Aha. So there are some usefull sites even on our own continent left. We need to mark them and plan settlers to get them there in time!Andronicus said:The Domination limit is defined as 75% of land and coastal tiles for this game (usually 66%) [...]
On our home continent there will be very few gaps except perhaps at the end where we capture towns and not enough time before cultural expansion - not sure that logistically we could get settlers to these gaps (in China and Japan) in time, but 4 or 5 settlers to move in would be useful. There are a few places where 3 or 4 extra coastal tiles could be claimed - rushing a settler in adjacent town a few turns before the end will take care of these, similarly the 4 tile gap which will remain near Mecca after nearby towns expand.
It might even be usefull to prepare some roads for these settlers - in close cases even on the tile we want to found on.Andronicus said:On other continent no town should be building wealth unless it is unable to get to size 3 by 12-15 turns from now. They should all be building settlers to rush at the last min (as Abegweit stated disbanding military will be cost effective way of getting lots of settlers on last few turns). These settlers need to be rushed near to where they will be settled otherwise our final save will have dozens of useless settlers.
There are some situations (like in London or Nottingham atm) where a cultural expansion might be worth 4-5 settlers. A dot map would help us to decide that.Andronicus said:I think rushing a settler will always be better than rushing a lib (taking 4 turns to expand)
No need to sit back - this is a good opportunity to make some plans and mapsAndronicus said:This game is so much fun at the moment, its hard to sit back and let someone else play it


edit: I can't hide I'm quite excited over this finish...



