SGOTM 11 - Wotan

I have no preferences either. So if anyone feels one directions is better than the other we might as well follow that.
 
I would try to find a place where there is aplausible crossing westwards first. If we can reach america before anybody else, this should give us the total control in this game concerning tech trading.
 
News update:

almost finished my turnset, cleo demanded 25g once and i gave in, later sacked a barb camp

but the most important part: Osman is willing to sell poly. here's his initial offer, when i asked:
He wanted Writing, Math and 80g

He picked the two most expensive techs, but that might save us some gold. Or should I buy poly for all techs and no gold?


If I get some input, i might finish my turn tonight.
 
Can we sell Poly around? Or is it just that we own it?

No need to pay Cleo anything. She won't be able to reach us before we can make a straight peace again. Next time somebody calls up, tell him where to shove it.
 
do the trade then.
if you can get at least the 80 gold back by selling around that is great :-)
if you get HBR on top of that super.
If we get poly now no magic tricks will be needed to get monarchy for free.
 
Then go for it. Take Poly and trade it around as much as possible for other techs and money. Especially HBR would be great I think.
 
schmiddi said:
News update:
but the most important part: Osman is willing to sell poly. here's his initial offer, when i asked:
He wanted Writing, Math and 80g

He picked the two most expensive techs, but that might save us some gold. Or should I buy poly for all techs and no gold?
As far as I understand it Otto is the most backwards AI. The techs we have are all known by the rest so it is just Otto who is still missing them? Right? If so we should give techs and only techs for Poly and keep the gold.

BTW, talking about trade: You can chose whatever you want to trade with no reason to accept what the opponent have picked, managing what is actually used in a trade is a huge part of doing well from tech trading. The things an AI asks for initially is always possible to barter down. Especially gold, he will always settle for less than asked for. So never give him what he want without adjusting the "scales" and find the optimum amount of gold that will still get him to do the trade. A lot of MMing in this but it really pays off to do it with care. You might end up with one or several techs and just a few gold as change instead of an extra tech, or whatever. Important thing is to check lots of options and then go with the most favourable.

Then sell Poly around if there is gold around to be gained. I am sure we will get HBR for it too, since it is known by so many and Poly is just the two of us when you have bought it. So I guess we will have both techs and all the big piles of gold (if there are any).


On another issue. If this happened on the last turn my suggestion in such a case is to stop save and upload the turn and your report. That will leave room for the team to really get down to the nittygritty details. The same goes for situations that are to do with Settlers built on the final turn or other units with less than 100% definite options. Better to leave them untouched if on the final turn and allow a discussion and the next player can move them before hitting return.
 
Kulko said:
Can we sell Poly around? Or is it just that we own it?

No need to pay Cleo anything. She won't be able to reach us before we can make a straight peace again. Next time somebody calls up, tell him where to shove it.
Remember locked alliances, we could end up in conflict with closer AIs.
 
Well yes you are right, but still its worth the trouble. Even Arabia doesn't pose much trouble, considerng our perfectly defensible position. MM has not yet researched, so even a small force can hold of the usual inefficient AIs for quite a while. Ads added bonus we could probably draw the other AI-Alliance onto the pile, starting that lovely all out war on the other continent. I doubt anybody will bother sending some Archers over to us, when there is a lovely chinese city to be had right next door.

Actually I would strongly advise trying something like that when we reach Monarchy or some other monopoly tech to allow buying in the AIs.
 
Yes, agree on the hilarious situation we could possibly evoke with AI's going after each other in "locked-alliance" wars. I would also like us to instigate such wars when we eventually go to war.
 
I know that I'm just tossing my 2 cents in for the first time, but I have to agree with Wotan, we need be the ones to intiaite the wars.

And for the trades, lets see how much we can dicker with Osman to lower the price and then we have that much less to make up when we trade Poly around.
 
Sorry for letting you wait, but my job kept me busy.

I did trade for poly and sold it around for all gold available (did that before you posted about uploading the incomplete set, but will keep that in mind for the next time), got an arabian worker, the settler factory is still in time.

the curent situation:
Almost all cities are connected, there's a barb camp S of the lake and I would recommend to not attack them, as our archer is wounded (sitting on a mountain).
Osman has a worker for sale. I would think we should wait until he also has some gold (or do the AIs trade workers around much?).
philo is six turns away.
Ulundi should build a settler next, or else it would grow to a "problematic" size.
Bapedi maybe too.

Turnlog will follow, as soon as I find the time.
 
schmiddi said:
Osman has a worker for sale. I would think we should wait until he also has some gold (or do the AIs trade workers around much?).
No they move them out if the capital, to do actual work. :-) Workers are only tradeable when there is a worker or Settler in the AIs Capital. So they available when the AI builds them and then move out into teh countryside and will only come back if you scare them in by a war. So if we can get him, buy him now.

@Wars:
No, I totally disagree. We are in a stage of the game, where even an alliance of AIs does not pose enough of a threat to give in to their demands. it will take at least 12 turns before the first Archers can reach us and by that time we should be able to get a straight peace. And even if not we will have 4 or 5 Archers reaqdy to take care of the first wave.

We will of course decide when we will fight the first offensive war, but I will not bow for an emperor AI when I have my basic Infrastructure in place.
 
I agree with Kulko on war situation...
AIs are too far away to pose any risk
 
The uploaded turn is 1550BC. Is it the correct turn file? Your last turn should have been 1500BC.
 
Two more turns to go? Oops. I mistook (sp?) the red lines of the settler factory for the turnset limits. idiot me.

Okay then should I continue these two turns or shall the next one drop in early?
About getting the worker: Osman is still backward in tech, he misses HBR. I would suggest directly trading HBR for the worker, as he otherwise would take "our" gold and buy HBR from somebody else -> no gain for us.

Did you have a look into the save? Do you agee in my suggestions in #174?
 
Your choice, either you finish the turnset or Killer could start from 1550BC. I have not looked at the save yet since I was not sure you had uploaded the correct file or not. Will have a look tomorrow and post comments.

Trading for the worker is as Kulko points out something you can rarely do more than on the turn they are built/happens to end up in the capital when moving or when at war and they are hiding in the capital. So whoever takes the save now, trade for the worker and pay with tech if possible.
 
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