Abegweit
Anarchist trader
Bad luck but it happens. Where did the vet come from then?
Edit: I'm sure you know this, but I'll say it anyway --- kill the AC now.
Edit: I'm sure you know this, but I'll say it anyway --- kill the AC now.
1) I killed one (it costs 2 horses). Thats why I hecitate about second.Abegweit said:1) Egypt has two ACs. The third is due in about 3-4 turns. And, as they are rated weak to us, I doubt they have many swords either.
2) Two cities were bulding wonders forever. Most of the others are small. Besides, swords are just expensive spears. Don't let them attack you.
3) Pillaging the other iron is a good idea.
4) All I ask is that you tell the team what your intentions are. Nothing more. Whether the decision is right or wrong is another question. The important point is that we make it together.
I.Larkin said:1) I killed one (it costs 2 horses). Thats why I hecitate about second.
2) 2 Swords cost 3 Horses.
3) I know.
4) It is a good idea. However, Paul Markh and you have said very little about their plans and did not stoped IBTS even to discuss "make peace or not," "declare war or not." Or in your team are special rules for newcomers?
I in a contrast at previuos turnset debate "obviuos" thing for about 1 week.
So what you want to know?
1. 410 from Vikings is a big money. We could do this deal but only make "virtual war. " It also open opportunity to start MA war at another continent. I thought we decided to do it in paralel.Abegweit said:1. Well, I'm not sure exactly what the circumstances of this were. It's true that ACs are tough, roughly equivalent to knights (which is why I wanted them for ourselves) but it will be even worse if you let it heal and attack. Get BomberEscort's Combat calc and Offa's Combat Simulator (found in his sig). They are invaluable tools. There is also this combat calc Neither calc is quite right. BE's doesn't consider barbs and refuses to admit the possiblity of both fast attackers and defenders. The other one doesn't consider fast units at all and thinks you get a bonus when barbs attack. Neither considers the possibility of a first strike. Still, they are useful even so. You appear to have about a 50% chance of winning if you attack with the vet horse. The elite would surely finish it off. Taking out a knight for a 50% chance of losing a horse is certainly a good deal.
2. Again, depending on the circumstances, this is very unlucky. Check the calc to see. Were they fortified in the hill town? Were they vets? Assuming fortified in the hill town but not a vet, you should win outright more than a third of the time and retreat half of the rest.
3. Since it was your idea, I'm sure you agree![]()
4. Well, I said I was going to set up for an attack on Germany. You agreed and aded a few points which I agreed to. When I changed my mind and went after Egypt instead, I stopped, asked for opinions and waited overnight.
Got two yeays and no nays. I'm not sure what else needed to be said. Setting up for a war is pretty straightforward. I agree about the peace declaration. I wasn't too happy about that either.
5. I assume that the plan is to pillage and try to regroup, taking the other iron town in the process. Next get together enough soldiers to take on Thebes. Probably about 15 horses. Right? Pillaging the iron will prevent pikes, which is good. Other pillaging raids deeper into bloc territory would also be good. Perhaps Z should go to 1-turn Impis for at least a little while after GA starts. No new towns except the one 4 nw of Pink Dot.
Is it a plan?
Don't know what you mean here. They have 36g and no gpt.I. Larkin said:1. 410 from Vikings is a big money. We could do this deal but only make "virtual war. "
I don't think we did, but it clearly is a good (obvious?) idea.It also open opportunity to start MA war at another continent. I thought we decided to do it in paralel.
Both assertions are wrong. Combat strictly depends on strength, fortification and terrain.Actually my experience shows, that output in Civ combat depend on Civ disorder for example as well as flip "probability".
A couple or three.3. Probably we need more Impys?
YES. I should have. Sorry. I thought the plan was evident. Given that both you and Paul had different ideas, I clearly was wrong. Someone should have made a clear proposal. We all are at fault for that.4. I agree, that what you did and plan itself is the best at that situation. If you could put small detail that we will not take Heli before Thebes, it might help.
Which city gets the tiles makes little difference. The point is that they need to be exploited and one of three cannot be used by either of the other cities. Would you have preferred a temple and a sacrifice of one of the tiles.In short term Pink dot helps, but after it will eat Babedies tiles.
Three NE of PinkDot you mean? Three NW is better. Four NW is better still. None of the tiles that Umtata brought to us would have come from any of these locations.It was settler to settle Grey (3 NW) but you take it out. Francly speaking it is not that harmfull for game itself in comparison with "psychological damage" to next player. I will settle on Grey and irrigate G/L for it.
Makes sense.5. It is obvious. Less obvious:
a) I am going to rise lux 30% and send everything "to front". Warriors may be upgrated in Heli. Most probably we will have Feo at that time. "In long ran" we have good chanses to remouve Egipt entirely within this war. India at war with everybody already and most probably China and others also.
You seem to have a pretty good instinct for trading. You did well on both your first turn and this one. Go for it.b) I am going to make embassy in China to be sure. Depending on their "treaties" it may give a prediction of Indian's success.
c) Next, what I want to do, but want to discuss first. I wrote in brief, but nobody notice. Look at trade: China have Feo, but have no Eng and Republic. They disagree to sell Feo and I do not want to go to negative gpt.
However, we may
c1) get Rep for Eng from Vikings and try to sell to China both for Feo.
c2) If they disagree again make a virtual money deal and declare to Japan.
c3) If they agree for small gpt which is acceptble?
It is posiiple to find out how mach costs Eng and Rep for China?
How it depend on Eng trade to Vikings?
One in a key location, perhaps. As it is, we need to seriously damage Cleo and her bunch.d) I think "technical Cities at desert at north may help for faster unload, and for future war with Germany.
definitely, although they were disappointing up to now...I. Larkin said:3. Probably we need more Impys?
Yes, that's what I would also suggest.I. Larkin said:a) I am going to rise lux 30% and send everything "to front". Warriors may be upgrated in Heli.
I saw it but without current save and C3C I was in no position to analyse that complicated situation. I will do now and post my analysis in a few minutes.I. Larkin said:I wrote in brief, but nobody notice. Look at trade: China have Feo, but have no Eng and Republic. They disagree to sell Feo and I do not want to go to negative gpt.
One town should be sufficient for that purpose. Where would you like to place it / them?I. Larkin said:d) I think "technical Cities at desert at north may help for faster unload, and for future war with Germany.
They had 409g at the beginning of your turnset in 550BC.Abegweit said:Don't know what you mean here. They have 36g and no gpt.
When I posted my comments on that situation, I had no 350BC save and had just a short look at your screeny which made me think TGL was built in that town. I did not even realize that our units were booted to neutral territory. Now I see that our movement-2-forces could reach Thebes very well in the second turn of attack, if we don't get booted even a backstab was possible. However, if we had captured Thebes first the palace might have been moved to Heliopolis which would be tough to conquer, then...Abegweit said:YES. I should have. Sorry. I thought the plan was evident. Given that both you and Paul had different ideas, I clearly was wrong. Someone should have made a clear proposal. We all are at fault for that.
I. Larkin said:However, we may
c1) get Rep for Eng from Vikings and try to sell to China both for Feo.
c2) If they disagree again make a virtual money deal and declare to Japan.
c3) If they agree for small gpt which is acceptble?
It is posiiple to find out how mach costs Eng and Rep for China?
How it depend on Eng trade to Vikings?
I. Larkin said:... and got GL. (Picture.) I stop here.
1) Intrigue is imortant...Paul#42 said:![]()
1) It occurs to me you almost try to hide some great news...![]()
2) We should have known that some new player must be the one to break the curse![]()
3)Now we have something to discuss (as if we do not have anything else to talk about...)![]()
4) EDIT: Please attach the save again for the most detailed information.
5) First thought: If we have 2-3 warriors / MDI around I would suggest to build a MI army to get Thebes for sure and quickly.
1)The point is that any "event" shift sead of RNG. I tested it many times.Abegweit said:1) Both assertions are wrong. Combat strictly depends on strength, fortification and terrain.
2) YES. I should have. Sorry. I thought the plan was evident. Given that both you and Paul had different ideas, I clearly was wrong. Someone should have made a clear proposal. We all are at fault for that.
3) Which city gets the tiles makes little difference. The point is that they need to be exploited and one of three cannot be used by either of the other cities. Would you have preferred a temple and a sacrifice of one of the tiles.
4) Three NE of PinkDot you mean? Three NW is better. Four NW is better still. None of the tiles that Umtata brought to us would have come from any of these locations.
Makes sense.
5) You seem to have a pretty good instinct for trading. You did well on both your first turn and this one. Go for it.
6) One in a key location, perhaps. As it is, we need to seriously damage Cleo and her bunch.
We don't need temples. We need Egyptian luxes. Which city should get it anyway? Intombe or Umfolozi. Neither would bring in all the tiles.I prefer Temple, it is cheaper, then settler. I'm affraid, that we will need it soon anyway.
If they do, make 'em pay.I think better to do it "without" City.The only worry, that China or Germany say, will settle at this desert.
I. Larkin said:Great Leader: Basicaly we have 4 options
1) Natural Build an Army (Me strongly disagree).
2) Safe and reasonable Take it home and Build FP in a good safe place. Disagree, but can consider.
3) Optimistic Build FP in Memphis. Agree, but I think big flip risk may remove it soon.
4) Super Optimistic Build Palace in Memphis. I think it will the best possible move (That agrees with our plans to move core), But I have to estimate corruption first.
Army is clearly the best choice. It will make it far easier to take Thebes, especially as she has Pikes (and appears to have iron). An MDI army can take out two pikes in one turn with ease.Paul#42 said:1) Given our difficult military situation in Egypt I would favor an army. It would give us a heavy advantage there and definitely change the fate to our favor.
There is no distance corruption bug in C3C.4) Is moving the palace now not exploiting the distance rank corruption or is this only applied in Ptw?![]()
At the risk of repeating myself for the umpteenth time, this is the one option which is clearly wrong. In any case, all thoughts of a second core are premature. We only have two cities in Egypt and both are high flip risks.If I'm found too pessimistic about our war in Egypt and we decide to build a palace, I would favor to build FP in Ulundi to prepare a palace jump to somewhere else later.