Crap. So much to read

. And I thought I was only away for one day or so

Sorry for the messy post.
shyuhe said:
1. We should go for UN, unless somebody has a very convincing reason why culture will be faster/safer. The fastest way to the UN (assuming we pick up two vassals to vote for us) will be a straight bulb down the radio line capped by liberalism for radio (mass media is cheaper), although I'll have to do test maps to see how reliable that is on emperor. I think it's reasonably doable since we're philosophical.

however I'd leave away some double-bulbs, not sure we can rely on so many GPs.
2. There were some very obvious hints dropped about this, but the solution to the no free religion requirement at the end of the game is espionage. This goes well with the UN as well, since we can change AI civics to butter them up as well. We should not need that much espionage for this, as the chance civic mission is one of the cheaper missions out there. And presumably we will not have to change the civics of our two vassals since we can always bribe them.
7. If we disconnect iron, warriors will not obsolete until we obtain either military science or rifling.
Good point. But we should build a few anyway for
Mutineer said:
3) Ai more likely to stay in his religion if he is a founder of one religion and does not have many others. That is make nicely with AI hating each others and slowing down tech rate.
But we want a fast game, a high tech rate. If we manage to get AIs convert to the same religion it's good for us.
shyuhe said:
I don't want to wonder hog too much - do we want to consider the oracle at all? We start with mysticism and with fast workers, we can chop forests very quickly.
I'm inclined to settle in place, as with double irrigated corn, we can crank out settlers like there's no tomorrow.
I'm also for SIP. Oracle sounds good just like that but what exactly do we want from it? MC for early forges and engineers? Nah. CoL/Theo for a religion, AP or CHs? Nah. I'm not sure oracle is such a great idea, it's probably better to rex like hell but that depends on the AIs.
Does anyone have some wonder build times on epic/emp?
bbp said:
Seems everyone considers UN much faster than culture. I wouldn't say it's necessarily faster, but, without knowing anything about the map, it's certainly much safer. It doesn't require a full commitment to a strategy until fairly late. IMHO, the speed of a culture victory depends too much on map setup for us to evaluate before some exploration. We'd need:
............
I agree with you generally, culture might be fast but is risky. Also, the resource thingie makes culture less appealing. What you missed in your List of Things we Need and imo is most important, are many religions. Another risk factor.
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Some other thoughts by me: I'm not sure we really want to wage that many wars (but I also find worker stealing too risky) if it is not necessary to get the resources. We can get the votes for the UN by befriending AIs. However if there is an AI with, say 2 or 3 of the resources we need (I assume we won't have them in our land) then vassalling is ofc a good idea, we can demand them in tribute. However we shouldn't focus too many resources on wars as it slows down our victory date, and this is what counts (not our normalized score).
I'm also for some good scouting but I think building
scouts is kinda too much of a good thing

. Optics is high priority with some spy/missionary/explorer-filled caravels and a scouting WB is important too but a scout...
If we SIP, our starting actions should be clear, agri/worker first. Let's just hope our warrior won't meet any bears...
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Oh yeah btw, signing in
edit: One More Thing (tm):
AlanH said:
# Not having your state religion in all your cities counts as a missed condition.
# Not having fur, dye, ivory and silk available to all your cities counts as a missed condition.
We'll have to pay attention to fulfilling these especially with newly-captured cities!