SGOTM 12 - Xteam

Plan looks good!
Agreed. Let's go for it! :thumbsup:

As soon as we have 2-3 cities and the CS sling seems on track getting the GS for an Academy should have top priority.
Hopefully, the second and third cities can pick up some slack to keep up REX, with a few units, to fill our continent before someone, with bloodlust in their eyes, comes calling to settle, allowing the capital to focus upon research and an occasional pop-rush.

I'm also beginning to wonder if Stalin is south of us, as in the latest test game (sorry about the horse btw. :blush: only perfect most of the time... :lol:). Perhaps a scouting WB to the south might be in order, whenever we have some time to build one?
 
Plan looks good, Z3. Good Luck!

...
I'm also beginning to wonder if Stalin is south of us, as in the latest test game (sorry about the horse btw. :blush: only perfect most of the time... :lol:). Perhaps a scouting WB to the south might be in order, whenever we have some time to build one?
Yes, lets us know if you find Uncle Joe. Maybe the Chariot will spot him to the south, but an exploring work boat is a good idea if you can fit one in to the build priorities.
 
Research:
Writing – Math - CS-sling Concur

City placing: Concur, but need to get a worker preparing for City 3 quickly.
City 2 on forest SE of start.
City 3 NW of mainland cow

Build orders:
Moscow: Put current overflow into worker and then granary until we can whip worker, after granary -> library It will be 9 turns before we want to whip again. Are you sure we don't want to whip a settler then?
City 2: Worker – Warrior (mp in Moscow) - Worker

Worker actions:
Both workers: Mine 2nd gold Question this. (If you've tested thoroughly, then don't hesitate to tell me that what follows won't work well.) Second gold will be nearly mined before first gold mine is completed. Don't like wasting another move to get that worker up on the second gold hill and then mine it for just one turn. Two possible alternatives for that worker: road the gold mine its already on to facilitate movement west or (only if we don't need the road to access the gold for happiness) move south onto the forest and road that forest to make connection, to help get us west, and to return to easily in the future for chopping once Math is researched. -> scrub and pasture 2nd cow -> scrub, farm and road rice if we get Agriculture from Ghandi I'm inclined to let City 2 provide its own worker and to task existing ones with preparing route and scrubbing site for City 3. City 2 is quite useful just working the second gold hill and building a worker.

Worker 3 from Moscow will prepare for city 3. Suggest scrubbing for City 2 as discussed above.

Scouting:
Warrior will look a bit further north (To silver hill, perhaps?) and then go SW towards France, Chariot will move towards the pigs.

Peace negociations:
Hope for peace trade with Ghandi after 2nd city is build.
Yes.

I do not understand how City 2 on the forest 3S of the horses will be connected to Moscow. Did you have Sailing when you were testing? In any event, it is probably wise to road the second gold hill immediatley after mining it. If no connection, road forest to the south; if cities connect, then send worker west after road completed. Think it will work best to go directly to the grassland cows and scrub them before scrubbing city site.
 
Sorry, I've been out of pocket.

I would encourage getting a worker up to city 3 site quickly. Not only does he need 6 turns to prep the site for founding the city, but we should try to have the deer and cows scrubbed before settling. As soon as the settler founds the city, the worker should be pasturing or camping (not scrubbing). Otherwise the city waits too long to make use of any improved tiles.
 
I do not understand how City 2 on the forest 3S of the horses will be connected to Moscow. Did you have Sailing when you were testing? In any event, it is probably wise to road the second gold hill immediatley after mining it. If no connection, road forest to the south; if cities connect, then send worker west after road completed. Think it will work best to go directly to the grassland cows and scrub them before scrubbing city site.
When the border pops we'll have a coastal trade connection inside our own cultural borders (no sailing) giving city2 our 3 health resources, and the gold on the river will be connected once it's mined. :)

I think CP and Hawk are right, we should prioritize preparing city3.

I just tested letting both workers build a road to 3rd city site and scrubbing cow and settling tile, timing this with settler from Moscow works pretty good, both workers will pasture cow immediately (2 turns), this gets city3 up and running fast! :) - and it gives the workers time to scrub and camp deer before growth.

I did delay the settler from Moscow a few turns. The 3rd city brings expenses up from 2 to 7 :eek:, but I build oracle on turn 86, 8 turns from a great scientist and the oracle will pollute the GP-pool. :(

I wish we could have the cake and eat it. :cool:

City 2 will be left alone for quite some time producing it's own workers, working the 2nd gold and not really needing the health resources. :mischief:

But I think this is the way to go! :goodjob:
 
When the border pops we'll have a coastal trade connection inside our own cultural borders (no sailing) giving city2 our 3 health resources (Always something new to learn. Thanks, Z.)
, and the gold on the river will be connected (Excellent, then road the forest to the south.) once it's mined. :)

I just tested letting both workers build a road to 3rd city site and scrubbing cow and settling tile, timing this with settler from Moscow works pretty good, both workers will pasture cow immediately (2 turns), this gets city3 up and running fast! :) Hope you were you able to build the road on the second gold hil before moving that worker west?

I did delay the settler from Moscow a few turns. The 3rd city brings expenses up from 2 to 7 (Should still be a net gain in gold.), but I build oracle on turn 86, 8 turns from a great scientist and the oracle will pollute the GP-pool. :(
City 2 will be left alone for quite some time producing it's own workers, working the 2nd gold and not really needing the health resources. :mischief:

But I think this is the way to go! :goodjob:
Concur.
 
OK - I'll play tomorrow morning, 9 hours from now.

Workers should prep for city3 first and then come back and chop one forest for oracle.
 
Good to go by me.

Any chance of using the worker from City 2 to chop Oracle?

Yes that's no problem, but when the workers have pastured the cow at city3 there's not really need for more than one worker up there, depending on how fast we need more luxury. :)

:goodjob: Please let us know if you meet Stalin nearby? :)

Good Luck. :cowboy:

Thanks, I'll start playing now, and let you know if anything out of the ordinary happens. :D
 
I played until T68 1280bc

Summary
We seem to be alone with France who is on a big peninsula.
We have made peace with Gandhi but he wont do further trade.

Turnlog in spoiler:
Spoiler :
Turnlog

T52: Move settler towards SE forest.
T53: Warrior moves north there’s tundra and ice.
T54: Founded ST. Peter, start worker, research at 90%
Worker1 start road on river gold.
No peace, Gandhi is furious at -13
T55:
T56: Writing -> Math
Warrior finds Fur, Marble and Deer up NW
Moscow -> pop 3
T57: Workers road desert
T58:
T59: Moscow: granary -> library
Wine west of rice NW
T60: Sugar south of pigs, no sight of French units or anyone else..
T61: Spot French warrior, never saw anything but archers in the testgame
T62: Workers start scrubbing cow.
T63:
T64: Moscow -> pop5
T65: Moscow: Library -> Settler,hire 2 scientist, slider 90%, +40 bpt, + 1g
It seems that Gandhi and Mao has met.
T66: Gandhi and Mao now has open borders, both mobilizing!!
T67: Math -> Mysticism
Gandhi accepts peace for Math.
T68: Gandhi wont accept any more trading.


Autolog:
Spoiler :

Logging by BUFFY 3.19.003 (BtS 3.19)
------------------------------------------------
Turn 52 (1920 BC) [10-Oct-2010 08:46:38]
Moscow begins: Settler (8 turns)
Moscow begins: Granary (15 turns)
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank

After End Turn:

Other Player Actions:
Civics Change: Stalin the Despicable(Old Russia) from 'Tribalism' to 'Slavery'

Turn 53 (1880 BC) [10-Oct-2010 08:46:53]
A Mine was built near Moscow
100% Research: 11 per turn
0% Espionage: 4 per turn
0% Gold: 0 per turn, 0 in the bank

After End Turn:

Other Player Actions:
Attitude Change: De Gaulle (France) towards Mao Zedong (China), from 'Cautious' to 'Pleased'
Attitude Change: Roosevelt (America) towards De Gaulle (France), from 'Cautious' to 'Annoyed'

Turn 54 (1840 BC) [10-Oct-2010 08:49:32]
St. Petersburg founded
St. Petersburg begins: Worker (30 turns)
90% Research: 18 per turn
0% Espionage: 4 per turn
10% Gold: 0 per turn, 0 in the bank

After End Turn:
Moscow grows to size 3

Other Player Actions:
Attitude Change: De Gaulle (France) towards Mao Zedong (China), from 'Pleased' to 'Cautious'

Turn 55 (1800 BC) [10-Oct-2010 08:59:35]
A Mine was built near Moscow
90% Research: 24 per turn
0% Espionage: 4 per turn
10% Gold: 0 per turn, 0 in the bank

After End Turn:
Tech research finished: Writing

Other Player Actions:
Attitude Change: De Gaulle (France) towards Mao Zedong (China), from 'Cautious' to 'Pleased'

Turn 56 (1760 BC) [10-Oct-2010 09:03:52]
Research begun: Mathematics (13 Turns)
90% Research: 24 per turn
0% Espionage: 4 per turn
10% Gold: 0 per turn, 0 in the bank

Turn 57 (1720 BC) [10-Oct-2010 09:08:30]
90% Research: 24 per turn
0% Espionage: 4 per turn
10% Gold: 0 per turn, 0 in the bank

After End Turn:

Other Player Actions:
Attitude Change: De Gaulle (France) towards Mao Zedong (China), from 'Pleased' to 'Cautious'

Turn 58 (1680 BC) [10-Oct-2010 09:12:27]
90% Research: 24 per turn
0% Espionage: 4 per turn
10% Gold: 0 per turn, 0 in the bank

After End Turn:
Moscow finishes: Granary
St. Petersburg's borders expand

Turn 59 (1640 BC) [10-Oct-2010 09:14:15]
Moscow begins: Library (7 turns)
90% Research: 26 per turn
0% Espionage: 4 per turn
10% Gold: 0 per turn, 0 in the bank

After End Turn:
Moscow grows to size 4

Other Player Actions:
Attitude Change: Churchill (England) towards Roosevelt (America), from 'Cautious' to 'Pleased'
Attitude Change: De Gaulle (France) towards Mao Zedong (China), from 'Cautious' to 'Pleased'
Attitude Change: Roosevelt (America) towards De Gaulle (France), from 'Annoyed' to 'Cautious'
Attitude Change: Gandhi (India) towards Churchill (England), from 'Cautious' to 'Pleased'

Logging by BUFFY 3.19.003 (BtS 3.19)
------------------------------------------------
Turn 60 (1600 BC) [10-Oct-2010 09:25:55]

Turn 60 (1600 BC) [10-Oct-2010 09:17:13]
90% Research: 27 per turn
0% Espionage: 4 per turn
10% Gold: 1 per turn, 0 in the bank

Logging by BUFFY 3.19.003 (BtS 3.19)
------------------------------------------------
Turn 61 (1560 BC) [10-Oct-2010 09:32:41]

Turn 61 (1560 BC) [10-Oct-2010 09:25:57]
90% Research: 27 per turn
0% Espionage: 4 per turn
10% Gold: 1 per turn, 1 in the bank

After End Turn:
Whip anger has decreased in Moscow

Turn 62 (1520 BC) [10-Oct-2010 09:32:42]
90% Research: 27 per turn
0% Espionage: 4 per turn
10% Gold: 1 per turn, 2 in the bank

Turn 63 (1480 BC) [10-Oct-2010 09:54:44]
90% Research: 27 per turn
0% Espionage: 4 per turn
10% Gold: 1 per turn, 3 in the bank

After End Turn:
Moscow grows to size 5

Turn 64 (1440 BC) [10-Oct-2010 09:57:21]
90% Research: 28 per turn
0% Espionage: 4 per turn
10% Gold: 1 per turn, 4 in the bank

After End Turn:
Moscow finishes: Library

Other Player Actions:
Civics Change: Roosevelt(America) from 'Tribalism' to 'Slavery'

Turn 65 (1400 BC) [10-Oct-2010 10:02:21]
Moscow begins: Settler (5 turns)
100% Research: 44 per turn
0% Espionage: 4 per turn
0% Gold: -2 per turn, 5 in the bank

After End Turn:

Other Player Actions:
Attitude Change: Stalin the Despicable (Old Russia) towards Roosevelt (America), from 'Annoyed' to 'Cautious'

Turn 66 (1360 BC) [10-Oct-2010 10:09:22]
100% Research: 40 per turn
0% Espionage: 4 per turn
0% Gold: -2 per turn, 3 in the bank

After End Turn:
Tech research finished: Mathematics

Turn 67 (1320 BC) [10-Oct-2010 10:16:55]
Catherine (Russia) and Gandhi (India) have signed a peace treaty
Tech traded to Gandhi (India): Mathematics
Research begun: Mysticism (2 Turns)
Research begun: Mysticism (2 Turns)
Research begun: Meditation (2 Turns)
Research begun: Priesthood (2 Turns)
Research begun: Code of Laws (2 Turns)
Research begun: Mysticism (2 Turns)
90% Research: 40 per turn
0% Espionage: 4 per turn
10% Gold: 1 per turn, 1 in the bank

After End Turn:

Other Player Actions:
Attitude Change: Gandhi (India) towards Catherine (Russia), from 'Furious' to 'Annoyed'
Attitude Change: Gandhi (India) towards Churchill (England), from 'Pleased' to 'Cautious'

In game turnlog:
Spoiler :
Here is your Session Turn Log from 1920 BC to 1280 BC:

Turn 52, 1920 BC: Stalin the Despicable adopts Slavery!

Turn 54, 1840 BC: St. Petersburg has been founded.

Turn 55, 1800 BC: You have discovered Writing!

Turn 58, 1680 BC: The borders of St. Petersburg have expanded!

Turn 64, 1440 BC: Roosevelt adopts Slavery!

Turn 66, 1360 BC: Moscow can hurry Settler for 2? with 13? overflow and +1? for 10 turns.
Turn 66, 1360 BC: You have discovered Mathematics!

Turn 67, 1320 BC: You have made peace with Gandhi!

Turn 68, 1280 BC: Gandhi won't trade Agriculture, Alphabet, Archery, Masonry, Mysticism, Sailing

Screenshots:
Civ4ScreenShot0003.JPGCiv4ScreenShot0005.JPG

Worker and build action are going according to plan, I deliberately delayed the settler out of Moscow to get Math earlier as we could not get peace with Gandhi without it, hope this does not backfire. :cry:

Reason for stopping:
Gandhi now has priesthood :eek: do we still want to go for CS-sling?
Do we want to gift Gandhi AH and hope to trade for Meditation or Polytheism?

I have uploaded the save:
http://gotm.civfanatics.net/saves/civ4sgotm12/Xteam_SG012_BC1280_01.CivBeyondSwordSave
 
Looks good! :goodjob:

Ghandi is teching pretty fast. A couple of the AI's beat us to two cities as well. Looks like we will be playing catch up.

Oracle does seem like a lost cause, unless we think we can beat him with a chop.
 
Oracle does seem like a lost cause, unless we think we can beat him with a chop.
We may beat him to Oracle, but I don't think we'll have time to research CoL's to get CS, will we?

Need to look at the game, but is a Metal Casting sling worth the effort? :think:
 
Leaving town in a few minutes and will be gone 36 hours. Sorry don't have time to look at save. Gifting a cheap tech seems worth a try. If Oracle is out, consider Sailing next. Galley would allow some protection of nets and the possibility of stealing valuable workers.
 
Hope you have a good trip CP. :wavey:

Looked at the save and all the civs are now ready to trade for peace if we give them St. Pete. If we do not think the Oracle is a go, then perhaps Alphabet. They may take peace for a tech or two? Then we might be able to trade our way to CS, which seems faster than self-researching to it? :hmm: Of course, we do not know what techs the AI's may have... :rolleyes:

On the other hand, a Metal Casting sling would give us something of value to trade with G once we gift BW or whatever we have at the time?
 
Hi, sorry for the absence of late, been away/busy in RL.

It seems it will be hard to trade techs with the AI for a while, because we will be their worst enemy, as is the case with Gandhi now, even if he normally trade techs at furious.

If we still want to try the Oracle, IMHO Currency could help us more than MC or CoL, given CS is too far away. Another option could be a run for the GLH, there are quite a few decent coastal city sites available for settling. Of course, that would only pay off after we get peace and OB with enough AI's.
 
Try playing 1 turn. Maybe he will trade techs then (possibly no more worst enemy, I don't think he dislikes us enough).

Researching at 90% is bad. Need to make sure rounding is favourable -- at least this early in the game.
 
Try playing 1 turn. Maybe he will trade techs then (possibly no more worst enemy, I don't think he dislikes us enough).
That's what I thought and I did play one turn after the peace deal, but no luck. :(
Researching at 90% is bad. Need to make sure rounding is favourable -- at least this early in the game.
Please explain, I thought this was no problem any more, fixed by some update? :confused:
 
You lose beakers/gold to rounding in BTS too. The difference is that the entire empire is counted before it rounds down, whereas it used to be per city.
 
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