Yamps
Deity
^
Nothing like a formal PPP to rise objection!
I can't tell by heart 100% on Pottery timing...If we use the third worker to build a cottage, Alpha->Agri->Pottery seems too far.
Nothing like a formal PPP to rise objection!

city2 borrows fish from NJ. NJ works grass river instead
Ah, that's ain teh plan...There should be sth better instead.
some thoughts....
1. The land is not bad for cottaging but I feel we need economic wonders if we are to pull ahead of competition. TGLH will rule in this map! We let go of Oracle feudalism sling which was perfectly doable IMO and a huge help in developement, lets not rule out TGLH as well.
2. There is a great city spot on teh hill next to the pig by the ai borders. This tile will be available to us until next border pop (cannot calculate now when it will be). So if we don't grab it now we will never get that crusial spot there....maybe we need to think about another settler asap to grab that point...ai culture pop calculation is needed.
3. On micro I am not sure what you are discussing...second city must take over fish...IMo if we have enough time to grab that pig spot then capital must go settler, settler worker.
we pillaged a mine
So we are on track to something, might disagree what that something is but it is looking good regardless.
@Yamps...what do you mean no food??? We have rice that can be irrigated, pig, bannanas, sugar that give +1 food and green tiles...what else do you want for cottaging?
The land north looks OK, at least it will provide us with lots of hapiness and health and we have marble....that is good news indeed, I see great library comming...
Still here!krieger546: ?
We need at least another worker before settler.... maybe even 2 in a row if we have time before next culture pop from Degaule.
Also I am not sure about Yamp's north dotmap. It is good to get 3 cities there but they are all crap/semi crap cities. We can get 1 super city by settling west of deer (9 grassland, irrigated rice, deer, marble & silver!) and then get another west for the corn....but that is for next session.
Still here!![]()
^ I agree.Let's play it to Alpha first to see what the AI has. The issue was what to build in the capital. As I see it now, it has to be a worker. Archer->Settler would be too fast for the cottage worker to clear the pig city area and KCD city needs those 2 workers there.
Regarding unit movements, no exploring for our southern chariot. First priority is to pillage that corn. Then to check out De Gaulle's second city and to pillage there as well. Kcd, did you see any French workers around? Our archer is safe on a hill there but not causing trouble either. We should be all right on hills and forests, maybe there's sth to do near Orleans.
Northwestern chariot should explore more to the west, with wb going up north. After that, wb down the coast towards France if we don't build another one instead.
Not much for these 3 turns, KCD workers finish the cow and move to the elephant while the third one finishes the cottage. The idea is to move that worker towards the pig spot, along with the 4th one from capital.
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kcd_swede, you could just finish this 3 turns to keep us going before all the plans are done for the next session, it's just a small continuation. (Or Deckhand, whoever is earlier online and feeling comfortable about it!)