Dhoomstriker
Girlie Builder
- Joined
- Aug 12, 2006
- Messages
- 13,474
War?
Spoiler :
If you absolutely want to go to war, here's what I suggest that we do:
1. Lightbulb Philosophy
2. Lightbulb part of Education
3. Build more Farms in our new Cities than we build Cottages, such as on the Flood Plains in Rice City
4. Whip our Universitities so that the captiol can get Oxford and focus on Scientific output
5. Rearch Liberalism and take Nationalism for Nationhood (drafting = cheap military units)
6. By then, we'll have traded for Construction
7. If we have also received Machinery in trade, then we can draft a few Macemen. If not, no worries
8. Tech to Gunpowder
9. Draft an army of Musketmen, backed by whipped Catapults, possibly with Macemen backup
10. Go to war before any other AI can get Musketmen, aiming to pillage any source of Horses, Ivory, Iron, and Copper, in that order (Knights and War Elephants would be the toughest units to fight with Muskets, so you want to disconnect those Resources first)
11. Be sure to fight a war where you have at least one other AI to help out in the war, so that Triremes (and maybe Caravels) don't sink our army before it lands
12. Take land slowly but surely, preferably with help from another AI (but we can't count on that part if the AIs are not on the same continent as each other)
If we don't want to go to war, we'll save Liberalism for a later tech. Preferably, we'll use it for a tech that comes after Scientific Method, such as Physics, in order to squeeze the last bit of value out of The Parthenon and/or The Great Library.
1. Lightbulb Philosophy
2. Lightbulb part of Education
3. Build more Farms in our new Cities than we build Cottages, such as on the Flood Plains in Rice City
Spoiler :
we should probably do so anyway, even if we don't go to war, to help these Cities grow and to be able to whip more infrastructure. We needed the Cottages in Bedrock to keep our economy going, but soon the focus will shift to needing more Food to be able to convert it into production (from whipping) and Science (from Representation-based Specialists)
4. Whip our Universitities so that the captiol can get Oxford and focus on Scientific output
5. Rearch Liberalism and take Nationalism for Nationhood (drafting = cheap military units)
6. By then, we'll have traded for Construction
7. If we have also received Machinery in trade, then we can draft a few Macemen. If not, no worries
8. Tech to Gunpowder
9. Draft an army of Musketmen, backed by whipped Catapults, possibly with Macemen backup
10. Go to war before any other AI can get Musketmen, aiming to pillage any source of Horses, Ivory, Iron, and Copper, in that order (Knights and War Elephants would be the toughest units to fight with Muskets, so you want to disconnect those Resources first)
11. Be sure to fight a war where you have at least one other AI to help out in the war, so that Triremes (and maybe Caravels) don't sink our army before it lands
12. Take land slowly but surely, preferably with help from another AI (but we can't count on that part if the AIs are not on the same continent as each other)
If we don't want to go to war, we'll save Liberalism for a later tech. Preferably, we'll use it for a tech that comes after Scientific Method, such as Physics, in order to squeeze the last bit of value out of The Parthenon and/or The Great Library.