Fluroscent
Emperor
What matters is how many GPs can be created by building Parth. You are absolutely right that we do not want to get SciMeth faster than neccesary, and of course, the bulbs should be fired after it (and all but 1T from lib) is teched. This is true whether we have GLib/Parth or not, as we are likely to have some monastaries anyway (especially in the capital). But equating beaker counts with game length is flawed, as this would only matter if the bpt would be contstant.
Parthenon is quite expensive at an early point in the game, and while it is surely better than nothing, I find it difficult to see where we can spare the hammers.
We would need to build it in:
-A city that will never itself produce a GP
-A city that has enough hammers to build it quickly
-A city that has no other priorities
I don't see this kind of city often in speed games.
If a candidate city would present itself, it is still likely that:
-It has better use building military to prepare for conquering the needed resources
-It may be the place to build UN, in which case its forests should be spared
-It is better simply building wealth.
By the way, listing the GPP cost of each succesive GP may be a great help in determining how we run our GP farm and how much valure Parth/NEpic/Pacifism etc. have.
Ideally, we would be able to generate (before finishing SciMeth):
-8 Scientists. One for academy + seven to bulb Physics+Electricity along with the Physics scientist.
-1 GE, for UN (2 also works, but we can surely find a city with enough forests to cover the rest in 1T)
-However many needed to fill the quota, although we may be able to generate what we need AFTER Electricity (where no more bulbs are useful).
Getting 8 Scientists is probably going to be unattainable, and every one that needs to be saved for Eldine costs a bunch. So, once we know how good a GP-farm we can build, we should calculate an approximate total of GPP, and then adjust to the closest GPP value that will pop a GP. (Go Go Gadget Spreadsheet)
IF, and only IF, Parthenon can push an additional GS, should we consider sacrificing anything to build it.
Example (WARNING, random numbers with no relation to the actual amounts): Say we need 5000GPP for Scientist nr.6, and 10000GPP for nr.7, and Parthenon can be estimated at a GPP value of 2000, then we should be able to generate less than 10000, but more than 8000 without Parthenon to make it worthwhile. If we can only produce 6000, then the Parthenon will only get us the last GS faster, but not an additional one. Ideally we pop the last GS the turn we complete SciMeth.
Parthenon is quite expensive at an early point in the game, and while it is surely better than nothing, I find it difficult to see where we can spare the hammers.
We would need to build it in:
-A city that will never itself produce a GP
-A city that has enough hammers to build it quickly
-A city that has no other priorities
I don't see this kind of city often in speed games.
If a candidate city would present itself, it is still likely that:
-It has better use building military to prepare for conquering the needed resources
-It may be the place to build UN, in which case its forests should be spared
-It is better simply building wealth.
By the way, listing the GPP cost of each succesive GP may be a great help in determining how we run our GP farm and how much valure Parth/NEpic/Pacifism etc. have.
Ideally, we would be able to generate (before finishing SciMeth):
-8 Scientists. One for academy + seven to bulb Physics+Electricity along with the Physics scientist.
-1 GE, for UN (2 also works, but we can surely find a city with enough forests to cover the rest in 1T)
-However many needed to fill the quota, although we may be able to generate what we need AFTER Electricity (where no more bulbs are useful).
Getting 8 Scientists is probably going to be unattainable, and every one that needs to be saved for Eldine costs a bunch. So, once we know how good a GP-farm we can build, we should calculate an approximate total of GPP, and then adjust to the closest GPP value that will pop a GP. (Go Go Gadget Spreadsheet)
IF, and only IF, Parthenon can push an additional GS, should we consider sacrificing anything to build it.
Example (WARNING, random numbers with no relation to the actual amounts): Say we need 5000GPP for Scientist nr.6, and 10000GPP for nr.7, and Parthenon can be estimated at a GPP value of 2000, then we should be able to generate less than 10000, but more than 8000 without Parthenon to make it worthwhile. If we can only produce 6000, then the Parthenon will only get us the last GS faster, but not an additional one. Ideally we pop the last GS the turn we complete SciMeth.