SGOTM 11 - X-Nuts

At last check we were about 45% of the dirt and 53% of the population.

I'm hoping that the Vikings + America + England will get us to 75% on dirt if we send a couple of boats of settlers to fill in the gaps. As for the 75% of population, we might need to rejoin a bunch of workers to the smaller cities.

I had a thought a was interested in opinions. I'll have quite a few elite cavalry attacking and have a pretty good chance of getting an MGL. What's the best use? I'm wondering is building the Pentagon might be a good use. If I'm correct that would let us add a 4th unit and change the divisor to 4, so those cavalry armies would go from 8-4-4 (12-13hp) to 12-6-4 (16-17hp). That additional punch would heat up the knife for the English & American butters. As far as I can tell there will never be a reason to bring those armies back to the home island.
 
Sounds like a great idea!! :goodjob:

I've seldom played with it, so I thought the Pentagon only affected new Armies. Can you load up existing ones as well? :blush:

The tile numbers work out for victory if we take Vikings, English and American territories. Let's hope CRPMapstat is right... :D
 
Yes, you can load up existing armies too.
 
Another quick update: 11 turns complete - Vikings are off their home island and I've got 3 galleons about to deposit 8 Cavalry & 1 Cav Army on there remaining island - Minimal troop losses - Our home island is 99.9% ours (1 American city) - Only 1 French landing and that was repulsed - My work firewall now blocks yahoo mail & Civ Fanatics, so I'll be off line until lunch - I should finish up my set tonight
 
THE SAVE

Turn Log 4

Turn 0 – 1220 AD – Capture a pair of slaves - Sign peace with Egypt giving 79gpt for Magnetism + Theory of Gravity – Germany & England do not know Nationalism, in fact Germany 2 ToG & Mag from Industrial – Upgrade a caravel - Switch Vladivostok to Harbor (lose 7 shields) – Set research to Steam Power (not that it’ll matter) – Convert MGL to Army and load up a cavalry – Switch a few Galleons to settlers or horses (no worth waiting 30+ turns for a boat) – Spend ~160g to hurry along a few settlers – Set a few resisting cities to starve with taxmen

IBT: Thebes flips back to Egypt (nothing lost) – The harbor in Vladivostok has connect SP – Luckily no flips

Turn 1 – 1230 AD – Setup to finish off Egypt – Moving troops to setup for Viking ROP Rape – Screwed up the disconnect by adding the harbor – will fix next turn

IBT: Vladivostok flips to Egypt

Turn 2 – 1240 AD – Declare war on Egypt – Battle for Vladivostok – Impi (1/4) retreats from Reg Rifle (2/3) – Vet Cavalry (2/4) kills Reg Rifle and Vladivostok is captured – Battle for Memphis: Cavalry Army (10/13) kills R-Rifle – Cavalry Army (3/13) kills R-Rifle – Cavalry Army (5/15) kills R-Rifle – Vet Cavalry captures a slave – Elite Cavalry (5/5) kills a V-LB – Elite Cavalry (4/5) kills V-LB and captured Memphis with Magellan’s Voyage and Egypt is gone – Now start positing troops for pickup to Viking land or to clean up imported AI on our island

IBT: Vikings found a city in old Ottoman land

Turn 3 – 1250 AD - Lots of troop movement and a bunch of upgrades (but still 2330g)

IBT: Not much

Turn 4 – 1255 AD – After building some roads discover Abdyos is sitting on SP – Setting up to go in 3 turns – Switch Abdyos to settler to uncover SP

IBT: Not much except Abdyos disbanded

Turn 5 – 1260 AD – Lots of troop movement and irrigation – With luck I’ll have the disconnect/reconnect fixed next turn

IBT: France blackmails wines

Turn 6 – 1265 AD – All of the Cavalry Armies are across

IBT – Nothing of interest

Turn 7 – 1270 AD – 33 Cavalry & 4 Calvary in Viking land with 9 more in route, once they’ve landed I’ll declare

IBT: Not much

Turn 8 – 1275 AD – All set to go next turn

IBT: Not much again

Turn 9 – 1280 AD – Sign MPP with America giving Ivory – Declare war on Vikings – Assault on Oslo: V-Cavalry (1/4) kills R-Rifle – Germany & France declare on us – V-Cavalry lose to R-Rifle (2/4) – V-Cavalry (1/4) retreats from R-Rifle (2/3) – V-Cavalry (1/4) kills R-Rifle – V-Cavalry (3/4) kills V-Rifle – V-Cavalry (1/4) retreats from V-Berserk (2/4) – V-Cavalry (4/4) kills V-Berserk and captured Oslo w/2 slaves – Cleanup around Oslo – 2 slaves captured – V-Cavalry (5/5) kills E-Berserk and promotes – Assault on Bergen: Cavalry Army (12/14) kills R-Rifle – Cavalry Army (10/14) kills R-Rifle – Cavalry Army (x/14) kills R-Rifle and captures Bergen – Assault on Birka: V-Cavalry (1/4) kills R-Rifle – V-Cavalry (4/4) kills R-Rifle and captured Birka – Assault on Aarhus: V-Cavalry (3/4) kills V-Rifle – V-Cavalry retreats from V-Rifle (4/4) – V-Cavalry loses to V-Rifle (2/4) – V-Cavalry loses to R-Rifle (1/3) – V-Cavalry (3/4) kills V-Rifle – V-Cavalry (1/4) kills R-Rifle and captures Aarhus – Cleanup around Aarhus: Elite Cavalry (4/5) kills E-Berserk – Cavalry Army captures 2 slaves – Ancient Cavalry captures 1 slave – Assault on Trondheim: V-Cavalry loses to V-Rifle (5/5) – Cavalry Army (9/15) kills E-Rifle – Cavalry Army (8/15) kills V-Rifle – Cavalry Army (1/15) retreats from V-Rifle (2/4) – Cavalry Army (6/14) kills R-Rifle – Cavalry Army (4/13) kills R-Rifle – V-Cavalry (1/4) retreats from V-Rifle (2/4) – V-Cavalry (2/4) kills V-Rifle – E-Cavalry (1/5) retreats from E-Berserk (2/5) – V-Cavalry loses to V-Berserk (4/4) – V-Cavalry (3/4) kills V-Berserk – V-Cavalry (2/4) kills E-Berserk and captures Trondheim with Temple of Artemis & Shakespeare’s Theater – Assault on Copenhagen: Cannon misses – V-Cavalry (1/4) retreats from V-Rifle (3/4) – V-Cavalry (1/4) retreats from V-Rifle (3/4) – V-Cavalry (1/4) retreats from R-Rifle (2/3) – V-Cavalry (3/5) kills R-Rifle – V-Cavalry (1/4) retreats from V-Rifle (2/4) – V-Cavalry loses to V-Rifle (2/4) – V-Cavalry loses to V-Rifle (4/5) – V-Cavalry (1/4) retreats from E-Rifle (3/5) – V-Cavalry loses to E-Rifle (3/5) – E-Cavalry (3/5) kills E-Rifle – Cleanup around Trondheim: V-Cavalry (3/4) kills E-Berserk - V-Cavalry (4/4) kills V-Berserk – V-Cavalry (4/4) kills V-Berserk – V-Cavalry (4/4) kills V-MDI – Assault on Hareid: Knight Army (8/14) kills R-Rifle – E-Cavalry (3/5) kills V-Cavalry and Hareid is captured – Assault on Najran: Knight Army (8/14) kills R-Rifle and Najran is captured – Assault on Tientsen (French): V-Cavalry loses to V-Cavalry (2/4) – V-Cavalry (4/5) kills V-Cavalry and promotes – V-Cavalry (1/4) retreats from R-Rifle – V-Cavalry loses to R-Rifle (2/4) – V-Cavalry loses to V-Rifle (3/5) – V-Cavalry (3/4) kills E-Rifle – V-Cavalry (2/4) kills V-Cavalry and Tientsin is captured

IBT: No counterattacks

Turn 10 – 1285 AD – Assault on Copenhagen: Cannon misses – V-Cavalry loses to V-Rifle (1/4) – V-Cavalry (4/4) kills V-Rifle – E-Cavalry (1/5) retreats from R-Rifle (2/3) – E-Cavalry (1/5) kills R-Rifle – E-Cavalry (1/5) retreats from C-Rifle (2/2) – E-Cavalry (1/5) kills C-Rifle – E-Cavalry (4/5) kills V-Rifle and Copenhagen with Leonardo’s Workshop is captured – Spend the rest of the turn healing

IBT: France lands 2 Cavalry & 1 Crusader by Beijing – America declares war on France

Turn 11 – 1290 AD – Defense of Beijing: V-Cavalry (1/4) kills E-Cavalry – V-MDI loses to V-Crusader (2/4) – V-Ancient Cavalry (2/4) loses to V-Cavalry – V-Ancient Cavalry (4/4) kills V-Crusader – V-Horseman (4/4) kills V-Cavalry – Assault on Stockholm: Cavalry Army (8/14) kills R-Rifle – Cavalry Army (5/14) kills R-Rifle – V-Cavalry (1/4) retreats from C-Rifle (2/2) – E-Cavalry (2/5) kills C-Rifle and Stockholm is captured – Assault on Reykjavik: Cavalry Army (3/15) kills V-Rifle – V-Cavalry (3/4) kills R-Rifle – V-Cavalry (2/4) kills R-Rifle – V-Cavalry loses to C-Rifle (2/3) – V-Cavalry (2/4) kills R-Rifle and Reykjavik is captured and the Vikings are off the island – Clean up by Stockholm: E-Cavalry (3/5) kills V-Berserk

IBT: Not much

Turn 12 – 1295 AD – Setting up for America while finishing off Vikings – Land 8 Cavalry & Cavalry Army on final Viking lands – Trade Wines & Dyes to America for ROP

IBT: Not much

Turn 13 – 1300 AD – Assault on Odense: Cavalry Army (3/14) kills V-Rifle – V-Cavalry (3/4) kills R-Rifle – V-Cavalry (1/4) retreats from R-Rifle (2/3) – V-Cavalry (3/4) kills R-Rifle – V-Cavalry (3/5) kills E-Berserk and promotes and captures Odense – Vikings refuse to give any tech for peace so they must go – Assault on Stavanger: V-Cavalry (5/5) kills V-Rifle and promotes - V-Cavalry (1/4) retreats from R-Rifle – V-Cavalry (3/5) kills R-Rifle and promotes – V-Cavalry (4/4) kills E-Berserk and captures Stavanger and the Vikings are gone – BTW we now have over 100 Cavalry – Setting up next player for America

IBT: England declares on France – V-Cavalry (3/4) defends against German E-Knight – V-Cavalry loses to German E-Knight (3/5) – Germany declares on England

Turn 14 – 1305 AD – E-Cavalry (3/5) kills German E-Knight – 16 Cavalry + 1 Cavalry Army for Philadelphia / Washington – 22 Cavalry + 1 Cavalry Army for Boston / Atlanta – 12 Cavalry + 1 Cavalry Army for Miami / Seattle – 5 Cavalry for Buffalo – France has taken Warwick & Oxford

IBT: America declares war on Germany – France took Hastings

Turn 15 – 1310 AD – All set up for whoever is next

A couple of notes – SP is currently disconnected – Currently 116 Cavalry – 1 Settler on the march – I got lazy the last 4-5 turns and did not MM any cities, but it no longer seems necessary – There are probably enough cavalry over there to wipe out England, America & most of Germany if we want. As long as France has no infantry, we might consider taking her down a notch or two. – We need 301 tiles and America & England have nearly 400 between them. We’ll need to get some settlers to the new island soon. Beware of France. Now that she has Hastings she can reach the Viking holdings, sign peace there ASAP. The next player is in for a very bloody turn.
 
Now that's what I call a lot of Cavalry! :D Very nice! (I really liked turn 9). I would continue with the plan (America - England - Germany or thereabouts), but keep going into France as long as we have units and some momentum. Don't neglect getting new Settlers for filling in the spaces. We're very close!
 
:hammer: Nice work Denyd!! :hatsoff: :rockon:

Yes, turn 9 was rather pleasant to read, prolly more fun to play!!

Roster:
Leif - UP
Gator - On Deck
(swapped)
Civ_steve
Mathilda
Capt.
Denyd
- Just thumped Ragnar!! :goodjob:

Should be able to start tonight... :D
 
Ok, I've got it and am working on it now. :D

Just did a map check and CivAssist2 says we have 1375 tiles out of 1904 needed and that there are 285 unclaimed. As I understand tiles counted for domination, they include Coastal tiles, but not Sea or Ocean tiles.

Looking around on our continent, there are a bunch of unclaimed tiles and the question is whether it is quicker to rush some Temples or to rush Settlers to fill the spaces? Although some spaces will require a Temple or Library to create an expansion. Counting, I come up with about 190 tiles around our continent that would help speed getting to 75%. Unless, of course, we take down France as well? :mischief:
 
The best time to use Temples for cultural expansion is if there's a nearby city about 5 squares away (6 squares if both cities will get a Temple). Upon expansion you'll also get any open squares with your newly expanded culture on opposite sides of it. Better yet is a city surrounded by multiple cities! Might be good candidates in newly captured Viking territory.

example:

city1 culture open open culture city2

Upon city1 building a temple, and expanding, the first open becomes a culturally controlled space. Since the 2nd open space is now surrounded on opposite sides by your culture, you gain it as well. This doesn't work in diagonal directions, just for open spaces with Culture NW and SE, or NE and SW of the space.

In addition to rushing Temples (or Settlers) in cities, you can also disband units in them as well. You get 1/4th of the cost in shields (so a Cav would generate 20 shields.) An advantage of disbanding is you can build things even if the city has resistance; whereas you can't rush if the city has resistance. If the city isn't in resistance you can combine the techniques - disband a unit, then rush for the remaining shields. It avoids the doubled cost for rushing something without any shields in the build box! Alternatively you can cash rush a worker at double cost, then switch to Temple/Settler and cash rush the remaining shields at normal cost.

I believe you are right - Coastal squares are counted but Sea and Ocean are not.

Also, keep in mind that the Temples will take 5 turns to expand so you want to build them as early as possible. You could also build Libraries for 80 and get expansion in 4 turns, or build both to get an expansion in 3 turns.

I'm in favor of taking it to France anyway (unless there's a bunch of Infantry showing). Have fun!
 
Thanks.

America is nearly gone, thanks to Denyd's set up.

France has not been willing to talk. They landed 3 Vet Cavs in the former Japan area and I lost 3 Cavs attacking them. One remains, but we may lose a city over it. Darn RNG. :rolleyes:

Nothing of note yet in the former American zone, England is next. :D

EDIT - They took a city but we got it right back. :p
 
Late night progress report. ;)

Have completed 6 turns. The Americans are gone, the English have 2 cities left and our forces are tired but in fair shape. Got a leader and followed Denyd's idea of building the Pentagon, due next turn.

We have 113 Cavs, so there has been some tough fighting and some tough RNG luck, as expected. :cry:

Leo's has had a huge effect as I have been upgrading Horses like mad and we have 2360 Gold in the coffers. About time to use some of that to rush Settlers in Viking and American lands and Temples and Settlers in our home turf.

There hasn't been too much activity from the French and there has been none from the Germans. So, we may continue into those lands as taking the last 2 English towns will expose us to their forces and as long as they don't talk, we'll have to take a bite out of them. :D

EDIT - The save is attached in case you would like to peek, or give any advice? :mischief:
 
Sounds like some good hammering was done while I was away.

Definately try to claim all the tiles we can on our mainland. Sounds like we have a good number of cavs so you may want some of our bigger cities to start cranking out settlers. Also once the land percentage is claimed don't forget to join workers to cities to help push up the pop count if we are still short on that percentage.
 
America and England have been sent to History's dustbin. France and Germany are missing a few cities. we still need 326 tiles and our pop is at 82%, according to CivAssist2. Please see After Action Report below.

<< THE SAVE >>

The turn log:
Turn 252 &#8211; 1310 AD Pre-flight
Eek!! Where did all the leader heads go in the Foreign Advisor screen. You guys sure cleaned that out!!
How nice, Denyd has things all set up for some ROP abuse in America!! :D

Looking around, I see nearly 200 free tiles around our continent. Checking it out, some spaces can be filled with settlers and other will require a Temple or Library. Temples are cheaper, so they&#8217;ll have to do.
Change build in Isandhlwana2 from Horse to Temple.
Change Zunguin from Galleon to Temple.
Change Khurasan from Horse to Temple.
Change Basra from Horse to Temple.
Change Yellowknife from Settler to Temple.
Change Bangalore from Horse to Temple.
Change New Zunguin from Horse to Temple.
Change New Delhi, Amatikulu, Tientsin, Tugela and New Isandhlwana to Temple.
I think most of the rest can be done with Settlers.
Change New Ngome, New Hlobane and Ulundi from Galleons to Settlers.

Dial up the French and Germans and they aren&#8217;t speaking to us yet.
We have an ROP with America for 17 more turns, to wait or to go?
If we go, America and France will still be at war, so we might as well go after this turn, some units were just moved.

IBT
A German Knight kills an American Rifle near Atlanta.
We lose our supply of Silks.
Lincoln shows up and demands Iron, Spices, Gems and Furs. Since we&#8217;re going to declare anyway, we make him smile for a turn and give them to him.
We quell 4 resisters somewhere?
Bapedi Horse => Horse.
Damascus Horse => Horse.
Ibabanago Horse => Settler.
Ngome2 Horse => Horse.
New Bapedi Horse => Horse.
Montreal Horse => Horse.
New Ngome Settler => Settler.
New Amatikulu Horse => Horse.

Turn 253 &#8211; 1315 AD
France still won&#8217;t talk.
Connect Saltpeter and upgrade new Horses to Cavs.
Move Cavs upgraded earlier to ports.
Dial up America, try to extort some Tech from them (no way, Lincoln says we are all hat and no cattle, guess he should have looked out the White House window?) and declare war on them.
Battle for Atlanta.
4/4 Cav attacks 4/4 Rifle and (England declares war on us) Cav retreats, no damage.
4/4 Cav attacks 4/4 Rifle and retreats, Rifle now 3/4, a 3/3 Rifle shows on top.
4/4 Cav attacks 3/3 Rifle and dies flawlessly. (0/1)
4/4 Cav attacks 3/3 Rifle and kills Rifle, redlining. (1/1)
4/4 Cav attacks 3/3 Rifle and retreats, doing 1 HP damage.
4/4 Cav attacks 3/4 Rifle and dies, redlining the Rifle.
4/4 Cav attacks 2/3 Rifle and retreats, no further damage to Rifle.
5/5 Cav attacks 2/3 Rifle and kills him, now 4/5, no leader. (2/1)
5/5 Cav attacks 1/4 Rifle and kills him, now 4/5, another redlined Rifle shows. (3/1)
5/5 Cav attacks 1/4 Rifle and kills him, we take Atlanta, 11 gold and install a new governor. There are 12 resisters. Set production to Settler. (4/1)

4/4 Cav attacks 4/4 Rifle just outside Atlanta and dies, Rifle promotes to 4/5. (4/2)
4/4 Cav attacks same 4/5 Rifle and kills him, now 3/4. (5/2)
We see a Rifle about to attack Hastings.

Battle for Boston.
4/4 Cav attacks 3/3 Rifle and dies, redlining the Rifle. (5/3)
4/4 Cav attacks 3/3 Rifle and dies flawlessly. (5/4)
4/4 Cav attacks 3/3 Rifle and kills him, promotes, now 2/5. (6/4)
5/5 Cav attacks 1/3 Rifle and kills him, taking the city, 11 Gold and we install a new Governor. There are 11 resisters, start a Settler. (7/4)

Battle for Buffalo.
4/4 Cav attacks 4/4 Rifle and , after losing a HP to a Treb shot, he dies, Rifle now 2/4 and still showing. (7/5)
5/5 Cav attacks 2/4 Rifle and kills him flawlessly, a Spear shows. (Oh,Oh!!, 8/5)
4/4 Cav attacks 3/3 Spear and kills him, now 3/4, we capture the city, a Treb, 5 Gold and install a Governor. There is one resister and we start a Temple (size 1 city). (9/5)

Battle for Seattle.
4/4 Cav attacks 3/3 Rifle and dies, Rifle now 2/3. (9/6)
4/4 Cav attacks 3/3 Rifle and retreats, no damage.
4/4 Cav attacks 3/3 Rifle and kills him, redlining. (10/6)
4/4 Cav attacks 2/3 Rifle and kills him, promotes, now 4/5. We capture the city and 8 Gold and install a Governor. There are 6 resisters and we start a Settler. (11/6)

Battle for Miami.
4/4 Cav attacks 3/3 Rifle and kills him flawlessly. (12/6)
4/4 Cav attacks 3/3 Rifle and kills him, promotes, now 4/5. (13/6)
4/4 Cav attacks 3/3 Rifle and kills him, promotes, now 4/5, captures the city plus 9 gold and a Worker, install a Governor. There are 7 resisters and we start a Settler and hire a Taxman. (14/6)

Battle for Washington.
There is a worker between Washington and our stack of Cavs, but Denyd set it up well for the stack near Atlanta can reach Washington form the other side, so we start there.
4/4 Cav attacks 4/4 Rifle and he dies flawlessly. (14/7)
4/4 Cav attacks 4/4 Rifle and, after redlining the Rifle, dies and the Rifle promotes, now 2/5. (14/8)
4/4 Cav attacks 3/3 Rifle and retreats, no damage to Rifle.
2/4 Cav captures the Worker and fortifies.
4/4 Cav attacks 3/3 Rifle and dies, Rifle now 2/3. (14/9)
4/4 Cav attacks 3/3 Rifle and kills him, promotes, now 4/5. (15/9)
4/4 Cav attacks 3/3 Rifle and retreats, Rifle now 2/3.
4/4 Cav attacks 3/3 Rifle and retreats, no damage.
4/4 Cav attacks 3/3 Rifle and dies, redlining the Rifle. (15/10)
5/5 Cav attacks 2/3 Rifle and kills him, redlining, no leader. (16/10)
5/5 Cav attacks 2/3 Rifle and retreats, no damage to Rifle.
5/5 Cav attacks 2/3 Rifle and kills him, redlining, no leader. (17/10)
5/5 Cav attacks 2/5 Rifle and kills him, now 2/5, no leader. (18/10)
4/4 Cav (out of elites) attacks 1/4 Rifle and kills him, redlining. We capture the city, destroy a Galleon, get 9 Gold and Smith&#8217;s, and install a Governor. There are 11 resisters and we start a Settler. (19/10)
:hmm: Iron shows in Washington city screen? Can&#8217;t seem to find it though.Look more later!

Battle for Philadelphia.
4/4 Cav attacks 4/4 Rifle and retreats, Rifle now 2/4.
4/4 Cav attacks 3/3 Rifle and dies,, Rifle now 2/3. (19/11)
4/4 Cav attacks 3/3 Rifle and retreats, Rifle now 2/3.
4/4 Cav attacks 3/3 Rifle and retreats, no damage.
4/4 Cav attacks 3/3 Rifle and dies, Rifle now 2/3. (19/12)
4/4 Cav attacks 2/3 Rifle and kills him, promotes, now 4/5. (20/12)
4/4 Cav attacks 2/3 Rifle and kills him, redlining. (21/12)
4/4 Cav attacks 2/3 Rifle and kills him, now 2/4. (22/12)
15/15 Cav Army attacks 2/4 Rifle and kills him, now 13/15. We capture the city, Copernicus&#8217; Observatory and 9 Gold, install a Governor. There are 11 resisters and we start a Settler. (23/12)
There is an English Musket and Longbow just south of Philly.

Battle for Pusan.
4/4 Cav attacks 4/4 Pike and kills him, now 3/4. (24/12)
5/5 Cav attacks 3/3 Pike and retreats, no damage to the Pike?
4/4 Cav attacks 3/3 Pike and, finally, kills him, redlining. We capture the city, destroy a Galleon, get 6 Gold and install a Governor. There are 3 resisters and we start a Settler. (25/12)
Then we capture their Worker.

There is a stray American 4/4 Rifle near Oslo, so we attack him with a 4/4 Cav and the Cav dies flawlessly, of course. (25/13)
4/4 Cav attacks the Rifle and kills him, now 2/4. (26/13)

Move more Cavs north for the remaining American cities. Move wounded off to heal.

Pillage the Saltpeter. Now to look for some Iron? Found it, near Basra. How did that get connected? There is a Cav nearby, we&#8217;ll get it next turn.

There are still four American cities left, two large ones.

IBT
Wow, pink and orange Galleon on our coast.
The French land 3 Cavs near New Zunguin is the far northeast of former Japan.
The English land a Cav and a Musket near Stockholm.
We are told that our people want to build Battlefield Medicine.
Zimbabwe Horse => Knight.
Bombay Horse => Knight.
Reykjavik starves.
Hlobane Horse => Knight.
Umfolozi Horse => Knight.
Steinbach Horse => Knight.

Turn 254 &#8211; 1320 AD
We have a Cav Army and two Elite Cav units in Reykjavik, so we go after the English first.
5/5 Cav attacks a 3/3 Musket and kills him, now 4/5, no leader. (27/13)
5/5 Cav attacks 4/4 Cav and dies, the English Cav is 3/4. (27/14)
14/14 Cav Army attacks the English 3/4 Cav and kills him, now 12/14. (28/14)

Pillage Iron near Basra.
Change the five cities above from Knight to Horse. (What a pain to find them all)

Now, to the south and the French Cavs.
4/4 Cav attacks French 4/4 Cav and dies, what is this all about? (28/15)
4/4 Cav attacks 4/4 French Cav and dies, huh? (28/16)
4/4 Cav attacks 4/4 French Cav and, do I dare?, dies again? (28/17)
What happened to 6 versus 3?
We&#8217;ve redlined 2 Cavs and the last is 2/4.
Find a 5/5 Ancient Cav and hasten him to the battle. He attacks the 2/4 Cav and kills him, now 4/5. (29/17)
A lowly, brand new 4/4 Horse attacks a redlined 1/4 French Cav and dies, the French Cav promotes. (29/18)
Find another nearby Cav and attack and we kill the 2/5 Cav, ours is now 2/4. (30/18)

We connect the Saltpeter and upgrade the Horses.

Battle for Chicago.
4/4 Cav attacks 3/3 Rifle and kills him, promotes, now 4/5. (31/18)
4/4 Cav attacks 3/3 Rifle and retreats, no damage.
4/4 Cav attacks the Iron 3/3 Rifle and dies flawlessly. (31/19)
14/14 Cav Army attacks 3/3 Rifle and kills him, now 13/14. (32/19)
13/14 Army attacks 3/3 Rifle and kills him, now 10/14. We capture Chicago, a Worker and 32 Gold. We install a Governor and there are 9 resisters. We hire a Taxman and start a Settler.

Near Philly, there is an English Musket sitting on a hill.
4/4 Cav attacks 3/3 English Musket and kills him, now 3/4. (33/19)
On the trip over, saw 2 French Rifles on a hill near Hastings.

Pillage Saltpeter.

IBT
The redlined French Cav enters Ibabanago2 and captures it, with 5 Gold.
Two French Rifles appear at Atlanta.
A redlined English Musket and an American Rifle appear near Philly.
An American Rifle appears near Chicago.
Isandhlwana Horse => Horse.
Mpondo Horse => Horse.
Ngome Horse => Horse.
Swazi Horse => Horse.
Ulundi Settler => Settler.
Ulundi2 Horse => Horse.

Turn 255 &#8211; 1325 AD
4/4 Cav attacks 1/4 French Cav at Ibabanago2 and kills him, recapturing the city and 30 Gold. He made me nervous, redlining before becoming victorious. :rolleyes:
Start a Horse. (34/19)

Connect the Saltpeter.
Found New Mpondo2 near Alexandria, start a Settler.
Found New Ngome2 near Umfolozi, start a Settler.

Near Atlanta.
4/4 Cav attacks 3/3 French Rifle and kills him, promotes, now 3/5. (35/19)
4/4 Cav attacks 3/3 French Rifle and kills him, promoting, now 2/5. (36/19)

Near Philly.
5/5 Cav attacks 1/4 English Musket and kills him flawlessly, no leader. (37/19)
4/4 Cav attacks 4/4 American Rifle and dies, redlining the Rifle. (37/20)
5/5 Cav attacks 1/4 American Rifle and kills him, now 4/5, no leader. (38/20)

Near Chicago.
4/4 Cav attacks 4/4 American Rifle and retreats, laving the Rifle at 2/4.
5/5 Cav attacks 2/4 rifle and kills him, now 4/5, no leader. (39/20)

Battle of New York.
10/14 Army attacks 3/3 Rifle and kills him, now 8/14. (40/20)
14/14 Army attacks 3/3 Rifle and kills him, now 12/14. We capture the city, a Worker and 38 Gold. Install a Governor and there is one resister (one citizen), start a Temple. (41/20)

Ferry more Cavs over.
Pillage the Saltpeter.
Check CivAssist2 and it says we have 444 more tiles to go and we have reached 74.6% of the citizenry.

IBT
A 2/4 French Cav rides into an undefended Atlanta and takes it, along with 9 Gold.
Two American Rifles come calling on Philly.
Zimbabwe Horse => Horse.
Philly flips to the Americans, nothing was in it.
Bapedi Horse => Horse.
Damascus Horse => Horse.
Seattle flips to the Americans, nothing is in it.
Satsuma Horse => Horse.
Intombe Horse => Horse.
Hieraconopolis Horse => Horse.
New Hlobane Settler => Settler.

Turn 256 &#8211; 1330 AD
How fortunate, unload 6 Cavs in Miami, right next to Seattle.
Battle for Seattle.
Bombard a Rifle and it loses one HP.
4/4 Cav attacks 2/3 Rifle and kills him, capturing Seattle and 7 Gold. We install a Governor, there are 4 resisters and we start a Settler.

Connect the saltpeter and upgrade units.

Battle for Atlanta.
4/4 Cav attacks 2/4 French Cav and kills him, promotes, now 4/5. (42/20)
5/5 Cav attacks 1/4 Crusader and kills him flawlessly, takes Atlanta back with 44 Gold. Install a Governor, there are 9 resisters and start a Settler. (43/20)

Battle for Philly. (which got a 4/4 Rifle)
4/4 Cav attacks 4/4 Rifle and dies flawlessly. (43/21)
15/15 Army attacks 4/4 Rifle and kills him, now 12/15. (44/21)
5/5 Cav attacks 3/3 Rifle and kills him, now 1/5, no leader. (45/21)
5/5 Cav attacks 2/2 Rifle (these I hate) and kills him. We get a leader! We take Philly back along with 13 Gold. Install a Governor and face 8 resisters. Start a Settler.

Move the leader towards a city where we can build The Pentagon.

Pillage Saltpeter.

IBT
England screws up the plan and takes Philly instead of America with a Cav from Coventry. They get 9 Gold.
France lands a Cav near New Umfolozi.
An American 4/4 Rifle kills one of our elite Cavs. (45/22)
New Bapedi Horse => Horse.
Ibabanago Settler => Settler.
New Tugela Settler => Settler.
Amatikulu2 Horse => Horse.

Turn 257 &#8211; 1335 AD
Dare I try?
A Cannon bombard a French Cav and take 1 HP from it.
4/4 Cav attacks a French 3/4 Cav near New Umfolozi and DIES, redlining the Cav. (45/23)
4/4 Cav attacks 1/4 Cav and kills him, now 2/4. (46/23)

Connect Saltpeter and upgrade.

Battle of Philly.
4/4 Cav attacks 4/4 Cav and kills him, now 3/4. Take the city back and 9 Gold, install a Governor and there are 5 resisters, start a Settler. (47/23)

Near Atlanta.
4/4 Cav attacks American 3/3 Rifle and kills him, now 2/4. (48/23)

Near Philly.
4/4 Cav attacks American 3/4 Rifle and dies, promotes to 4/5. (48/24)
4/4 Cav attacks 4/5 Rifle and kills him, now 3/4. (49/24)

Land a force of 4 Cavs near Houston.
Move a force of 9 Cavs next to San Francisco.
No one wants to talk, so let&#8217;s give &#8216;em something to think about.

Battle of Hastings.
4/4 Cav attacks 3/3 French Rifle and retreats, no damage.
4/4 Cav attacks 3/3 Rifle and kills him, taking Hastings and 31 Gold. Raze the city. Disband 2 French Slaves. (50/24)

Cavs are finally starting to heal. Start positioning to take out England.
Pillage England Saltpeter.

Pillage Saltpeter.

IBT
We lose 2 Cavs to French counterattacks. One of our Cavs defends flawlessly and promotes against a French Cav. (51/26)
An English Cav sneaks through and retakes Philly and 7 Gold.
Zimbabwe Horse => Horse.
Edrine Horse => Horse.
Antalaya Horse => Horse.
Khurasan Temple => Horse.
Regina Horse => Horse.
Winnipeg Horse => Horse.

Turn 258 &#8211; 1340 AD
Connect the Saltpeter.
Found the city of New Swazi2 and start a Harbor.

Finally get the leader to Trondheim and rush The Pentagon.

Battle for Philly.
4/4 Cav attacks 3/4 English Cav and kills him, retaking the city and 2 Gold, now 3/4.
There are 4 resisters, start a Settler. (52/26)

Battle for San Francisco.
4/4 Cav attacks 3/3 Rifle and kills him, promotes and is now 4/5. (53/26)
4/4 Cav attacks 3/3 Rifle and retreats, no damage.
4/4 Cav attacks 3/3 Rifle and kills him flawlessly, promotes. (54/26)
4/4 Cav attacks 3/3 Rifle and dies, Rifle promotes. (54/27)
4/4 Cav attacks 3/4 Rifle and retreats, Rifle now 2/4.
5/5 Cav attacks 2/4 Rifle and kills him, redlining. We capture the city, kill a Galleon and take 33 Gold. Install a Governor, there are 9 resisters and we start a Settler, hiring 2 Taxmen. (55/27)

Battle for Houston.
4/4 Cav attacks 4/4 Rifle and, loses a HP to a LB defensive shot, then retreats, Rifle is 3/4.
4/4 Cav attacks 3/3 Rifle and kills him, redlining. (56/27)
4/4 Cav attacks 3/3 Rifle and retreats, Rifle is 2/3.
4/4 Cav attacks 3/4 Rifle and dies, redlining the Rifle. (56/28)
5/5 Cav attacks 2/3 Rifle and kills him, now 4/5. (57/28)
4/4 Cav attacks 1/4 Rifle and kills him flawlessly. (58/28)
5/5 Cav attacks 4/4 Longbow and kills him, but only after redlining. We take the city and 55 gold, install a Governor and there are no resisters, start a Settler. (59/28)

The Americans have been destroyed!!

Battle for Coventry.
4/4 Cav attacks 4/4 Rifle and, dodges a Longbow shot, then kills the Rifle, redlining. (60/28)
4/4 Cav attacks 4/4 Rifle and dies, Rifle now 3/4. (60/29)
4/4 Cav attacks 3/3 Rifle and kills him, now 2/4. (61/29)
4/4 Cav attacks 3/4 Rifle and kills him, now 2/4. (62/29)
5/5 Cav attacks 4/4 Longbow and kills him flawlessly, no leader. We capture Coventry, destroy a Galleon, collect 4 Gold and install a Governor. There are 11 resisters and we start a Settler. (63/29)

Battle for York.
Enroute to York 14/14 Army attacks a French 4/4 Cav and kills him, now 11/14. (64/29)
4/4 Cav attacks 3/3 Rifle and dies, redlining the Rifle. (64/30)
4/4 Cav attacks 3/3 Rifle and dies, Rifle is 2/3. (64/31)
4/4 Cav attacks 3/3 Rifle and kills him, now 2/4. (65/31)
5/5 Cav attacks 2/3 Rifle and dies, Rifle promotes to 2/4. (65/32)
5/5 Cav attacks 2/4 Rifle and kills him, now 2/5. (66/32)
5/5 Cav attacks 1/3 Rifle and kills him, now 4/5. (67/32) We capture the city and 5 Gold. We install a Governor and there are 10 resisters in York, we start a Settler and hire a Taxman. Sell Marketplace and bank so it won&#8217;t be much use when they reclaim it.

Pick off some loose units.
5/5 Cav attacks 2/4 French Crusader and kills him flawlessly. (68/32)
5/5 Cav attacks 4/4 English Musket and, loses a HP to a Longbow, kills the Musket, now 3/5. (69/32)
5/5 Cav attacks 1/4 Longbow and kills him flawlessly. (70/32)

Save and take a break for the night.

Move forces forward to support finishing England.

Disconnect the saltpeter.

Check diplomacy and England will talk. I demand her last city and all her techs for peace and she tells me the deal is Ludicrous. Well, so is her position.

IBT
Germany land a Longbow on the Viking&#8217;s former Islands, near Stavenger.
Two German Longbows take a walk near Atlanta.
French Galley and Frigate sited off New Umfolozi, in the east.
A French Crusader heads for York while an English Rifle and Longbow show near there as well.
We complete The Pentagon in Trondheim, start a Settler.
Shanghai Horse => Horse.
Bapedi Horse => Horse.
Damascus Horse => Horse.
Hlobane Horse => Horse.
Wonsan Settler => Settler.
Isandhlwana Horse => Horse.
Swazi Horse => Horse.
Quebec Horse => Horse.
Vancouver Settler => Settler.

Turn 259 &#8211; 1345 AD
France becomes a Republic.
Connect the Saltpeter.

Let&#8217;s take care of Stavenger. 4/4 Cav attacks 4/4 German LB and kills him flawlessly. (71/32)

Battle for Canterbury.
5/5 Cav attacks 4/4 English LB blocking the way to Canterbury and kills him flawlessly, no leader. (72/32)
Get to Canterbury and find a 4/4 French Cav parked on a hill next to the city.
4/4 Cav attacks 4/4 Rifle and dies, Rifle 2/4. (72/33)
4/4 Cav attacks 4/4 Rifle and dies, redlining the Rifle. (72/34)
4/4 Cav attacks 2/4 Rifle and dies, Rifle promotes to 3/5. (72/35)
4/4 Cav attacks 3/5 Rifle and dies, redlining the Rifle. (72/36)
4/4 Cav attacks 2/2 Rifle and kills him, redlining but promotes, now 2/5. (73/36)
5/5 Cav attacks 1/4 Rifle and kills him flawlessly, no leader. (74/36)
4/5 Cav attacks 1/5 Rifle and kills him flawlessly, capturing Canterbury and 10 Gold. We install a Governor and find 5 resisters, start a Settler.

4/5 Cav picks off a 3/4 French Crusader near York. (75/36)

Battle for London.
4/4 Cav attacks 4/4 Rifle and retreats, Rifle now 2/4.
4/4 Cav attacks 4/4 Rifle and retreats, no damage.
4/4 Cav attacks 4/4 Rifle and retreats, Rifle now 3/4.
4/4 Cav attacks 4/4 Rifle and dies, Rifle now 2/4. (75/37)
4/4 Cav attacks 3/4 Rifle and dies, Rifle redlines. (75/38)
4/4 Cav attacks 2/4 Rifle and dies, Rifle redlines. (75/39)
4/4 Cav attacks 2/4 Rifle and retreats, no damage.
4/4 Cav attacks 2/4 Rifle and retreats, no damage.
15/15 Army attacks 2/4 Rifle and, finally, kills him, now 7/15. (76/39)
5/5 Cav attacks 1/4 Rifle and kills him flawlessly. (77/39)
4/4 Cav attacks 1/4 Rifle and kills him flawlessly, promotes and captures London and 31 Gold. We install a Governor and there are no resisters, start a Settler. (78/39)
Move the Army into London and fortify it to heal.
England has been resigned to history&#8217;s dustbin.

Land some Cavs and send them to face the wandering German Longbows.
4/4 Cav attacks 4/4 German Longbow and, loses a HP to a defensive shot, kills, now 3/4. (79/39)
4/4 Cav attacks 4/4 German Longbow and kills him, now 3/4. (80/39)
Find another German Longbow and an Elite Cav kills him flawlessly. (81/39)

Load some Cavs into our Armies.
Upgrade horses and move to ports. Load Cavs and ship to other continent (12).

Found the city of New Tugela2 and start a Temple.
Pillage the Saltpeter.

IBT
The French Cavalry takes the bait and captures the open city of Canterbury, along with 7 Gold.
The Cav then goes to Houston and kills the redlined Cav there and takes that city as well, plus 7 Gold.
The French drop off a Cav new New Umfolozi.
4 French Rifles make for the open city of York.
Zimbabwe Horse => Horse.
Osaka Horse => Horse.
Calcutta Horse => Horse.
Mpondo Horse => Horse.
Ngome Horse => Horse.
Ulundi2 Horse => Horse.
Hlobane2 Horse => Horse.

Turn 260 &#8211; 1350 AD
CivAssist2 says we have 369 Tiles to go to Domination and we have 80% of the population.

Near New Umfolozi, a Cannon bombards a French Cav and misses.
4/4 Cav attacks the French 4/4 Cav and, for a change, we kill him, now 2/4. (82/39)

Connect the Saltpeter and begin upgrades.

Found the city of New Umtata2 and start a Harbor.
Found the city of New Umfolozi2 and start a Settler.

Near Atlanta, 4/4 Cav attacks 4/4 German Longbow and kills him, now 2/4. (83/39)
Unload 12 Cavs near the southeastern German city of Leipzig.

I look at Houston and there is a French 4/4 Rifle in it and I have no idea how it got there?
Battle for Houston.
4/4 Cav attacks 4/4 French Rifle and retreats, Rifle now 2/4.
5/5 Cav attacks 2/4 Rifle and kills him, now 4/5. (84/39)
And a 4/4 French Cav shows.
5/5 Cav attacks 4/4 French Cav and kills him flawlessly, takes the city and 22 Gold. Install a Governor and start a Temple (size 1 city). (85/39)

Battle for Canterbury.
4/5 Cav attacks 4/4 French Rifle and dies, Rifle now 2/5. (85/40)
5/5 Cav attacks 3/3 Rifle and dies, Rifle now 1/3. (85/41)
5/5 Cav attacks 2/5 Rifle and kills him, now 2/5. (86/41)
5/5 Cav attacks 1/3 Rifle and kills him, we retake Canterbury and 23 Gold. Install a Governor and there are no resisters and we start a Temple, size 2 city. (87/41)

Battle for French held Oxford.
4/4 Cav attacks 4/4 Rifle and retreats with no damage.
4/4 Cav attacks 4/4 Rifle and dies, no damage on Rifle. (87/42)
18/18 Army attacks 4/4 Rifle and kills him, now 15/18. (88/42)
5/5 Cav attacks 3/3 Rifle and kills him, now 4/5. (89/42)
5/5 Cav attacks 4/4 Cav and kills him, redlining. (90/42) We capture the city and 24 Gold, installing a Governor. There are 3 resisters and we start a Settler and hire a Taxman.

Battle for York (there are 4 French Rifle threatening the city).
4/4 Cav attacks 4/4 French Rifle and kills him, redlining. (91/42)
4/4 Cav attacks 4/4 Rifle and retreats, Rifle now 3/4.
5/5 Cav attacks 4/4 Rifle and kills him, now 3/5. (92/42)
5/5 Cav attacks 3/4 Rifle and kills him, redlining. (93/42)
5/5 Cav attacks 3/3 Rifle and kills him, now 4/5. (94/42)

Move a force into northern Germany.
Cash rush Settler in:
Trondheim for 112 Gold.
Stockholm for 72 Gold.
Reykjavik for 72 Gold.
Odense for 40 Gold.
Vladivostok for 36 gold.
Need to occupy some of the cities that no longer have a flip risk as we can&#8217;t rush anything while they are in resistance.
Cash rush Temples in:
Yellowknife for 84 Gold.
Basra for 116 Gold.
New Isandhlwana for 108 Gold.
Bangalore for 188 Gold.
Amatikulu for 152 Gold.
Pillage the Saltpeter.
France is now willing to talk and she wants 20 Gold for peace. However, Germany is set up for some action, so we wait and see how successful that is first?

IBT
Three French Cavs come visiting at Oxford.
Trondheim Settler => Settler.
Reykjavik Settler => Settler.
Bangalore Temple => Horse.
Intombe Horse => Horse.
Stockholm Settler => Settler.
Vladivostok Settler => Horse.
Basra Temple => Horse.
Hyangsan Horse => Horse.
Odense Settler => Wealth.
Amatikulu Temple => Horse.
Zunguin Horse => Horse.
Isandhlwana Temple => Horse.
Yellowknife Temple => Settler.
Bapedi2 Galleon => Horse.
Santa Clara Horse => Horse.

Turn 261 &#8211; 1355 AD
Move Settlers into place.
Connect Saltpeter.
Upgrade and move.

Battle for Leipzig.
4/4 Cav attacks 3/3 Rifle and, loses a HP to a LB, dies, redlining the Rifle, which promotes, now 2/4. (94/43)
4/4 Cav attacks 3/3 Rifle and dies, rifle promotes, now 2/4. (94/44)
4/4 Cav attacks 2/4 Rifle and kills him, now 3/4. (95/44)
4/4 Cav attacks 2/4 Rifle and kills him, now 3/4. (96/44)
4/4 Cav attacks 3/3 Pike and dies flawlessly. (96/45)
4/4 Cav attacks 3/3 Pike and kills him, now 3/4. (97/45)
4/4 Cav attacks 4/4 LB and kills him flawlessly, taking the city. We install a Governor and find 7 resisters, start a Settler. Remove troops from the city and wait for another load of Cavs to attack Berlin.

Found the city of New Ibabanago2 near Odense and start Wealth.

Battle for Munich.
4/4 Cav attacks 3/3 Rifle and, dodge a LB shot, and dies, Rifle now 2/3. (97/46)
4/4 Cav attacks 3/3 Rifle and dies, Rifle now 2/3. (97/47)
4/4 Cav attacks 2/2 Rifle and dies, Rifle promotes, now 2/3. (97/48)
5/5 Cav attacks 2/3 Rifle and kills him flawlessly. (98/48)
5/5 Cav attacks 2/3 Rifle and kills him flawlessly. (99/48)
18/18 Cav Army attacks 2/3 Rifle and kills him flawlessly. (100/48)
18/18 Cav attacks 4/4 LB and kills him, now 17/18. We capture Munich and raze the city to alleviate culture pressure on London. (101/48)

Decide to abandon Oxford as it is surrounded by mountains and we will only lose Cavs trying to hold it or retake it and we can use them instead to go for French cities and catch French troops on regular terrain, no mountains.

Pillage our Saltpeter.

After Action Report.
I was thinking of playing a few more turns but decided we are at a point where we should make a few decisions. I&#8217;ve finished 9, more or less, thus far. There are still units that have movement left. There are Cav units set to go to Pi-Ramesses and Quebec for trans-shipment to Germany or former America, as well as some moving to Hyangsan for shipment to Houston. A few Settlers are set to go to places that need to a city built to claim tiles, both on the home continent and on the other. (Truth is I can&#8217;t find them all to stop their movement.) There is a Galleon off of Leipzig that can either be offloaded or sailed into Leipzig next turn for offloading.

England and America are gone and Germany and France are missing a couple of cities. We have the military might to take more but I think there are enough tiles to gain our win if we can get some settlers cranked out. The question is whether we can achieve 75% domination faster through whittling down France and Germany or by pumping Settlers and filling in. I, unfortunately, forgot that you cannot rush things in cities that are in resistance. I recently placed some wounded Cavs in the American, Scandinavian and English cities to quell resistance. Some cities can rush Settlers and I started that the last turn or so. Our Treasury has 1427 Gold and is gaining 440 GPT.

The only two cities to worry about for flips at the moment are Buffalo, Canterbury and London. The risk has gone down significantly in London since I razed Munich. France will take Peace if we give her 20 Gold. I didn&#8217;t do the deal because I didn&#8217;t want to contend with her settlers all over our captured area. At least while we are at war, we can pick them off as they try to find settlement spots.

In some ways, I think it might be quicker to keep fighting and gaining tiles. There are cities to send wounded Cavs for quick healing now that shouldn&#8217;t flip. But, again, we need to discuss and see what everyone thinks.

CivAssist2 says we are 326 tiles from domination and there are 496 unclaimed. In addition, we now have 82.1% of the citizens. So, once we get the territory under control, it is ours.

Resource cutting is active. I started with 116 Cavs and turn over 114. Denyd was right, it has been a bloody affair. In 9 turns, we have killed 101 units and lost 48 ourselves. But we have been able to make good on our losses.

Historically, the French have been most active in landing troops on our home continent. The landings have occurred on the eastern tip, in old Japan, near Kyoto and in old China near Beijing, where there is a Frigate and Galley now. There should be sufficient resources close by to deal with any landings.

I had planned on moving to Warwick and Avignon, west of London, to control the cities north of the mountains while also pushing through Germany and taking them out of the game. Then play an active defense around London to keep France losing units and off balance. Again, we should discuss this.

Please watch the Army in London as there is a flip risk there. Also, please feel free to change any build that gets us to victory sooner.
 
I, unfortunately, forgot that you cannot rush things in cities that are in resistance.

But as Steve said earlier, you can disband units and complete builds while in resistance, providing the city has enough size to produce the settler.

I may be able to play Sunday, but we've got some family issues going on. So if someone wants to grab it tomorrow that is fine with me.
 
DJMGator13 said:
But as Steve said earlier, you can disband units and complete builds while in resistance, providing the city has enough size to produce the settler.
I don't think we want to disband Cavs that we really need. :mischief: That is all that is over there. Many are currently redlined by those darned Rifles. :rolleyes:
DJMGator13 said:
I may be able to play Sunday, but we've got some family issues going on. So if someone wants to grab it tomorrow that is fine with me.
Sorry, just read your post in Civ 4 SGOTM. I'm headed there now. However, if Steve wants to swap with you, that is fine.

Steve? ;)
 
Excellent work Leif - The problem with the cities on the new island is that some were 12+ in size which is a 100% defensive bonus. That meant attacking at 6 against at least 12 on defense - You did a nice job on the Americans & English - My thoughts were similar to yours on adding a couple of temples, keep hammering on Germany and defend against France, while filling in old America & Vikingland with settlers.
 
I'm still somewhat in favor of fighting on against France, and certainly Germany. However, if we wish to sign peace, it sounds like there are more than enough units to set up blockades, preventing France's settlers from entering at least some of the open territory. (I haven't looked at the save.) Just a thought.

Next turnset will probably see this game finished. I don't see a problem waiting until 'Gator can play, so I'm content to do that. Besides I might actually finish CIV Gotm12 (if I find enough time!)
 
denyd said:
Excellent work Leif - The problem with the cities on the new island is that some were 12+ in size which is a 100% defensive bonus.
Thanks. You had set it up very well. :goodjob:

The frustration was attacking enemy cavs, on our territory, in the open, and losing so many times at 6 to 3. But since I faced 6 to 12 on the other continent, I guess I had best not diss the RNG Gods.... :blush: :bowdown: :please:

Civ_steve said:
I'm still somewhat in favor of fighting on against France, and certainly Germany.
It will keep the game more interesting for the next player to do so. There is no reason not to. France deserves it for their arrogance in attacking our homeland anyway. :groucho:

We are set up for war, producing units in sufficient quantity to maintain the offensive, so why not. We'll just need to defer some gold to rushing settlers. On our original continent, we should relook where we need settlers and rush them in cities close by. Without rails, it takes too long to move them any distance. As I said, I had planned to play a few more and that was my next task, but I have to go to a conference the next 2 days and so ran out of time.

Good luck.
 
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