Kadazzle
Emperor
Our goal is to go for a culture win, correct? To me, that is the easiest victory condition, especially given what we have to work with. First off, we have three religions present on our continent - Confucianism, Christianity and Taoism. We need to set our three culture cities (I'd assume PN, PC and VR?) and we need to build Temples and then Cathedrals/equivalent there. In order to unlock Cathedrals or course, you need to spread and build temples in our other cities. Added to that, Markets in Vultures Ridge and Pheonix Nest are vastly important, also considering we're thinking about spreading our religions to other continents (which I think we should wait on). IMO, the GE should be used to Rush-build the Sistine Chapel, possibly the best culture wonder in the game. Missionaries should be used to spread religions to our cities.
We may also want to whip Harbours. Every city with an over-seas traderoute gets +2 extra commerce, which is very, very good. Added to that, we still need to whip Temples/Libraries/Lighthouses/Granaries and Courthouses in a lot of our cities, so I don't think we should switch into Caste/Pacifism right away. None of our cities except for VR and Pheonix Next need a Forge.
I vote we switch to Confucianism, and go into Organized Religion for whipping and infrastructure construction. Added to that, we can then build and spread Christianity, Confucianism and Taoism to all of our cities. Also, I presume we're in Theology due to the diplo bonuses.
Roc City should be working the Marble tile.
Only negatives from religion is the negative diplo points. We can try and combat these, somehow though. We need to see if Saladin has settled the ice/crab city at the south of his continent. If not, we need to settle that and gift it to Saladin. I'm not worried about Izzy, but if she can potentially war dec us, we need to get Zara to cancel open borders. Only way we can get Toku to have better relations with us is through gifting cities and switching him into Confu. The latter we can do by utilizing spies.
I think what we need to focus on, in order of importance is:
1. Maintaining diplo relations through the use of spies, civics, techs, religions and gifting cities.
2. Getting into Pacifism/Confucianism, bulbing Education then switching into OR.
3. Getting infrastructure up, including Harbours, Granaries, Courthouses, Lighthouses, Libraries and Temples.
4. Building Cathedrals as soon as possible for the +50% culture.
Happy cap issues goes away, and you don't whip away commerce (cottages), you whip away farms/mines. I agree that we should whip PN or VR, but you're vastly underestimating the value of whipping. Plus, you don't have to wait 11 turns for the building to be complete - it is finished the next turn.
We may also want to whip Harbours. Every city with an over-seas traderoute gets +2 extra commerce, which is very, very good. Added to that, we still need to whip Temples/Libraries/Lighthouses/Granaries and Courthouses in a lot of our cities, so I don't think we should switch into Caste/Pacifism right away. None of our cities except for VR and Pheonix Next need a Forge.
I vote we switch to Confucianism, and go into Organized Religion for whipping and infrastructure construction. Added to that, we can then build and spread Christianity, Confucianism and Taoism to all of our cities. Also, I presume we're in Theology due to the diplo bonuses.
Roc City should be working the Marble tile.
Only negatives from religion is the negative diplo points. We can try and combat these, somehow though. We need to see if Saladin has settled the ice/crab city at the south of his continent. If not, we need to settle that and gift it to Saladin. I'm not worried about Izzy, but if she can potentially war dec us, we need to get Zara to cancel open borders. Only way we can get Toku to have better relations with us is through gifting cities and switching him into Confu. The latter we can do by utilizing spies.
I think what we need to focus on, in order of importance is:
1. Maintaining diplo relations through the use of spies, civics, techs, religions and gifting cities.
2. Getting into Pacifism/Confucianism, bulbing Education then switching into OR.
3. Getting infrastructure up, including Harbours, Granaries, Courthouses, Lighthouses, Libraries and Temples.
4. Building Cathedrals as soon as possible for the +50% culture.
Consider, a 2 pop whip gives you 90 hammers (I think), less on a wonder. 2 citizens working 4 hammer tiles each gives 8 h/turn. So unless you can regrow the 2 population within 11 turns, it's not worth the investment, and even then is marginal given that you lose commerce and lower happy cap as well.
Happy cap issues goes away, and you don't whip away commerce (cottages), you whip away farms/mines. I agree that we should whip PN or VR, but you're vastly underestimating the value of whipping. Plus, you don't have to wait 11 turns for the building to be complete - it is finished the next turn.