Andronicus
Emperor
- Joined
- Feb 18, 2005
- Messages
- 1,672
490AD cont
Near Frankfurt kn retreats G 4/4archer, kn d 4/4archer (4/4) [50-6]
IT
Samuri loses to impi on iron (5/5) [51-6]
J MDI d e archer [51-7]
Build settler in Umtata and knight in Umfolozi
Turn 5 500AD
Near Hamburg, ekn d 4/5 V archer (2/5)
Near Berlin 11/13 5th knights d F pike (11/13)
Near Najra, trebs go 3/4, MDI d K 3/4LB (2/4), aAC d K 2/4LB (4/6) [55-7]
First WE has appeared on mountains east of Hangchow -> slave to desert as bait
IT
Samuri d Impi on iron - there's Japan's GA [55-8]
WE takes slave bait, but 2 others appear
Build settler in Thebes, Knights in Bap & Ngome, treb in N Bap.
Istanbul deposes -> lose ToA and hence temples in cities -> Zim riots, scroll ahead and save Bap from same fate
Russia completes Leo's in Moscow
Turn 6 510AD
Lux to 10%
Settle N Tugela (combat settle to Hamburg)
@ Hamburg
trebs and cat go 3/3 - at least 4 spears -> get more reinforcements
Near Berlin ekn d F MDI (4/5)
Leave Berlin open so can take F knight on grass rather than forest.
Near Hangchow; trebs 1/5 on WEs, kn d WE(1/4), LB loses J MDI(1/4), kn d J 1/4MDI(promotes 3/5), LB loses 3/4WE(2/4) - and thats India's GA, kn d 2/4WE(4/4), recapture slave and leave as bait again [59-10]
Spend money shortrushing knights
IT
C LB retreats kn (leaves vulnerable to WEs)
A LB loses to kn (2/4)
WE d 1/4kn, captures slave [60-11]
Musketeers appear
France captures Berlin (steals 1g)
Build rax in N Swazi (in ex-German land), Knights in Zim, Hlob, Isand, Mpondo, Tugela, Settler in N Hlob
Japs, Vikings, French switch builds to Sistine
Turn 7 520AD
@ Berlin
kn loses F kn (2/4), ekn loses F2/4kn (3/5), kn d F3/5kn (2/4) -> capture
@ Hamburg
trebs 0/3, ekn d spear(2/5), kn loses spear, 5th knights d spear, kn d spear (2/3spear and 2 archers remain) -> wait
Near Hangchow; trebs 4/4 on WE, kn d 1/5WE (4/4), kn d C2/4LB(4/4)
Near Alexandria; eAC d MDI -> MGL -> knight army to fight near Hangchow
Near New Memphis egalley d V galley (2/5) - we have 2 elite galleys guarding this straight, reducing risk of landings in ex-Egypt region [67-14]
IT
J MDI retreats 5/6*AC
G archer retreats 2/5 kn, G archer loses 1/5kn [68-14]
SoZ -> AC
Build knights in Bap & Ibab
Beijing completes Sistine Chapel
Turn 8 530AD
@ Hamburg
trebs and cat 2/3 - only 1 redlined spear, 5th knights d 1/3spear -> capture [75-14] -> 2 lux on this continent
Near Hamburg; 3/4kn d G archer (promotes 4/5)
Near Berlin kn d F LB (2/4)
4th Knights d 2 F LBs (12/13)
Near Hangchow; trebs bomb J pike to 2/4, ekn d 2/4pike(5/5) , kn d J LB
Near Alexandria; 4/5kn retreats 2/4MDI, 3/5kn d 2/4MDI (3/5) [75-14]
IT
WE d 4/4kn on mountain [75-15]
Vikings req peace - not now
Build knights in Ulundi & Mpondo, rax in Hangchow
Vikings have Chemistry
Turn 9 540AD
Settle N Umtata as gateway to China
Near Hangchow; Trebs bombard 3WE on mountain to 3hp each, Kn d J LB (promotes 4/5)
@ Nara
kn loses 3/3pike(3/4), kn loses 3/3pike(2/3), kn d 3/4pike, kn retreats 2/3spear, ekn d 2/3pike(3/5), ekn d 2/3spear(4/5), kn d LB (3/4) -> capture
Near El-Amarna; LB loses C archer (promotes 4/5!)
Rush musket in Hangchow (sacrificing slave)
Galley loses to C galley on east coast
Near Berlin
4th knights d V pike (10/13)
@ Cologne
5th knights d 2 spears -> capture
DOW Ottomen - activates Russian and Arab MPPs
@ Pusan
1st MDI d 2 spears -> capture
@ Istanbul
trebs and cat 2/3, MDI loses 2/3spear(1/3), ehorse d 2/3spear -> MGL (-> army), 1/3 spear remains - try impi - Impi d 1/3spear -> capture
OTTOMEN destroyed
Pillage Russian iron
@ Yaroslavl'
2nd MDI d pike + spear (7/13) -> capture
@ Rostov
cat misses, kn loses 3/3pike(1/3), ekn loses 3/3pike (1/3), ekn d 1/3pike (3/5) -> MGL (-> army), kn d 1/3pike(3/4) -> capture with treb
@ St Petersburg
trebs go 1/2, kn d pike(3/4), ekn d (4/5), eMDI d 3/4pike(1/5) -> capture
@ Novgorod (on hill)
trebs 0/4, MDI loses 4/4pike, MDI d 4/4pike, ekn retreatspike(2/3), ekn retreats (2/3), eAC d 2/3pike(2/6) - 1 pike remains
@ Baghdad
eMDI d spear (3/5), eMDI d spear (2/5) -> autorazed [98-23]
IT
slaves captured
@ Nara ; WE loses 2/4kn (2/5), WE d 2/4kn(2/4) -> capture (second WE enters town)
WE loses 4/5kn(3/5)
Near Novgorod R kn d 4/5MDI [100-25]
Build settlers in Thebes and N Memphis, musket in Hangchow
Turn 10 550AD
Oops, found I forgot to move knight I was ship chaining to Germany - wake up the galley and do so
Lack of healthy units at Novgorod (defended by pike and knight), so withdraw batterred troops - trebs left undefended to tempt knight out onto exposed ground
Settle N Umfolozi N of Thebes, fills a gap
Near Cologne; trebs and cat 1/3 v musk, 9/13 5th knights d 3/4 musketeer (6/13), ekn d 3/3F LB -> yet another MGL [102-25]
Stop here with lots of movement left
Need to decide what to do with latest MGL - Pentagon or army? If army can probably better use unfilled army on starting continent.
? Retake Nara - 2 turns till knight army arrives to progress the attack (? on Tsingtao next). Nara defended by 2 injured (3 and 2hp) WEs, 3 injured knights are within range (4/5 and 2 3/5s). The knight in Hangchow showing 2 moves left actually has 4 roaded moves remaining so could move to defend Nara once captured protecting the elites.
Slaves near Hangcow I have been using for bait and to allow full rushes. I would suggest 1 more musket to help hold the line.
Healthy 1stMDI is in Pusan - ? attack Wonsan abandoning Pusan (we are making lots of settlers so filling in for razed cities is no problem)
Healing 2nd MDI in Yaroslavl' and 7th knights (needs 1 more - hence *horse to upgrade next turn) in Rostov subject to flip risk 1.5% and 6.3% max respectively. Do you want to risk 1 turn? The 1st should then move on to Yakustk which is likely to be lightly defended, the 7th poss Moscow (likely most defenders) or help out at Novgorod (my choice). I think Russia should go in 3 or 4 turns.
I have ignored Mecca but that would be next priority after Russia to secure 1 front.
I have been using CITY GOVERORS for cities I am actively quelling resistors where there is a likelihood of disorder once quelled - currently only Rostov and St Petersburg
Impi in Uskadar has just been moved there for purpose of quelling resistors, planned to move to Antalya next.
City MM
Thebes is 4 turn SF
Zimbabwe can do 3 turn knights by working mountain (mine completes next IT) and slight starving. This gives over 20 spt allowing short rushing settler after 1st turn then completes the other 40 shields following 2 turns (currently Ulundi borrowing Z's goat mountain as extra shields decreases the cost of short-rushing here)
Can not get Ulundi and Mpondo to 10spt each, however can do one 10, the other 9 - by switching arund can short rush one one turn to musket then 10 shields to knight, then next turn give the mBG to the other so it can be shortrushed with 10 shields to produce knight. The other option I used once was disbanding a slave to make the extra shields.
7 spt towns I have not done any rushing in - they are most efficient as is.
8 spt towns can rush settler after 1 turn, leAving further 5 turns for remaining 40shields
Ngome is slowly starving to keep up 10spt - once another hill is mined it can work that instead of iron to give 10spt and no starving (can actually stop the starving and move off the iron onto hill now and will still produce knight in 3 turns as has been doing 11spt)
N Sazi and Leopzig are building vet horses. Once we have captured Moscow (Leo's) it will be cheaper to rush horses here, and shipchain to starting continent for upgrade, than continuing our current short rushes. I thought about disconecting / reconecting iron. Is it worth it? possibly.
Near Frankfurt kn retreats G 4/4archer, kn d 4/4archer (4/4) [50-6]
IT
Samuri loses to impi on iron (5/5) [51-6]
J MDI d e archer [51-7]
Build settler in Umtata and knight in Umfolozi
Turn 5 500AD
Near Hamburg, ekn d 4/5 V archer (2/5)
Near Berlin 11/13 5th knights d F pike (11/13)
Near Najra, trebs go 3/4, MDI d K 3/4LB (2/4), aAC d K 2/4LB (4/6) [55-7]
First WE has appeared on mountains east of Hangchow -> slave to desert as bait
IT
Samuri d Impi on iron - there's Japan's GA [55-8]
WE takes slave bait, but 2 others appear
Build settler in Thebes, Knights in Bap & Ngome, treb in N Bap.
Istanbul deposes -> lose ToA and hence temples in cities -> Zim riots, scroll ahead and save Bap from same fate
Russia completes Leo's in Moscow
Turn 6 510AD
Lux to 10%
Settle N Tugela (combat settle to Hamburg)
@ Hamburg
trebs and cat go 3/3 - at least 4 spears -> get more reinforcements
Near Berlin ekn d F MDI (4/5)
Leave Berlin open so can take F knight on grass rather than forest.
Near Hangchow; trebs 1/5 on WEs, kn d WE(1/4), LB loses J MDI(1/4), kn d J 1/4MDI(promotes 3/5), LB loses 3/4WE(2/4) - and thats India's GA, kn d 2/4WE(4/4), recapture slave and leave as bait again [59-10]
Spend money shortrushing knights
IT
C LB retreats kn (leaves vulnerable to WEs)
A LB loses to kn (2/4)
WE d 1/4kn, captures slave [60-11]
Musketeers appear
France captures Berlin (steals 1g)
Build rax in N Swazi (in ex-German land), Knights in Zim, Hlob, Isand, Mpondo, Tugela, Settler in N Hlob
Japs, Vikings, French switch builds to Sistine
Turn 7 520AD
@ Berlin
kn loses F kn (2/4), ekn loses F2/4kn (3/5), kn d F3/5kn (2/4) -> capture
@ Hamburg
trebs 0/3, ekn d spear(2/5), kn loses spear, 5th knights d spear, kn d spear (2/3spear and 2 archers remain) -> wait
Near Hangchow; trebs 4/4 on WE, kn d 1/5WE (4/4), kn d C2/4LB(4/4)
Near Alexandria; eAC d MDI -> MGL -> knight army to fight near Hangchow
Near New Memphis egalley d V galley (2/5) - we have 2 elite galleys guarding this straight, reducing risk of landings in ex-Egypt region [67-14]
IT
J MDI retreats 5/6*AC
G archer retreats 2/5 kn, G archer loses 1/5kn [68-14]
SoZ -> AC
Build knights in Bap & Ibab
Beijing completes Sistine Chapel
Turn 8 530AD
@ Hamburg
trebs and cat 2/3 - only 1 redlined spear, 5th knights d 1/3spear -> capture [75-14] -> 2 lux on this continent
Near Hamburg; 3/4kn d G archer (promotes 4/5)
Near Berlin kn d F LB (2/4)
4th Knights d 2 F LBs (12/13)
Near Hangchow; trebs bomb J pike to 2/4, ekn d 2/4pike(5/5) , kn d J LB
Near Alexandria; 4/5kn retreats 2/4MDI, 3/5kn d 2/4MDI (3/5) [75-14]
IT
WE d 4/4kn on mountain [75-15]
Vikings req peace - not now
Build knights in Ulundi & Mpondo, rax in Hangchow
Vikings have Chemistry
Turn 9 540AD
Settle N Umtata as gateway to China
Near Hangchow; Trebs bombard 3WE on mountain to 3hp each, Kn d J LB (promotes 4/5)
@ Nara
kn loses 3/3pike(3/4), kn loses 3/3pike(2/3), kn d 3/4pike, kn retreats 2/3spear, ekn d 2/3pike(3/5), ekn d 2/3spear(4/5), kn d LB (3/4) -> capture
Near El-Amarna; LB loses C archer (promotes 4/5!)
Rush musket in Hangchow (sacrificing slave)
Galley loses to C galley on east coast
Near Berlin
4th knights d V pike (10/13)
@ Cologne
5th knights d 2 spears -> capture
DOW Ottomen - activates Russian and Arab MPPs
@ Pusan
1st MDI d 2 spears -> capture
@ Istanbul
trebs and cat 2/3, MDI loses 2/3spear(1/3), ehorse d 2/3spear -> MGL (-> army), 1/3 spear remains - try impi - Impi d 1/3spear -> capture
OTTOMEN destroyed
Pillage Russian iron
@ Yaroslavl'
2nd MDI d pike + spear (7/13) -> capture
@ Rostov
cat misses, kn loses 3/3pike(1/3), ekn loses 3/3pike (1/3), ekn d 1/3pike (3/5) -> MGL (-> army), kn d 1/3pike(3/4) -> capture with treb
@ St Petersburg
trebs go 1/2, kn d pike(3/4), ekn d (4/5), eMDI d 3/4pike(1/5) -> capture
@ Novgorod (on hill)
trebs 0/4, MDI loses 4/4pike, MDI d 4/4pike, ekn retreatspike(2/3), ekn retreats (2/3), eAC d 2/3pike(2/6) - 1 pike remains
@ Baghdad
eMDI d spear (3/5), eMDI d spear (2/5) -> autorazed [98-23]
IT
slaves captured
@ Nara ; WE loses 2/4kn (2/5), WE d 2/4kn(2/4) -> capture (second WE enters town)
WE loses 4/5kn(3/5)
Near Novgorod R kn d 4/5MDI [100-25]
Build settlers in Thebes and N Memphis, musket in Hangchow
Turn 10 550AD
Oops, found I forgot to move knight I was ship chaining to Germany - wake up the galley and do so
Lack of healthy units at Novgorod (defended by pike and knight), so withdraw batterred troops - trebs left undefended to tempt knight out onto exposed ground
Settle N Umfolozi N of Thebes, fills a gap
Near Cologne; trebs and cat 1/3 v musk, 9/13 5th knights d 3/4 musketeer (6/13), ekn d 3/3F LB -> yet another MGL [102-25]
Stop here with lots of movement left
Need to decide what to do with latest MGL - Pentagon or army? If army can probably better use unfilled army on starting continent.
? Retake Nara - 2 turns till knight army arrives to progress the attack (? on Tsingtao next). Nara defended by 2 injured (3 and 2hp) WEs, 3 injured knights are within range (4/5 and 2 3/5s). The knight in Hangchow showing 2 moves left actually has 4 roaded moves remaining so could move to defend Nara once captured protecting the elites.
Slaves near Hangcow I have been using for bait and to allow full rushes. I would suggest 1 more musket to help hold the line.
Healthy 1stMDI is in Pusan - ? attack Wonsan abandoning Pusan (we are making lots of settlers so filling in for razed cities is no problem)
Healing 2nd MDI in Yaroslavl' and 7th knights (needs 1 more - hence *horse to upgrade next turn) in Rostov subject to flip risk 1.5% and 6.3% max respectively. Do you want to risk 1 turn? The 1st should then move on to Yakustk which is likely to be lightly defended, the 7th poss Moscow (likely most defenders) or help out at Novgorod (my choice). I think Russia should go in 3 or 4 turns.
I have ignored Mecca but that would be next priority after Russia to secure 1 front.
I have been using CITY GOVERORS for cities I am actively quelling resistors where there is a likelihood of disorder once quelled - currently only Rostov and St Petersburg
Impi in Uskadar has just been moved there for purpose of quelling resistors, planned to move to Antalya next.
City MM
Thebes is 4 turn SF
Zimbabwe can do 3 turn knights by working mountain (mine completes next IT) and slight starving. This gives over 20 spt allowing short rushing settler after 1st turn then completes the other 40 shields following 2 turns (currently Ulundi borrowing Z's goat mountain as extra shields decreases the cost of short-rushing here)
Can not get Ulundi and Mpondo to 10spt each, however can do one 10, the other 9 - by switching arund can short rush one one turn to musket then 10 shields to knight, then next turn give the mBG to the other so it can be shortrushed with 10 shields to produce knight. The other option I used once was disbanding a slave to make the extra shields.
7 spt towns I have not done any rushing in - they are most efficient as is.
8 spt towns can rush settler after 1 turn, leAving further 5 turns for remaining 40shields
Ngome is slowly starving to keep up 10spt - once another hill is mined it can work that instead of iron to give 10spt and no starving (can actually stop the starving and move off the iron onto hill now and will still produce knight in 3 turns as has been doing 11spt)
N Sazi and Leopzig are building vet horses. Once we have captured Moscow (Leo's) it will be cheaper to rush horses here, and shipchain to starting continent for upgrade, than continuing our current short rushes. I thought about disconecting / reconecting iron. Is it worth it? possibly.