Mad Professor
Deity
Hey what’s with the “server is too busy at the moment” messages I’ve been getting the last couple of days? I’ve never seen that before and both today and yesterday I’ve been unable to get on the forum for quite long periods.
Anyhow, I played both a SE start and the NNE start again in Leif nuked file. I did much the same as Z on the SE start though I was teching a bit faster – probably tile choice – possibly would have finished a few turns behind on the libraries as I was probably choosing commerce over hammers to tech faster. I didn’t get to find out though because Stalin put his second city where I put Rostov in my last test, promptly moved in four tac nukes and dropped them all on St. Pete.
I played theNNE start again, this time doing as Fred suggested and settled NNW of the copper as a second city and going south as a third city. I think this is actually better. I diverged from the previous test by building an extra work boat and a scout and as a consequence I have a lot more exploration done than last time.
I have also finished a couple of libraries I didn’t get done last time and I’m about the same on tech. On the other hand I’m several turns slower getting that third city (and consequently the third worker) out. This is because the first time I did this Moscow had the fish for longer. Putting the second city to the west is really only good if it gets to use the fish like it does when it’s the third city. The catch though is that this slows down population regrowth in Moscow after using the whip, so the settlers and workers come out slightly slower than they did in my first test where I put the second city to the south.
This way the NNE spot looks comparable to the SE spot performance. In this particular save (it could be totally different in the real game) Stalin is also discouraged from settling directly at us it seems! The advantage of the SE save is that you can use a 3 hammer forested hill making the unhealthy simply not count as you can’t shrink a size 1 city. This makes the SE considerably better for the first few turns, but I think the NNE start evens it up later.
My attempt at the SE spot parallels Z’s attempt pretty much – just that I was teching a bit quicker and building a little slower. The second go at the NNE spot is similar to my first go, but I’m a couple of libraries ahead, but several turns slower on the third city and the third worker.
By the way - the SE spot leaves us a short a forest because we settle on one and a second forest because we chop one. The tests I've done on the NNE spot has not involved any chopping.
So what do you think?
Anyhow, I played both a SE start and the NNE start again in Leif nuked file. I did much the same as Z on the SE start though I was teching a bit faster – probably tile choice – possibly would have finished a few turns behind on the libraries as I was probably choosing commerce over hammers to tech faster. I didn’t get to find out though because Stalin put his second city where I put Rostov in my last test, promptly moved in four tac nukes and dropped them all on St. Pete.
I played theNNE start again, this time doing as Fred suggested and settled NNW of the copper as a second city and going south as a third city. I think this is actually better. I diverged from the previous test by building an extra work boat and a scout and as a consequence I have a lot more exploration done than last time.
I have also finished a couple of libraries I didn’t get done last time and I’m about the same on tech. On the other hand I’m several turns slower getting that third city (and consequently the third worker) out. This is because the first time I did this Moscow had the fish for longer. Putting the second city to the west is really only good if it gets to use the fish like it does when it’s the third city. The catch though is that this slows down population regrowth in Moscow after using the whip, so the settlers and workers come out slightly slower than they did in my first test where I put the second city to the south.
This way the NNE spot looks comparable to the SE spot performance. In this particular save (it could be totally different in the real game) Stalin is also discouraged from settling directly at us it seems! The advantage of the SE save is that you can use a 3 hammer forested hill making the unhealthy simply not count as you can’t shrink a size 1 city. This makes the SE considerably better for the first few turns, but I think the NNE start evens it up later.
My attempt at the SE spot parallels Z’s attempt pretty much – just that I was teching a bit quicker and building a little slower. The second go at the NNE spot is similar to my first go, but I’m a couple of libraries ahead, but several turns slower on the third city and the third worker.
By the way - the SE spot leaves us a short a forest because we settle on one and a second forest because we chop one. The tests I've done on the NNE spot has not involved any chopping.
So what do you think?