Yamps
Deity
^
hmmm...or if you think we should proceed differently/wait for more input, please say!
hmmm...or if you think we should proceed differently/wait for more input, please say!
OK some random thoughts, but firstex captain!
1. we will have to road pig city but it is very importnat to not lose that spot, so even if it stays pop one for many turns it does not matter.
Do we have to clear fallout to build roads (ref yamps post above)?
Is the Red Line enough?
i.e. road only to river, roads not needed on other 2 tiles
2. GLH will be huge lets try to get it.
NJ build 0) worker,1) settler ; 2) GLH (grow to 7, work two cottages)Spoiler :downloaded save but haven't opened it, I assume worker is in progress
KASHCOWS grow to five (per above) build military and workers/settler while GLH being built
if this is the plan, build barracks first?
3. Churchil will trade iron working so if we give him writting, agriculture & AH he will accept peace and then we can trade? there might be iron around capital to help with hammers.
No "Can't Trade" techs = AIs don't have any fancy future techs like ecology?
Generally, I should make peace with any AIs except D'G, for whatever techs they want?
We could get peace by building crap cities and trading them, but a) we can't spare the hammers now, and b) we really don't want them on our continent.
4. Marble city can wait abit IMO noone is taking the tundra from us, lets go for pig city and then GLH
Right. We want it founded and marble hooked up when we discover Literature.
5. French capital is nice, it should become ours at some point!!
6. We must settle the islands. This will double our trade route income even without ai open border and our culture will propably allow our galleys to go even further.
7. Tech, what is the plan? I say masonry for GLH and then straight for CoL and CS. We have enough happy so no need for monarchy yet.![]()
2. GLH will be huge lets try to get it.
Since we have team consensus, I will go ahead and play tonight. No PPP needed.I am starting to dought TGLH and thinking about pure Rexing here. worker settler spam...
Workers can make roads on fallout as normal in 2 turns.
Thanks, that's what I expected.
Note that I will use one worker to build a road on a single tile at a time. i.e. I won't use two workers to move together onto the FO (each wasting a movement point) and then build the road together.Spoiler :goes without saying perhaps
The river is not inside our culture borders at the end of the red line... I don't know if this hooks up trade route or not.
Paris makes at least 8 culture per turn. Pig City will make 2 per turn at start. We kill Paris or lose that city. I vote kill Paris.![]()
So, generally it is best to make peace with all AIs at the same time and give them the same techs.About the techs, I'm thinking Math next. Math is needed for Currency, Calendar and CS as well. We'll have to gift two tech to the AI: one to sign peace and the other one to get them out of worst enemy status to enable trade. We can't do anything until they get Writing. The plan would than be to gift Math for peace and Alpha for free. (Alpha is worth more for attitude) We might get peace with Churchill now, but there's some risk to it. He could go for Alpha or Math too soon, messing our plans with the other AI if he meets them.
Do I understand: we want math first because the AI will grant peace for it?Mysticism and Masonry are techs we can get very fast, it's just a matter of timing with city builds. We should be fine with Math->Mysticism->Masonry. After that there's a decision point, maybe we'll want Calendar or Aesthetics for Parthenon next.
Perhaps go for quality cities instead of quantity at this time. Identify the locations that will grow into super science or mighty production centers and start them soon.About the GLH, if we sustain De Gaulle it doesn't seem we're land pressed. This means that controlled expansion would work best, rather than a more aggressive one. No need to crash our economy if we're not really pressed for land.
Didn't we decide not base strategy on speculation?Getting some hammers into the GLH to discourage the (cheating) AI to go after it seems like a good bet to try.
OKIt's not speculation, I'm talking about that bug/AI cheat with wonders. We could invest some hammers immediately before we commit to the wonder with full production, keeping them off for a while until we're ready to build it.