SGOTM 12 - Regular

I am selling her Sanitation to help her along. I don't think this poses any risk to Darwin.

Another PaperBeetle classic of overeager diplomacy. She got Replaceables the next turn. :wallbash: I bought it for Industry + 2380g.
We have rubber, and Joan does not, but there is some in Korea which will come into her possession eventually (2 tiles from Madrid).
 
wish we can sell her corp before she use up the money.

edit:
money is useless under Feud government
 
I think she has given some of it away to other civs, to start a dogpile on the Koreans, but iirc she has about 2000g left which we can get back for Corp. Mind you, we'll be fine for cash for the rest of the game anyway, so it isn't very important.

Anyway, I'm up to 910ad, but my home PC has suddenly lost interest in connecting to the internet. Very disturbing, but I should be able upload the save and log on my flatmate's machine tonight, otherwise it will be tomorrow morning at work.

From memory, here is what happened...

I finished Pentagon in Constan and built a couple frigates and a couple of arts.
Micro was mainly focused on keeping the worker pumps running; Delhi and Pasar are both merrily making 1-turn workers, and Oporto is doing 2-turn workers. I also tried to squeeze 1-turn pumps into Osaka and Memphis, but both fall 1 shield short. I would suggest we look into making a 1-turner in Tenoch instead, probably running size 12->13. We are going to want to add a lot of workers back to towns quite soon, if we are to hit those beaker targets.

France got Parts just after I sold Sanitation, so I traded Industry for it - the tech is not much use until they get hold of coal anyway. Our troops are now upgraded to infantry, guerilla and artillery.
We are at peace with Arabia and America, but not Korea.
Three ships have headed around to the Mayan west coast ready to ferry troops into England. We also have a fully functional two-way ship chain operating from Delhi to Persepolis, passing by Constan and through Teo, so we should probably start bringing units west to fight in Korea or England.

So on to the big concern; research and Darwin.
We currently have 0 beakers invested, and I think the empire makes 710 or 720 bpt. So we can easily do Steel in 8 turns or Refining in 9 turns. But if we really stretch for it, we might be able to make Steel in 7 or Refining in 8.
Constan has 70 shields in the box, and makes 84spt. There is a worker gang there big enough to clear a flat-land pollution in 1 turn. They would also be handy for putting the brakes on Darwin if we need to delay it by a turn, by irrigating our mines.

The big question is do we go for Steel or Refining? Whichever we choose, we can time Darwin to match the shorter estimate of research time, and then delay it if it becomes clear that we cannot get the tech in time... the goal in this kind of operation is to plan for a shield over-run large enough that pollution will not delay the build but small enough that we can delay it ourselves if we want.
 
since we have 70s.
(600-70)/84=6.3
so we will take steel.

this is very subtle.great sentence.
"the goal in this kind of operation is to plan for a shield over-run large enough that pollution will not delay the build but small enough that we can delay it ourselves if we want."

since we have enough food storage, we can just hire scienists instead of work on mined tiles.so hungry for 1 turn is ok.
 
Hmmm How high are the chances, that France will build Suffrage before we can switch to darwin? I think that would still be the best solution, because we can just overbuild for a turn when we research to slow.
 
:hammer2:
Good point. Joan is not currently building Suffrage (nor even much evidence of hospitals so far, but she only had Sanitation a couple of turns) as she is too busy building rifles to send to Korea.
If she were to decide to try for Suffrage, we would still easily outpace her - she does 39spt, but needs about 50spt to match our speed, plus we already have a turn of shields banked.
 
Phew, normal internet service is resumed.
Here is the 910 ad save.

And my full log:
Spoiler 840ad to 910ad :

840 ad

About the trapped knight, Offa says...
Longbow (4/4) attacks knight (2/5): 81% chance of winning.
Knight (2/5) attacks longbow (4/4): 51% wins if freeshot misses, 33% if it hits.
So I attack the longbow with the knight and win, without losing any hit points! :)

Cannon redline the American galley near Karak.

Switch Teo to cannon, as docks are cheap and far off. No need to prebuild yet.
Irrigate one of Osaka's railed tiles, and switch to worker. I will have my pumps :p
Chop a forest at Kyoto; no shields earned.
Draft>disband in Delhi. Mine a grass to get hospital in 1 turn.
Switch Bombay to market and Lisbon to university; time to grow.
Switch Chichen to university.
Switch Tenoch to cannon; might as well build more of these before Replaceables turns up.

Commerce 5.5.0. Map trade for 124g.
Give Joan gems + 25gpt for wool.

Interturn

America signs Babylon up for an embargo against us. Gah.

Discover Scientific; research Atomic and switch Constan over.

Delhi builds hospital; start worker :) MASH becomes available.
Cuzco builds university; start harbour.
Constan gets polluted.
Copan builds market; start harbour.
Pasar builds worker; start worker.
Osaka builds worker; start worker.
Teo builds cannon; start cannon.


850 ad

Switch research to Corporation. It is 4000 beakers, projected to take 7 turns. But we make 652 bpt, which is close enough to 666.67bpt that I am sure we can do it in 6 turns without any trouble.

Irrigate twice at Delhi to get 1-turn growth.
Chop the forest at Bombay.
There is an Arab galleon heading north between Babylon and America. Bomb it for 1hp.

Map trade for 11g.
Give Alex gems + ivory for 9gpt.

Switch Constan to Pentagon.

Interturn

My PC auto-installs a security upgrade and restarts itself. Reload to the 860ad autosave, but I have lost a record of what happened during the interturn. Something like...
Constan: Pentagon > frigate.
Worker pump towns keep pumping of course.
Dutch towns library > university.
Tarsus: court > harbour.
France gets China to ally against Arabia.

656 beakers gathered.


860 ad

Build improvements at Oporto, bringing it to 2-turn worker position.

Bomb and Arab galleon south of Kyoto for 2hp.

Map trade for 11g.
Give Joan Sanitation for 75gpt + 115g + w map.

Interturn

Delhi: worker > worker.
Tenoch: cannon > cannon.
Constan: frigate > frigate.
Pasar: worker > worker.
Osaka: worker > worker.

666 beakers gathered.


870 ad

Chase and sink the Arabian galleon near Ottoma.

Give Osman ROP; he goes from annoyed to cautious.

Ack, the Osaka worker pump would run 1 shield short... back to hospital it is then.

Interturn

Arabs and Babylonians agree embargo against us.
The Koreans finally kill the elite knight we had trapped beyond the choke - I had a galleon going to the rescue, would have made it next turn.
France takes Madrid again; they now have two Korean towns. They have Parts too!

Delhi: worker > worker.
Cuzco: harbour > market.
Constan: frigate > frigate.
Pasar: worker > worker.
Oporto: worker > worker.

667 beakers gathered.


880 ad

Give Joan Industry + 2380g for Replaceables.
Map trade for 39g.

Switch Constan to 1-turn artillery.
Switch Teo to barracks and Tenoch to frigate.

Interturn

Joan buys Brennus in against America.

Delhi: worker > worker.
Hattusas: library > court.
Constan: artillery > artillery.
Memphis: university > worker.
Copan: harbour > hospital.
Tarsus: harbour > university.
Pasar: worker > worker.
Teo: barracks > infantry.

686 beakers gathered.


890 ad

Load a galleon with 4 units to ferry past the Korean choke point.

End the alliances with Joan. She remains gracious.
Give Abe peace for 5g + w map. Give Abu peace for 25g + w map + 1g.

Interturn

France buys the Quois in against Korea and America. France MPPs Carthage.
Carthage dows Korea, presumably as a result of a Korean attack on France.

Delhi: worker > worker.
Thebes: hospital > granary.
Karakorum: worker > worker.
Constan: artillery > artillery.
Memphis: worker > market.
Pasar: worker > worker.
Oporto: worker > worker.
Tatu: library > court.

689 beakers gathered.


900 ad

Dump the four units behind the Korean blockade and load up the army.

Map trade for 49g.

Interturn

Joan buys Ham in against Korea. What a dogpile!

677 beakers gathered; Corporation discovered. Research Steel.

Delhi: worker > worker.
Chichen: university > market.
Constan gets polluted.
Pasar: worker > worker.


910 ad

Clean up the pollution. Switch to Darwin. Constan has 70 shields in the box, and is running at 84spt and 1 specialist.
We are currently on 722bpt, including two scientists.

Dump the army near Seoul. Try to promote two conscript rifles on a redlined Korean musket and fail. Pah. Kill it with a crusader. Obviously time for me to quit.
 
down the save.
I will play 7 turns or 7+8 turns.
what war will happen in these turnset?
finish korea and go on who?
I enger to join worker into citys which grow slow but produce more commerce like Thebes.
 
If we kill Korea, I vote for no other sci civ being killed after that.

So maybe English or America or Arabia.
 
last turnset:
we have only war with korea.
we have 63 workers and about 50 slaves.
palace 700s, for 24 citys.
wow, we have 26K golds ,add 1.6k per turn.
worker factory
Delhi: 1 turns worker.(later change at 920AD)
Pasar: 1 turns worker.
Oporto: 2 turns worker.

910AD:
workers build railroad.

920AD
cal the tech, we need 5600 and last turn we impose 728,
(5600-728)/6=812! we need 84 more break per turns.
add 3 workers into osaka for 10 breaks.
add Thebes to 14pops, work all tiles expect 1 commerce, for about 20 breaks.
break Delhi worker factory, add workers to 16pop for 14 breaks.
switch pop in chich to coast for 10 breaks.
etc,etc, finally, arrive 808 break/turn.

inner turn:
France make peace with Arabia.
France begin to build Universal Suffrage.
constantinople make a pollution.

930AD
ship some worker to Rome land.
the Persia spear is very annoyed.

inner turn:
constantinople make a pollution again!

940AD
land 4 artillery on korea "island".

inner turn:
France begin to build Universal Suffrage again.

950AD
worker begin irrigate on Japan and aztec land.

inner turn:
2 persia masket and 1 spear walk into our border.

960AD
4 artillery arrive seoul.

inner turn:
France and ottoman vs American, Otto DOW to American.
persia masket magic jump our land to korea chockpoint.
constantinople make another pollution!

970AD
4 artillery bomb, I know 3 masket fotified(3/4,2/4,2/3), don't how many longbow.
809 break remain, we have 808+3(1scienist), so adjust to 820 to safe the 1 turn.

inner turn:
iroquois and korea make peace.
we finish steel.
we finish TOE, get AT and electronics.start refine in 8 turns.

980AD
2 more artillery arrive seoul.

post play thought:
do we wipe korea out or leave it to France.
I have order 2 galleon near the chockpoint. after korea war, they can aid troops to England if

need.
do we caputure a small town such as carthage and gift it to korea.
constantinople is highly polluted, we should leave the worker gang there.
how do the workers do on india land(almost tiles improvment).
how do the workers do on Japan-aztec land(almost tiles improvment).
I order some ship near viking, if we need war to viking or american.
if we don't war too much, maybe we can dismiss unit in corrupted city to help production.

I leave it to next player or I can play next 8 turns(refine tech)
I will play 20 hour later if no one claim he will pick up.

http://gotm.civfanatics.net/saves/sgotm12/Regular_SG012_AD0980_01.SAV
 
Wow, good going! Honestly I thought the 800bpt average for Steel might be beyond our reach. Now can we pull the same trick with Refining? 6400 beakers needs a 915bpt average to make 7 turns.

It occurs to me that as we have enough to cash to finish the game, we would do better to join slaves to towns, and leave native workers in the field. Goes against all my instincts, but there it is...

Worker pumps are still the best way to produce population, even though they mean having a productive town stuck at size 11 or so... do we still any running?
As for tile improvements, are we switching mines to irrigations yet? Places like Tenoch, Lisbon, Thebes and Bombay, and the Mongol-hittite province will be best served with irrigation. Remember that if they need to build things, we have both the whip and the draft(+disband) to help out.
Kyoto is a special case as I assumed it would be doing the UN prebuild... we'll need to figure out exactly when to start that prebuild. It is worth building a coal plant there if we didn't already.

As for towns, I vote we finish off the Koreans entirely, and maybe the Persians too, and let all other SCIs live. We should try to grab as many towns as we can, but watch out for MPPs! Carthage is unfortunatley MPPed with France, so we should hold off on that one. It's a shame, I was looking greedily at that little nation too :(
 
I am against finishing Persia, its one city for one less Sci. I will go for Korea, England and Zulu rather.

Should we also start MPPs or is it to dangerous, in case we are drawn into wars.

Where is our Army? What troops should I use to conquer? I Only found one stack of Arti plus an Army. Is this really enough to wade through hordes of MedInf?

My understanding is, that we want to finish in about 35 turns, So I will start checking Builds, cause I found some things which take 30 turns and longer to finish. Rather build Rersearch there I would assume.
 
I wander how to envade, and keep one unit in each city.
but I move the ship to proper site, so you can ship units like knights to envade AIs.
 
How is Osaka doing? I left it with a huge food surplus but very few shields, and a long way to go on hospital. For a town like that, I figured we would build the hospital using civil engineers, whipping, draft/disbanding, and maybe disbanding units we no longer wanted anyway. The effect is similar to remining to get it done; we just trade happiness for worker turns. Certainly I think we should look for ways to finish important commerce-boosting builds before we give up on them, and set the towns to max food and scientists. Except in the most un-irrigable places (Oporto and Veii?) that means the hospital is a must build, and it needs a market to support it. The more corrupt a town, the more we can afford to skip courthouses, libraries and universities, although it might be worth leaving them building slowly in case we get some spare production available later on. No need to do wealth after all.

Don't be afraid to micro the beaker situation. Particularly if we miss a research target, then we have a whole turn in which we will need a relatively small number of beakers. Just switching our sliders from science to tax is a weak solution! because we don't need cash. Would an extra 10% of lux get more towns into WLtKD? Can we get citizens off water and onto tiles with more food or shields? Do we have scientists who can be reassigned to work the land, or be civil engineers or cops?

Re war... well we have 3 armies available right? They are certainly too powerful just to be occupied in filling up towns. If we get them all to the same place they should be pretty unstoppable (with art support of course). Constan can now get back to producing 1-turn units to bulk up the military.
 
Well it looks like my cable modem is slowly sinking after all :(
But never mind, I mostly post from work anyway, and I don't seem to have missed anything over the weekend :p Any progress Kulko?
 
Sorry Guys,

I am drowned in trouble at work and home.

Would like for somebody else to take over.
 
Tough break Kulko. :(
socral, are you available to pick the game up? If not, I can probably play later in the week.
 
Sorry, but by now I am in well over my head, having never really played industrial and never ever played Deity, so every turnset takes hours, because I am afraid of the mistakes. and I just don't have the time for that right now.
 
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