Abegweit
Anarchist trader
Free river crossing comes with engineering, which she probably has. Getting Feud should have given her the ability to trade for it - to the Turks, for example.Paul#42 said:If Cleo sends her AC directly to empty Memphis (what I would place a remarkable bet on), it would spend the interturn on the grass tiles before Memphis on the very first (and last) turn of its mayfly's life (crossing river = (1 mv), moving road to forest (1/3 mv), step on tile N or NW of Memphis. this might be the easiest way to pick off the AC.
Or am I wrong about crossing the river costing 1.0 movement? I'm always insecure if free crossing comes with Construction or laterIn that case an Impi on the forest might cause the AC to take the long way around with the same effect.
And as a special goody, stepping on Indian soil would trigger several MPs to our favor.
If we pillage the Iron (or have an Impi sit on it?), Cleo gets no pike but a spear if she manages to sneak by and capture it.
And finally this might distract her (and Osman's) forces from Heli and give us some breath there.
It might be worth a try.
It is going to be difficult to defend both cities as there is no road between them. This is true whether we gift one away or not.
Upon due reflection, I have to say that the main objection to gifting Memphis away is that Helio may flip, leaving us w/o any iron at all

Here's my suggestion: gift away Heliopolis and abandon Memphis. Pillage Helio's iron first. When she re-takes Helio, it will auto-raze since it never had any Egyptian culture (I am right that this happens?). In any case, it will take her time to re-connect the iron. Rush a settler out of Bapedi and place it sw on Memphis. It can be founded seven turns from now and the warriors upgraded at the same time. In the meantime the units in Egypt should hunker down and wait, probably on the iron mountain.