Dhoomstriker
Girlie Builder
- Joined
- Aug 12, 2006
- Messages
- 13,474
PPP is being worked on; here are some preliminary comments
Our Shipping Yards are in Full Production Mode
I'm still working away on a PPP, but I have a neat aspect of it that I can share.
Particularly, instead of building a Work Boat in Risaia for Goldfish (that's what I'm going to call the City by Saladin unless someone wants to propose a better name), I'll build a Work Boat in Crabs for Goldfish.
Three Clams will complete a Galley and then will whip a Work Boat for Sugar Daddy.
Meanwhile, Risaia's Work Boat will go to Three Clams just as Bedrock is pushing out a Galley to "team up with" the Galley from Three Clams.
It feels like it is all one big happy shipping family.
Science Rate for starting on The Great Library and Gold Demands from the AIs
I'm still not sure how accurate my Science will be to the real game, so I'll plan to finish Aesthetics and complete Literature a turn before I need to start on The Great Library, so that if I'm off by a turn, I'll still be able to start work on that Wonder on time.
After that, I'll probably put most of the remaining cash into Paper before building up Gold reserves again. Basically, I'll be employing the strategy that BLubz was advocating, with trying not to keep a large Gold surplus. Whenever we are researching a tech that will almost for certain be a Monopoly tech, this approach is the way to go. It's only when we're potentially going to be researching a tech that we could piggyback off of, such as Aesthetics, that it makes a bit more sense to delay switching to a 100% Science Rate.
If you have 500 Gold, an AI will likely demand 450 of it. If you don't have much of a "Traded Fairly" positive Diplo modifier with that AI and you accept the Demand, you'll get some "Traded Fairly" positive Diplo points plus the +1 for accepting their demand.
However, if you only have 200 Gold, they can't demand 450 of your Gold; instead, they'll probably ask for closer to 180 Gold. You might get a bit smaller of a "Traded Fairly" positive Diplo modifier bonus, but you'll still get the +1 for accepting their demand. Since we can always get the "Traded Fairly" bonus by trading away a tech that we don't care about, it is to our advantage to only be asked to give out a small amount of Gold when a Gold Demand is made.
The only way to keep Gold Demands small is to keep your total Gold level small. The alternative would be to be the biggest and most powerful Civ to just deter Demands, but some AIs like Zara and Isabella are "whiny" and will just demand things anyway.

Silverado Build Order--Kind of a question
I'm going to try and get a Confucian Missionary to Silverado before we start work on Moai Statues.
Thanks to the interface's lie in regards to Hammer decay, we still have all of our 13 Hammers invested into the Courthouse. My guess is that we'll lose these Hammers if we complete Moai Statues first, but my other guess is that the team will think that it will be worth it to complete Moai Statues and lose the 13 Hammers rather than try to pump out the Courthouse first and get Moai Statues immediately afterwards.
So, does anyone want to get the Courthouse before Moai Statues?
If I delay building the Courthouse until after Moai Statues and all of the Courthouse's Hammers have decayed, we'll likely build something else instead, such as Missionaries.
Note that whichever building we start to build (Moai or a Courthouse), it will not be completed within my turnset.
Our Shipping Yards are in Full Production Mode
I'm still working away on a PPP, but I have a neat aspect of it that I can share.
Particularly, instead of building a Work Boat in Risaia for Goldfish (that's what I'm going to call the City by Saladin unless someone wants to propose a better name), I'll build a Work Boat in Crabs for Goldfish.
Three Clams will complete a Galley and then will whip a Work Boat for Sugar Daddy.
Meanwhile, Risaia's Work Boat will go to Three Clams just as Bedrock is pushing out a Galley to "team up with" the Galley from Three Clams.
It feels like it is all one big happy shipping family.

Science Rate for starting on The Great Library and Gold Demands from the AIs
I'm still not sure how accurate my Science will be to the real game, so I'll plan to finish Aesthetics and complete Literature a turn before I need to start on The Great Library, so that if I'm off by a turn, I'll still be able to start work on that Wonder on time.
After that, I'll probably put most of the remaining cash into Paper before building up Gold reserves again. Basically, I'll be employing the strategy that BLubz was advocating, with trying not to keep a large Gold surplus. Whenever we are researching a tech that will almost for certain be a Monopoly tech, this approach is the way to go. It's only when we're potentially going to be researching a tech that we could piggyback off of, such as Aesthetics, that it makes a bit more sense to delay switching to a 100% Science Rate.
If you have 500 Gold, an AI will likely demand 450 of it. If you don't have much of a "Traded Fairly" positive Diplo modifier with that AI and you accept the Demand, you'll get some "Traded Fairly" positive Diplo points plus the +1 for accepting their demand.
However, if you only have 200 Gold, they can't demand 450 of your Gold; instead, they'll probably ask for closer to 180 Gold. You might get a bit smaller of a "Traded Fairly" positive Diplo modifier bonus, but you'll still get the +1 for accepting their demand. Since we can always get the "Traded Fairly" bonus by trading away a tech that we don't care about, it is to our advantage to only be asked to give out a small amount of Gold when a Gold Demand is made.
The only way to keep Gold Demands small is to keep your total Gold level small. The alternative would be to be the biggest and most powerful Civ to just deter Demands, but some AIs like Zara and Isabella are "whiny" and will just demand things anyway.


Silverado Build Order--Kind of a question
I'm going to try and get a Confucian Missionary to Silverado before we start work on Moai Statues.
Thanks to the interface's lie in regards to Hammer decay, we still have all of our 13 Hammers invested into the Courthouse. My guess is that we'll lose these Hammers if we complete Moai Statues first, but my other guess is that the team will think that it will be worth it to complete Moai Statues and lose the 13 Hammers rather than try to pump out the Courthouse first and get Moai Statues immediately afterwards.
So, does anyone want to get the Courthouse before Moai Statues?
If I delay building the Courthouse until after Moai Statues and all of the Courthouse's Hammers have decayed, we'll likely build something else instead, such as Missionaries.
Note that whichever building we start to build (Moai or a Courthouse), it will not be completed within my turnset.