Game Log
Again more than 30K chars, anyway you can check in game.
Micro difference
1. Nov and SP. messed up the tile management.
2. Again I forgot to whip the CH in Kra on T160 as the plan. Probably not a bad move, this lets me think whether to whip CH immediately or delay it until the cost is more than the yield from 3 citizens.
3. Mag worker did 1 more turn of workshop (2 turns) before on board.
4. Captured a Chinese worker, so it did 1 turn of SF on the riverside grassland and 1 turn of SF on Sugar.
Game report
The war went great. You'll find out in the detailed report.
Churchill completed SoZ, I have not thought about this wonder when I gift him Ivory. Anyway, better him than Roosevelt, who is an easier target than Churchill. Canceled the ivory deal the last turn as he just get Construction. Also noticed that English have Levee, so Churchill could be the next EP target.
T156 -- The battles for Shanghai, 2 cats survived and we took it with zero loss.
The remaining building were great.
T158 -- This was the only worker we captured from Chinese, I didn't even know where he was last turn.
T159 -- Gandhi had got enough resources, back to normal trade
T160 -- Defense in Beijing, Mao just suicided 3 units last turn and sent 1 archer to Shanghai,

we had good chance now. Sending 2 sacrificing cats 1st, 1 survived, and only lost 1 level 4 maceman with a winning odd of 96.5%.
3rd GG was born in Moscow, I'm not very sure where to settle it. In the long term, SP might be better, however in the short term, Moscow is better as it can pump some units next. I'm a little more favorable of Moscow (another minor benefit, better yield when we switch to representation) since level 3 units are much better than level 2.
T161 -- The final defense in Beijing
You will be more than happy with Beijing!
Are you satisfied with this deal? Definitely NOT!
Because Mao is thinking this 2 units have some real impact on the negotiation.

So I sent all we left. Kill any unit in the BFC of Beijing so that Mao will be willing to sign a much better treaty!

Now there's a decision to be made -- We need to get IW (either research ourselves or trade it) so that we can twist Compass probably plus Drama next turn.