PaperBeetle
Emperor
The current state of the nation is something like this...
Constantinople
Has a market and uni, so we shouldn't need to use the lux slider for the forseeable future. Currently makes 70bpt.
I have tied myself in knots trying to figure what to do with our iron; it is currently unimproved, so we are just finishing a 3-turn knight. As soon as that is done, the mine will be ready, so we can run at 30spt again. Perhaps Constan should build a huge pack of dromons (well, 6 or 7) while we still have the ability to build them.
I strongly suggest not roading that iron again. We now have a source over at Cuzco, and I think we should unhook that, and use it for disconnect/reconnect. Even if we aren't building many units, building them for fewer shields will allow our cities to concentrate their production on infrastructure.
Osaka
Now has a granary, and it is intended to produce two-turn workers (+5fpt, 4spt; +5fpt, 4spt + 3 on growth; micro one shield to a commerce if you like) with which to pump up our other towns on Eta (Azjap) and Alpha (Indomaya). Mind you, none of those towns are quite ready to be sized up - perhaps these workers can find a way to help out with that. But be quick before we go bankrupt!
Tenoch and Teo
Building their aqueducts, and probably want markets next as they don't have much head-room in happiness.
Kyoto
Doesn't need an aqueduct as it has fresh water, so already doing market.
Delhi
Don't forget to put the citizen from the mountain back to the bg - I only put him on the mountain because I didn't want to miss the horse if Henry's spears attacked us.
Delhi is doing a horse for upgrade and has concentrated on units because I was expecting war with Portugal at any time.
Bombay
Still in the hands of the Spanish. We can take it back at our leisure - the more difficult decision over here is how we would attack Lisbon, and whether Bombay would be a liability or an asset in such a war. Would anybody like to propose an attack plan? Our alliance against Rome will end in 4 turns, and it looks like Henry might get through the term without cancelling on us.
Chichen
Corruption recently increased here it seems, so let it work coast instead of plain, at least until water has been brought down from India. All the slaves in this area are here to take part in this important irrigation project.
Copan
When the library is finally done here, it will have access to the three grassland tiles in the southwest, which will be the eventual extent of the irrigation project.
Cuzco
Our current iron source, and the only town on Alpha in a position to build slaves. Personally I think we are pretty short on manpower right now. If we do disconnect/reconnect on this iron, there is no need to comit many slaves to it - it is fine to have iron hooked only once every 6 or 9 turns, for instance.
Tiwanaku
In a little danger of flipping to the Ottoman I suppose. I would put at least one whip into that library. Indeed this town is probably not going to get out of max corruption territory any time soon, so it will be seeing plenty of the whip, at least until we can run it as a science farm.
Thebes
Currently in resistance. Now that Egypt is gone, every unit left in town will quell one resister per turn. But you don't want to do that! Because resisting citizens may not add to our economy, but they don't depend on it either. We don't have to feed them or keep them happy, which is important because until we get Astronomy, we cannot afford to do both at once. So let them resist until Thebes is hooked to our luxury network - I suggest taking the mace out of town and working one scientist and the three grasslands in there. There's no need to build slaves from here either is there? Library, barracks, courthouse, FP, any preferences people?
Memphis
As with Thebes, don't assume that I meant anything by queuing a slave up in here. Infrastructure or defense is probably more important.
Our Enemies
We have a couple of dromons annoying the Romans by bombing their terrain improvements and blockading their harbour. If you lift the blockade of Rome every so often, a galley will sail out for a couple of tiles, ripe for the sinking.
In this state, Rome is no threat to us at all. Of course, invading is much harder.
Our Friends
Our friends are all acting very suspiciously. There's that stack of Portuguese spears which seems to want to head south. There aren't any barbs down there, and Henry is not at war with the Osman, so what does he want? We have ROP, but I don't trust him.
The Ottoman is also acting strangely, shuffling units around on our border, and even crossing a stack of spears over for a turn. It may just be the effect of not have been to war, so he has large numbers of junk units crammed into a very small space. There is an Ottoman galley near our wines, which seems desperate to explore the Byzantine Channel. Every turn I block it and it turns away again, then I unblock it and it heads back. Again, I thought he was angling to land next to one of our towns, but perhaps the pressure of not being able to build settlers is just getting to poor Osman.
And finally the Persian is sending galleys along the south coast of Eta, and he has two units next to Memphis. Of course, these approached the town while it belonged to Egypt. Still I wouldn't be surprised if he sneak attacked us. Or he would dow if we try to boot him. Maybe wait to see if he lands any units on Eta before trying the old boot? But we do have dromons which could cross back from Egypt and attack those Persian galleys this turn...
And The Leader
He is standing outside Memphis. The obvious choices are (1) an army of ACs/knights, we have two elite* units available for it, (2) build the FP in one of the Egyptian towns, (3) save him to put the FP somewhere else.
The Whole Empire
Astronomy is due in 8 turns, and on the bottom branch we are up to Invention; we have tech parity with France, who researched Invention. I assume Joan is doing Guns now, as it will get her UU. We have 5 luxuries, trading dyes in from Sumeria.
We are currently under our units support limit (54/58 units) but of course fast worker and dromon production can change that. Our military consists of 10 ACs (3 in the army), 4 crusaders, 14 mace/longbows, 7 knights and 14 dromons. Which puts us strong to every other civ of course. We have also just moved into the lead in score, ahead of Frace.
Constantinople
Has a market and uni, so we shouldn't need to use the lux slider for the forseeable future. Currently makes 70bpt.
I have tied myself in knots trying to figure what to do with our iron; it is currently unimproved, so we are just finishing a 3-turn knight. As soon as that is done, the mine will be ready, so we can run at 30spt again. Perhaps Constan should build a huge pack of dromons (well, 6 or 7) while we still have the ability to build them.
I strongly suggest not roading that iron again. We now have a source over at Cuzco, and I think we should unhook that, and use it for disconnect/reconnect. Even if we aren't building many units, building them for fewer shields will allow our cities to concentrate their production on infrastructure.
Osaka
Now has a granary, and it is intended to produce two-turn workers (+5fpt, 4spt; +5fpt, 4spt + 3 on growth; micro one shield to a commerce if you like) with which to pump up our other towns on Eta (Azjap) and Alpha (Indomaya). Mind you, none of those towns are quite ready to be sized up - perhaps these workers can find a way to help out with that. But be quick before we go bankrupt!

Tenoch and Teo
Building their aqueducts, and probably want markets next as they don't have much head-room in happiness.
Kyoto
Doesn't need an aqueduct as it has fresh water, so already doing market.
Delhi
Don't forget to put the citizen from the mountain back to the bg - I only put him on the mountain because I didn't want to miss the horse if Henry's spears attacked us.
Delhi is doing a horse for upgrade and has concentrated on units because I was expecting war with Portugal at any time.
Bombay
Still in the hands of the Spanish. We can take it back at our leisure - the more difficult decision over here is how we would attack Lisbon, and whether Bombay would be a liability or an asset in such a war. Would anybody like to propose an attack plan? Our alliance against Rome will end in 4 turns, and it looks like Henry might get through the term without cancelling on us.
Chichen
Corruption recently increased here it seems, so let it work coast instead of plain, at least until water has been brought down from India. All the slaves in this area are here to take part in this important irrigation project.
Copan
When the library is finally done here, it will have access to the three grassland tiles in the southwest, which will be the eventual extent of the irrigation project.
Cuzco
Our current iron source, and the only town on Alpha in a position to build slaves. Personally I think we are pretty short on manpower right now. If we do disconnect/reconnect on this iron, there is no need to comit many slaves to it - it is fine to have iron hooked only once every 6 or 9 turns, for instance.
Tiwanaku
In a little danger of flipping to the Ottoman I suppose. I would put at least one whip into that library. Indeed this town is probably not going to get out of max corruption territory any time soon, so it will be seeing plenty of the whip, at least until we can run it as a science farm.
Thebes
Currently in resistance. Now that Egypt is gone, every unit left in town will quell one resister per turn. But you don't want to do that! Because resisting citizens may not add to our economy, but they don't depend on it either. We don't have to feed them or keep them happy, which is important because until we get Astronomy, we cannot afford to do both at once. So let them resist until Thebes is hooked to our luxury network - I suggest taking the mace out of town and working one scientist and the three grasslands in there. There's no need to build slaves from here either is there? Library, barracks, courthouse, FP, any preferences people?
Memphis
As with Thebes, don't assume that I meant anything by queuing a slave up in here. Infrastructure or defense is probably more important.
Our Enemies
We have a couple of dromons annoying the Romans by bombing their terrain improvements and blockading their harbour. If you lift the blockade of Rome every so often, a galley will sail out for a couple of tiles, ripe for the sinking.

Our Friends
Our friends are all acting very suspiciously. There's that stack of Portuguese spears which seems to want to head south. There aren't any barbs down there, and Henry is not at war with the Osman, so what does he want? We have ROP, but I don't trust him.
The Ottoman is also acting strangely, shuffling units around on our border, and even crossing a stack of spears over for a turn. It may just be the effect of not have been to war, so he has large numbers of junk units crammed into a very small space. There is an Ottoman galley near our wines, which seems desperate to explore the Byzantine Channel. Every turn I block it and it turns away again, then I unblock it and it heads back. Again, I thought he was angling to land next to one of our towns, but perhaps the pressure of not being able to build settlers is just getting to poor Osman.
And finally the Persian is sending galleys along the south coast of Eta, and he has two units next to Memphis. Of course, these approached the town while it belonged to Egypt. Still I wouldn't be surprised if he sneak attacked us. Or he would dow if we try to boot him. Maybe wait to see if he lands any units on Eta before trying the old boot? But we do have dromons which could cross back from Egypt and attack those Persian galleys this turn...
And The Leader
He is standing outside Memphis. The obvious choices are (1) an army of ACs/knights, we have two elite* units available for it, (2) build the FP in one of the Egyptian towns, (3) save him to put the FP somewhere else.
The Whole Empire
Astronomy is due in 8 turns, and on the bottom branch we are up to Invention; we have tech parity with France, who researched Invention. I assume Joan is doing Guns now, as it will get her UU. We have 5 luxuries, trading dyes in from Sumeria.
We are currently under our units support limit (54/58 units) but of course fast worker and dromon production can change that. Our military consists of 10 ACs (3 in the army), 4 crusaders, 14 mace/longbows, 7 knights and 14 dromons. Which puts us strong to every other civ of course. We have also just moved into the lead in score, ahead of Frace.