More notes and suggestions from having looked at the save
Cities:
Moscow
Status: One turn from growing, and completing the monastary. Will have +4

when we switch the scientist to cottage. But it will be back to +2

at size 7 if we work mine or scientist.
Outlook: We can grow to size 8 with a temple after monastary, but we will want to get back the fish for growing to size 8 at +7

surplus.
At size 8, we can work 2 cows, 2 gold, iron mine, 2 cottages, and switch between clam and scientist +1

to -3

surplus to avoid growing to size 9 before we get more happiness. Builds could continue unchanged from previous plans, which means Temple-Stable-Chariot(medic)-Phants.
Debatable would be to build a settler first, to settle the northern marble/silver site. I think we should build our initial phant strikeforce - 5-6 of them? first to not delay the war any longer before settler.
We still need to chop the other riverside forest and cottage it (remembering to activate it at Moscow!). And the other forest too for production can't hurt.
St. Petersburg
Status: Size 4, growing at +3

to size 5 in four turns. Has built granary and barracks, and is about to start building catapults.
Outlook: Happycapped at size 6 for now, which is fine, since it can grow onto the remaining two hills (1 grass, 1 plains) to stagnate at size 6.
The PH mine is done next turn, so we need to scrub/mine the other as well. I imagine one worker is enough for this task though as size 5->6 will take some turns. We free one worker that way.
We could try to time growth with the last mines completion by working the silk tile (2

) some of the time over the PH mine.
At size 6 we will have 17

/turn at base, meaning roughly 3 turn catapults. There is also a forest to chop, two if we want to chop the silk forest too (probably wise).
CI
Status: Yet to complete granary (3 turns). Working a merchant due to lack of tiles improved. Just size 4.
Outlook: With no rush to grow (granary incomplete, no tiles to work, health problems until we clear some more fallout), we can switch from fish to lake, letting Moscow grow faster with the fish, and stagnating a bit for now.
In the interest of early hammers, I think we should get a worker over (one of the StP ones) to road a hill and have the two ivory workers help clear/mine after improving the ivory.
Once Moscow is size 8 we can reclaim the fish, and grow to size 6 to work 2 ivory, 2 grass hills, 1 fish, 1 cows for +1

and 15

/turn.
Build finish granary-barracks-catapults.
Scouting
I think we should get the chariot back to scout the SE part we have not seen (bananaland), and then move west to find the other AI. The missionary can check out the rest of the northern lands. A workboat is probably due now, so we could just pop one out from Moscow since it is a cheap build. Remember that we can get trade routes with Gandhi when we get a visual route (and sailing).
Tech
I don't think we should trade HBR or CS to Gandhi. So I think we should not trade until we finish our music path, if that is what we do. I think it is best, since we can use the artist for a nicely timed GA that will let us switch to slavery/OR/Confu.
We might use the GA itself to starve a city with scientists/caste/pacifism to help bulb education, and switch to slavery/OR at the end. But that of course requires either Philo or Paya.
I imagine that once we have music (maybe sooner), that we trade Aesthetics for Sailing+Mono+gold.
BLubmuz said:
I need to better look to that city spot near the silver, but am i wrong or it can grab furs too? Also, no fallout to clean or is just the screenie?
It will have to wait for the 2nd expansion for furs. And the tile is fallouted so we need to clean first. (Another reason to prioritize the war buildup first, we can scarcely spare workers for another city yet)
BLubmuz said:
We must decide if settle a few powerful cities or many good cities. I think i'm for few.
Land optimization is important in space games. I am for a few strong over more weaker when we have the choice, since we can freely expand without worrying about dom limits.
BLubmuz said:
I am surprised dG have metals. I could have bet he has only archers. At this point the phants strategy seems weak.
Phants are almost equivalent to maces until longbows appear, so I don't think him having iron is a major cause to worry. We can of course target the city with iron first to make it easier. We might just expect an additional catapult casualty per city.
pnp_dredd said:
France's lack of metal means less reason to focus on elephants
Well, France does have metal after all, so phants away!
beestar said:
What does the tech scene look like?
The bulk of the AI are not very advanced. Gandhi has mono and monarchy. Everyone has sailing and archery. DeGaulle does not even have writing.
Who is next? Cas/orb are next but don't seem to post atm. Same for havr who is next then. Depending on how easy we can agree on the next set, pnp_dredd might be available? Otherwise I guess I am up (But I really wish more of the team would be more active).