Mitchum
Deity
Only the stupids never change their mind
I like this quote, although it usually applies to me...

Only the stupids never change their mind
Yes.Is it still the rest of Dhoomstriker's turnset?
Correct.Who's after him? It looks like it's me according to the ordering...
So far, I have one decision that we have made for me to implement in the next partial turnset (where to settle Goldfish City)... and it sounds like I'll be coming up with the rest of it myself, unless people want to provide further suggestions...
Well, we earlier talked about building the Shwegadon Paya, then gave up on the idea since we didn't have Gold... but now we have Gold from Toku and could get our own source, too...Is there much else that's controvertial?
No one has disagreed with me to delay settling that City due to it not being worth the Maintenance costs. We also don't need the Happiness. I'd also like to "trap" a Settler Party on that island. But if someone wants to settle it now, they can still try and make a case for doing so.I agree with your arguments for settling on the ivory and preferring not to be on the hill.
Most of it should.We've got enough cities that there's a lot of micro to be done in managing them all, but hopefully most of that follows on from what's happened in the turn set so far.
Well, we earlier talked about building the Shwegadon Paya, then gave up on the idea since we didn't have Gold... but now we have Gold from Toku and could get our own source, too...
But, where would we put this Wonder? Would it be so terrible to build it in Delhi? With 3 Great Engineer sources and us needing extra "throwaway" Great People for the end of the game, I think that we can afford to accidentally generate a Great Artist in Delhi.
Or can we give up on this Wonder, with 4 out of 5 of the known AIs preferring Theocracy as their favourite Civic, with the hopes that the AI who builds it won't switch into Free Religion due to that fact plus the fact that 3 of the AIs will almost completely (if not completely) be Buddhist?
No one has disagreed with me to delay settling that City due to it not being worth the Maintenance costs. We also don't need the Happiness. I'd also like to "trap" a Settler Party on that island. But if someone wants to settle it now, they can still try and make a case for doing so.
However, no one really commented on whether or not they'd be okay with building a Settler in Grt Person Farm, since we're about to hit the Happiness limit there at Size 5. I presume that the Happiness will increase by a bit while we are buiding the Settler. That way, we would plan to grow to Size 6 when we have enough Happiness available to do so, such that we will be able to whip the Library for 3 population points (or maybe by the time that we've grown to Size 6 we'll have enough Hammers invested to make the whip only cost 2 population points), overflowing excess Hammers into the National Epic.
I also didn't really get any feedback on whether we should try and build a second Settler now, so that we have a "backup Settler available"--to do so would cost us I think I said 22 turns in Risaia--or else we can build one later in a shorter amount of time after that City or another City grows in Size.
It also wasn't confirmed that we want to send a Worker over to Goldfish, but presumably we do, so I'll try to make that happen.
No one disagreed with me making 2 more Galleys for the purpose of defending from the encroaching Barb Galley that is going after our Three Clams' Clam, so I guess I'll go ahead with doing so. We could always use extra boats in case we need to fight a war or in case we need to "chain" Galleys (or Galleys upgraded into Galleons) towards wherever the Fur is located, so that we can have a shorter time window between building our 4th "sacrificial" Great Person and winning the Diplo vote, as otherwise, the logistical issue of getting the units onto the Fur could become an issue.
It's hard to say for certain, but we get 12 to 13 Gold in Maintenance costs just from settling in the same locations for the Goldfish and Ivory Cities in the test saved game at City Sizes 1. Costs will go up as the City Sizes increase.How much of a loss does it really make? If for instance you build wealth and work a coast tile, I'd have thought the trade routes would make it profitable.
Grt Person Farm is by far the best spot to build a Settler for now. I was only worried by the possibility of us delaying our Great Person production there. If we can afford to lose 9 turns of generating Great People, then that's what it will take to build a Settler there.I'm not against building a settler in Grt Person Farm. However I will point out that if we have enough happiness for 5 pop, then if you whip the library on the turn you grow to 6 pop then you never actually suffer unhappiness. So if the intention is to whip the library, we can do that anyway. With a bit of fiddling (by investing a turn in it before growing), you can also 3-pop whip a settler from 6 pop without a turn of unhappiness, that might (or of course might not) work out better than slow-building it.
Consider all of our western Cities. Consider our Goldfish City. Consider our Ivory City. Consider our Sugar Daddy City. We got all of those by building a Settler "just in case" we needed it and each time we ended up using said Settlers. That's what I'd call a backup Settler and we've used them for about half of our Cities. I was only suggesting that we continue to be prepared by having one "on standby" like we seem to have been doing for about all of the second half of the game played to date.What on earth is a backup settler? One we don't yet have a location for? I'd be inclined to wait until it could be built more efficiently if we don't have a plan for it, but I might have missed the reasoning for building it now.
I'm low on places to make Work Boats. If I skip building a backup Settler in Risaia (for now), then I can make a Work Boat for Goldfish instead.It sure sounds like a good idea. Do we have a workboat for it too?
YES! Oh, indeed it does! Assuming that you have 20 Galleons and circumnavigation bonus, with the Galleons placed in the right spots, you could feasibly get a unit from one spot on the planet to the opposite side of the planet on the same turn.Does chaining galleys like that really work? How do you transfer the units?
Certainly. If anyone but Zara wants to fight us, controlling the seas will be our best chance of winning a war.On the whole, I think it's a good idea to defend the clams, and I can't imagine we won't have a use for more galleys.
If it is still available after we build The Hagia Sophia and The Great Library, since its cheap due to us having Gold, should be build it anyway, for the extra GPP and for less of a need to spend Espionage Points on a particular just to potentially have to switch their Civic (which is not a 100% chance of success mission)?I'm generally against building Shwedagon.
It's hard to say for certain, but we get 12 to 13 Gold in Maintenance costs just from settling in the same locations for the Goldfish and Ivory Cities in the test saved game at City Sizes 1.
Grt Person Farm is by far the best spot to build a Settler for now. I was only worried by the possibility of us delaying our Great Person production there. If we can afford to lose 9 turns of generating Great People, then that's what it will take to build a Settler there.
It may not exactly equate to 9 turns of "running 6 Scientist Specialsits," but we do delay production of other items in Grt Person Farm by building a Settler, and that would take 9 turns (or even more turns if I don't use the current overflow Hammers).
I'm low on places to make Work Boats. If I skip building a backup Settler in Risaia (for now), then I can make a Work Boat for Goldfish instead.
YES! Oh, indeed it does! Assuming that you have 20 Galleons and circumnavigation bonus, with the Galleons placed in the right spots, you could feasibly get a unit from one spot on the planet to the opposite side of the planet on the same turn.
Basically, if we have the opportunity to "build [Shwedagon] anyway," are you against doing so, or is it more of a matter of "don't built it if we need to sacrifice other Wonders just to get it"?
Yes, if I do not whip the Work Boat.Dhoomstriker said:I'm low on places to make Work Boats. If I skip building a backup Settler in Risaia (for now), then I can make a Work Boat for Goldfish instead.
Would this then also give Risaia time to grow?
Building Wealth (or as you point out, a Resource-enhanced Wonder intentionally built for failure Goal being better than Wealth) is a nice way to get cash to help fund our Research, but I think that we have too many things to build everywhere to really fit in "Wealth" builds (or "fake-wealth" builds by aiming to get a Wonder's failure Gold).If we have a city sitting around doing nothing but building wealth or something then sure, go for it (paricularly since it's a better way of building wealth anyway if we miss it).
Yes, if I do not whip the Work Boat.
No, if I want to whip the Work Boat in order to get Goldfish working an improved square ASAP.
Bureaucracy + Organized Religion + Gold really does make it a cheap Wonder, though...
Yes I do, but we just changed Civics away from Caste System, so it will take us at least 9 turns to expand the borders at Goldfish (5 turns to switch Civics and 4 turns to run an Artist Specialist).I assume that you plan to run an artist for 4 turns to pop the border quickly...
Okay, so the lesson here is that IF we have another bonus, such as a Resource-based bonus, available in both a Bureaucratic capitol and a regular City, we will get more overall Hammer output by spending those Bureaucractic Hammers on an item that does not receive production bonuses, while building the Wonder that gets a Resource-based bonus in the other City, am I right?Just a minor point; although beaurocracy definately helps get wonders built before someone else grabs it, in general building wonders in a beaurocracy capital is inefficient.
Why not have an impact? It's an interesting analysis and we should certainly try to understand the impacts and make use of them.I don't think it has an impact on our plans, I'm just pointing it out.
Assuming that we build The Hagia Sophia successfully and that we either don't complete The Great Library in time to contribute to the next Great Person or else don't beat the AIs to building it, then our next Great Person in Delhi, also assuming that we don't generate a Great Person elsewhere first, will be due on:When will the next great person come from Delhi and what are the odds of it being a GPro vs. a GE?
Currently in the build queue, we have 0 Settlers. I can switch to building one or two Settlers. The first one would be earmarked for Incense City. The second one would be our "floater" aka what I called "backup" Settler--free to settle Whales if we feel we need it (it'll be a pretty junky City, though) or free to settle elsewhere if we can find another spot that the AIs haven't gobbled up.Backup Settler? Yes. If I'm not mistaken, this is for the incense, right? Or are we talking about a backup to this settler? If so, I presume that we would use him settle Silver Whale if/when we need more resources as trade bait in the event that we don't find another settling location during our exploration.
Pretty much, so I can focus on growing and then whipping a Work Boat, but THEN do we want to start on a "backup" aka "floater" Settler?Workboat for GoldFish? Yes, built it in Risaia as mentioned rather than a very slow settler there. There's no need to whip it until about 4 turns before the borders will expand in GoldFish, right (assumes it takes 4 turns for the work boat to travel to the fish)?
18 more turns, give or take a turn depending upon whether we're close to a time where we might need to switch Civics or something.Next PPP: How many more turns do you have, Dhoomstriker?
I still plan to work on the test saved game, just not with the intention of being so accurate with it. Right now, I have an AI-inaccurate version that I'm using to test Worker actions and build orders. I have a somewhat updated map version but it's from an earlier point in the game (from the start of my turnset). Depending upon how much time I'll have, I'll figure out which one to use for now and whether I'll need to spend more time now or later updating the more similar looking one so that our Worker actions can be accurately executed in future turnsets.Can we expect a PPP from you soon now that you're not working on a test save any longer?
Pretty much, so I can focus on growing and then whipping a Work Boat, but THEN do we want to start on a "backup" aka "floater" Settler?