This is not vanilla. We need corrupt cities and a palace jump makes that impossible. An ideal location for an FP would be inland at a settler factory site.I. Larkin said:Well, it is true. But in our home productive area is small. We need second core somewhere.
Question is will this core with Palace or FP?
Unfortunatly we know littel about other lands.
But in general, at the end of neck of dessert (14, 0) or (15, 0) may be a good place for Palace. We may settle very rear in half - circle of size 14. Three Cities, say.
I think you read this wrong. We revolted in 1250 BC. They revolted in 1225BC, which we could have done too.Andronicus said:Not necessarily, all we can say at this time is they lost 4 turns of culture in their last turnset to our 5 - they may still have anarchy turns remaining.
Psycho bunnies lost 1 turn of culture pre550BC and another 5 the following turn
Note tao shows loss of 1 turn culture pre 1550BC.
This suggests they revolted 11 or 12 turns before us.
What do you mean? Anyhow, we have to have second core.Abegweit said:This is not vanilla. We need corrupt cities and a palace jump makes that impossible. An ideal location for an FP would be inland at a settler factory site.
I. Larkin said:Anyhow, we have to have second core.
Tao accumulated 18 culture in 10 turns till 1500BC and 16 in 10 turns till 1250BC, thats a loss of 2 culture 1 turnset and 4 culture the next. My explanation is they revolted in 1600BC for 3 turn anarchy. We revolted in 1250BC 12 turns later.Abegweit said:I think you read this wrong. We revolted in 1250 BC. They revolted in 1225BC, which we could have done too.
Sure. All this exersises with palace Jump good only with GL. Before that we have to start war. Then get GL; then another... but first we have to finish "REX". Not sure that we want "Gold".Andronicus said:Focus
What do we need - conquor our neighbours
Both India and Japan have UU which will make them harder targets once they learn chivalry. Getting to them before they get pikes is a bonus, although iron pillaging may help if we get there before pikes built.
Teams taking them out (or at least putting a sig dent in them) before chivalry will have an advantage.
I therefore think we need to concentrate a horse force to bring to India ASAP. At least 5, preferably 10 with sev impy support.
To do this we need roading of route to India and delay any FP until strike force built. We can expect losses, so regular reinforcements will be required for some time.
I. Larkin said:Here is example of Palace Jump. (FP in U, and palace Jump at (14, -1))
Upper digit corruption before Jump and denominator - after. Idea of jump is the belif, that it is good land behind x>16, and those Cities will be very productive after jump. As figures showed, native core will not suffer too much.
I am not saying, that "it is a plan".Andronicus said:I see nothing visible around (14,-1) that appeals to me as base for palace - just desert and coast. Surely if we are going to the trouble of establishing a second base which makes our developed core corrupt (albeit not very corrupt) we would need to find a very favourable area to establish this new base in. The difficulty is we cannot see such a base and do not know if one even exists. I prefer we continue to develop what we know we have and get the most out of it, if a wonderous site appears and we have a leader at the time then is the time for detailed analysis - if at that time it meant disbanding a desert city to help our empire as a whole we can always rush a size 1 settler.
Planning for a second base that may never occur distracts us from maximising our return from what we currently have and can see we can get.
Are we being guilty of "the grass is always greener on the other side " argument?
I took a closer look and you are indeed quite right.Andronicus said:Tao accumulated 18 culture in 10 turns till 1500BC and 16 in 10 turns till 1250BC, thats a loss of 2 culture 1 turnset and 4 culture the next. My explanation is they revolted in 1600BC for 3 turn anarchy. We revolted in 1250BC 12 turns later.
The deeper you jump the larger Forbiden zone is. But if land there is good, may be better to jump there.Abegweit said:Why would you want your palace in a desert?
Right. So the chocie is between bad lands and wasted territory, which is why a Palace jump is wrong unless you take your whole civ with you. I did it in two GOTMs with good success. It is possible that we might want to do it this time too. Dunno. Have to see what's out there, but my gut tells me we will probably want to go.I.Larkin said:The deeper you jump the larger Forbiden zone is.
You may leave 12-14 Cities in old land and they will be productive with FP. Plus 3-4 Cities inside Red Circle. Also many Cities outside of Pink border. (In remote future.)Abegweit said:Right. So the chocie is between bad lands and wasted territory, which is why a Palace jump is wrong unless you take your whole civ with you. I did it in two GOTMs with good success. It is possible that we might want to do it this time too. Dunno. Have to see what's out there, but my gut tells me we will probably want to go.
Discussion is premature other than the question of what to build during our GA. If we stay here, we need infra. If we go, we need soldiers.