[Preflight]
Tienstin rLongbow -> barracks, 20 turns.
[IBT 500 AD]
Chinese LB kills Impi NW of Chengdu. (0 of 1)
DarkBlue and Pink units land near Kyoto.
Pearl Harbor vHorse -> vHorse, 5 turns.
Eaztbay riots, forgot to change; hire a clown.
Scroll through the cities:
Blue like Smurkz: hire a geek, zero growth, vMace in 2 not 1.
Umfolozi: hire two clowns, city will starve, trebuchet still in 2.
Karachi trebuchet -> trebuchet, 30 turns.
Americans are building Copernicus' Observatory.
01 510 AD
Korea landed an rLongbow 1E of Kyoto.
France landed a vArcher and rSword 1SE of Kyoto.
Deal with them later.
Impis near Kagoshima move 1SW.
Move both Armies 2SE.
Move a settler onto the hills around Kagoshima.
Hire a clown in Surf Side Smurkz.
Kyoto Area 510 AD
On Kyoto, 1 vMace vs. 1 rLongbow, 1 vArcher and 1 rSword. Bad odds.
Korea landed first, so they would attack first. Mace would take damage, but survive.
France would then attack a wounded Mace and win with the sword. And we lose Kyoto.
I don't see how we keep Kyoto with just one unit.
If the vMace attacks, it cannot defend.
Don't think that Kyoto will flip (0.371% per MapStat).
Move vMace into Kyoto and fortify.
Tientsin needs only 3 units to become flip-proof, down from 7.
Move 2nd units into Alan H and Anarchist.
Minor Skirmishes
vHorse vs. Chinese eLongbow 3/5, redline the Longbow but lose (0 of 2).
vHorse vs. Chinese eLongbow 1/5, Horse wins and retreats back inside Zulu borders (1 of 3).
Move eHorse from Tientsin to join that victorious vHorse, 1 NW of Chengdu.
Tientsin resistance is over. Whip a barracks, 1 citizen for 19 gold.
Leave all galleys in place.
Will build 2 cities next turn.
Discussion of Kyoto. Plan is to make peace with Germany, forcing peace onto France, then attack the Korean.
Need to reexamine each city for productivity.
Germany wants 100 gold for peace. Seems steep, but it will prevent France from getting Kyoto.
Germany has 1153 gold in the bank, but won't cut us any slack. Arrogant Bismarck.
Make the deal.
We get peace with Germany and France.
vMace vs. Korean rLongbow, Mace wins with 1HP of damage (2 of 4).
Babwe: work the irrigate grassland instead of the gems, grow in 1, settler in 2 (maybe one with a new citizen upon growth).
SHAW: swap mined BG with Eaztbay, work it instead of the goats, still grow in 3, vMace in 1.
South Smurkz: work the iron, not the mined hill; zero growth, 15 spt net (Horses in 2 turns).
[IBT]
No attacks.
Galley sets sail from Kagoshima.
SmurkzBabwe settler -> settler, 4 turns.
Shaka-Hiz-Armz-Wide vMace -> vMace, 4 turns.
Sheepish Smurkz trebuchet -> trebuchet, 30 turns.
Blue like Smurkz vMace -> vMace, 4 turns.
Najran trebuchet -> trebuchet, 30 turns.
South Smurkz vHorse -> vHorse, 2 turns.
Headquartez vMace -> vMace, 3 turns.
Bad News
Chengdu flips to China.
Tientsin barracks -> vMusket, 60 turns.
Umfolzi trebuchet -> trebuchet, 8 turns.
Smurkybanago vGalley -> vGalley, 5 turns.
Anarchist Smurkz trebuchet -> trebuchet, 30 turns.
Germans are building Magellan's Voyage.
So are the French.
Egyptian rMusket and Ottoman rSpear appear around Najran. We are at peace with both.
02 520 AD
Resisting Cities
Osaka (3) 2 resisters, 1 geek, zero growth, vMusket in 32.
Toyko (5) 2 resisters, 3 geek, city will starve, vLongbow in 37.
Found Hilly Billy Smurkz 2SE of Tientsin, will connect the roads between Tientsin and Toyko.
Hilly Billy hires a geek, has zero growth and builds a trebuchet in 30 turns.
Found Zayonara Japan 2W of Kagoshima.
Zayorana hires a geek, has zero growh and builds a trebuchet in 30 turns.
2 Horse 1NW of Chengdu, which is defended by an rMusket.
Move both 1W onto horse resource that is now inside Chinese borders and fortify. Do not attack.
Reinforce with a third horse.
Move vMace back into Kyoto.
Armies gather near Kagoshima.
Move a horse intended for Kagoshima into Zayonara Japan to keep the French at bay.
Gather units in Tientsin.
Fire a geek in Bombay (2), city now at zero growth.
Hire a geek in Blue like Smurkz (5), city now at zero growth but will not riot.
Change clown in Umfolozi (5) to geek.
[IBT]
Japan lands a vLongbow near Kyoto.
Aw, Shucks!
Korea destroyed by Egypt.
Oh, no
Our Golden Age is over.
Shaka-Hiz-Armz-Wide riots. Golden Age ending, did not see this in MapStat.
Shaka-Hiz-Armz-Wide hire a clown.
(Riot prevention mode)
Pearl Harbor, switch geek to clown.
Eaztbay, hire 2nd clown, shortage of 2 food, vHorse still in 1.
Smurkz Pinky, hire a clown, zero growth, vHorse in 4.
Blue like Smurkz, geek -> clown.
South Smurkz, iron -> clown, zero growth, vHorse in 5.
Headquartez, hire a clown, zero growth, vMace in 5.
Umfolozi, geek -> clown, grows in 19.
Smurkybanago, hire a clown, zero growth.
Uncle Smurkz, hire a geek, zero growth, vMace in 6.
Madras trebuchet -> trebuchet, 30 turns.
Eaztbay, vHorse -> vHorse, 5 turns.
SmurkziSwazi trebuchet -> trebuchet, 30 turns.
Germans are building JS Bach's Cathedral.
So are the Egyptians.
Only one city is shut down.
Keep luxuries at 30%, research at 60%. We learn Metallurgy in 3, -24 gpt.
We can survive at this rate for two turns. In order to learn Metallurgy in 3, will need to switch some geeks to beancounters on the last turn.
03 530 AD
Resisting Cities
Osaka (3) 2 resisters, 1 geek, zero growth, vMusket in 31.
Toyko (4) 2 resisters, 2 geeks, city will starve, vLongbow in 36.
Battle for Kagoshima
First Mace Army (9/13) vs. rPike, Army wins (3 of 5).
First Mace Army (9/13) vs. rPike, Army wins (4 of 6).
Good News
And Kagoshima becomes Smurkz and we gain a slave.
Kagoshima grows in 20, vMusket in 60.
Sorry, Charlie
Japan is gone.
Move Impis and Army into Zayonara.
Minor Skirmish near Hangchow
eMace vs. rLongbow, Mace wins but does not promote (5 of 7).
Move units up to Hangchow.
[IBT]
Surf Side Smurkz trebuchet -> trebuchet, 10 turns.
Vikings are building JS Bach's Cathedral.
So are the French.
04 540 AD
Resisting Cities
Osaka (3) 2 resisters, 1 geek, zero growth, vMusket in 30.
Toyko (3) 1 resister, 1 geek, city will starve, vLongbow in 35.
Pounding of Hangchow
1HP on rMusekt, 2HP on rMusket, 1HP on rSpear.
Battle of Hangchow
eMace vs. rSpear 2/3, Mace wins (6 of 8).
eMace vs. rMusket 1/3, Mace wins (7 of 9).
eMace vs. rLongbow, Mace wins (8 of 10).
Good News
And Hangchow is now Zulu, along with 2 more slaves.
Hangchow (5) has three resisters. Hire two beancounters, city will starve, trebuchet in 30.
Found Tokyo-Kyoto Shuttle on the forest 2NW of Kyoto.
Hire a beancounter, zero growth, trebuchet in 30.
Hired and fired geeks and beancounters to get Metallurgy in 2 and have a positive cash flow.
Sink an English Galley.
Move Amry, vHorse, Impi, trebuchets and catapults to 1S of Chengdu.
[IBT]
Chinese Longbow kills Ottoman Spear.
Hangchow riots. Hire two more beancounters.
Zunguin trebuchet -> trebuchet, 15 turns.
Aunty Smurkzy trebuchet -> trebuchet, 15 turns.
Revolting Smurkz vGalley -> vGalley, 15 turns.
Vikings are building Copernicus' Observatory.
Ottomans are building JS Bach's Cathedral.
05 550 AD
Resisting Cities
Osaka (3) 2 resisters, 1 geek, zero growth, vMusket in 29.
Toyko (2) 1 resister, 1 geek, zero growth, vLongbow in 34.
Hangchow (5) 1 resister, 2 beancounters, 2 geeks, trebuchet in 9999.
We just barely learn Metallurgy in 1, after changing the new beancounters in Hangchow to geeks.
Change the remaining beancounters in Hangchow to geeks, and do the same in Karachi and Hyangsan.
We learn Metallurgy in 1 turn at -1 gpt.
Pounding of Chengdu
1HP on rMusket, 2nd HP on rMusket, no more defenders.
2nd Battle of Chengdu
eHorse vs. rMusket 1/3, Horse wins flawlessly (9 of 11).
Good News
Chengdu is again Smurkz.
Chengdu (3) has 1 clown, zero growth and builds a trebuchet in 30.
The horse resource near Chengdu is again in Smurkz control.
Minor Skirmishes
eSword vs. vLongbow, Sword is redlined but wins (10 of 12).
Hangchow is a big flip risk, from 0.204 to 7.099% according to MapStat. The victorious sword was in Hangchow, vacate city now.
Mace in city joins the sword, both joined by a horse.
Move 2 vHorse into Oska, hope to quell resistance.
[IBT]
Post save for discussion.
Just realized that I did not offer Germany our WM when trading for peace. Argh!
And the save is
>>HERE<<.