Wardancer reporting in.
First of all. My turns are played and the save is uploaded.
Here is a detailed write up for those of you that are interested - (PaperBeetle).
View attachment Date.doc
Here is a picture of things as they stand
For those of you that aren't interested then here is a summary of where we are......
Empire production
This is still very weak. The empire manages an effective 17-21 food*, 28-29 shields and 30-34 trade on each turn. Approximately 13-15 of the trade is spent on entertainment and maintenance.
*I double the capitals food surplus as it has a granary.
The capital is still responsible for a very significant proportion of this (6-8 food, 10 shields and 7-12 commerce).
Out of our current 30 or so shields approximately half are put into military units. We get on average 1 new sword / horse every 2 turns.
As our trade is weak I have been running the empire on min science. Since Feudalism costs so much (1000 I think) even at 100% science it would still take over 50 turns to research by hand (at current rates).
Military
Our military currently consists of 9 swords, 1 horse, 4 archers and 2 impi which is quite reasonable (we are strong to everyone). However, it is also, unfortunately currently a little bit spread out as I have been fighting barbs (I lost 3 units to barbs which was annoying - 2 to bad RNG luck).
The road across the Isthmus has reached the outskirts of the Chinese Empire and the majority of the units are now making their way towards or along this road.
If we can bring it together, our current military is enough of a stack of death to take early towns (and even capitals). Unfortunately the towns we can currently get to will either autoraze or will add little value to our empire.
There is also, according to our military advisor, a barb camp to the South of Isandlwana, I propose we deal with this using the horse impi combination. The swords should, from now on, be focused on our enemies.
Tech
As mentioned above, the current research goal is Feudalism. This is a key tech for us as we will receive a dramatic increase in productivity when we change government.
Unfortunately, the productive power of our empire is no where near good enough to research this ourselves. Our best hope is that one of the AI gets it. Unfortunately, the AI are in a similar position to ourselves in terms of development so are also unlikely to research it in the near future.
We do have one hope though. The Ottomans are a scientific civ and have not yet reached the middle ages (n.b. the other two scientific civs - Korea and Russia both drew Engineering). If we bring the Ottomans forward we may be able to buy Feudalism from them. B
By the end of the current turn, we should have 26 citizens and 9 towns. Therefore, using the two gems, we ought to be able to muster 67 gpt. We are able to buy Engineering from Korea using a combination of our GPT and our gold. With Engineering, our GPT and gold I am sure we could buy Feudalism from the Ottomans were they to draw it.
I am currently moving units in place to start wars with allies of Korea and the Ottomans. Once these units are in place I suggest we gift the Ottomans forward buy the techs for GPT and then DOW their allies to cancel the payments.
Exploration
Nothing significant to report. We have our first galley who is to move North to Egypt and then suicide West into the sea in hope of finding the other continent.
Geopolitics
Whilst it is difficult to tell when we only have a few embassies it does appear that the two alliances are at war with each other again. My scout near Egypt sees a regular wave or swords ambling towards Korea.