Fluroscent
Emperor
Aye, Captain. Best wishes. I'll make sure we keep moving until then.
I disagree, the engineer, while not being as good a provider of GPP right now as when we have NEpic, will still accumulate a fair bit of points while we wait for IW. It will also be accumulating without GA contamination, that we still cannot be sure we want to risk.beestar said:Quick point, I would grow Rostov instead of working the engineer - we can multiply those GPs a lot more when we have National Epic and are running Pacifism. Right now it's not a very efficient way of accumulating GE points. If you have nothing to do I suppose you could pre-build National Epic.
pnp_dredd said:Moscow: Focus on growing. Let StP work shared cottages until population can work them. Settler(2)->Market(5)->Schwegadon (to grow and to utilise bureaucracy bonus for nice fail gold)->Workers
Agree on this. Just that I don't think we should stunt growth until we are working all available land tiles+all coast tiles (not ocean tiles obviously). I like Schwedagon, and we can build till near completion, then switch to wealth till final size is reached, then workers.
StP: Work shared cottages. Settler(2)->Market(6)->Workers/Settlers
CI: Work Novo shared cottages and focus on commerce rather than hammers. We need a galley asap to get workers down to clear fallout for an island city. Galley(2)->Mace(1)->Courthouse(6)->workboats/wealth/missonaries (don't really need any more military right now)
Agree with this. Maybe a second galley though (after courthouse).
Novogorod: Slow build market while focussing on growth.
Wealth/missionaries instead of market
Orleans: Grow. Eventually should put FP here, so build forge(30ish)->courthouse->FP. Orleans will have 8 hammers (iron city tile(3), grass hill(3), grass gems(1) and plains cottage(1)) so a forge is worth 2 hammers/turn, and is possibly worth whipping to speed the FP.
I'd rather whip the courthouse, then build the forge, then whip FP.
Rostov: 1 Engineer at all times. Grow. Build some farms here. Lighthouse(9)->courthouse(19)
Maybe better to just work the specials+hammer tiles and grow on coast rather than build more farms now. What we could hope is that if we just clear the tiles around the forests, they might spread so we can chop the IW or something later.
Rheims: is tiny (size 2). Build courthouse. Have workers build 2 farms to irrigate the corn, to assist growth (these can be cottaged over eventually).
Yarslav: Grow and work cottages while slow building Market
Again, wealth instead of market.
Paris : Is decent size. Switch from courthouse to library, so that we can run specialists rather than working coast. Library (2pop whip in 3 turns)->courthouse. Hm actually need to spread Confucianism here before whipping, so continue on courthouse until I move the confused missionary from Rhiems to Paris. How long should I leave the missionary sitting in Paris before converting?
5 turns? Not sure here. Also, there is a fallouted grass tile to cottage. Paris has an academy, so growing cottages here is better than most. And the hills to work once we get rid of Lyons
Actually, since both settlers are due in 2 turns, it would make more sense to send the Moscow one north, and the StP one southStP: Establish iceball city as suggested by Fluro in this screenshot
Moscow: Settler the best island city, fish+clam+copper+corn on the only fogged tile. This site is superior to the sheep site, and we don't have any cities running anywhere near the health cap at the moment (minimum +6 health, except StP which is stagnant anyway). Galley from CI will take 2 workers from Novogorad to clear the fogged tile. The settler from Moscow will walk down to near Rostov to be picked up.
Since we are at war with Roosevelt, the two others are WHEOOHRN, and we want to kill Lyons, I think we should keep our standing army. After razing Lyons, we can probably afford to disband the catapults, and some of the axes. Although they could just be sent to new cities as MPs instead.Is there any military that we don't need, which can be disbanded? We're currently paying 24 gold/turn in military expenses.
Agree, but it is a puzzle of sorts. Bulb PP, don't bulb PP, trade or not for Engineering. Etc.I feel that getting cannons (and therefore AI cities) 15 turns earlier is a bigger advantage than gaining 3 turns along the tech tree. What do others think?
I can take a turnset over the next week or so if that works for the beaster.
We have a nice gold stockpile, so we can spend 15 turns at 100% science (320/turn), after that our sustainable science rate will be around 120/turn (140/turn with PP).
Beelining steel (8040 beakers via Liberalism) will take ~40 turns (15*320/turn+25*120
/turn) Then 18 turns tech tech PP.
PP then beeline (10240 beakers) will take ~55 turns (15*320/turn+40*140
/turn)
Did you factor in the gold from capturing & razing Lyons?
My wife is 9 month pregnant...
Good plan overall. I got one major issue though, and that is building markets.
send the Moscow one north, and the StP one south...bring the scouting workboat ...ship a missonary to the city
Scientist:
Still think academy in Novo. As I see it, it comes out to more than 30/turn long term, and this is surely not going to be over by the 18th century like a normal fast SS on these settings.
However, bulbing PP might be good for a different reason.
Printing press or not:
I think the critical issue is whether or not we can trade for Engineering. No chance with Roosy (not only will he not talk to us, we are at war!). But him having it means we can trade with Gandhi once he has it. It is likely what he is researching right now. Courthouses might give us intel on that soon, but generally the AI will follow Machinery with Engineering shortly.
So it would suck to research it ourselves, only to see it tradable.
But what to trade for it? PP of course. But PP IS expensive, I agree. So bulbing might be proper still. And to keep running 0%for a little while longer, since we still do not have enough gold to reach steel at 100%
anyway.
Agree, but it is a puzzle of sorts. Bulb PP, don't bulb PP, trade or not for Engineering. Etc.
One option, while risky might be worth it: Don't bulb PP, put current beakers into Liberalism (until complete within 1 turn) and wait for engineering to come up in trade, and trade Education for Engineering+(feud/compass whatever). Then race towards steel and beat him to lib. This relies on the courthouses being enough to get us intel on Gandhi's research, so he doesn't snatch liberalism first. Risk having to take a cheaper tech than steel.
Definitely if we have multipliers. Wealth is only better if we need the gold here and now.Is it better to pre-build wonders which will obsolete quickly (like Schwegadon) or to build wealth? I'll adjust the city builds later on today.
I'll agree to this on short term power. It is probably the fastest route to steel, and to mining.inc.Lots of options. Now I'm actually leaning towards bulbing PP, then PP at 0% science while we wait to trade Engineering. What do others think?
How about thathavr said:If this one is quick enough I hopefully will be able to take the next one. After that I am not sure what I will able to do. My wife is 9 month pregnant...
Why would we fear that? It would mean we could trade for nationalism+constitution earlier, which are techs on the mining.inc. path (prereqs to corporation), and one AI with emancipation will only create a small amount of unhappiness, and our happy caps are very high right now. Plus we want democracy ourselves, and it will make it cheaper if he has it.BLubmuz said:I got more than a doubt in trade PP to G. Sure, it would be a waste to research Eng if this is on the trade table, but i fear he can beeline to Democracy. I know he likes that path.
We will need to tech PP in order to bulb chemistry since PP is higher in the priority list.The question then is whether we tech PP or beeline Steel.
Why not? If a missionary can be up there in time.Revised city builds, and a question: do we want to convert our iceball before gifting it to France?