Let's play our game to its strength:
- Military, that's horses and Impis. Knights, when pikes show up.
- little research
- no buildings except barracks.
- diplomacy at its best: Make war and peace whenever we can gain a profit.
However we might have to research some techs (chivalry, MT) to get ahead of AI, so we will have to plant lots of specialist (junk) towns - but only building settlers if a town is growing too far. Z however could use it's surplus to work hills and gem mountains when we have no need for workers anymore.
Right now we should use our techs to keep AI from trading between themselves. Unbalanced states like now between Russia (-CoL, -Mon), Egypt (-Curr, -Cons) and India (-Mon) should not result in trades between them.
I do not mind having our GA started the next turnset to get a necessary boost for production.
EDIT: Our continent will most likely build Sun Tzu's and Leo's. It will be high priority to capture them quickly. TGW also, if necessary. And of course Pyramides... and Great Library...
EDIT2: The two seperate AI blocks won't meet before astronomy with that ocean between them, right?
Would an AI w/o lighthouse cross the ocean tile?
Would the lighthouse owner cross it?
Would it be worth blocking it then? Four galleys would be sufficient to block sea and coast tiles. Or would they sail around it?
EDIT3: I see trouble to slow down Korean research. We can't hit them other then by alliance (with Russia) and they can end those treaties quickly (as soon as they will "talk") by paying techs to the backward civs, resulting in the opposite of what we want. However we should get Egineering soon from them so we can make war again - that's slightly better then having them all peaceful...
So that backs up Andro's plan to research on Eng to make it cheaper...
Anyway, what do we need all that money for
