The order of actions for Trading and Tech Begging
The tech begging thing sounds better than trading, although I wouldn't have expected it to work.
I left the test game as an exercise, so that you guys could try it for yourselves, instead of just trusting me.
We can still trade Math to him otherwise if it does though, right?
The rest of T150
First, we get Open Borders and Wine from Saladin for Open Borders and a Health Resource.
Next, we confirm that Zara is Pleased with us.
If Zara is Pleased with us, we will ask Zara to give us both Iron Working + Fishing at once, without offering him anything.
If he agrees, no more trading occurs on this turn.
If he disagrees or if he was Cautious with us and thus we did not ask him for techs for free, we will trade Alphabet to Zara for Iron Working + Fishing.
No more trading occurs on this turn.
On this turn, we'll also hire a Scientist in Delhi in place of the GHRiv Mine
We will also have Worker 1 move 1W to chop the Crab City's GFor
I am also going to ask that we confirm that Currency is selected and our Science Rate is set to 0%, unless someone wants to argue for a different tech.
The start of T151
Once our Settler in Delhi is complete, we'll start to produce a Worker
Next, we will reassess our trading options, which means that BLubz will let us know what's available for trade.
The Trap for Saladin = Hopefully, extra Cities that he won't settle and we can settle a bit later
We're not letting Saladin settle, we're just going to trap his Settler
Oh, and I'm not a big fan of the idea of letting Saladin settle on our land just to get Buddhism from him.
The plan is not to let him settle. But remember how Zara's Settling Party got messed up earlier? We want to be able to do the same to Saladin, so that he stops building Settlers (or at least builds less of them).
The goal will be to let him land somewhere near the Crab or Rice. Then, settle both Crab and Rice Cities on the turn that he lands.
BLubz said that he was going to make a dot map screenshot, so I hope that he still plans to do so, just to confirm that we all understand where to settle these Cities.
Even if Saladin has Open Borders with us, it will take him longer to land his Settling Party and then figure out where to go next than it will to send a Galley straight to the Three Clams spot.
We're about to get 2 Settlers out, so we can almost certainly beat him to the Crab and Rice City locations, but there is a risk that he will follow-up his Work Boat with a Galley. We want his Settler Party to land in the SW, which will buy us extra turns.
His Settler Party might just stand around doing nothing. It might try and settle a City between our Cities (which would mean that we could easily later take it over culturally). Or it might try and walk to the Three Clams spot. We should be able to beat it to the Three Clams spot, especially since we'll see him walking there and can whip the Settler in Bedrock at that point (although it's better not to whip the Settler in Bedrock if we can avoid doing so).
This strategy requires BLubmuz to put the Settlers for the Crab City and Rice City in place but NOT CREATE THE CITIES until:
a) Saladin lands a Settler Party, and then we must do so immediately
OR
b) a number of Worker actions have been executed, allowing us to improve the nearby terrain. I gave the exact details in a previous message and then I also mentioned that point a second time; I don't want to have to do it a third time--people can read the original message if they want to know what the conditions for settling all 3 Cities will be
I'd much rather settle his land We need all the population we can get, right?
Exactly. That's the whole point of this strategy.
If we settle all of our land just before Saladin arrives, he'll settle somewhere else. If we instead trick his Settler Party into landing in a spot where we won't let him get a City, it will mean that he won't beat us to a different City location. We'll get an extra City out of the bargain.