I have to sleep, so this is the inadequate preparation.
we have 95 units, allow Units is 227
2 settler, 32 workers, 69-32=37 slaves.
22 knights(3 in army), 2 horsemans.
9 Imp, 12 MI(6 in army),
(3 army, amazing, we have 2 MI army)
I will hurry pentagon next MGL.
citys management:
we almost only build horseman, worker, settler, and galley.
Zimbabwe_RCP0:
turn1: build a MI, turn2: build a axe; turn5 build a setter;
turn6: build a axe, turn9: build a setter, turn10: build a axe;
Bapedi_RCP2:
turn1: build a horseman, turn3: add a worker into city,6 turn horseman become 4 turn horseman.
turn5: build a horseman; turn9: build a horseman.
Ulundi_RCP3:
turn0: move pop on lake to mined desert,turn1: move that pop to ir-desert,
turn1-turn4: ir the mined desert,
since we build horseman, 7s or 6s is the same.spare a plain to other city.
turn4: build a horseman, turn9: build a horseman;
Hlobane_RCP3:
turn0: change to settler(temp), since we have more lux, let's run 5-6pop worker factory.
turn6: build horseman, turn9: build worker.
Ngome_RCP4:
turn0: borrow the goat from capital, turn2: build horseman,
the worker need finish a mined hill before turn4.
turn6: build horseman, turn10: build horseman.
Intombe_RCP5:
turn3: build HE; turn6: build horseman; turn9: build horseman.
New_Isandhlwana_RCP5:
turn0: rename New Isandhlwana to New Isandhlwana_RCP5,change product to harbor;
turn3: add a worker into city. (2->3); turn7: build harbor, start galley.
Tugela_RCP6:
get a ir-plain tile from Ulundi_RCP3, no more interesting thing.
Zunguin_RCP6:
turn9: built galley.
Umfolozi:
no more interesting thing, maybe capture by Egpty next turn.

Isandhlwana_RCP7:
we need get one Mined BG from other city to maintain 2 turn worker factory,
turn1: build worker; turn3: build worker. turn5: build worker.
turn7: build worker; turn9: build worker.
Umfolozi_RCP7:
change production to harbor, turn 2: whip a pop, turn3: build harbor;
since it's a core city, 2 ir-grass need to be mined, and 2 plain.
turn8: build horseman.
Mpondo_RCP8:
turn0: hire a taxman, food=+0, turn2 build a horseman;
turn7: fill 10 shields so whip a pop to finish another horseman.
Swazi_RCP8:
a mountain need mined.
turn1: build a horseman, turn8: build a horseman;
Amatikulu_RCP9:
Swazi:
no more interesting thing;
Umtata:
change rax to harbor;
Ibabanago_RCP10:
turn6: build galley; a ir-plain need to be mine.
New Hlobane:
change knight to harbor;
Isipezi_RCP11

FP city)
the iron mountain and the mountain need mine,will be a 3 turn horseman factory.(10spt)
turn1: build a horseman; turn6 build a horseman; turn9 build a horseman;
Soweto_RCP13:
switch horseman to rax.
Intombe:
Joburg_RCP15:
no more interesting thing;
other city:
will not write detailed.
strategy:
heal army, then 4 japan's citys, then korea's PYongyang,then arabia, from 2 route.
workers:
worker and slave have only 2 task, improve core's tile and build road to front.
diplomatic:
don't touch viking.