!

Saved on turn 151, not a move made.
I've tried some math on the GPerson in Dehli and it seemed a good thing to hire a 6th Sci for 1 turn, since the settler will be completed anyway. I think that with one more turn with 6 Sci we can anticipate the (hopefully) GS by 1 turn.

T150
Sal is happy to OB with us and he enjoys cornflakes for breakfast. We can celebrate our new friend with the wine he offered.
Zara was pleased to help us with Fishing and IW. In exchange he obtains 10 turns of peace. I guess he fears our warriors.
Wheaties is settled on iron

IBT he cancelled the clams deal
and Pliny gave us this analysis:
attachment.php


T151
I offered Alpha to Sal and he counter with Sailing, AH and Hunting. On top we gained this:
attachment.php

and yes, we have horses.

Finally, the map with resource bubbles on and the dots+signs for our planned cities
Spoiler :
attachment.php


Now, waiting for ideas for my final PPP. BTW, how many turns have i to play?
I'm definitely out of sync this time.
 
And lucky i was!

Saved on turn 151, not a move made.
Great, thank you! I'll update the test saved game momentarily.


I've tried some math on the GPerson in Dehli and it seemed a good thing to hire a 6th Sci for 1 turn, since the settler will be completed anyway. I think that with one more turn with 6 Sci we can anticipate the (hopefully) GS by 1 turn.
It was a toss-up. We get an extra Flask by hiring the Scientist, due to bonus Flasks, but we miss out on a bonus Hammer in the Worker on the next turn from overflow for Bureaucracy.

The biggest part that convinced me was the delay in getting our Worker if we stuck with 6 Scientists, so I think that we'll have to go back to 5 Scientists if we want to complete The Hanging Gardens on time.

In your screenshot, though, it looks like you are working the GHRiv Mine, so which is it--a Scientist or the Mine. so that I can update the test game?

If you did switch to a Scientist, then I think that we'll have to go back to working the Mine, just to be able to complete the Worker in a reasonable timeframe. I don't like the idea of whipping a Worker when our Foodbox is so empty (that's inefficient whipping).



T150
Sal is happy to OB with us and he enjoys cornflakes for breakfast. We can celebrate our new friend with the wine he offered.
Wonderful news! :beer:


Zara was pleased to help us with Fishing and IW. In exchange he obtains 10 turns of peace. I guess he fears our warriors.
Excellent! Our efforts with the test saved game have payed off! See my last message for the real reason why Zara fears us (we have Milla Jovovich on our side!).


Wheaties is settled on iron
Okay, that's interesting. Since it's on a Desert square, it wouldn't have been worth that much anyway, so no worries about wasting it.


IBT he cancelled the clams deal
As expected.

I don't want to cancel the Corn for Cow deal, as we'll hopefully get Cow ourselves soon and then wouldn't be able to get that deal. But we can certainly be on the watch for a different Resource that Zara might want for his Clam... I can't think of anything right now... no way will we give him Copper or Iron, though, otherwise say goodbye to our ability to demand things from him.


T151
I offered Alpha to Sal and he counter with Sailing, AH and Hunting. On top we gained this:
Okay, I'll try to reproduce the same result in our test game (if Isabella won't give us +2 positive Diplo points, I'll have to remove a tech from her and then "give" it back to her, haha).


Finally, the map with resource bubbles on
Thank you, particularly for including Zara's territory, too.


So, just some final questions to help with making the test game:
So, did you Hire a 6th Scientist in Delhi on T150? If yes, did you remove the citizen from the GHRiv Mine?

Is that citizen still a Scientist on T151 or is he back to working the GHRiv Mine?

Is that Saladin's Work Boat in the north, just north of Wheaties?



Now, waiting for ideas for my final PPP. BTW, how many turns have i to play?
Ideally, you'll play through the test game that I am going to upload and post a turn report. Then, we can tweak what you came up with.

Otherwise, I'll just write a very detailed PPP and we'll fight about it for several days before and after you play it. :crazyeye:


and the dots+signs for our planned cities
Each of Crab, Rice, 3Clams, Fish + Incense, and Whale + Silvers looks correct.

We have no rush to settle either Fish + Incense or Whale + Silvers because those spots are not amazing spots and because our cultural borders pretty much encompass those spots already. Far more important will be to get some off-continent Cities before building those two, in my opinion.


Good job! :goodjob:
 
BTW, how many turns have i to play?
As for how many turns that you will play until you need to pause, I guess that will depend upon whether you come across any crucial events where we need a decision.

For example, you'll want to stop play if Saladin makes a demand from us, since the only techs that he can now demand are techs that we don't want to trade to anyone.

If we don't get a Great Scientist as our Great Person, we'll also need to pause play to discuss the results.

If we meet another AI, we'll also want to pause play before Opening Borders and before Trading. Declare peace upon meeting the AI, but then pause play.

If an AI lands a Settler Party, you can most certainly pause play at that point, so that we can run a more detailed test game to check out what our best settling moves will be, in order to deal with the situation.


As for how many turns to play in total, well, something like not getting a Great Scientist might mean that all of our plans from that point on will need to be reworked.


But otherwise, I guess we're playing approximately 15 turns, but less is better than more, if you get to a point where you're not sure what to do with our empire.


We always seem to have the most focus at the start of a turnset, so when in doubt, don't play it out (stop and get feedback, instead).
 
So, did you Hire a 6th Scientist in Delhi on T150? If yes, did you remove the citizen from the GHRiv Mine?

Is that citizen still a Scientist on T151 or is he back to working the GHRiv Mine?

Is that Saladin's Work Boat in the north, just north of Wheaties?
1) hired only for T150, then back to the mine
2) see above
3) Sal WB is 1NE of the wheat resource
he will meet Zara next turn

For the completion of my TS, i have no ideas at present. Aqueduct>HG in Dehli after the worker and hopefully the GS? The other cities? Do we switch the granary to a WB in GPF?
Or even 2?

To be or not to be, this is the question :crazyeye:
Where di you found that piece of... posted above? :yumyum:
 
Thanks for the answers to my questions. Also, some minor details so that I get the test game exact:
1. Is Warrior 6 (the one in the Desert) fortified or not?
2. Do Workers 3 and 4 (to the NE of Wheaties) have their full movement or are they in the middle of chopping the PFor?
3. Does the Worker at Crab City still have his full movement points or is he in the middle of chopping the GFor?
4. Is the Warrior in the by the Crab city location fortified or not?

I can make guesses but I'd rather give you an accurate test saved game to play from.



For the completion of my TS, i have no ideas at present. Aqueduct>HG in Dehli after the worker and hopefully the GS? The other cities? Do we switch the granary to a WB in GPF?
The suggestion for Wheaties was:
Complete the current Settler (for the Rice City location) -> Settler (for off-continent #1) -> Settler (for off-continent #2)

The suggestion Bedrock was:
Complete the current Settler (for the 3Clams location). Do not whip him unless we are in serious danger of losing the 3Clams location to an AI Settler Party -> Galley 1 (chopped and then whipped) -> Galley 2 (chopped and/or whipped)

The suggestion for Silverado is:
Once it is within about 3 Hammers or less towards completing the Granary, switch to working Delhi's Corn, UNLESS Delhi really needs that Corn for completing The Hanging Gardens.

If Delhi needs it, then just stay working the Silver until we get to Size 2 in Silverado via The Hanging Garden's boost.

Silverado builds Granary -> Lighthouse (yes, we will lose all of the Hammers invested into the Courthouse--feel free to blame me for starting the Courthouse and wasting 13 Hammers, but you can also thank me for correcting the mistake and building a Settler partway through the Courthouse build).

Grt Person Farm: Immediately switch to building a Work Boat. Whip it as soon as we are at Size 2 (or as soon as we have Slavery if we aren't in Slavery when we grow to Size 2).

After whipping the Work Boat, build another Work Boat and plan to whip it, too, but only whip it once we've grown to an almost full Foodbox at City Size 2 (that will very likely be past your turnset).


THE TRICKIEST PARTS will be that many of these Cities have Granaries queued up, so you'll have to remember when to switch to building these items, so that you don't waste valuable turns on partial construction of Granaries instead of the Settlers, Galleys, and Work Boats that we need now.


Where di you found that piece of... posted above? :yumyum:
I asked my neighbour if I could have her picture and she said "okay, but only if you put a cute quote into the picture for me."
 
Shortly:
not a single unit moved.
I stopped all the workers on turn 150, so they all have full movement.
Late, bye


Sure your neighbour...


bah
 
Latest Test Saved Game
Okay, I have updated the test saved game.

Here are some suggestions for the initial turn that you'll almost certainly do:
- Have Delhi work the PHRiv Mine instead of the GHRiv Mine, in order to get a free bonus Hammer from Bureaucracy. This situation exists because we worked a Scientist Specialist for 1 turn, but it allows us to get the extra Hammer that we need in order to get the Worker completed in 5 turns instead of 6 turns. Now, we might be able to go back to the GHRiv Mine next turn and still get the Worker in the same amount of time, but I'm not positive. But certainly, for T151, we want to work the PHRiv Mine for the bonus Hammer
- Have a Worker chop the PFor NE of Wheaties, since it only takes 1 turn to Chop now and yet it'll cost us a full extra Worker turn later to come back to it. Tell us which Worker you chose (Worker 3 or 4) to Chop the Forest
- Have the GPF start on a Work Boat

If you do these things and then save the game again, let me know which items you did and I'll post an updated test game with all of the actions that you executed.

Other actions are debateable, so we don't want to commit to doing them until you've played through a test game and perhaps others have had the chance to do so, as well.


Anyone else can just play the test saved game, probably following the above recommendations and then doing whatever else they want to do. How long do you play for? As long as you want to!


Isabella MAY be sneaky with Galleys, if I set things up correctly.


Please let me know of any test game inaccuracies that you spot.
 
Good job on the tech trading. :goodjob: It looks like we'll get the maximum value out of the techs we do have to trade.

I have one question related to the discussion about the scientist. From our thread:

RE: Hiring a Scientist in Delhi
Okay, I played around with the numbers a bit.

Yes, we can get a Great Person (hopefully, a Great Scientist) in Delhi 1 turn sooner, by hiring a 6th Scientist Specialist. But doing so delays our production in Delhi by 4 to 5 turns. We risk losing The Hanging Gardens if we delay things that long.

So, while it worked to hire another Scientist when we were building a Missionary, since we're instead going to build a more expensive Worker, we need the Hammers more than we need the Great People Points.

If we keep working the GHRiv Mine and just have 5 Scientists, then the Worker can be built on the same turn that we get our Great Person, meaning that the timing of switching out of Caste System can coincide perfectly with when we need Slavery + Organized Religion + Confucianism in Delhi for the Aqueduct.

We might not need Slavery in Delhi, but we for sure want it for Riverdale.

It still has yet to be tested if whipping the Aqueduct is going to be worth it (it probably will be worth it, though).

The approved PPP:

PPP2 Part 1
T150
Trade Open Borders plus Wine (in the same trade deal) from Saladin for Open Borders and a Health Resource

Talk with Zara and ask him to give us both Iron Working + Fishing at once, without offering him anything. "Could you spare this for a good friend?" is the text that you want to click on once both Iron Working and Fishing are on the table

If he agrees, no more trading occurs on this turn.
If he disagrees, trade Alphabet to Zara for Iron Working + Fishing.
No more trading occurs on this turn.

Leave Delhi working the GHRiv Mine instead of hiring a 6th Scientist there. So, work the 2 Corns, Copper, GHRiv Mine, and 5 Scientists, as we were already doing
Move Worker 1 1W (SE + E of the Crab and NW + N of the Fish) and Chop the Crab City's GFor
Unfortify Warrior 2 (if you already Fortified him) on the PFor (E + E of the Crab). Skip his turn (Spacebar)

From the turn report:

Saved on turn 151, not a move made.
I've tried some math on the GPerson in Dehli and it seemed a good thing to hire a 6th Sci for 1 turn, since the settler will be completed anyway. I think that with one more turn with 6 Sci we can anticipate the (hopefully) GS by 1 turn.

So my question is, why do we play test games, talk about optimizing things, write a PPP, all agree on it, and then not follow it when the turnset is played? I would have expected you to play a quick test and run this change by the team first, especially since Dhoomstriker explicitly stated that not hiring the scientist was better based on a test game and our overall strategy, not quick math.
 
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