Mad Professor
Deity
Tried testing NNE this morning. It is certainly slower going initially, but there is a catch up, and I would encourage MP to take that approach, chopping a wkbt and whipping a settler as soon as pop4 allows.
I wonder if we can credit the map designer with deliberately making this choice so difficult?
Also thinking that putting all our espionage points towards Stalin may be wise.
Probably, but it will be interesting to see who is really near us. Seems logical that it would be Stalin...
In playing the test save, Stalin did not go after my scout with an archer that seemed to be available for the task. Is this a function of the game prohibiting such AI action very early on?
When I was playing, Stalin seemed rather hesitant to engage in any chase outside his cultural borders also. Could be just one of those dumb AI things, but perhaps we shouldn't count on it.
Does Stalin have nukes in the test save that could have been directed at the scout? Can we test whether we can induce Stalin to nuke our cheap units and thereby get rid of any nukes he is initially holding? Also, anyone know if the AI will nuke a foreign unit within its own cultural borders?
In the test, Stalin definitely has about 4 tac nukes. He will use them if he can get them within range of a city, or a tile next to a city. It seems not otherwise. Nuking within your own cultural borders is possible, but I can't comment on the AI's propensity to do it.