SGOTM 12 - Plastic Ducks

I mean what to research in T6.

I mean the real number of Sushi and math behind it.;) I can tell you tomorrow.:lol: or if you can figure it out in a couple of minute.
 
Techs are okay. Not much choice really.
I think next up are

  1. Industrialism (Aluminium!)
  2. Rocketry (get the damned thing built)
  3. Genetics (health)
  4. plastic>Composites (Casings)
  5. Satellites (vision)
  6. Computers>Fiber Optics
  7. Fission>Fusion

BTW, I should be free in about 4~6 days to pick up the save.

Does that list seem to make sense?
We will lose Ivory though :(

EDIT: assuming 1 tech/turn, this is 15~16 turns from now.
 
All right, I will try to play some turns now or to finish it tomorrow, the damn spy assignment is really annoying.
 
All right, I will try to play some turns now or to finish it tomorrow, the damn spy assignment is really annoying.
Yea I know. That's what takes so long, have to check every city every turn.

If you want, you can save time by pressing F1 and checking one of the city screens, it shows every specialist used.

Or modify the default F1 screen to include specialists.


I mean what to research in T6.

I mean the real number of Sushi and math behind it.;) I can tell you tomorrow.:lol: or if you can figure it out in a couple of minute.
Too lazy to do it :p
Just guessed that the curve looked to have increased by a factor of 2 or so.
 
Played and uploaded.

Game log
Spoiler :

Turn 233, 1615 AD: Sid's Sushi Co has expanded into Novosibirsk.
Turn 233, 1615 AD: Sid's Sushi Co has brought +26?+104?, -32? to Novosibirsk. Increase this bonus by acquiring more Crab, Clam, Fish, Rice.
Turn 233, 1615 AD: Sid's Sushi Co has expanded into Vologda.
Turn 233, 1615 AD: Sid's Sushi Co has brought +26?+104?, -26? to Vologda. Increase this bonus by acquiring more Crab, Clam, Fish, Rice.
Turn 233, 1615 AD: Gandhi has made peace with Mao Zedong!
Turn 233, 1615 AD: In a gracious act of generosity, Stalin the Despicable has liberated Trojan2, which passed under Russian control.
Turn 233, 1615 AD: You have constructed a Research Institute in Moscow. Work has now begun on Broadway.
Turn 233, 1615 AD: Enrico Dandolo (Great Merchant) has been born in Chita (Catherine)!
Turn 233, 1615 AD: The borders of Seattle have expanded!
Turn 233, 1615 AD: The borders of Chicago have expanded!
Turn 233, 1615 AD: The borders of It's a trap! have expanded!
Turn 233, 1615 AD: Roosevelt converts to Confucianism!
Turn 233, 1615 AD: Gandhi adopts Universal Suffrage!
Turn 233, 1615 AD: Gandhi adopts Emancipation!
Turn 233, 1615 AD: Gandhi adopts Free Market!
Turn 233, 1615 AD: Gandhi adopts Organized Religion!
Turn 233, 1615 AD: Mao Zedong adopts Caste System!

Turn 234, 1620 AD: Catherine adopts Slavery!
Turn 234, 1620 AD: Catherine adopts Free Religion!
Turn 234, 1620 AD: Sid's Sushi Co has expanded into Yakutsk.
Turn 234, 1620 AD: Sid's Sushi Co has brought +26?+104?, -32? to Yakutsk. Increase this bonus by acquiring more Crab, Clam, Fish, Rice.
Turn 234, 1620 AD: Sid's Sushi Co has expanded into Orenburg.
Turn 234, 1620 AD: Sid's Sushi Co has brought +26?+104?, -29? to Orenburg. Increase this bonus by acquiring more Crab, Clam, Fish, Rice.
Turn 234, 1620 AD: Catherine has completed Broadway!
Turn 234, 1620 AD: Rostov can no longer work on Broadway. The lost ? is converted into 519?!
Turn 234, 1620 AD: You have constructed a Research Institute in Yaroslavl'. Work has now begun on a Confucian Temple.
Turn 234, 1620 AD: You have trained a Cossack in Smolensk. Work has now begun on a Cossack.
Turn 234, 1620 AD: You have constructed a Research Institute in Bryansk. Work has now begun on a Grocer.
Turn 234, 1620 AD: The borders of Novosibirsk have expanded!
Turn 234, 1620 AD: You have constructed a Research Institute in Magadan. Work has now begun on a Confucian Temple.
Turn 234, 1620 AD: You have trained a Cossack in Chelyabinsk. Work has now begun on a Cossack.
Turn 234, 1620 AD: The borders of Astrakhan' have expanded!
Turn 234, 1620 AD: You have constructed a Factory in Kursk. Work has now begun on a Observatory.
Turn 234, 1620 AD: The borders of Philadelphia have expanded!
Turn 234, 1620 AD: You have constructed a Factory in Philadelphia. Work has now begun on a Observatory.
Turn 234, 1620 AD: You have constructed a Factory in It's a trap!. Work has now begun on a Observatory.

Turn 235, 1625 AD: Sid's Sushi Co has expanded into Murmansk.
Turn 235, 1625 AD: Sid's Sushi Co has brought +26?+104?, -30? to Murmansk. Increase this bonus by acquiring more Crab, Clam, Fish, Rice.
Turn 235, 1625 AD: You have discovered Combustion!
Turn 235, 1625 AD: You have trained a Cossack in St. Petersburg. Work has now begun on a Cossack.
Turn 235, 1625 AD: You have trained a Cossack in Smolensk. Work has now begun on a Cossack.
Turn 235, 1625 AD: You have trained a Cossack in Rheims. Work has now begun on a Cossack.
Turn 235, 1625 AD: You have trained a Cossack in Khabarovsk. Work has now begun on a Cossack.
Turn 235, 1625 AD: You have trained a Cossack in Xian. Work has now begun on a Cossack.
Turn 235, 1625 AD: You have constructed a Confucian Temple in Nanjing. Work has now begun on a Cossack.
Turn 235, 1625 AD: You have trained a Cossack in Chelyabinsk. Work has now begun on a Cossack.
Turn 235, 1625 AD: The borders of Vologda have expanded!
Turn 235, 1625 AD: The borders of Washington have expanded!
Turn 235, 1625 AD: You have constructed a Courthouse in Hangzhou. Work has now begun on a Granary.
Turn 235, 1625 AD: Gandhi's Golden Age has ended...

Turn 236, 1630 AD: Mining Inc has expanded into Hangzhou.
Turn 236, 1630 AD: Mining Inc has brought +20?-8? to Hangzhou. Increase this bonus by acquiring more Coal, Iron, Copper, Gold, Silver.
Turn 236, 1630 AD: You have discovered Radio!
Turn 236, 1630 AD: You have trained a Cossack in St. Petersburg. Work has now begun on a Cossack.
Turn 236, 1630 AD: You have trained a Cossack in Rheims. Work has now begun on a Cossack.
Turn 236, 1630 AD: You have trained a Cossack in Khabarovsk. Work has now begun on a Cossack.
Turn 236, 1630 AD: You have trained a Cossack in Xian. Work has now begun on a Cossack.
Turn 236, 1630 AD: The borders of Murmansk have expanded!
Turn 236, 1630 AD: You have trained a Cossack in Nanjing. Work has now begun on a Cossack.
Turn 236, 1630 AD: You have constructed a Coal Plant in Kursk. Work has now begun on a Observatory.
Turn 236, 1630 AD: You have constructed a Coal Plant in Philadelphia. Work has now begun on a Observatory.
Turn 236, 1630 AD: The borders of Atlanta have expanded!
Turn 236, 1630 AD: You have constructed a Coal Plant in It's a trap!. Work has now begun on a Observatory.
Turn 236, 1630 AD: A Russian revolt has taken place in Trojan!

Turn 237, 1635 AD: Rostov has grown to size 23.
Turn 237, 1635 AD: Yaroslavl' has grown to size 12.
Turn 237, 1635 AD: Yekaterinburg has grown to size 22.
Turn 237, 1635 AD: Yakutsk has grown to size 17.
Turn 237, 1635 AD: Orenburg has grown to size 16.
Turn 237, 1635 AD: Krasnoyarsk has grown to size 26.
Turn 237, 1635 AD: Rheims has grown to size 19.
Turn 237, 1635 AD: Bryansk has grown to size 16.
Turn 237, 1635 AD: Tver' has grown to size 21.
Turn 237, 1635 AD: Novosibirsk has grown to size 17.
Turn 237, 1635 AD: Magadan has grown to size 13.
Turn 237, 1635 AD: Magadan has become unhealthy.
Turn 237, 1635 AD: Murmansk has grown to size 16.
Turn 237, 1635 AD: Murmansk has become healthy.
Turn 237, 1635 AD: Irkutsk has grown to size 20.
Turn 237, 1635 AD: Chita has grown to size 20.
Turn 237, 1635 AD: Beijing has become healthy.
Turn 237, 1635 AD: Samara has grown to size 20.
Turn 237, 1635 AD: Lyons has grown to size 18.
Turn 237, 1635 AD: Paris has grown to size 19.
Turn 237, 1635 AD: Chelyabinsk has grown to size 18.
Turn 237, 1635 AD: Tobol'sk has grown to size 17.
Turn 237, 1635 AD: Vologda has grown to size 11.
Turn 237, 1635 AD: Orleans has grown to size 16.
Turn 237, 1635 AD: Astrakhan' has grown to size 9.
Turn 237, 1635 AD: Guangzhou has grown to size 16.
Turn 237, 1635 AD: Guangzhou can hurry University for 1? with 70? overflow and +1? for 10 turns.
Turn 237, 1635 AD: Seattle has grown to size 15.
Turn 237, 1635 AD: Philadelphia has become unhealthy.
Turn 237, 1635 AD: Hangzhou can hurry Granary for 1? with 60? overflow, 3? added to the treasury, and +1? for 18 turns.
Turn 237, 1635 AD: Clearing a Forest has created 24 ? for Washington.
Turn 237, 1635 AD: Novgorod will grow to size 18 on the next turn.
Turn 237, 1635 AD: Yaroslavl' will grow to size 13 on the next turn.
Turn 237, 1635 AD: Yakutsk will grow to size 18 on the next turn.
Turn 237, 1635 AD: Smolensk will grow to size 19 on the next turn.
Turn 237, 1635 AD: Bryansk will grow to size 17 on the next turn.
Turn 237, 1635 AD: Magadan will grow to size 14 on the next turn.
Turn 237, 1635 AD: Murmansk will grow to size 17 on the next turn.
Turn 237, 1635 AD: Chelyabinsk will grow to size 19 on the next turn.
Turn 237, 1635 AD: Vologda will grow to size 12 on the next turn.
Turn 237, 1635 AD: Astrakhan' will grow to size 10 on the next turn.
Turn 237, 1635 AD: Guangzhou will grow to size 17 on the next turn.
Turn 237, 1635 AD: Kursk will grow to size 12 on the next turn.
Turn 237, 1635 AD: Seattle will grow to size 16 on the next turn.
Turn 237, 1635 AD: Philadelphia will grow to size 11 on the next turn.
Turn 237, 1635 AD: Atlanta will grow to size 7 on the next turn.
Turn 237, 1635 AD: It's a trap! will grow to size 12 on the next turn.
Turn 237, 1635 AD: You have discovered Flight!
Turn 237, 1635 AD: Leone Alberti (Great Spy) has been born in Moscow (Catherine)!
Turn 237, 1635 AD: You have constructed a Observatory in Philadelphia. Work has now begun on a University.
Turn 237, 1635 AD: You have constructed a Observatory in It's a trap!. Work has now begun on a University.
Turn 237, 1635 AD: Andrei Sakharov (Great Scientist) has been born in Stalingrad (Stalin the Despicable)!

Turn 238, 1640 AD: Novgorod has grown to size 18.
Turn 238, 1640 AD: Rostov can hurry Rock N Roll for 6? with 102? overflow and +1? for 19 turns.
Turn 238, 1640 AD: Yaroslavl' has grown to size 13.
Turn 238, 1640 AD: Yakutsk has grown to size 18.
Turn 238, 1640 AD: Smolensk has grown to size 19.
Turn 238, 1640 AD: Krasnoyarsk will become unhappy on the next turn.
Turn 238, 1640 AD: Bryansk has grown to size 17.
Turn 238, 1640 AD: Tver' has grown to size 22.
Turn 238, 1640 AD: Magadan has grown to size 14.
Turn 238, 1640 AD: Murmansk has grown to size 17.
Turn 238, 1640 AD: Murmansk has become unhealthy.
Turn 238, 1640 AD: Irkutsk will become unhappy on the next turn.
Turn 238, 1640 AD: Beijing can hurry Levee for 1? with 66? overflow and +1? for 72 turns.
Turn 238, 1640 AD: Samara will become unhappy on the next turn.
Turn 238, 1640 AD: Paris will become unhappy on the next turn.
Turn 238, 1640 AD: Chelyabinsk has grown to size 19.
Turn 238, 1640 AD: Vologda has grown to size 12.
Turn 238, 1640 AD: Vologda will become unhealthy on the next turn.
Turn 238, 1640 AD: Orleans has grown to size 17.
Turn 238, 1640 AD: Orleans can hurry Market for 1? with 59? overflow and +1? for 16 turns.
Turn 238, 1640 AD: Astrakhan' has grown to size 10.
Turn 238, 1640 AD: Astrakhan' can hurry University for 1? with 57? overflow and +1? for 25 turns.
Turn 238, 1640 AD: Guangzhou has grown to size 17.
Turn 238, 1640 AD: Kursk has grown to size 12.
Turn 238, 1640 AD: Seattle has grown to size 16.
Turn 238, 1640 AD: Philadelphia has grown to size 11.
Turn 238, 1640 AD: Atlanta has grown to size 7.
Turn 238, 1640 AD: It's a trap! has grown to size 12.
Turn 238, 1640 AD: Gandhi will trade Fish
Turn 238, 1640 AD: Clearing a Forest has created 30 ? for Atlanta.
Turn 238, 1640 AD: Clearing a Forest has created 20 ? for Astrakhan'.
Turn 238, 1640 AD: Rostov will grow to size 24 on the next turn.
Turn 238, 1640 AD: Yaroslavl' will grow to size 14 on the next turn.
Turn 238, 1640 AD: Yekaterinburg will grow to size 23 on the next turn.
Turn 238, 1640 AD: Yakutsk will grow to size 19 on the next turn.
Turn 238, 1640 AD: Vladivostok will grow to size 16 on the next turn.
Turn 238, 1640 AD: Orenburg will grow to size 17 on the next turn.
Turn 238, 1640 AD: Krasnoyarsk will grow to size 27 on the next turn.
Turn 238, 1640 AD: Bryansk will grow to size 18 on the next turn.
Turn 238, 1640 AD: Tours will grow to size 21 on the next turn.
Turn 238, 1640 AD: Magadan will grow to size 15 on the next turn.
Turn 238, 1640 AD: Murmansk will grow to size 18 on the next turn.
Turn 238, 1640 AD: Irkutsk will grow to size 21 on the next turn.
Turn 238, 1640 AD: Samara will grow to size 21 on the next turn.
Turn 238, 1640 AD: Lyons will grow to size 19 on the next turn.
Turn 238, 1640 AD: Paris will grow to size 20 on the next turn.
Turn 238, 1640 AD: Tobol'sk will grow to size 18 on the next turn.
Turn 238, 1640 AD: Vologda will grow to size 13 on the next turn.
Turn 238, 1640 AD: Astrakhan' will grow to size 11 on the next turn.
Turn 238, 1640 AD: Kursk will grow to size 13 on the next turn.
Turn 238, 1640 AD: New York will grow to size 14 on the next turn.
Turn 238, 1640 AD: Philadelphia will grow to size 12 on the next turn.
Turn 238, 1640 AD: Atlanta will grow to size 8 on the next turn.
Turn 238, 1640 AD: It's a trap! will grow to size 13 on the next turn.
Turn 238, 1640 AD: You have discovered Industrialism!
Turn 238, 1640 AD: You have discovered a source of Aluminum near Tours!
Turn 238, 1640 AD: You have discovered a source of Aluminum near Rostov!
Turn 238, 1640 AD: Catherine has completed Rock N Roll!
Turn 238, 1640 AD: You have trained a Bomber in Yaroslavl'. Work has now begun on a Confucian Temple.
Turn 238, 1640 AD: You have trained a Bomber in Magadan. Work has now begun on a Market.
Turn 238, 1640 AD: Beijing celebrates "We Love the Prime Minister Day"!!!
Turn 238, 1640 AD: Catherine's Golden Age has ended...
Turn 238, 1640 AD: A Workshop was destroyed by enemy infiltrators!

Turn 239, 1645 AD: St. Petersburg has become unhappy.
Turn 239, 1645 AD: Rostov has grown to size 24.
Turn 239, 1645 AD: Yaroslavl' has grown to size 14.
Turn 239, 1645 AD: Yaroslavl' can hurry Confucian Temple for 1? with 40? overflow, 21? added to the treasury, and +1? for 15 turns.
Turn 239, 1645 AD: Yakutsk has grown to size 19.
Turn 239, 1645 AD: Yakutsk has become unhappy.
Turn 239, 1645 AD: Vladivostok has grown to size 16.
Turn 239, 1645 AD: Smolensk has become unhappy.
Turn 239, 1645 AD: Orenburg has grown to size 17.
Turn 239, 1645 AD: Krasnoyarsk has grown to size 27.
Turn 239, 1645 AD: Krasnoyarsk has become unhappy.
Turn 239, 1645 AD: Bryansk has grown to size 18.
Turn 239, 1645 AD: Tours has grown to size 21.
Turn 239, 1645 AD: Novosibirsk has grown to size 18.
Turn 239, 1645 AD: Magadan has grown to size 15.
Turn 239, 1645 AD: Magadan can hurry Market for 1? with 35? overflow and +1? for 29 turns.
Turn 239, 1645 AD: Murmansk has grown to size 18.
Turn 239, 1645 AD: Samara has grown to size 21.
Turn 239, 1645 AD: Samara has become unhappy.
Turn 239, 1645 AD: Lyons has grown to size 19.
Turn 239, 1645 AD: Paris has grown to size 20.
Turn 239, 1645 AD: Paris has become unhappy.
Turn 239, 1645 AD: Chelyabinsk will become unhappy on the next turn.
Turn 239, 1645 AD: Tobol'sk has grown to size 18.
Turn 239, 1645 AD: Vologda has grown to size 13.
Turn 239, 1645 AD: Vologda has become unhealthy.
Turn 239, 1645 AD: Astrakhan' has grown to size 11.
Turn 239, 1645 AD: Kursk has grown to size 13.
Turn 239, 1645 AD: Kursk can hurry Research Institute for 2? with 77? overflow and +1? for 17 turns.
Turn 239, 1645 AD: Boston can hurry Grocer for 1? with 75? overflow, 13? added to the treasury, and +1? for 10 turns.
Turn 239, 1645 AD: New York has grown to size 14.
Turn 239, 1645 AD: New York can hurry University for 1? with 55? overflow and +1? for 10 turns.
Turn 239, 1645 AD: Seattle has grown to size 17.
Turn 239, 1645 AD: Washington can hurry Grocer for 1? with 75? overflow, 25? added to the treasury, and +1? for 10 turns.
Turn 239, 1645 AD: Chicago can hurry Research Institute for 3? with 65? overflow and +1? for 17 turns.
Turn 239, 1645 AD: Philadelphia has grown to size 12.
Turn 239, 1645 AD: Philadelphia can hurry Research Institute for 1? with 77? overflow and +1? for 17 turns.
Turn 239, 1645 AD: Atlanta has grown to size 8.
Turn 239, 1645 AD: Atlanta can hurry University for 2? with 71? overflow and +1? for 17 turns.
Turn 239, 1645 AD: It's a trap! has grown to size 13.
Turn 239, 1645 AD: It's a trap! can hurry Research Institute for 2? with 78? overflow and +1? for 39 turns.
Turn 239, 1645 AD: Hangzhou can hurry Lighthouse for 1? with 48? overflow and +1? for 16 turns.
Turn 239, 1645 AD: Stalin the Despicable has 50 gold available for trade.
Turn 239, 1645 AD: Yaroslavl' will grow to size 15 on the next turn.
Turn 239, 1645 AD: Magadan will grow to size 16 on the next turn.
Turn 239, 1645 AD: Murmansk will grow to size 19 on the next turn.
Turn 239, 1645 AD: Nanjing will grow to size 20 on the next turn.
Turn 239, 1645 AD: Irkutsk will grow to size 21 on the next turn.
Turn 239, 1645 AD: Shanghai will grow to size 19 on the next turn.
Turn 239, 1645 AD: Chelyabinsk will grow to size 20 on the next turn.
Turn 239, 1645 AD: Vologda will grow to size 14 on the next turn.
Turn 239, 1645 AD: Orleans will grow to size 18 on the next turn.
Turn 239, 1645 AD: Astrakhan' will grow to size 12 on the next turn.
Turn 239, 1645 AD: Guangzhou will grow to size 18 on the next turn.
Turn 239, 1645 AD: Kursk will grow to size 14 on the next turn.
Turn 239, 1645 AD: Washington will grow to size 15 on the next turn.
Turn 239, 1645 AD: Chicago will grow to size 12 on the next turn.
Turn 239, 1645 AD: Philadelphia will grow to size 13 on the next turn.
Turn 239, 1645 AD: Atlanta will grow to size 9 on the next turn.
Turn 239, 1645 AD: It's a trap! will grow to size 14 on the next turn.
Turn 239, 1645 AD: Hangzhou will grow to size 3 on the next turn.


Game Report


A GM was born from Chita, In case there's something wield from Moscow, I sent him half way to London. He is only able to provide 2100g, while a GS could bulb 3000+ beakers.

Spoiler :




Then a Gspy was born in Moscow with an odd of ~7% odd, again proved that the odd of GP from the screen is nothing. I did hire 1 engineer for 1 turn in order to complete R&R, it's good that GE have not born in the odd of 9/1400, although I did manage a Gspy in BOTM27 at 1% odd thanks to the city governor.

Spoiler :




Here's the forces we have now.

Spoiler :




And the forces to invade Indian are in position, we can fire the war next turn.

Spoiler :




With the obsolete of Ivory and the Emac unhappiness, Some of the cities are unhappy, I should complete ET as soon as possible, but not chase the failed wonder cash. We have 2 Aluminum resources, they are not handy, we need a couple turns to connect it -- the one near Ros.

Spoiler :


By null at 2010-12-11


I made a micro mistake -- destroy the only town in our capital since that worker was the last one in rotation and I forgot to cancel it's action after entering a tons of city screens.:rolleyes:

Issues for the next set.

1. Trigger the 4th GA immediately? I guess we don't have other choices since we need to switch to CS.
2. How many more and what kind of military units we need to build next.
3. Since Aluminum needs a couple turns to connect, do we want to learn Rocketry and start the Apollo project immediately or wait for the bonus?
 
Report updated.

BTW, I should be free in about 4~6 days to pick up the save.

This means that I have to play another set!:mad:

Spoiler :

:joke: In fact I am very happy to play the next set, my favorite war of Bombers + cossacks.:mwaha: The war with Roosevelt let me feel sick.:vomit:
 
hehehe

Well done.

Let's break his back without breaking a sweat!

Agree to trigger GA right now, we kinda need it :)
Also I prefer to finish last SS parts losing 1~2 turn of GA than having 1~2 turn GA too long.
We could always wait 1 turn and cash in on the GM now to give us better production for SS parts.

Civics: CS, we should consider Nationhood: +2 happy for barracks, -143 gpt upkeep. We lose 43H in Moscow and 34*2.6 beakers. Seeing as we already have 8 unhappy people, that's a definite gain overall I think.

War with Gandhi: idiot parked his fleet in an easy to destroy place :D

Instead of peace deal, we would have to use a cease fire to give him the ice city. DoW him right back to take last city same turn. Not sure this is really worth it though, we might suffer unhappiness from the war (I tend to get it even if I lose 0 units, go figure) and 4 more turns of anger because he refuses to talk might not be worth it. Especially given that we might have finished (or almost) with research at that point...

Workers: when you have time, pre-chop and road all 5 forests in Rostov, we will use them to gain 1 turn of production on the second Engine. The ones in the BFC should be pre-workshopped.
For now, pull all available workers to Aluminium and road+mine (road takes 1 less turn than RR).

We have enough buildings to keep researching 1 tech/turn under the GA, we should just switch to full wealth/research mode. Buildings that can be done in 1 turn are ok if they add enough over 10 turns.

Techs: we should push back Plastics as much as we can, we're going to lose another 2 happy there from Fur.
I think I prefer Rocketry right away. We lose some hammers but Apollo will still finish faster if we start it 1 turn faster. Exception is if one city has as much OF available as its base production (which doesn't seem to be the case), in that case going for Genetics then Rocketry is better.

So I still think Rocketry next then Genetics>Satellites>Comp>Fiber O>Plastic>Comp>Fission>Fusion
???
Do we want to push Composites so far
???

There are fewer than 25 turns remaining in the game now for sure.

Army:
I think we'll have enough Bombers after this turn.
All we need are some more Cossacks for Churchill to absorb his SoD and start taking cities fast from all sides.
 
hehehe

Well done.

Let's break his back without breaking a sweat!

Agree to trigger GA right now, we kinda need it :)
Also I prefer to finish last SS parts losing 1~2 turn of GA than having 1~2 turn GA too long.
We could always wait 1 turn and cash in on the GM now to give us better production for SS parts.

Civics: CS, we should consider Nationhood: +2 happy for barracks, -143 gpt upkeep. We lose 43H in Moscow and 34*2.6 beakers. Seeing as we already have 8 unhappy people, that's a definite gain overall I think.

I tend to agree on this at the 1st glance. However on a 2nd thought, stay on Bureaucracy might be better finally. With the support of the GM, we could maintain 100% science slider toward the end of the game since most of the city are finishing their military build this turn and are able to support full research from next turn. The cash saved from Nat might not be needed, but the extra beakers from capital might be critical to finish the last space tech 1 turn earlier. This issue also affect the city build, as long as the empire is able to support full science slider, I would not mind to build more science buildings like Univ even it's does not pay for the hammer cost in the rest of turns.

War with Gandhi: idiot parked his fleet in an easy to destroy place :D

Instead of peace deal, we would have to use a cease fire to give him the ice city. DoW him right back to take last city same turn. Not sure this is really worth it though, we might suffer unhappiness from the war (I tend to get it even if I lose 0 units, go figure) and 4 more turns of anger because he refuses to talk might not be worth it. Especially given that we might have finished (or almost) with research at that point...

We'll see how's the WW looks like. Probably only 2 turns of refusal to talk.

Workers: when you have time, pre-chop and road all 5 forests in Rostov, we will use them to gain 1 turn of production on the second Engine. The ones in the BFC should be pre-workshopped.

Ros should be fine, there's enough time to send more workers to chop those forests. The bottle neck of SS engine production is Moscow, That's the reason why I have already started changing improvements in Moscow -- the 2 silks and hills are 1 turn from WS and mine.

For now, pull all available workers to Aluminium and road+mine (road takes 1 less turn than RR).

That's what the surrounding workers are doing, I even send the 2 workers in Moscow toward the Aluminum. Too bad that we are short of 1 worker to reach the hill this turn.


We have enough buildings to keep researching 1 tech/turn under the GA, we should just switch to full wealth/research mode. Buildings that can be done in 1 turn are ok if they add enough over 10 turns.

See my reason on top.

Techs: we should push back Plastics as much as we can, we're going to lose another 2 happy there from Fur.
I think I prefer Rocketry right away. We lose some hammers but Apollo will still finish faster if we start it 1 turn faster. Exception is if one city has as much OF available as its base production (which doesn't seem to be the case), in that case going for Genetics then Rocketry is better.

I start to think whether it's better to finish Genetics last if we could find another strong productive city to build the stasis Chamber, that's a dream anyway. We need careful plan now. There are 9 techs left, Our BPT is 8K at the moment under the GA, there's no doubt we are able to exceed 9K 10 turns later, therefore that 8.5K * 10 * 1.2 beakers in 10 turns, which is enough for all those 9 techs. So more precisely, we are at most 11 turns to complete the last tech and 14~15 turns to launch. Man, without the support of GA, Moscow seems not able to complete SS Engine in 3 turns.:sad:

So I still think Rocketry next then Genetics>Satellites>Comp>Fiber O>Plastic>Comp>Fission>Fusion
???
Do we want to push Composites so far
???

The raw hammer cost of SS casting is 1200/3.5 = 343H, City with the raw production of 70H could complete it in 5 turns, I guess it's not very difficult to find 5. Let's list them so that I could start to prechange the improvements around.

There are fewer than 25 turns remaining in the game now for sure.

Army:
I think we'll have enough Bombers after this turn.

We need 20 bombers in total, 16 for the war with Gandhi and 4 for the war with Washington and Stalin.

All we need are some more Cossacks for Churchill to absorb his SoD and start taking cities fast from all sides.

I could not resist to build 1 TANK from SP this turn!:D That's it, I am going to destroy the offshore platform next turn. I guess 3 destroyers should be enough.

If we want optimal, then there's a lot to be taken care of, I guess that's too tedious and let's leave more chance for OSS.:p
 
Moscow Engine: simple, we need to get Moscow to have max overflow. We can starve down any non-hammer tile (workshop every single tile!).

We can do 10k beakers any turn we want but we'll be building some military.
Our average beaker rate will be at least 9k bpt. We are getting another Merchant in 4 turns so we have 4k excess gold = 4k research.
I am pretty confident we can finish the tech tree in 9 turns.
Average tech cost is 10,400 beakers. That means 8,667 beakers/turn is enough with the 20% discount from pre-requisites.
As you said, we are already making 8,000 bpt... we can spend 2K hammers on wealth and 1K on research... voila.
Which is why we don't really need more infra...

Civics: fine with me. Gives us more flexibility anyway.

Bombers... 4 more this turn then.
No need to pillage the Oil, give it to Mao.

SS. Chamber: too much trouble, get Genetics earlier, it's not going to happen to find a 3rd fantastic city.

70H cities Casings: New York, Samara, Tours, Chey, Kras (it should be able to get 69H = 345H!)
are possibilities.
Optimal play: it's not really hard, we finish 1 tech/turn and build engines as fast as possible. With enough workers, we can just bulldoze every improvement and try to get as high possible base hammers. Also Moscow should be micro'd to achieve maximum overflow leading to Fusion so it gets a "free turn" of hammers. Rostov will have its forests to compensate.

Sell Lib to Gandhi/Church, some crap techs for Stalin's gold, etc.

The biggest headaches will be:
1) balance troops production and wealth/research
2) cleaning out the SF in time

EDIT: also, for specialists use the ones that will yield MAX(science+gold+hammers) as they are all equal to each other at this point. It will be mostly scientists I suspect as we have almost all science multipliers.
 
Moscow Engine: simple, we need to get Moscow to have max overflow. We can starve down any non-hammer tile (workshop every single tile!).

I know it's doable for Moscow to complete SS Engine in 3 turns under GA and that's why I have 2 workers around Moscow all the time, which results in the destroy of the town.:p However, without the extra 20 hammers bonus from GA, it's very hard. Anyway, If we could manage the tech in 9 turns, then the GA will last 3 turns for building the Engine and should be no problem. The raw hammers required in Moscow is 1600/3 = 534 /4 = 134, so Moscow need to produce 134 hammers 1 turn before Fusion and have maximum overflow.

We can do 10k beakers any turn we want but we'll be building some military.
Our average beaker rate will be at least 9k bpt. We are getting another Merchant in 4 turns so we have 4k excess gold = 4k research.

Yes, ideally a GM, could also be a GPriest or even a GArtist.:lol: You saw how the GE and GSpy were born in the last 10 turns.


I am pretty confident we can finish the tech tree in 9 turns.
Average tech cost is 10,400 beakers. That means 8,667 beakers/turn is enough with the 20% discount from pre-requisites.
As you said, we are already making 8,000 bpt... we can spend 2K hammers on wealth and 1K on research... voila.
Which is why we don't really need more infra...

Civics: fine with me. Gives us more flexibility anyway.

Bombers... 4 more this turn then.

We have 8 currently, so 12 more this turn.


No need to pillage the Oil, give it to Mao.

Good idea, why didn't I?:rolleyes:


SS. Chamber: too much trouble, get Genetics earlier, it's not going to happen to find a 3rd fantastic city.

70H cities Casings: New York, Samara, Tours, Chey, Kras (it should be able to get 69H = 345H!)
are possibilities.
Optimal play: it's not really hard, we finish 1 tech/turn and build engines as fast as possible. With enough workers, we can just bulldoze every improvement and try to get as high possible base hammers. Also Moscow should be micro'd to achieve maximum overflow leading to Fusion so it gets a "free turn" of hammers. Rostov will have its forests to compensate.

Sell Lib to Gandhi/Church, some crap techs for Stalin's gold, etc.

The biggest headaches will be:
1) balance troops production and wealth/research
2) cleaning out the SF in time

These headache is the part of optimal play, I'll try.


EDIT: also, for specialists use the ones that will yield MAX(science+gold+hammers) as they are all equal to each other at this point. It will be mostly scientists I suspect as we have almost all science multipliers.

Right, Merchants in 4 cities with bank, When building Project, wonders, and SS parts, Engineers and Priest, otherwise scientists mostly when the cash is able to support 100% science slider.

2 more issues.

1. On a 2nd thought, I think we should hold the war with Roosevelt until we launch, otherwise the WW from him could be deadly, easily over 5 for our big cities.
2. Do we want 1 or 2 airports, which is convenient for movement. Cities whipping RI this turn will have a large OF to build.
 
GP: well, we did get a GE at bad odds when we needed one, right? :D

Bombers: oh yea, I meant 4 more than what was already being built.

Roose war: agree to skip for now. 100 gold and ~100 beakers will not make a difference but 80 unhappy faces will.

Airports: Sure if it's convenient. For example we could put one on an island and a few on mainland for quick worker movement. Any cities in mind?
 
One more issue, probably the last one in my mind.:D

I think we should research Gen this turn to wait for the Aluminum bonus, the OF from CT this turn is big, which should allow Ros to finish Apollo Project in 3 turns, which is the same turn to build 1 turn earlier.

Any other thoughts?
 
Checked numbers: definitely Genetics this turn, Rocketry after.

Apollo is 1600H
OF = ((101+13)*3-80)/3 = 87
Apollo: (87+101)*4 = 752H
(1600-752)/2 = 424
101*4 = 404H/turn

We're missing 20 Hammers, we need something smaller than a CT to do Apollo in 3 turns.
EDIT: or a second build to add OF.
 
Suggestions:

a) build a barracks instead, will give 97 OF, build wealth 1 turn
10 OF = 40H on Apollo
(1600-792)/2 = 808
101*4 = 404
Equals 3 turns build

b) build CT, next turn build anything less than 260H to get maximum overflow (=100) (could be Airport for example)
804H on Apollo first turn.
End up with 3 OF after 3 turns of building...
 
We're going to lose 1 copper when we attack Gandhi, Aluminium does not help for Mining Inc.
Will we gain back that copper tile by Philadelphia?

EDIT: I think so...
Anyway, if we don't get it, add 1 more building to OF in Rostov.
 
It's easier to change 1 watermill to WS in Rostov. also there's 1 more pop in Ros next turn, so the base production is 103H. No loss of copper since Pat will be captured immediately so that Phil will claim the copper tile.
 
Plan to the completion of Apollo Project.

Military

War with Gandhi only, no 2 part war.

Military units -- 12 more bombers and 2 Tanks from SP and Xian this turn. Will build 2 more galleons (need 4 galleons for the war with Stalin) and some cossacks.

Diplomacy -- Trade for cash as much as possible.

EP on Stalin

Tech

Genetics->Rocketry->Satellites>Comp>Fiber O

City management

Merchants in 4 cities with bank. When building Project, wonders, and SS parts, Engineers and Priest, otherwise scientists mostly when the cash is able to support 100% science slider. Finish current building and then a couple of airports. Build happiness building like CT and Theater if needed. Otherwise, mostly wealth.

IBT changes

Trigger the last GA
Switch to CS
GM commits the trade mission
Trade for cash with AIs
Adjust specialists in every city

Atl(Univ. lots OF, but 1H short to complete in 1 turn:sad:)
Xian(tank)
Chita(Bomber)
Irk(Bomber)
SP(Tank)
Mos(ET)

BTW, what to do with a GA if it insists to be born in SP?
 
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