10 units are to leave in 2 turns.
3-4 more are upgraded and to leave in 6 turns. (1 boat from capital, 1 from teno, if we get a 4th real unit to load, the leader can wait)
The plan is to send 13-14 total units to France.
I have thought again about Kyoto and found another solution, but it aint gonna be for free.
The clown plan doesn't work because then we can't have 3 shields per turn. So my new plan is:
T1) Use 3 MP for now, 1 clown, 10% lux. Work the hill. Starve city to size 6.
T2) Lux up to 30% to maintain the 6 citizens all working. Costs 8 gpt. (=12 science due to lib)
T3) MP have left, use remaining units and lux slider for 1 turn,
T4) worker produced, city now size5 and growing 1 food per turn. 3 MP and 10% lux would do. More lux if we can't gather the needed FP.
T5-T8) use MPwarriors from where we can while we build another worker.
T7) Ivory is connected, we need only 2 MP now.
T8) second worker produced, pop to size 4 and growing 2 food per turn. Production now 1 spt. 1 MP is now enough.
T10) road connected by the workers. Happiness is solved, Kyoto can grow back again.
No pop rushing, no uphappiness, no useless harbor, 2 very usefull workers.
It does cost some gold, but i think the workers are worth it.
We need workers bad.
To keep it cheap, we should produce a few extra warriors in Osaka / Teoti.
It would cost probably like 40-60 science now for the 2 workers, depending on the MPs you can muster. That is a pretty good deal, 2 extra workers is 2 turns earlier to upgrade the core with the worker join as well, so it will pay back big. The workers will also connect the Ivory to restart SoZ again.
Compared to rioting, the working citizens will also produce commerce, reducing the netto cost.
All together, it is well worth using the lux slider a few turns to keep this town producing workers.
The slaves working the jungle now can road towards Teno.
The coming 20-30 turns, you shouldn't watch our science progress to closely. These are turns where we invest for the future.
We caputure Paris, but we can't yet use it and we will be building workers from our capital.
After France, we hope to have enough surviving units to start fighting Egypt. While our core is now devoloping (building workers and aquaducts), we hope to have some gold to upgrade units. After taking France, we can expect 6-8 units out of those 14 to return to attack egypt. We should be able to upgrade some of our MP warriors by the time these boats return to attack egypt.
Then, 25-30 turns from now, it should all come together. We join the workers in our core, we capture the 10th city with upgraded workers and Paris builds it's FP. All of a sudden, we will have like 250 science per turn, and with Universities being build soon now, the fast research bringing us the tech for science wonders in Paris and our towns now building units to capture many science farms, it will keep on growing rapidly towards the 500 or so.
Executing these plans as fast as we can and thus getting to those numbers has priority over short term research abilities.