350 bc
Micro the empire a bit and get lux down to 10% - knock a turn off Education, but I don't know if that will survive the end of the GA in 2 turns time.
Switch Copan to slave as we are desperately short of manpower and there is an epic irrigation project to be undertaken.
Load the knights from Azjap - 2 more are due there next turn anyway. Delhi's knight heads south by foot, and two maces load up. I am throwing firepower towards the Incans as fast as possible.
Switch Delhi to courthouse. Switch Constan to market as a uni prebuild.
Give Shaka Maths for 33g. He has taken a German town - perhaps we should have given Bombay to Otto then. Note also that the Mongols have taken out the Hittites, who are not SCI.
Give Ragnar Monarchy for 10gpt + 14g.
Embassy London. England is north of Sumeria; only a short trip west of Cuzco in fact.
Disconnect our iron, and begin rebuilding the mine.
Interturn
Road completes north of Chichen.
There is some combat on Roma; presumably the Portuguese made a landing there.
Constan pops a crusader.
Osaka builds knight; start granary.
Teo builds dromon; start dromon.
330 bc
Tenoch does not build knight, natch (WLtKD ending?). Switch it to courthouse.
Native worker proceeds towards Chichen; 3 slaves start road. Slaves north of Chichen go to road the horse between the two Mayan towns.
Slaves near Osaka start road. Slave near Kyoto heads west to join the irrigation.
Dump two slaves from Teo over to Byzantium, to get the mine replaced one turn quicker.
4 slaves start mining the ivory north of Teo.
Send two maces and the army just inside Incan territory.
Switch a crusader and AC onto a dromon, in place of maces; error - I should have left the maces in India, and now I need to run a scientist in Constan.
Dromons near Cuzco head northeast to run a ship chain.
Bomb some Roman improvements (1/4 hits).
Give Wang Feudalism for 1gpt + 191g. This means he is capable of researching Invention... but what was he researching already?
Interturn
Roman units shuffle around Roma, and Portuguese galley sail around the Byzantine Sea.
Two Incan swords move to the mountain south of Copan.
Tenoch builds courthouse; start aqueduct.
310 bc
Dromons all come together off the west coast of Byzantium, and there is some heavy duty walking from ship to ship.
Two Incan galleys have also appeared east of Cuzco. Bomb them for 3hp damage and sink one.
Ignore the Incan swords, and two maces, the army, 4 ACs and 2 knights move next to Cuzco. This leaves 2 crusaders, a mace, and fast reinforcements from the north to defend Copan.
The army puts in a preliminary attack, killing a spear.
There are 136 beakers remaining to get Education. It says 1 turn, but this is the GA-ending turn. I don't believe I can make it. Let's see...
Constan needs to do 24 shields to finish market/uni. This gives it 29 commerce. At 90% science this splits to 26 beakers and 3 smiles, but it needs 4 smiles to stay operational. So run a scientist... 27 commerce from tiles will split to 24 beakers, which multiplies up to 36.
Maxing commerce (5 ivories and a horse) will get Tenoch 22 beakers, Teo 16, Osaka 15, Kyoto 12, Delhi 22, Chichen 2 and Copan 2, for a total of 127 beakers: 9 short. Run Chichen as a scientist for an extra 2, and run 5 scientists in Delhi for an extra 6 beakers. That ought to do the trick. Fingers crossed.
Interturn
Road completes SW of Delhi.
The Incan sword head into our territory, and are joined by a slaver.
Discover Education! Set research to Astronomy and Constan to university.
Constan builds university; start market.
France gets Invention and starts Leonardo
290 bc
Native worker joins Chichen - it has whip weariness though, so a passing AC has to stop in for mil pol duties.
The crusaders and a knight kill the Incan units at Copan without much fuss.
Attack Cuzco with a mace - it loses without doing any damage. The next mace wins without taking any damage. Attack with an elite AC which retreats, and then take the town with the next elite AC.
Cuzco has 3 resisters out of 5 citiens. Start a slave.
Send the army back north again; it shouldn't be necessary in the capture of Tiwanaku.
Advance the other fast units into Incan territory.
Bomb Roman improvements for 2/2.
Switch Delhi to horse while we have the iron unhooked.
Interturn
The Romans really do have quite a lot of units don't they? A Roman galley heads out.
Copan builds slave; start library.
270 bc
Advance units to Tiwanaku; 4 knights, 4 ACs, 2 maces and a crusader. Sound like overkill? Maybe, but from here they could sail east to Egypt...
Use the whip in Osaka. Slaves on Azjap head up to improve the Tenoch area some more.
Use the whip in Chichen.
Sink the Roman galley. Drop 2 maces off in Delhi... I think that's right back where they came from a couple of turns ago!
Give Joan Education + Chivalry for Invention + 24g and upgrade 4 of our archers to longbows.
Interturn
Mine finished on iron.
An Aztec archer leaves Tiwanaku - the old "run to the hills" approach to AI defense again.
Delhi builds horse; start horse.
Chichen builds harbour; start library.
Constan pops a crusader.
1 resister quashed in Cuzco.
250 bc
Kill the stray Incan archer with an elite AC, leader fishing.
Vet AC attacks Tiwanaku and wins. Vet knight attacks and wins, and the Inca are finished.
Tiwanaku keeps its harbour, and we get 3 slaves. Start library.
The Incan slaves head north to join the irrigation project.
Start reroading the Byzantine iron (2 turns). Upgrade Delhi's horse with Incan iron.
Shift the last 2 archers from Azjap to Byzantium for upgrading.
Now we have a coastal route west from Indomaya: give Gil ivory + incense for dyes + 1gpt.
Give Gil Monarchy for 2gpt + 32g.
Embassy Persia; 3 spears and a galley in town. Market will finish in 2 turns.
Investigate Thebes (over 100g, ouch). It is building 2-turn archers, and has 3 spears and a galley in defense. Cleo is buying wines in from someone. It could be the Mongols, Dutch, Babylonians or Persians, although Cleo claims to only know Will and X-man! According to F4, it is Will she is trading with.
Embassy Russia; Moscow is defended by pikes and building maces. Give Cath ROP for 1gpt + 12g.
Give Osman ivory for 6gpt.
Give Ham Invention for 9gpt + 57g. Give Ragnar Monotheism for 7gpt + 21g.
Dow Cleo. Give X-Man 2gpt for war with Egypt. Will, however, is in no mood to join the fight; 5 techs would put him close to a deal.
Load up 6 units from Tiwanaku and sail east towards Egypt. Bring over another dromon and load two more units.
Load a longbow and crusader out of Constan and send them south.
Bomb Rome some more, and notice that Portugal has dropped 2 horses a spear and an archer onto Rome's iron at Veii.
Interturn
Portugal loses all 4 units to the legions.
Kyoto builds dromon; start market.
Constan pops an AC.
Quell a resister in Cuzco.
Delhi's borders pop.
Babylon begins a Leonardo build.
230 bc
Upgrade the last two archers.
New dromon from Kyoto heads out south to help advance units on the ship chain.
Switch Teo from dromon to aqueduct - Constan can concentrate on dromons for a while.
Interturn
Constan's iron rehooked.
A suspicious number of Ottoman units is massing on our border at Tiwanaku.
A Roman galley heads out for a beating.
Cuzco builds slave; start slave.
Constan builds market; start dromon.
Osaka builds granary; start worker.
Greece begins Leonardo.
Orleans completes Michaelangelo.
210 bc
Sink the Roman galley.
Land 6 units south of Thebes and 4 units to its northeast.
Send the army south again in case Osman really is planing an attack.
Cut Constan's iron again, and start remining it: Constan will have to work on a 3-turn knight for now.
Interturn
All kinds of worrying developments: a Persian galley sails into our Azjap waters, a stack of Portuguese spears marches into Delhis's territory, and four Ottoman spears move next to Tiwanaku - but I don't know if it's an attack force, as they could have sent plenty more units in than that.
Some of the AI get Republic - it looks like Portugal was the researcher, Persia bought it, and sold it on to Holland and Babylon.
Kyoto grows to pop 7.
190 bc
Crusader attacks Thebes and wins. Mace attacks Thebes and loses. Elite* AC attacks Thebes and wins. Mace attacks Thebes and takes it. 5 resisters from 9 citizens, and the town keeps only its harbour. Start slave, and set it to riot rather than starve.
Sail a dromon into Thebes, bomb a spear on the hill to the east of town, pick up crusader and longbow which did not attack, ship chain them around to land next to Memphis.
Bring an AC and a mace across from Azjap to Thebes via ship chain, bomb the spear to redline it, and kill it with the mace. Advance 6 fast units to the hill 2E of Thebes.
There are two Egyptian galleys outside Theban waters; kill one with direct attack.
Let the army block the northern road for Osman's spears. Partially surround Henry's spears with units - those guys are toast if they attack. Osman has a galley near our wines, which has been dancing with one of our dromons for several turns now... units leave Constan to protect the wines. Osman can't cut the wine in one turn, so we won't run out of happiness.
Bombing successfully cuts both Roman iron sources.
Give Henry ivory for 67g.
Interturn
The Portuguese and Ottoman spears all withdraw from our territory, and the Portuguese unload a single horse onto Roma.<br>
The Persian galley does not unload anything, but continues its progress west... Kyoto is undefended. Another Persian galley arrives near Teo. Persian units also arrive next to Memphis.
Egypt unloads an axe next to Thebes, but hopefully it will be too late to do anything.
Thebes riots.
Osaka builds worker; start worker.
170 bc
AC attacks Memphis and wins. AC attacks Memphis and promotes. Elite knight attacks Memphis and throws a leader. Reg knight attacks Memphis and wins. Crusader attacks Memphis and we take the town. No more Egyptians.
Memphis keeps its granary and harbour. Start slave. Park three units in there and it can avoid rioting.
I'll stop here for some serious debate.